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Cover of How player behaviour is changing | Gonçalo Martins from Boombit
11 min
PocketGamer.biz11 min

How player behaviour is changing | Gonçalo Martins from Boombit

The mobile gaming industry is currently undergoing a significant strategic shift, moving away from a primary reliance on aggressive user acquisition toward a model centered on long-term player retention and monetization diversification.

  • Mobile gaming is shifting from aggressive user acquisition to a model prioritized by long-term player retention and diversified monetization.
  • Developers are increasingly favoring in-app purchase (IAP) revenue over traditional ad-based models, even within casual game genres.
  • Data privacy regulations and reduced venture capital investment have necessitated this strategic pivot by diminishing the effectiveness and increasing the cost of targeted advertising.
PocketGamer.bizJun 2024
Cover of The State of China’s Gaming Market
60 min
Naavik60 min

The State of China’s Gaming Market

China’s gaming and esports landscape has transitioned from a niche domestic sector into a globally influential powerhouse.

  • China's gaming industry is shifting toward high-fidelity, AAA-quality production, as evidenced by the commercial success of titles like Black Myth: Wukong.
  • Strict government regulations have driven industry consolidation, forcing smaller developers to align with major conglomerates like Tencent and NetEase or focus on international expansion.
  • The Chinese esports sector has achieved stability by moving away from volatile sponsorship models, with top-tier leagues like Honor of Kings attracting consistent major brand investment.
NaavikJun 2024
Cover of TWIG #287 Trouble in Paradise: Squad Busters and Netflix Games
71 min
Deconstructor of Fun71 min

TWIG #287 Trouble in Paradise: Squad Busters and Netflix Games

The mobile gaming industry is currently navigating a period of stagnation and strategic recalibration, characterized by flat inflation-adjusted spending and a shift in how companies manage growth and valuation.

  • Mobile gaming is experiencing a period of stagnation with flat inflation-adjusted spending, forcing companies to pivot toward social network valuations to escape lower gaming-sector multiples.
  • Voodoo’s acquisition of BeReal for $100–$120 million fell significantly below initial market expectations, illustrating the difficulty of achieving high-valuation exits in the current climate.
  • Supercell’s Squad Busters is failing to convert high download volumes into sustainable long-term retention and monetization, highlighting a broader industry struggle with 'leaky bucket' user acquisition.
Deconstructor of FunJun 2024
Cover of Bytro Live: The Home of Grand Strategy Games & innovative TikTok UA approach
54 min
Two & a Half Gamers54 min

Bytro Live: The Home of Grand Strategy Games & innovative TikTok UA approach

Bytro occupies a distinct niche in the gaming industry by developing grand strategy titles that synthesize 4X mechanics with Battle Royale elements.

  • Bytro is transitioning its grand strategy portfolio from a browser-based engine to Unity to improve visual fidelity and enable cross-platform parity, with 'Supremacy' scheduled as the first title to launch on the new engine next year.
  • The company utilizes a 'Battle Royale' 4X model where game sessions last between a weekend and four weeks, creating a high-intensity reset mechanic that drives recurring player investment.
  • Bytro was an early adopter of TikTok advertising, ranking as a top-three advertiser in the DACH region in early 2021 by leveraging UGC-style creatives and participating in the TikTok Creative Challenge (TTCC).
Two & a Half GamersJun 2024
Cover of How to connect with users beyond Google and Facebook - Bharat Sharma from VEVE
9 min
PocketGamer.biz9 min

How to connect with users beyond Google and Facebook - Bharat Sharma from VEVE

The gaming industry faces significant challenges regarding user acquisition costs and market saturation, primarily due to an over-reliance on dominant platforms like Google and Apple.

  • Hardware manufacturers such as Samsung, Oppo, Vivo, and Xiaomi are evolving into major software platforms, offering game developers an underutilized ecosystem for incremental user acquisition.
  • The software monetization sector within hardware companies is currently expanding at a compound annual growth rate of approximately 36%.
  • Android video advertising costs are significantly lower than those on iOS, presenting a more cost-efficient alternative to traditional big-tech channels.
PocketGamer.bizJun 2024
Cover of Estela Dos Santos Rocha And Aman Sareen On Savvy Strategies For Leaner Teams
29 min
PocketGamer.biz29 min

Estela Dos Santos Rocha And Aman Sareen On Savvy Strategies For Leaner Teams

This discussion explores strategies for managing user acquisition (UA) and retention within mobile gaming, focusing on the operational challenges faced by lean teams and the evolving role of data-driven marketing.

  • Gazeus Games manages User Acquisition (UA) by splitting teams based on specific game titles rather than marketing channels, allowing for flexible budget reallocation across networks based on real-time Return on Ad Spend (ROAS).
  • To improve long-term retention, Gazeus Games identifies 'attention whales' by analyzing specific in-app event triggers that correlate with a user's likelihood to remain active for an extended period.
  • Small, cross-disciplinary teams benefit from having members who possess both creative and technical skills, enabling them to translate UA performance metrics into actionable creative concepts for design teams.
PocketGamer.bizJun 2024
Cover of Wood Nuts & Bolts Puzzle: Highly challenging & demanding match puzzle game
47 min
Two & a Half Gamers47 min

Wood Nuts & Bolts Puzzle: Highly challenging & demanding match puzzle game

Wood Nuts & Bolts Puzzle, a physics-based title released in November 2023 by ABI Game Studio, has rapidly established itself as a dominant force within the mobile puzzle genre.

