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Game Development reports and market data

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Cover of 5 things we learnt from launching a mobile game on the blockchain
17 min
PocketGamer.biz17 min

5 things we learnt from launching a mobile game on the blockchain

The integration of blockchain technology into mobile gaming offers a transformative shift in digital asset ownership and monetization.

  • Players spend up to seven times more on digital assets when they retain the ability to trade or sell those items on a blockchain-based exchange.
  • The global game item market is valued at approximately 15 billion dollars, representing a significant opportunity for blockchain infrastructure integration.
  • Rare digital assets in Spells of Genesis have demonstrated high market demand, with some limited-edition cards trading for an average of 10,000 dollars.
PocketGamer.bizMar 2018
Cover of Crowdsourcing the Localization of Gone Home
25 min
Game Developers Conference25 min

Crowdsourcing the Localization of Gone Home

The Fullbright Company utilized crowdsourced localization to bring the narrative-heavy indie game Gone Home to international markets without incurring the high costs associated with professional translation services.

  • The Fullbright Company successfully localized Gone Home into over a dozen languages by utilizing a crowdsourced model to bypass the high costs of professional translation services.
  • To overcome the challenge of narrative embedded in 3D assets, developers implemented a text-only system using dynamic overlays for in-game objects and standard subtitle files for audio.
  • The localization workflow was designed for accessibility, allowing community volunteers to contribute using only simple XML and plain text files without requiring specialized software.
Game Developers ConferenceMar 2018
Cover of Messaging, Messenger, iMessage & More – Learnings and predictions from EU experts
40 min
PocketGamer.biz40 min

Messaging, Messenger, iMessage & More – Learnings and predictions from EU experts

Messaging platforms represent a significant frontier for the gaming industry, offering a strategic alternative to the increasingly saturated mobile app market.

  • Messaging platforms serve as a strategic alternative to the saturated mobile app market by leveraging existing user bases to drive viral, social-based gameplay.
  • Developers are prioritizing Facebook Instant Games over iMessage due to superior cross-platform accessibility and more robust developer support.
  • To achieve near-instant loading times, developers must prioritize extreme technical optimization and maintain minimal file sizes.
PocketGamer.bizMar 2018
Cover of Chaos, control and creativity – Tips for managing and scaling an art team
22 min
PocketGamer.biz22 min

Chaos, control and creativity – Tips for managing and scaling an art team

Managing and scaling an art team within the competitive free-to-play mobile gaming industry requires a strategic shift from traditional creative silos toward a more integrated, technical, and data-driven operational model.

  • Creative directors must transition from purely artistic oversight to acting as architects of process, shifting teams away from creative silos toward integrated, technical, and data-driven operational models.
  • Artistic quality is best achieved through iterative cycles and time management rather than relying solely on initial conceptual brilliance.
  • Studios should adopt a 'Moneyball' hiring strategy that prioritizes team fit, personality, and specific project needs over static skill sets to maximize operational efficiency.
PocketGamer.bizMar 2018
Cover of Low budget growth tactics that every games developer should know about
21 min
PocketGamer.biz21 min

Low budget growth tactics that every games developer should know about

Game developers can achieve sustainable growth without relying on large marketing budgets by focusing on core product optimization and organic user engagement.

  • Prioritize the first-time user experience (FTUE) because approximately 80% of users play a game only once, making the initial session the most critical window for retention.
  • Avoid paid user acquisition until retention is optimized, as spending on games with high churn creates a 'leaking bucket' scenario that wastes capital.
  • Delay push notification requests until a moment of high user value rather than triggering them immediately upon launch to reduce unnecessary friction.
PocketGamer.bizMar 2018
Cover of How PlayRaven is working with CCP and Improbable to create next-gen MMO experiences in mobile
20 min
PocketGamer.biz20 min

How PlayRaven is working with CCP and Improbable to create next-gen MMO experiences in mobile

PlayRaven is currently shifting its strategic focus toward developing next-generation mobile massively multiplayer online (MMO) games.

