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Esports statistics and market reports

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Cover of Rapporto sugli Esports in Italia: 2020
Report37 pages

Rapporto sugli Esports in Italia: 2020

The Italian esports market experienced a period of accelerated expansion throughout 2020, largely catalyzed by the COVID-19 pandemic.

  • The Italian esports market saw a 33% increase in its avid fan base to 466,000 individuals in 2020, with the broader audience reaching 1.41 million.
  • The typical Italian esports consumer is a 29-year-old male with above-average disposable income who maintains an average of 2.8 gaming accounts.
  • Fans dedicate an average of 6.5 hours per week to esports content, demonstrating a consistent consumption pattern and high engagement levels.
IIDEANov 2022
Cover of Rapporto sugli Esports in Italia 2021
Report80 pages

Rapporto sugli Esports in Italia 2021

The Italian esports sector experienced a period of robust expansion and professionalization throughout 2021, demonstrating significant resilience despite the global challenges posed by the pandemic.

  • The Italian esports fanbase reached 1.62 million individuals aged 16–40 in 2021, with the 'avid fan' segment growing by 15% to 475,000 people.
  • Avid fans in Italy spend 62% more on gaming-related products and services monthly than the general fan base, maintaining an average of 3.3 gaming service accounts per user.
  • The competitive gaming landscape is highly volatile, experiencing a 72% year-over-year turnover in top-streamed titles as games like Call of Duty: Warzone gained traction alongside staples like League of Legends.
IIDEANov 2022
Cover of Landscape del Settore Esports in Italia 2022
Report22 pages

Landscape del Settore Esports in Italia 2022

The 2022 landscape analysis of the Italian esports sector provides a comprehensive evaluation of the industry’s economic impact, stakeholder perceptions, and market growth.

  • The Italian esports sector generated a total economic impact of 47 to 51 million euros in 2022, marking a 4% year-over-year increase.
  • Direct economic impact reached 38 million euros, with esports teams accounting for 55% of that total, while indirect impact exceeded 10 million euros, driven primarily by publishers at 64%.
  • The industry exhibits high operational efficiency, with a value added per employee ranging from 143,000 to 145,000 euros.
IIDEANov 2022
Cover of Rapporto sugli Esports in Italia 2022
Report65 pages

Rapporto sugli Esports in Italia 2022

The Italian esports landscape is undergoing a period of structural consolidation, characterized by a dedicated fanbase of 1.62 million individuals aged 16 to 40.

  • The Italian esports market comprises 1.62 million fans aged 16 to 40, with an average age of 27 and a socio-economic profile higher than the national average.
  • Twitch is the dominant consumption platform, having recorded a 60 percent year-over-year increase in hours watched.
  • The market has shifted from the dominance of single titles like Fortnite toward a more fragmented landscape led by competitive games such as Call of Duty: Warzone and Rocket League.
IIDEA – Italian Interactive Digital Entertainment AssociationNov 2022
Cover of Esports Digital Overview: Italy 2022
Report48 pages

Esports Digital Overview: Italy 2022

The Italian esports market underwent a transformative shift in 2021, characterized by a decisive consolidation of viewership on Twitch and a notable diversification of competitive gaming titles.

  • Twitch consolidated its position as the primary platform for Italian esports in 2021, recording 482 million hours watched, a 60 percent year-over-year increase.
  • Viewership for national esports events surged by 92 percent, while international broadcasts experienced a 52 percent growth rate.
  • The competitive landscape shifted away from the dominance of single titles like Fortnite toward a more fragmented market led by esports-focused games.
IIDEA – Italian Interactive Digital Entertainment AssociationNov 2022
Cover of Future of eSports ft. Ilaria Caputo (EA), Hugo Tristao (Newzoo), & Matt Kanterman (Ball Metaverse)
48 min
GameMakers48 min

Future of eSports ft. Ilaria Caputo (EA), Hugo Tristao (Newzoo), & Matt Kanterman (Ball Metaverse)

The esports industry is undergoing a period of sustained expansion, with the global audience projected to reach 640 million viewers by 2025.

  • The global esports audience is projected to reach 640 million viewers by 2025, with industry revenue expected to grow from $1.4 billion in 2022 to $1.9 billion.
  • Publishers should prioritize localized strategies that account for regional hardware preferences, such as the dominance of mobile gaming in Southeast Asia versus PC-centric markets in North America.
  • Esports functions as a strategic pillar for game publishers by driving long-term player engagement, user acquisition, and the development of deep-seated emotional fandom.
GameMakersNov 2022
Cover of Let's Play! 2022: The European Esports Market
Report36 pages

Let's Play! 2022: The European Esports Market

The European esports market has reached a critical inflection point, transitioning from the rapid, pandemic-driven expansion of 2020 toward a phase of stabilization and strategic maturation.

