Esports statistics and market reports
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Documents
Report37 pages
Report of the German Games Industry: 2026
The German video games market solidified its status as Europe’s largest in 2025, achieving a total revenue of 9.4 billion euros.
- The German video games market reached 9.4 billion euros in 2025, a four percent increase driven by a 12 percent surge in hardware sales and over one billion euros in online gaming service revenue.
- Domestic production remains low, with local companies capturing only 5.50 euros of every 100 euros spent in the German market.
- Federal funding for the industry is set to reach 125 million euros annually by 2026, supplemented by proposed tax incentives and infrastructure projects like the House of Games Berlin to boost competitiveness.
game – Verband der deutschen Games-Branche e. V.
Report98 pages
La Industria del Videojuego en España: Anuario 2025
The Spanish video game industry in 2025 stands as a vital cultural and technological pillar, characterized by a maturing ecosystem that balances robust consumer engagement with complex economic and regulatory challenges.
- The Spanish video game industry generated 2.293 billion euros in 2025, a 3.2% year-over-year decline driven by a contraction in digital content spending.
- Digital sales remain the primary revenue driver, accounting for 61.9% of total market income.
- The sector serves a player base of 22.8 million people, with mobile devices being the most popular platform, reaching 18 million users.
AEVI
Report36 pages
Asia Pacific Market Report 2025: Creating Opportunities for Video Games in Asia
Asia’s gaming landscape in 2025 is dominated by a triad of regional strengths that together shape the global market.
- Southeast Asia is the region's fastest-growing mobile-centric market, currently valued at $14.8 billion and driven by a demographic of 680 million residents under the age of 30.
- Japan remains a global cultural powerhouse, with iconic franchises generating $215 billion in worldwide influence and $178.8 million in IP-specific revenue.
- Esports in Southeast Asia is a significant economic driver, with projected revenue between $350 million and $380 million.
GamesBeat