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Player Behavior reports and market data

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Cover of The 10 Games I've Played Most On Steam
21 min
Jason Schreier21 min

The 10 Games I've Played Most On Steam

This analysis examines the personal gaming habits of a prominent industry commentator, focusing on the ten most-played titles on their Steam account.

  • Larian Studios' titles Baldur's Gate 3 and Divinity: Original Sin II are highlighted for their high-quality, non-filler combat systems and their ability to 'say yes to the player' through deep, interlocking mechanics.
  • CrossCode, a Zelda-like RPG, is noted for its brilliant concept of an MMO-within-a-game, earning 155.1 hours of playtime across multiple playthroughs.
  • Hundred Line Last Defense Academy is described as an extreme example of a slow-burn narrative, where the initial 30-hour playthrough functions primarily as a prologue to the actual game.
Jason SchreierAug 2026
Cover of Do Steam player reviews matter for your game?
41 min
GameDiscoverCo41 min

Do Steam player reviews matter for your game?

The global video game industry is currently navigating a period of deprofessionalization, characterized by an increasingly crowded marketplace where the ease of development and distribution challenges traditional production models.

  • Steam player reviews are highly influential, with over 40% of surveyed Steam users always checking reviews before a purchase and 32% doing so most of the time.
  • Steam's review system is uniquely effective at driving engagement because it distinguishes between 'recent' and 'long-term' review scores, forcing users to investigate why a game's sentiment may have shifted.
  • Steam users find 'joke' or 'low-effort' reviews the least helpful (20% of respondents), followed by 'review bombing' and 'off-topic drama' (11%), which often force potential buyers to perform manual research to determine if a game is still worth purchasing.
GameDiscoverCoJul 2026
Cover of How much AI do players want in their games?
43 min
GameDiscoverCo43 min

How much AI do players want in their games?

Steam’s refund policy remains a cornerstone of consumer confidence in the PC gaming market, effectively balancing developer risk with player protection despite the volatility inherent in early-access releases.

  • A GameDiscoverCo survey indicates that player sentiment toward AI in games is highly divisive, with approximately 43% of respondents expressing openness to AI usage while roughly 31% hold negative views.
  • Steam is actively vetting games for AI content, occasionally identifying AI-generated assets in titles where developers were unaware their subcontractors had used such tools.
  • Apple Arcade has shifted its strategy to commissioning only 10 to 12 games per year, a significant reduction from its initial launch phase which featured $500 million in 100% commission-based titles.
GameDiscoverCoJul 2026
Cover of The Esports Generation: Who They Are, and Why They Spend
Whitepaper23 pages

The Esports Generation: Who They Are, and Why They Spend

The global esports industry has matured into a significant economic force, reaching an estimated 640 million fans and generating $3 billion in annual revenue by 2026.

  • Gen Z esports fans represent a massive, high-value demographic of 400 million potential global viewers, with 76.3% of fans having made an esports-related purchase in the past year.
  • The esports industry generates $3 billion in annual revenue, driven by a global audience of 640 million and high engagement from a cohort that is largely employed and well-educated.
  • Esports fans are highly receptive to brand partnerships, with 47.1% of fans stating that brand collaborations with teams or athletes positively influence their purchase behavior.
Niko PartnersJul 2026
Cover of Farming Sims: Cultivating Long-term Engagement
Report13 pages

Farming Sims: Cultivating Long-term Engagement

Farming simulation games have established themselves as a dominant and enduring genre within the global mobile gaming market.

  • Farming simulation games maintain high long-term engagement by satisfying core human motivations defined by Self-Determination Theory: autonomy, competence, and relatedness.
  • The genre appeals to a broad demographic, with 60% of mobile gamers having played a top farming title, including 73% of RPG players and 65% of console gamers.
  • Farming sims demonstrate exceptional longevity, as evidenced by titles like Township, Hay Day, and FarmVille 2, which were released in 2012 and continue to command massive player bases with over 100 million to 500 million downloads each.
BryterJul 2026
Cover of Panel: From Transactions to Relationships: How Studios Are Redefining Player Ownership.
41 min
PocketGamer.biz41 min

Panel: From Transactions to Relationships: How Studios Are Redefining Player Ownership.

Modern gaming studios are undergoing a fundamental strategic shift, moving away from short-term transactional metrics like install counts toward the cultivation of sustainable, long-term player relationships.

