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Cover of Turn a Text-Only Game Into A Steam Hit
74 min
Jonas Tyroller74 min

Turn a Text-Only Game Into A Steam Hit

The long-term commercial viability of niche, text-based titles on platforms like Steam relies heavily on a philosophy of iterative development and deep community integration.

  • Focus on building a game you personally enjoy rather than chasing market trends, as creating something you are passionate about increases the likelihood that others will find it engaging.
  • Leverage procedural generation to create unique, unpredictable experiences by building complex systems that layer rules on top of raw generation, rather than relying on shallow, noisy randomization.
  • Prioritize outreach to smaller YouTubers and streamers, as they are often more receptive to covering indie games and can provide the initial content momentum needed to attract larger creators.
Jonas TyrollerAug 2025
Cover of Why is NCSoft entering the hyper competitive live service shooter market?
35 min
The Game Business35 min

Why is NCSoft entering the hyper competitive live service shooter market?

NCSoft is undergoing a fundamental strategic pivot, transitioning from its three-decade legacy as a dedicated massively multiplayer online game developer toward the hyper-competitive global shooter market.

  • NCSoft is executing a strategic pivot away from its 30-year focus on MMOs to enter the global live service shooter market with titles such as Cinder City and Time Takers.
  • The company is diversifying its portfolio through seven new projects, utilizing a mix of internal development and external studio partnerships to mitigate risk.
  • NCSoft aims to differentiate its shooters by combining its expertise in open-world architecture and server infrastructure with distinct Korean aesthetics and narrative-driven gameplay.
The Game BusinessAug 2025
Cover of “AAA is not dead because some exec says so”
55 min
The Game Business55 min

“AAA is not dead because some exec says so”

The narrative suggesting that AAA gaming is in a state of terminal decline is fundamentally flawed, as large-scale projects remain the primary engine for technological innovation and the establishment of new console standards.

  • The current financial instability in AAA gaming is primarily driven by excessive corporate overhead and inefficient production models rather than a lack of consumer demand for premium experiences.
  • Developers can maintain commercial viability and high-quality output by shifting toward focused design models that keep production budgets below the $100 million threshold.
  • Artificial intelligence serves as a catalyst for industry recovery by enabling smaller, agile teams to achieve high-fidelity production standards with greater efficiency.
The Game BusinessAug 2025
Cover of Game Dev Recap: Making Viral Games
5 min
Jonas Tyroller5 min

Game Dev Recap: Making Viral Games

Designing games specifically for content creators serves as a primary strategy for achieving viral success in the indie game market.

  • Designing for virality requires prioritizing the viewer experience over the player experience by focusing on instant conflict, clear readability, and structured tension curves with distinct relief periods.
  • To maximize content creator interest, developers should avoid 'flow breakers' and incorporate long-form story arcs, boss fights, or chase sequences that prevent viewer drop-off.
  • Effective viral game design builds upon human instincts like survival and fight-or-flight responses, layering unique brand identity over familiar, recognizable concepts to ensure mass appeal.
Jonas TyrollerAug 2025
Cover of Pivoting To Survive: Stan Vishnevskiy's Journey on Founding Discord
61 min
Gaming Founders Podcast61 min

Pivoting To Survive: Stan Vishnevskiy's Journey on Founding Discord

Discord emerged from the strategic pivot of Hammer and Chisel, a game studio that transitioned from developing a mobile MOBA to building a dedicated communication platform.

  • Discord achieved initial traction by manually convincing users on Reddit to try the platform, resulting in a steady growth of over 100 new users per day during the early launch phase.
  • The company successfully pivoted from a failed game studio model to a social communication platform by ruthlessly prioritizing product-market fit, even when it required difficult personnel decisions.
  • Discord maintains technical agility by distinguishing between 'one-way' and 'two-way' architectural doors, allowing the team to make temporary compromises that can be refactored later as the platform scales.
Gaming Founders PodcastAug 2025
Cover of Current Report No. 16: Setting Release Date for Moonlighter 2: The Endless Vault
Report1 page

Current Report No. 16: Setting Release Date for Moonlighter 2: The Endless Vault

On August 19th, 2025, the Management Board of 11 bit studios S.A., a Warsaw-based games publisher and developer, announced the global Early Access release date for the PC version of Moonlighter 2: The Endless Vault.

  • Moonlighter 2: The Endless Vault will launch in early access on PC via Steam and the Windows Store on October 23, 2025.
  • Console versions for PlayStation 5 and Xbox Series X/S are deferred to a later date to allow for a focused PC-first release strategy.
  • The development is led by the Spanish studio Digital Sun, with 11 bit Studios S.A. serving as the publisher.
11 bit studiosAug 2025
Cover of HR Reality Check: Hiring, Layoffs, and the Path Forward for Game Devs
118 min
GameMakers118 min

HR Reality Check: Hiring, Layoffs, and the Path Forward for Game Devs

The global gaming industry is currently undergoing a significant contraction following a post-pandemic investment surge, characterized by widespread studio closures and a thinning of development pipelines.

