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Cover of Gaming's Cheating Crisis: The Impact on Players and Profit
Whitepaper11 pages

Gaming's Cheating Crisis: The Impact on Players and Profit

The gaming industry is currently facing a widespread crisis regarding cheating in online titles, which significantly undermines player retention and threatens long-term revenue.

  • Cheating directly impacts revenue, with 55% of gamers reducing or stopping in-game spending due to unfair play.
  • 80% of gamers have encountered cheating, and over 50% experience it at least monthly, driving players away from titles.
  • There is strong consumer demand for systemic solutions, as 83% of players are more likely to engage with games marketed as cheat-free.
InvestGame
Cover of Big Games Industry Employment Survey 2025: Salaries, Compensation Trends and State of the Games Sector in Europe
Report74 pages

Big Games Industry Employment Survey 2025: Salaries, Compensation Trends and State of the Games Sector in Europe

The European games industry is currently navigating a period of profound instability and systemic decline, characterized by a 26 percent layoff rate and widespread professional disillusionment.

  • The European games industry is experiencing a 26 percent layoff rate, contributing to widespread professional disillusionment and a shift toward security-focused career priorities.
  • Burnout now affects over 60 percent of the workforce, driven by a combination of excessive overtime, ineffective management, and the erosion of hybrid work models.
  • While 87 percent of employees identify salary as their primary motivator, compensation growth has largely stagnated across the sector.
InvestGame
Cover of Konami Group Report: Fiscal 2022
Report8 pages

Konami Group Report: Fiscal 2022

The Konami Group Fiscal 2022 report outlines a period of record-breaking financial performance and strategic organizational evolution.

  • Konami achieved record-high financial results for fiscal 2022, with total revenue reaching ¥299.5 billion (a 9.9% increase) and profit attributable to owners of the parent rising 69.9% to ¥54.8 billion.
  • Operating profit saw a significant 103.6% year-on-year increase to ¥74.4 billion, while business profit grew 25.2% to ¥80.3 billion.
  • The Digital Entertainment segment saw strong performance driven by mobile and console titles, including the launch of 'Yu-Gi-Oh! MASTER DUEL,' which surpassed 30 million downloads within three months of its January 2022 release.
Konami
Cover of Video Games in the 21st Century: The 2020 Economic Impact Report
Report60 pages

Video Games in the 21st Century: The 2020 Economic Impact Report

The United States video game industry functions as a critical economic engine and a primary catalyst for technological advancement.

  • In 2019, the U.S. video game industry generated $90.34 billion in total economic output and contributed $59.76 billion to the national GDP.
  • The industry supports 428,646 total jobs across the U.S., with a multiplier effect of 3.0 that impacts 494 diverse economic sectors.
  • Data aggregated from 11,427 establishments across software, hardware, and services confirms that California and Washington remain the primary geographic hubs for the industry.
Entertainment Software Association
Cover of 2020 European Video Games Industry: Insights Report
Report72 pages

2020 European Video Games Industry: Insights Report

The European video games industry demonstrated remarkable resilience and economic vitality throughout 2020, serving as a critical pillar of the digital economy despite the operational disruptions caused by the global pandemic.

  • The European video games industry generated a total turnover of €16.6 billion in 2020, supported by 74,000 employees across 4,600 studios.
  • Sweden has emerged as a major growth engine, with industry turnover nearly doubling from €1.87 billion in 2018 to €3.31 billion in 2020.
  • The industry is underpinned by a strong educational pipeline consisting of over 400 institutions that provide specialized game development and vocational training.
European Game Developers Federation
Cover of 2023 M&A Outlook: Post-Pandemic Boom
Report7 pages

2023 M&A Outlook: Post-Pandemic Boom

The 2023 M&A Outlook provides a strategic assessment of the technology mergers and acquisitions landscape following the record-breaking activity of 2021 and the subsequent market cooling in 2022.

  • Strategic necessity is driving a shift toward consolidation in 2023, as mature corporations prioritize acquiring disruptive, value-add companies to maintain innovation despite macroeconomic volatility.
  • The market has shifted toward an 'M&A barbell effect,' where investors avoid early-stage, cash-burning startups and high-valuation unicorns in favor of companies with sustainable revenue and cash flow growth.
  • While 2023 deal volume will not reach the record-breaking levels seen in 2021, robust deal flow is expected to persist due to significant dry powder held by private equity firms and large-cap corporations.
Drake Star Partners
Cover of Video Game Market Update: Q3 2026
Report44 pages

Video Game Market Update: Q3 2026

The global video game industry experienced a period of significant structural divergence during the third quarter of 2026.