  • The European esports market has shifted from pandemic-driven expansion to a phase of stabilization, characterized by a plateau in total reach and a decline in regular viewership.
  • Esports organizations are pivoting away from pure competitive play toward diversified business models that integrate agency services, media production, and content creation to ensure long-term sustainability.
  • The industry is currently under-monetized due to a historical reliance on free-to-access content, necessitating a shift toward converting casual viewers into consistent, paying consumers.
DeloitteNov 2022
Cover of MTG Game Makers Day 2022
Presentation131 pages

MTG Game Makers Day 2022

MTG has successfully transitioned into a pure-play mobile gaming group, shifting from a diversified holding company to an integrated acceleration platform.

  • MTG has completed its transition into a pure-play mobile gaming group, operating as an integrated platform rather than a diversified holding company.
  • The 'Flow Platform' serves as the central ecosystem for sharing data, marketing technology, and monetization tools across all portfolio studios to drive growth above market averages.
  • PlaySimple drives revenue through a proprietary ad-tech stack focused on word games, while InnoGames utilizes AI-driven CRM and LiveOps to maintain long-term player retention.
Modern Times GroupNov 2022
Cover of Video Game Streaming Trends: 2022 Third Quarter Report
Report14 pages

Video Game Streaming Trends: 2022 Third Quarter Report

The third quarter of 2022 reflects a period of stabilization for the live streaming industry as it transitions away from pandemic-era highs.

  • Twitch maintains a dominant 72% market share of gaming hours watched, while YouTube grew its viewership by 4% and Facebook Gaming suffered a 70% decline following the discontinuation of its standalone app.
  • The live streaming industry is stabilizing post-pandemic with total hours watched down 13% year-over-year, though current viewership remains nearly double 2019 levels.
  • Esports viewership grew 40% year-over-year, with Twitch capturing 66% of this segment and eight of the top ten esports organizations now generating the majority of their watch time through non-competitive variety content.
Stream HatchetSep 2022
Cover of Keynote: Competition Boost Retention
22 min
PocketGamer.biz22 min

Keynote: Competition Boost Retention

Competition serves as a fundamental driver of player retention and community engagement in modern multiplayer gaming.

  • Integrating short-form, in-game tournaments significantly boosts daily retention rates by leveraging players' psychological desire for status and achievement.
  • In Stumble Guys, a title with 90 million monthly active users, tournament participants demonstrate substantially higher retention rates, with the most engaged players reaching up to 90% retention.
  • Tournament systems function as effective economic sinks by requiring in-game currency for entry, allowing developers to retain a portion of fees while distributing the remainder to winners.
PocketGamer.bizJun 2022
Cover of How to Get Bang for Your Buck with Influencers featuring Chief Pat
70 min
Deconstructor of Fun70 min

How to Get Bang for Your Buck with Influencers featuring Chief Pat

The mobile gaming industry has undergone a significant professionalization, shifting from individual content creation to complex, multifaceted organizations that bridge the gap between developers and players.

  • Mobile game developers should integrate creators into the entire development lifecycle, from early playtesting to post-launch marketing, to ensure authentic engagement.
  • Influencer-generated content has become a critical asset for high-performing ad campaigns as traditional performance marketing faces challenges from data privacy regulations.
  • Long-term partnerships with creators who have a genuine affinity for a game yield a higher return on investment than one-off, transactional ad spots with high-profile influencers.
Deconstructor of FunMay 2022
Cover of Global Esports and Live Streaming Market Report
Report2 pages

Global Esports and Live Streaming Market Report

The report outlines the global esports and live-streaming landscape for 2022, emphasizing key tournaments, viewership metrics, and emerging strategic shifts by major publishers.

  • Counter-Strike: Global Offensive led 2022 viewership with the PGL Major Antwerp recording 10.5 million hours watched and an average concurrent viewership of 96.7k.
  • Riot Games is shifting its Valorant esports strategy from high-cost franchising to a partnership model that eliminates franchise fees in favor of financial stipends.
  • Major esports titles including Dota 2 and League of Legends events generated over 20 million hours of combined viewership in 2022.
NewzooMay 2022

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