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Live Ops reports and market data

455 documents·27 writers·596 charts and tables

Documents

Cover of Growtopia : Inspiring and Adapting from the Indie Mindset
23 min
PocketGamer.biz23 min

Growtopia : Inspiring and Adapting from the Indie Mindset

The transition of the sandbox MMO Growtopia from its original indie founders to the infrastructure of Ubisoft Abu Dhabi serves as a case study in balancing agile, indie-style development with the operational requirements of a major publisher.

  • Ubisoft Abu Dhabi successfully transitioned Growtopia from an indie-founded title to a scaled live-service environment by adopting an 'indie-within-a-corporation' operational model.
  • The studio maintains a rigorous four-week production cycle consisting of two-week development sprints, one week of testing, and one week for store submission to support a consistent monthly update cadence.
  • Growtopia currently supports 400,000 daily active users and 2 million monthly active users, with the player base generating approximately 40,000 new worlds every day.
PocketGamer.bizJan 2020
Cover of Addressing Exploit Abuse in EVE Online with Customer Care
58 min
Game Developers Conference58 min

Addressing Exploit Abuse in EVE Online with Customer Care

EVE Online operates as a complex, player-driven economy where character progression is intrinsically linked to real-time skill training and the conversion of skill points into in-game currency.

  • The 'ghost training' exploit in EVE Online allowed players to bypass free-to-play restrictions and generate massive amounts of skill points, which were then converted into in-game currency (ISK) via skill injectors, threatening both the game's economy and its business model.
  • CCP Games identified that the exploit stemmed from a backend calculation error where skill progress was only recorded upon login, allowing players to trigger training for Omega-level skills on Alpha (free) accounts.
  • Following a public disclosure of the exploit on Reddit in May 2017, CCP Games investigated 6,036 characters across 119 individuals, resulting in the permanent banning of 796 accounts belonging to 23 primary offenders.
Game Developers ConferenceDec 2019
Cover of Adopting Continuous Delivery (In Sea of Thieves)
58 min
Game Developers Conference58 min

Adopting Continuous Delivery (In Sea of Thieves)

Transitioning from traditional waterfall development to a continuous delivery model has proven essential for the long-term sustainability of Sea of Thieves.

  • Rare adopted continuous delivery for 'Sea of Thieves' to transition from a monolithic waterfall process to a sustainable model that minimizes crunch while supporting long-term live service updates.
  • The studio successfully executed over 150 releases during the technical alpha phase, the highest volume of releases for any title on the Xbox platform at the time.
  • To manage risk, developers are encouraged to submit small, atomic changes daily, as larger batches of 500+ changes exponentially increase the likelihood of build failures and complex integration issues.
Game Developers ConferenceNov 2019
Cover of How Monster Strike Became the Biggest Mobile Game in the World
27 min
PocketGamer.biz27 min

How Monster Strike Became the Biggest Mobile Game in the World

Mixi, a prominent Japanese social networking and entertainment company, has achieved significant global success with its flagship mobile title, Monster Strike.

  • Monster Strike maintains high user retention through a core player base, with 30% of users having played for five to six years and 40% having played for at least one year.
  • The company employs a 'barbecue concept' strategy, focusing on high-adrenaline, real-time, four-player co-op experiences designed to bring friends and family together.
  • Mixi utilizes a vertical integration model for its intellectual property, synchronizing game development with movies, animation, eSports, merchandising, and physical retail spaces to capture users across multiple categories.
PocketGamer.bizOct 2019
Cover of Different Live Ops Priorities for Different Game Genres
34 min
PocketGamer.biz34 min

Different Live Ops Priorities for Different Game Genres

Effective Live Ops strategies prioritize a balance between quantitative performance metrics and qualitative community building.

  • Long-term retention is driven by a combination of quantitative financial metrics, such as 90-day lifetime value and ROI, and qualitative factors like social interaction and community identity.
  • Operational efficiency relies on integrating flexible, server-side tools during the alpha and beta stages to create reusable frameworks for event management.
  • Studios should adopt a minimum desirable product mindset to automate event management and reduce the need for manual developer intervention.
PocketGamer.bizOct 2019
Cover of Boosting Your On-stream and In-game Engagement and Retention
21 min
PocketGamer.biz21 min

Boosting Your On-stream and In-game Engagement and Retention

The presentation explores strategies for enhancing player engagement and retention in live-service games by leveraging streaming platforms and data-driven incentive loops.

  • Integrating real-time game data with streaming platforms can increase player retention by transforming passive viewers into active participants through interactive overlays.
  • Watch time serves as a strong proxy for play time, with data showing a correlation between the two ranging from 40% to 90% depending on the implementation of interactive elements.
  • Deploying overlays that track in-game events—such as kills or objective completions—to issue challenges and rewards directly to viewers significantly increases session lengths.
PocketGamer.bizOct 2019
Cover of Putting players first in Live Ops
24 min
PocketGamer.biz24 min

Putting players first in Live Ops

Live operations (LiveOps) in the gaming industry function as a service-oriented model designed to prioritize the player experience through continuous engagement and content delivery.

