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Monetization reports and market data

2,326 documents·112 writers·10,483 charts and tables

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Cover of The New Rules Of In-Game Advertising with AdInMo | PocketGamer.biz RoundTable
62 min
PocketGamer.biz62 min

The New Rules Of In-Game Advertising with AdInMo | PocketGamer.biz RoundTable

The mobile gaming industry is undergoing a fundamental transition in monetization strategy, moving away from interruptive, click-based advertising toward immersive, native brand experiences.

  • Mobile gaming monetization is shifting from interruptive, click-based advertising to immersive, native brand experiences to protect player retention.
  • Privacy changes, specifically IDFA deprecation, have reduced the efficacy of traditional hyper-targeted ad models, forcing a move toward privacy-compliant strategies.
  • Developers are now integrating native ad units—such as billboards and posters—early in the production process to ensure they feel authentic to the game environment.
PocketGamer.bizDec 2020
Cover of Farlight 84 - New FPS Shooter in 2021 | Reaction & Analysis
53 min
GameMakers53 min

Farlight 84 - New FPS Shooter in 2021 | Reaction & Analysis

Farlight 84 represents a strategic entry into the competitive battle royale market, aiming to capture the mobile and cross-platform audience through a blend of high-fidelity aesthetics and fast-paced, class-based combat.

  • Farlight 84 targets the mobile and cross-platform battle royale market by combining class-based combat with unique movement mechanics like jetpacks and legged vehicles.
  • The game utilizes Unreal Engine to support a 40-player map structure, specifically optimized for mobile hardware performance.
  • The core gameplay loop integrates squad-based tactical objectives with a persistent social hub model similar to Fortnite to drive player engagement.
GameMakersDec 2020
Cover of How much MONEY did my STEAM/SWITCH game make?
9 min
Thomas Brush9 min

How much MONEY did my STEAM/SWITCH game make?

The primary objective is to illustrate the financial realities of independent game development by analyzing the performance of the title Never Song.

  • Long-term financial sustainability in indie game development requires a diversified revenue model that combines storefront sales with crowdfunding, publisher advances, and personal brand cultivation.
  • The game Never Song generated $90,000 in gross revenue from over 12,000 units on Steam and $30,000 from nearly 3,000 units on the Nintendo Switch within its first five months of release in May 2020.
  • Relying solely on organic discovery within storefronts is insufficient due to high market competition, making a proactive marketing system essential for consistent visibility.
Thomas BrushNov 2020
Cover of SWATTING Around with Ubisoft | Roundtable News | Episode 242
64 min
Game Dev Unchained64 min

SWATTING Around with Ubisoft | Roundtable News | Episode 242

The gaming industry is currently navigating a period of significant technological and structural transition, defined by the launch of next-generation hardware and evolving monetization strategies.

  • The gaming industry faces a significant technical bottleneck as high-fidelity game file sizes frequently exceed 200 GB, creating friction between next-gen hardware storage capacities and consumer performance expectations.
  • Consumer preference has shifted toward 60 FPS performance over ray-tracing, forcing developers to prioritize frame rate stability to meet modern user experience standards.
  • Premium titles, particularly in the sports genre, are increasingly integrating free-to-play monetization mechanics like microtransactions and in-game currencies despite maintaining a $70 retail price point.
Game Dev UnchainedNov 2020
Cover of Superstar Session: Wordscapes: How the World’s Most Popular Word Game Boosted LTV by 40%
31 min
PocketGamer.biz31 min

Superstar Session: Wordscapes: How the World’s Most Popular Word Game Boosted LTV by 40%

PeopleFun achieved a 40% increase in the lifetime value of the mobile title Wordscapes by shifting toward vanity-driven live operations and seasonal content.

  • PeopleFun increased the lifetime value (LTV) of Wordscapes by 40% by shifting to vanity-driven live operations and seasonal content.
  • The studio successfully reduced coin payouts by 50% without negatively impacting KPIs by introducing exclusive crown rewards within a 13-week tournament structure.
  • Sticker collections increased both in-app purchase and ad-based ARPDAU by over 20% while doubling level completion rates among top players.
PocketGamer.bizNov 2020
Cover of IDFA:How the Right Publisher can Help Choose Tools, Partners & Prepare Data to Avoid the Apocalypse.
46 min
PocketGamer.biz46 min

IDFA:How the Right Publisher can Help Choose Tools, Partners & Prepare Data to Avoid the Apocalypse.

The deprecation of the Identifier for Advertisers (IDFA) marks a fundamental shift in the mobile gaming industry, signaling the end of granular, machine-learning-driven user acquisition.

  • The deprecation of IDFA has rendered traditional, granular machine-learning-driven user acquisition and legacy Mobile Measurement Partner (MMP) attribution models obsolete.
  • Developers must transition to privacy-centric frameworks like Apple’s SKAdNetwork, which complicates the ability to distinguish between organic and acquired user segments.
  • Internal data infrastructure is increasingly insufficient, necessitating a shift toward advanced lifetime value (LTV) prediction algorithms and diversified monetization suites.
PocketGamer.bizNov 2020
Cover of Panel: How do we Prepare for the End of IDFA?
51 min
PocketGamer.biz51 min

Panel: How do we Prepare for the End of IDFA?

