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Player Behavior reports and market data

649 documents·113 writers·7,946 charts and tables

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Cover of Design by the Numbers: Using Data for Good
29 min
Game Developers Conference29 min

Design by the Numbers: Using Data for Good

This analysis explores the integration of data analytics into mobile game design, using the development of the RPG battler Looney Tunes: World of Mayhem as a primary case study.

  • Designers should treat data as a core creative tool to identify friction points and optimize engagement loops, rather than delegating analytics exclusively to product managers.
  • Comprehensive data logging of every player interaction—including taps, navigation, and resource spending—is essential to move beyond intuition and inform game balance decisions.
  • Tracking store impressions allowed the developers of Looney Tunes: World of Mayhem to implement a three-hour free prize, which directly resulted in increased conversion rates.
Game Developers ConferenceNov 2021
Cover of Skill Transference - Extra Credits - Game Design
9 min
Extra Credits9 min

Skill Transference - Extra Credits - Game Design

Video games serve as more than a source of entertainment; they function as effective training grounds for developing a variety of practical, real-life skills.

  • Video games function as low-stakes, iterative environments that allow individuals to cultivate complex professional competencies like goal setting, resource management, and strategic planning.
  • Research from Nottingham Trent University and University College London indicates that game mechanics, specifically feedback loops and goal-oriented tasks, directly foster increased perseverance and independence in players.
  • Strategy games improve self-regulation and impulse control by requiring players to consistently balance immediate short-term gains against long-term objectives.
Extra CreditsNov 2021
Cover of Stop Living on 1HP: Health and Wellness in Esports
34 min
Game Developers Conference34 min

Stop Living on 1HP: Health and Wellness in Esports

Esports functions as a high-stakes static endurance activity, necessitating a shift from reactive injury treatment to proactive, performance-based conditioning.

  • Esports is classified as a static endurance activity that challenges executive function, involving prolonged seated positions with repetitive micro-movements of the hands, wrists, and shoulders that increase injury risk.
  • Health and wellness initiatives should be integrated into gaming communities by linking in-game character growth with out-of-game physical development to foster player retention and community engagement.
  • Developers can implement non-disruptive health interventions through 'toast' text pop-ups or time-gated codex entries that provide specific stretching and strengthening exercises based on playtime milestones.
Game Developers ConferenceNov 2021
Cover of Essential Video Game News: France (November 2021)
Report29 pages

Essential Video Game News: France (November 2021)

Video games have firmly established themselves as the primary digital leisure activity in France, with 73% of the population engaging in gaming as of 2021.

  • As of 2021, 73% of the French population engages in video games, with 58% of the population playing on a weekly basis.
  • Gaming has become a core family activity in France, evidenced by 77% of parents participating in gaming sessions with their children.
  • The adoption of parental control tools in France increased by 50% over the two-year period leading up to November 2021.
SELL – Syndicat des Éditeurs de Logiciels de LoisirsNov 2021
Cover of Applying Methods from Other Domains to Identify Gamer Behaviors
30 min
Game Developers Conference30 min

Applying Methods from Other Domains to Identify Gamer Behaviors

Addressing disruptive conduct in digital environments requires a sophisticated, dual-modeling approach that synthesizes top-down hypothesis testing with bottom-up data mining.

  • Games with low toxicity levels demonstrate over 16% higher player retention compared to high-toxicity games, while medium-toxicity titles see approximately 10% higher retention.
  • Analysis of player behavior shows that 35% of players make potentially offensive statements, and in nearly 20% of reported toxicity cases, the offender was provoked by another player.
  • Contextual gameplay data reveals that friendly fire rates increase significantly when a team is losing by a large margin, suggesting that environmental triggers like score deficits influence disruptive behavior.
Game Developers ConferenceOct 2021
Cover of Children's In-Game Spending: 2020 GameTrack Report
Report10 pages

Children's In-Game Spending: 2020 GameTrack Report

The 2020 GameTrack report, conducted by Ipsos for the Interactive Software Federation of Europe, examines trends in children’s in-game spending across major European markets, including the UK, France, Germany, Spain, and Italy.

  • The vast majority of children do not engage in in-game purchases, with 74% of parents reporting zero spending on extras in 2020.
  • Among the minority of children who do make in-game purchases, the average monthly expenditure rose to €33 in 2020, a €5 increase from the previous year.
  • Cosmetic or decorative items that do not impact gameplay are the most popular purchases, favored by 39% of children who spend money in games.
IpsosSep 2021
Cover of How the Industry Can Change the "Games Are Bad" Narrative
27 min
Game Developers Conference27 min

How the Industry Can Change the "Games Are Bad" Narrative

The gaming industry faces a persistent, fifty-year-old narrative of moral panic that characterizes video games as inherently harmful.