  • Large studios like Sony and Xbox have significantly reduced staff and face thin release pipelines, creating a projected industry uptick in the next 12 to 24 months as they seek to fill content gaps through acquisitions or external publishing partnerships.
  • Traditional resume screening is increasingly automated by AI, making it essential for candidates to use AI tools to map their specific skills against a company's future strategic needs rather than forcing a generic fit.
  • To bypass automated filters and stand out, candidates should build a digital footprint or portfolio that demonstrates tangible work, as recruiters now prioritize 'slope of the curve'—an individual's growth potential and learning speed—over static experience.
GameMakersAug 2025
Cover of First-Ever Interview with Head of LEGO Digital Play – Aaron Loeb
64 min
Deconstructor of Fun64 min

First-Ever Interview with Head of LEGO Digital Play – Aaron Loeb

LEGO Digital Play represents a strategic pivot toward establishing original, first-party digital experiences that operate independently of the company’s existing licensed gaming portfolio.

  • LEGO is establishing a dedicated London-based division to develop original, first-party digital experiences that operate independently of its existing licensed gaming portfolio.
  • The initiative is backed by a long-term generational mandate from the Kirk Kristiansen family, which prioritizes brand longevity and emotional resonance over short-term quarterly revenue targets.
  • The strategy seeks to differentiate LEGO from entrenched social-hub live service platforms by leveraging artificial intelligence to create novel, creativity-focused play patterns.
Deconstructor of FunAug 2025
Cover of Want To Make Games? This New Tool Changes Everything...
24 min
Thomas Brush24 min

Want To Make Games? This New Tool Changes Everything...

The integration of AI-driven development tools into the game production workflow offers significant efficiency gains for solo developers and small teams.

  • Bezi is an AI coding tool for Unity that functions as a project-aware agent, capable of analyzing project hierarchy, metadata, and asset relationships to provide context-specific code solutions.
  • Unlike isolated AI coding tools, Bezi can directly modify existing scripts and prefabs within a Unity project, reducing the manual debugging time required to integrate new features.
  • The tool successfully implemented a new player speed-boost potion, fixed a dash-ability spam bug, and generated an editor tool for procedural island placement within the project.
Thomas BrushAug 2025
Cover of TikTok and Shorts Are Insane for Indie Devs
87 min
Jonas Tyroller87 min

TikTok and Shorts Are Insane for Indie Devs

The indie game development landscape is currently undergoing a shift where long-term, ambitious projects are finding significant commercial success through strategic short-form content marketing.

  • Indie developers can effectively market games by posting one YouTube Short or TikTok per week, focusing on sharing small, interesting stories or unique bugs from their development process.
  • Content platforms like YouTube and TikTok are not strictly momentum-based; high-quality, standalone videos can achieve viral success even on dormant channels without needing a large existing subscriber base.
  • Social media content for games should prioritize authentic storytelling over traditional marketing, as this approach is less labor-intensive and avoids the perception of being 'slimy' to potential players.
Jonas TyrollerAug 2025
Cover of Sustainability at Embracer Group: ESG Fact Sheet
Report8 pages

Sustainability at Embracer Group: ESG Fact Sheet

The Embracer Group's ESG Fact Sheet for FY 2025/26 outlines its commitment to sustainability, integrating environmental, social, and governance principles across its global operations.

  • Embracer Group operates a global network of 70 internal game development studios with over 7,000 employees across nearly 30 countries.
  • The company reported net sales of SEK 22,370 million for the 2024/25 fiscal year.
  • The workforce is geographically concentrated with 64% based in Europe and 31% in North America.
Embracer GroupAug 2025
Cover of Why most Soft Launches FAIL ❌ And how to avoid the trap by Matej Lancaric
40 min
Two & a Half Gamers40 min

Why most Soft Launches FAIL ❌ And how to avoid the trap by Matej Lancaric

Mobile game success relies on a disciplined, multi-stage soft launch process designed to validate retention curves and lifetime value models before committing to a global release.

  • A soft launch should last 3–6 months to capture statistically significant retention curves (Day 30, 60, and 90) and evolving LTV/ROAS data, as one-month tests provide insufficient, partial insights.
  • The framework follows a three-stage progression: Tech Testing (Philippines, Mexico, Brazil) to validate tracking and stability, Retention Validation (Poland, Netherlands) to hit KPI benchmarks, and Monetization Scaling (UK, Germany, Canada).
  • Retention success is measured against industry benchmarks of 40% (Day 1), 20% (Day 7), and 10% (Day 30), though these vary significantly by genre, such as puzzle-survival games which may perform at 31% and 12% respectively.
Two & a Half GamersAug 2025

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