The deprecation of the Identifier for Advertisers (IDFA) represents a fundamental shift in the mobile gaming industry, necessitating a move away from granular, user-level tracking toward more sustainable, privacy-centric growth strategies.

  • The deprecation of IDFA necessitates a shift from granular, user-level tracking to privacy-centric growth strategies like SKAdNetwork, incrementality testing, and media mix modeling.
  • Performance-based advertising and retargeting are experiencing immediate volatility, resulting in initial declines in eCPM and overall ad revenue.
  • Studios must transition toward predictive lifetime value modeling and cohort-based analysis to replace the lost efficacy of traditional user acquisition tactics.
PocketGamer.bizNov 2020
Cover of Superstar Session: Hypercasual Live Ops- Building a Data-driven Growth Machine
31 min
PocketGamer.biz31 min

Superstar Session: Hypercasual Live Ops- Building a Data-driven Growth Machine

Hypercasual game development relies on a systematic, data-driven growth machine to optimize performance and extend product lifecycles.

  • Hypercasual studios should transition from intuition-based design to a systematic, data-driven growth machine that utilizes automated A/B testing across the entire user funnel.
  • The core growth strategy relies on running hundreds of A/B tests in parallel to isolate variables in game mechanics, monetization, and user acquisition for cumulative, exponential performance gains.
  • Internal scoring algorithms should be used to evaluate potential updates, ensuring that every product decision is backed by empirical evidence to maximize engagement and lifetime value.
PocketGamer.bizNov 2020
Cover of Panel: Alternative ways to Monetise Your Games
47 min
PocketGamer.biz47 min

Panel: Alternative ways to Monetise Your Games

Modern game monetization is undergoing a fundamental shift away from traditional, intrusive display advertising toward models rooted in player motivation, aspiration, and long-term engagement.

  • Sustainable monetization now requires a multi-faceted approach that integrates in-app purchases, battle passes, and subscriptions alongside non-invasive ad formats.
  • The industry is shifting away from intrusive display advertising toward models based on player motivation, such as competitive ambition, social interaction, and time management.
  • Repeat usage is the primary key performance indicator for assessing long-term game health, superseding short-term revenue gains.
PocketGamer.bizNov 2020
Cover of Panel: Have we Reached the End of Innovation with Hybrid Monetisation?
52 min
PocketGamer.biz52 min

Panel: Have we Reached the End of Innovation with Hybrid Monetisation?

Hybrid monetization represents a strategic evolution in mobile gaming, shifting away from reliance on high-spending whales toward a balanced ecosystem that integrates in-app purchases, subscriptions, and diverse advertising formats.

  • Hybrid monetization shifts mobile gaming strategy from whale-dependency to a balanced ecosystem of in-app purchases, subscriptions, and diverse ad formats to maximize total player lifetime value.
  • Rewarded video ads should be positioned as high-utility consumables to improve player retention and serve as a gateway for non-paying users to eventually transition into spenders.
  • Developers must treat ad revenue as a ring-fenced component of the game economy to prevent the cannibalization of in-app purchase revenue.
PocketGamer.bizNov 2020
Cover of Speed Panel: The Death of IDFA & Cookies - Your Monetisation is at Risk
32 min
PocketGamer.biz32 min

Speed Panel: The Death of IDFA & Cookies - Your Monetisation is at Risk

The deprecation of IDFA and third-party cookies necessitates a fundamental shift in mobile gaming monetization, moving away from intrusive, data-heavy targeting toward privacy-compliant, authentic advertising models.

  • The deprecation of IDFA and third-party cookies requires a shift from intrusive, data-heavy targeting toward privacy-compliant, game-centric advertising models.
  • Intrinsic advertising, such as placing ads on in-game billboards, allows developers to monetize the entire player base rather than relying solely on a small cohort of spenders.
  • Successful intrinsic advertising depends on contextual alignment, where ad content must resonate with the game's setting and audience to maintain brand value.
PocketGamer.bizNov 2020
Cover of Superstar Session: Don't Go Indie, Go Hyper!
27 min
PocketGamer.biz27 min

Superstar Session: Don't Go Indie, Go Hyper!

The hypercasual gaming sector offers a distinct alternative to traditional indie development, characterized by rapid prototyping, high creative turnover, and a focus on gameplay over complex production values.

  • Hypercasual development prioritizes rapid prototyping, with core functionality often developed in under one week to allow for immediate marketability testing via click-through rate (CTR) analysis.
  • The business model mitigates financial risk by utilizing a 'fail fast' approach, where developers abandon underperforming concepts early to focus resources exclusively on high-potential projects.
  • Hypercasual games rely on broad accessibility and engaging mechanics rather than deep narratives or high-fidelity graphics, allowing for the use of asset packs and simplified programming to lower entry barriers.
PocketGamer.bizNov 2020

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