  • The gaming industry must shift from internal research to collaborative partnerships with independent academics to replace long-standing moral panics with evidence-based findings.
  • Research relying on self-reported play time is fundamentally flawed, as players frequently overestimate their actual usage by nearly twenty hours per week.
  • Studies utilizing objective server-side log data, such as the 2020 research involving Electronic Arts and Nintendo, consistently demonstrate a positive correlation between gameplay and mental health.
Game Developers ConferenceAug 2021
Cover of How Games Control You - Compulsive Design in Games - Extra Credits
8 min
Extra Credits8 min

How Games Control You - Compulsive Design in Games - Extra Credits

The primary purpose of this analysis is to examine how specific game design decisions inadvertently foster compulsive player behaviors that can detract from the intended gaming experience.

  • Game design often inadvertently triggers compulsive player behaviors, such as item hoarding or repetitive movement, which prioritize mechanical efficiency over genuine narrative engagement.
  • Players frequently fall into 'autopilot' habits, like searching empty corridors or using movement exploits, because game architecture signals potential rewards or optimization advantages that the player feels compelled to pursue.
  • Compulsive play often stems from a loss of player agency, where individuals perform monotonous tasks to avoid missing content or to maximize character stats at the expense of personal aesthetic preference.
Extra CreditsAug 2021
Cover of Panel: What Makes a Social Game Truly 'Social'?
42 min
PocketGamer.biz42 min

Panel: What Makes a Social Game Truly 'Social'?

Social gaming has evolved from simple platform integration into a fundamental paradigm where games function as primary virtual spaces for human connection.

  • Sociality is now a core design paradigm rather than a genre, where embedding cooperative mechanics and guild structures directly improves long-term player retention.
  • The COVID-19 pandemic accelerated digital-first social interaction, driving consumer spending in the sector to $1.7 billion per week by early 2021.
  • Success in modern social gaming is measured by social graph metrics, specifically the frequency of friend invitations and the formation of persistent player groups.
PocketGamer.bizJul 2021
Cover of Uma Musume Pretty Derby - What is this game? ft. Junde Yu from App Annie
5 min
GameMakers5 min

Uma Musume Pretty Derby - What is this game? ft. Junde Yu from App Annie

Uma Musume Pretty Derby represents a significant case study in the Japanese mobile gaming market, blending the traditionally male-dominated genre of horse racing simulation with the idol-training mechanics typically favored by female audiences.

  • Japan accounts for over 70 percent of global downloads and more than 85 percent of global revenue for the idol-training subgenre, highlighting extreme regional concentration.
  • Uma Musume Pretty Derby successfully hybridizes male-dominated horse racing simulation mechanics with female-oriented idol-training systems to broaden its demographic reach.
  • The game utilizes high-production-value assets and established anime intellectual property to justify premium pricing within its gacha-based monetization model.
GameMakersJul 2021
Cover of Tackling Audience Experiences in Games
31 min
Game Developers Conference31 min

Tackling Audience Experiences in Games

Modern game development increasingly prioritizes the creation of watchable experiences, recognizing that the spectator’s role is as vital to a title's success as that of the active player.

  • Game development must treat spectators as a primary audience, utilizing a three-phase engagement strategy focused on attracting viewers, educating them on mechanics, and fostering long-term community retention.
  • Developers should implement spectator-specific user interfaces and integrate tools that allow audiences to directly influence gameplay to transform passive viewing into a participatory experience.
  • Designers can heighten narrative tension and visual clarity by leveraging information asymmetry and rebalancing mechanics to sustain competitive intensity.
Game Developers ConferenceJul 2021
Cover of The Schema is (Still) Mightier than the Sword: How Cognition Predicts Player Spatial Coding Systems
36 min
Game Developers Conference36 min

The Schema is (Still) Mightier than the Sword: How Cognition Predicts Player Spatial Coding Systems

Cognitive schemas serve as the foundational mental structures that dictate how players interpret, navigate, and interact with virtual environments.

  • Cognitive schemas act as the primary mental frameworks that dictate how players navigate and process virtual environments, directly influencing the speed and accuracy of their decision-making.
  • Aligning game design with established mental models promotes conceptual fluency, allowing players to navigate environments through automatic, low-effort processing.
  • Deviating from expected spatial patterns triggers conceptual disfluency, which forces players to shift from intuitive navigation to taxing, deliberate cognitive effort.
Game Developers ConferenceJul 2021

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