  • The global video game industry saw a $57.8 billion surge in M&A activity in Q3 2026, driven primarily by the $55 billion take-private acquisition of Electronic Arts.
  • Market performance was structurally divergent, with double-digit revenue growth on Steam contrasting against year-over-year declines of 12% in the console segment and 7% in mobile.
  • Investment capital is shifting toward late-stage rounds and AI-driven firms, while seed-stage funding has dropped to a five-year low.
Aream & Co
Cover of Korea's Game Exports: Reading Beyond the Aggregate Numbers
Report3 pages

Korea's Game Exports: Reading Beyond the Aggregate Numbers

Korea's game industry posted strong aggregate results in 2025, but those figures mask a concentration in a small number of large titles, so overseas buyers should evaluate developers at the title and studio level rather than relying on industry averages.

  • The South Korean game industry generated USD 8.60 billion in exports in 2025, representing 57.7% of the nation's total content export value.
  • Console game exports grew by 15.1% in 2024, supported by a workforce that has more than doubled since 2021 as studios pivot development capacity.
  • Mobile gaming remains the primary revenue driver, accounting for USD 5.51 billion of the industry's export total.
Korea Creative Content Agency
Cover of Korea's Game Studios: Where the Next Breakout Title Is Actually Built
Report3 pages

Korea's Game Studios: Where the Next Breakout Title Is Actually Built

Korea's game industry growth is concentrated in a few large titles, but the typical studio looks very different from the industry average.

  • The South Korean gaming industry is shifting from a concentration of large-scale publishers to a decentralized ecosystem dominated by studios with fewer than ten employees.
  • A significant migration of experienced talent from major publishers to smaller indie teams accelerated in late 2023, directly improving the quality and marketability of independent projects.
  • Small, agile studios are now identified as the primary engine for innovation and the most likely source of the next generation of globally competitive Korean titles.
Korea Creative Content Agency
Cover of Korea's Game Developers and AI: What Changes in Licensing Contracts
Report3 pages

Korea's Game Developers and AI: What Changes in Licensing Contracts

Generative AI has become a standard part of Korean game development, and this analysis examines what that means for buyers licensing Korean titles.

  • As of 2025, 70% of South Korean game companies have integrated generative AI into their development workflows, making the gaming sector the leader in AI adoption among all Korean content industries.
  • Half of all Korean game companies have moved beyond departmental experimentation to full company-wide deployment of AI, marking a permanent shift in production methodologies.
  • The widespread use of AI-generated assets has created significant legal complexities regarding copyright ownership and potential intellectual property infringement.
Korea Creative Content Agency
Cover of Global Video Gaming: The State of Play, 2025
Report32 pages

Global Video Gaming: The State of Play, 2025

The global video gaming industry is entering a phase of stabilization and renewed growth, with total revenue projected to reach US$215 billion in 2025, representing a 4.7% increase following a 2.7% decline in 2024.

  • The global video gaming industry is projected to reach $215 billion in revenue in 2025, marking a 4.7% recovery following a 2.7% decline in 2024.
  • Major industry players are shifting from hardware-centric models to software-led growth, exemplified by Microsoft’s pivot toward third-party publishing and the expansion of Game Pass and cloud services.
  • The PC gaming ecosystem, led by Steam, has emerged as a primary driver of industry expansion, offsetting the recalibration occurring within the console market.
Societe Generale Group
Cover of Global Gaming Report 2025
Report29 pages

Global Gaming Report 2025

The 2025 Global Gaming Report characterizes the gaming industry as a capital-intensive, scale-driven sector where competitive advantage is increasingly defined by platform ownership, intellectual property (IP) aggregation, and long-term strategic positioning rather than individual title performance.

  • The gaming industry saw $147 billion in M&A activity in 2025, headlined by the $83 billion Netflix-Warner Bros. merger and the $55 billion take-private acquisition of Electronic Arts.
  • Market valuation is increasingly driven by platform ownership and IP aggregation, with top-tier strategic players now commanding EV/EBITDA multiples exceeding 25x.
  • Capital deployment has become highly concentrated, with private placement rounds for AI-driven simulation and development tools consistently exceeding $100 million per transaction.
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