  • ABI Game Studio’s 'Wood Nuts & Bolts Puzzle,' released in November 2023, generates an annual revenue run rate exceeding $150 million, with daily ad revenue estimated between $400,000 and $450,000.
  • The title maintains significant scale with approximately 9 million monthly downloads and a daily active user base of 4.5 million.
  • The game utilizes a hybrid monetization model that pairs in-app purchases with aggressive, high-frequency ad placements to sustain its revenue performance.
Two & a Half GamersJun 2024
Cover of TWIG Clips: Voodoo's $500M BeReal acquisition
10 min
Deconstructor of Fun10 min

TWIG Clips: Voodoo's $500M BeReal acquisition

Voodoo’s acquisition of the photo-sharing app BeReal for a reported $500 million valuation represents a strategic expansion of the former’s mobile product portfolio.

  • Voodoo has acquired the photo-sharing app BeReal for a reported valuation of $500 million, marking a strategic shift from a pure-play gaming company to a broader technology and product-focused entity.
  • BeReal’s user engagement has declined significantly since its peak, with monthly downloads dropping from 14 million in September 2022 to approximately 1.4 million.
  • Despite the decline in new downloads, BeReal retains a substantial user base of roughly 50 million monthly active users, primarily located in the United States and Europe.
Deconstructor of FunJun 2024
Cover of Star Wars: Hunters - The Waste of potential & Flaws A.K.A the honest review
49 min
Two & a Half Gamers49 min

Star Wars: Hunters - The Waste of potential & Flaws A.K.A the honest review

Star Wars: Hunters functions as a high-production 4v4 hero shooter that struggles to translate its significant brand equity into sustainable financial performance.

  • Star Wars: Hunters currently generates approximately $70,000 in daily revenue and 200,000 daily downloads, figures that are heavily reliant on aggressive marketing spend rather than organic player retention.
  • The game lacks the robust gacha mechanics and power progression systems necessary to effectively monetize its user base in the competitive mobile market.
  • Licensing constraints prevent the inclusion of iconic characters like Darth Vader, forcing the game to rely on generic archetypes that diminish the appeal of its cosmetic-focused monetization model.
Two & a Half GamersJun 2024
Cover of Why Pakistani Mobile Gaming Studios need to start using an MMP
22 min
Tenjin22 min

Why Pakistani Mobile Gaming Studios need to start using an MMP

The Pakistani mobile gaming industry is experiencing significant growth, currently comprising over 200 studios and a 20,000-person workforce that generates approximately $500 million in annual revenue with a 30% year-over-year growth rate.

  • The Pakistani mobile gaming industry currently comprises over 200 studios and 20,000 employees, generating $500 million in annual revenue with a 30% year-over-year growth rate.
  • Relying exclusively on Google Ads is a bottleneck for scaling, as the industry shift toward video creatives and playable ads requires diversifying user acquisition across multiple networks.
  • Integrating a Mobile Measurement Partner (MMP) is essential for normalizing cross-network data, allowing studios to gain granular insights into user retention and return on investment.
TenjinJun 2024
Cover of AppLovin’s Daniel Tchernahovsky On The Hot Gaming Trends Worth Tracking
46 min
PocketGamer.biz46 min

AppLovin’s Daniel Tchernahovsky On The Hot Gaming Trends Worth Tracking

The mobile gaming industry is currently undergoing a fundamental transition toward hybrid monetization models, which integrate both in-app purchases and advertising revenue.

  • Hybrid monetization, which combines in-app purchases (IAP) and ad-driven revenue, is now the fastest-growing user acquisition strategy for mobile games.
  • Developers should design games to accommodate different player behaviors, such as 'power users' who spend on IAP and 'slow and steady' players who engage with rewarded ads.
  • Advanced user acquisition now involves running multiple campaigns with vastly different CPIs—ranging from $4 to $40—to target distinct player segments within the same title.
PocketGamer.bizJun 2024
Cover of Total Battle War Strategy: $600k/day revenue 4X genre success with innovative onboarding
52 min
Two & a Half Gamers52 min

Total Battle War Strategy: $600k/day revenue 4X genre success with innovative onboarding

Total Battle has emerged as a dominant force in the 4X strategy genre, achieving a remarkable revenue milestone of $600,000 in daily mobile in-app purchases as of mid-2024.

  • Total Battle, developed by Scorewarrior, has achieved a daily mobile revenue of $600,000 and monthly earnings of $14 million as of mid-2024.
  • The game sustains long-term commercial relevance in a saturated 4X market by utilizing a modular onboarding process that transitions casual players into complex strategy gameplay through a safe, scripted simulation environment.
  • Monetization is anchored by a 'pay or lose' loop featuring a unique temple resurrection system that imposes strict time windows for troop revival, creating consistent spending pressure.
Two & a Half GamersJun 2024

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