  • LiveOps transforms games into service-oriented models that replace the traditional post-launch revenue decline with a virtuous cycle of continuous engagement and gradual growth.
  • Successful LiveOps pipelines require a balanced resource allocation strategy divided into three core areas: new feature development, retention-focused improvements, and the systematic reduction of technical debt.
  • Developers should implement a predictable cadence of daily, weekly, and monthly content updates to maintain game freshness while carefully managing player fatigue.
PocketGamer.bizOct 2019
Cover of TouchTen: How we Doubled Iteration Speed Using SaaS Back End
16 min
PocketGamer.biz16 min

TouchTen: How we Doubled Iteration Speed Using SaaS Back End

The mobile game developer TouchTen, in partnership with the backend-as-a-service provider XtraLife, demonstrates that leveraging external infrastructure solutions significantly accelerates iteration cycles and improves competitive outcomes in the mobile gaming market.

  • TouchTen reduced overall development time by approximately 25% by offloading backend infrastructure to the service provider XtraLife.
  • Leveraging a Backend-as-a-Service (BaaS) model allowed TouchTen to maintain a bi-weekly sprint cycle, facilitating rapid concept validation and market responsiveness.
  • XtraLife supports over 200 live games and processes 500 million API calls monthly, providing the necessary scale to handle growth from 10,000 to 500,000 daily active users.
PocketGamer.bizOct 2019
Cover of F2P Sales & Merchandising | Best Practices for Mobile Games
55 min
GameMakers55 min

F2P Sales & Merchandising | Best Practices for Mobile Games

Modern free-to-play mobile gaming success increasingly hinges on sophisticated sales and merchandising infrastructure rather than relying solely on user acquisition.

  • Success in modern free-to-play mobile gaming is increasingly driven by sophisticated merchandising and maximizing the lifetime value of existing players rather than relying exclusively on user acquisition.
  • The TTO framework—targeting, timing, and offer structures—serves as the core strategy for creating personalized, high-converting monetization environments.
  • Effective player segmentation requires moving beyond demographics to utilize behavioral and psychographic analysis, including RFM analysis, k-means clustering, and machine learning models.
GameMakersOct 2019
Cover of S***'s on Fire! A Cautionary Tale in Community Crisis Management
24 min
Game Developers Conference24 min

S***'s on Fire! A Cautionary Tale in Community Crisis Management

Effective community management during a product crisis requires a balance of professional transparency and rigorous personal self-care.

  • Effective crisis management requires balancing professional transparency with rigorous personal self-care to prevent burnout and mental health decline.
  • Community managers should systematically categorize player feedback to isolate specific friction points and provide honest, template-driven updates on development progress.
  • Turning negative interactions into constructive dialogue by acknowledging valid frustrations is essential for fostering long-term player trust, even during severe technical failures like those seen in the 2015 launch of Wander.
Game Developers ConferenceSep 2019
Cover of Day in the Life at a Games Conference | GameDaily Connect 2019
15 min
GameMakers15 min

Day in the Life at a Games Conference | GameDaily Connect 2019

The GameDaily Connect 2019 conference, held in Anaheim, California, serves as a professional gathering for industry leaders to discuss the evolving landscape of mobile gaming, live operations, and user acquisition.

  • The mobile gaming industry is shifting away from static, one-size-fits-all experiences toward highly specialized, data-driven user acquisition strategies.
  • Developers are increasingly adopting 'agency-in-a-box' platforms and SaaS solutions to automate technical acquisition processes, allowing them to prioritize player retention and monetization.
  • Market intelligence firms emphasize that data analytics are now essential for accurate revenue forecasting and informed product development within the global gaming ecosystem.
GameMakersAug 2019
Cover of Apex Update | Games ReCAP Episode 018
50 min
Game Dev Unchained50 min

Apex Update | Games ReCAP Episode 018

The modern gaming landscape is defined by the transition toward games-as-a-service models, where titles like Apex Legends and Fortnite utilize persistent, evolving maps to sustain long-term player engagement.

  • The transition to games-as-a-service models, exemplified by Apex Legends and Fortnite, requires persistent map updates to sustain engagement but risks employee burnout and competitive imbalance.
  • Developers can mitigate the pressures of constant content cycles by implementing multi-team rotation models and establishing satellite studios in major industry hubs to improve talent retention.
  • Marketing strategies have shifted from traditional media to influencer-led promotion, though this approach carries risks of unsustainable development and deceptive industry practices if not balanced with stable, player-focused builds.
Game Dev UnchainedJul 2019

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