  • Studios are shifting from transactional models to relationship-based engagement by integrating purpose-driven mechanics, such as environmental rewards, which have been shown to increase key performance indicators like first-time deposits and new paying users.
  • Effective loyalty programs must move beyond simple 'what's in it for me' incentives—such as discounts—to avoid masking churn and instead foster genuine player investment.
  • Personalization is a critical challenge for modern studios, requiring tailored pricing, game difficulty, and experiences that align with individual player profiles to maintain long-term retention.
PocketGamer.bizJul 2026
Cover of My Wife Uninstalled Roblox. Then I Talked to Their Safety Team.
55 min
Deconstructor of Fun55 min

My Wife Uninstalled Roblox. Then I Talked to Their Safety Team.

Roblox is undergoing a significant strategic shift to prioritize user safety through the implementation of age-gated account tiers and advanced verification technologies.

  • Roblox is implementing age-gated account tiers, specifically 'Roblox Kids' and 'Roblox Select,' to restrict content and communication features based on verified age brackets.
  • The platform supports its safety architecture with facial age estimation technology and a multi-layered moderation system that combines artificial intelligence, human review, and user reporting.
  • Roblox currently manages a daily active user base of 150 million, positioning its investments in trust and safety as a core requirement for long-term platform sustainability.
Deconstructor of FunJun 2026
Cover of The ESA's Essential Facts: Free Player Data Most Companies Pay For
56 min
Deconstructor of Fun56 min

The ESA's Essential Facts: Free Player Data Most Companies Pay For

The gaming industry has evolved into a pervasive cultural and economic force, with over 212 million Americans—roughly two-thirds of the population—engaging in weekly play.

  • The gaming industry now reaches 212 million Americans, representing approximately two-thirds of the U.S. population.
  • The average gamer is 37 years old, with the player base increasingly defined by older demographics, including a notable rise in participation among boomer women.
  • Gaming maintains a high-value proposition for consumers, with a median monthly spend of only $20 per player.
Deconstructor of FunJun 2026
Cover of 2026 Mobile & PC Gaming Benchmarks
Report34 pages

2026 Mobile & PC Gaming Benchmarks

The global gaming landscape in 2026 is defined by a widening performance gap between a small elite of top-tier titles and the broader market.

  • Mobile gaming retention is in decline, with median D30 retention rates falling below 1% across a sample of over 16,000 live titles.
  • The gaming market is experiencing a widening performance gap where a small elite of top-tier titles increasingly dominates the broader landscape.
  • Mobile success now requires a strategic pivot toward immediate, high-quality onboarding and core gameplay loops to counter rising churn rates.
GameAnalyticsJun 2026
Cover of Cracking the Code: What Drives Korean Games Performance in Vietnam
Report20 pages

Cracking the Code: What Drives Korean Games Performance in Vietnam

The performance of Korean games in the Vietnamese market is defined by a strategic trade-off between audience scale and execution complexity.

  • Long-term retention in the Vietnamese market depends on onboarding depth, device accessibility, and perceived monetization fairness rather than initial download volume driven by IP or visuals.
  • Monetization models that create power gaps or undermine competitive fairness in PvP titles lead to significant player churn and loss of trust.
  • Successful Korean games in Vietnam cluster into four specific archetypes: AAA grind-driven RPGs, nostalgia-driven MMORPGs, PvP-heavy MMOs, and niche strategy RPGs.
GamotaJun 2026
Cover of How to Reduce Churn and Keep Players Playing
59 min
Naavik59 min

How to Reduce Churn and Keep Players Playing

In an increasingly saturated gaming market where traditional retargeting is hindered by privacy regulations, player retention has emerged as the primary engine for sustainable growth.

  • Studios must shift from aggressive user acquisition to proactive lifecycle management, using unified data on session frequency, progression velocity, and spending to build predictive churn models.
  • Technical performance issues, specifically excessive loading times and frequent crashes, are primary drivers of preventable player attrition.
  • Aggressive early-game paywalls significantly degrade user sentiment and shorten session duration, necessitating a shift toward frictionless onboarding that prioritizes the core gameplay loop.
NaavikJun 2026
Cover of The 2026 State of Web Gaming Report: A Study of Developer and Gamer Perceptions
Report23 pages

The 2026 State of Web Gaming Report: A Study of Developer and Gamer Perceptions

The study demonstrates that web gaming has evolved from a niche, low-quality outlet into a central discovery and revenue engine for the industry.

  • Web gaming is a significant discovery channel: 62% of web gamers have downloaded or purchased a game after discovering it on the web, and 53% of developers see it as a means to reach new players.
  • Web gamers are highly engaged and valuable: 37% play multiple times per day, 86% play at least a few times a week, and 53% spend over $50 on gaming purchases monthly.
  • Developers are increasingly embracing web gaming, with 27% planning to port mobile games to browsers in the next 12 months, and 56% agreeing it's a growing channel.
PokiJun 2026

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