  • PlayRaven is pivoting its core strategy to focus exclusively on social, multiplayer-driven mobile MMOs, abandoning the single-player mechanics used in its 2014–2016 titles to improve long-term player engagement.
  • The studio is partnering with CCP Games to develop a mobile title set in the EVE Online universe, focusing on complex social coordination and resource management adapted for mobile usability.
  • Early pre-alpha testing of the EVE Online mobile project with hardcore fans has already yielded positive engagement metrics, validating the studio's community-driven development approach.
PocketGamer.bizMar 2018
Cover of Space – The final app tier
22 min
PocketGamer.biz22 min

Space – The final app tier

Space Nation aims to democratize space exploration by transforming it from an exclusive pursuit into a global, accessible experience.

  • Space Nation aims to send at least one civilian to space annually, with missions scaling from suborbital flights to the International Space Station and eventually the moon.
  • The Space Nation Navigator app uses phenomena-based learning to train users in astronaut-level competencies through minigames, quizzes, and fitness routines.
  • Top-performing users are selected via an annual process for an on-site, NASA-backed training program following a cycle of major content updates every three and a half months.
PocketGamer.bizMar 2018
Cover of Solo Indie Dev - 2. Month Review
14 min
Jonas Tyroller14 min

Solo Indie Dev - 2. Month Review

This two-month progress review evaluates the experiences of a solo indie game developer balancing game production with YouTube content creation.

  • The primary barrier to solo indie development is the psychological 'Dark Night of the Soul' phase, where the initial excitement fades and discipline is required to overcome self-doubt.
  • The developer failed to reach the target of 200 subscribers, prompting a strategic pivot away from daily content creation due to concerns over video quality and searchability.
  • Playtesting for the project 'Nova' revealed that the current gameplay iteration lacks sufficient engagement, necessitating further refinements before a vertical slice can be completed.
Jonas TyrollerMar 2018
Cover of The live ops power panel
44 min
PocketGamer.biz44 min

The live ops power panel

The mobile gaming industry has undergone a fundamental shift toward long-term live operations, where the post-launch phase now demands greater resources and more personnel than the initial development cycle.

  • Post-launch live operations now require more resources and personnel than the initial game development cycle.
  • Long-term success depends on designing games from the outset with live operations, scalable infrastructure, and machine learning integration for personalized content delivery.
  • Operational efficiency is achieved by balancing automation and robust tool development with selective outsourcing to manage long-running titles.
PocketGamer.bizMar 2018
Cover of How a reborn determinism will disrupt multiplayer games development
21 min
PocketGamer.biz21 min

How a reborn determinism will disrupt multiplayer games development

The evolution of multiplayer game development is shifting toward a renewed reliance on determinism, a foundational technique that simplifies synchronization by focusing on input rather than state.

  • Multiplayer development is shifting from state synchronization, which transmits object data like position and velocity, to deterministic lockstep models that only transmit user inputs.
  • The 'predict and rollback' mechanism solves the traditional latency issues of lockstep by allowing local clients to simulate actions immediately and re-simulate the timeline if network data reveals a prediction error.
  • Deterministic systems significantly reduce bandwidth requirements compared to state-sync models, as they only need to synchronize input commands rather than the entire game state.
PocketGamer.bizMar 2018
Cover of 10 million players, weekly updates – A player-centric, fast and agile approach
17 min
PocketGamer.biz17 min

10 million players, weekly updates – A player-centric, fast and agile approach

Fluffy Fairy Games, a Berlin-based mobile developer, utilizes a lean, agile development methodology to manage its idle game portfolio.

  • Fluffy Fairy Games maintains a 70% to 75% day-one retention rate by prioritizing core gameplay mechanics over non-essential features like high-fidelity assets or social systems during initial development.
  • The studio operates on a games-as-a-service model, utilizing weekly development sprints to deliver continuous content updates rather than relying on long-term, monolithic development cycles.
  • As of late 2017, the company achieved 50 million downloads, 9 million monthly active users, and 10 million in annual revenue through its portfolio of idle titles.
PocketGamer.bizMar 2018
Cover of A UX toolkit – The player’s perspective
24 min
PocketGamer.biz24 min

A UX toolkit – The player’s perspective

The provided text outlines a framework for improving game design through a structured, user-centric approach to development.

  • Developers must shift from subjective design assumptions to a rigorous, objective framework that measures player behavior to mitigate market risk.
  • UX failures are categorized into five critical, interconnected layers: appeal, learnability, usability, player experience, and monetization.
  • Top-tier studios like Bungie integrate user research during the earliest conceptual stages, testing mechanics and UI long before final assets are produced.
PocketGamer.bizMar 2018

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