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The 2022 Turkish gaming market represents a landscape of significant resilience and structural transition. Despite facing substantial economic headwinds, including currency depreciation and a contraction in total revenue to $625 million, the industry solidified its position as a major global hub for mobile development and esports. The primary thesis of the market’s evolution is a strategic pivot away from the rapid, volume-based "gold rush" of hyper-casual gaming toward sustainable, high-quality production, intellectual property creation, and diversification into PC, console, and hybrid-casual projects.
The sector’s maturity is evidenced by record-breaking investment activity, with over $424 million raised across 23 deals, positioning Istanbul as a top-tier global city for gaming capital. This financial influx supports a robust ecosystem of nearly 6,000 publishers and a growing network of entrepreneurship centers and academic programs. While the number of new startups declined by 48% compared to the previous year, the remaining entities are increasingly focused on long-term viability through technological integration, including AI and gamification, as well as a professionalized esports infrastructure that saw the Turkish Esports Federation gain official status.
Geographically and demographically, the market remains highly engaged, with 44 million players and a notable shift toward high-income consumer segments. While traditional physical venues like internet cafes have contracted due to rising operational costs, the digital infrastructure remains strong, supported by widespread social media penetration and a sophisticated network of payment institutions. Moving forward, the industry’s trajectory is defined by a need for better alignment between academic curricula and commercial requirements, alongside a continued focus on global expansion and the development of specialized talent to maintain Türkiye’s competitive edge in the international gaming arena.
The Israeli mobile gaming sector has solidified its position as a premier global hub, characterized by a robust ecosystem of approximately 200 companies and 14,000 employees. Generating $9 billion in annual revenue, the industry has experienced extraordinary growth, with total earnings increasing by 760% since 2016. This expansion, accelerated by pandemic-era shifts in consumer behavior, is anchored by major developers such as Playtika, Plarium, and Moon Active, who maintain a strategic focus on the social, casual, and hyper-casual genres.
Despite this financial success, the advertising landscape underwent significant volatility in 2022. Total ad creatives declined by 17.8% year-over-year, even as the number of active advertisers grew by 4.2%. This contraction was most pronounced within the RPG segment, while casual and puzzle titles maintained dominance. A pivotal shift in platform strategy has emerged, with Android now capturing 70% of all mobile game advertising, a trend largely attributed to Apple’s IDFA privacy changes. Video content remains the industry standard, accounting for over 86% of all creative output.
Global marketing strategies have become increasingly localized to meet regional preferences, ranging from live-action influencer content in the United States to character-centric assets in Japan and high-fidelity technology showcases in South Korea. Furthermore, creative trends are evolving away from traditional failure-based hyper-casual tropes toward more positive, success-oriented gameplay. While the Israeli market continues to demonstrate immense scale and innovation, the industry faces ongoing structural challenges, specifically regarding the availability of venture funding and the persistent shortage of skilled human resources required to sustain long-term growth.
The mobile app and gaming landscape underwent a significant strategic pivot during the first half of 2022, characterized by a transition from high-volume advertising to a quality-focused, data-driven methodology. Faced with rising user acquisition costs and the restrictive post-ATT environment, marketers reduced the total volume of mobile game creatives by nearly 30% year-over-year. This contraction reflects a broader industry shift toward precise traffic optimization, where performance metrics like Cost Per Purchase and In-App Purchase Return on Ad Spend have superseded raw install volume as the primary indicators of success.
Geographically, the United States remains the dominant market, commanding the highest share of traffic and the most expensive advertising costs. CPMs surged significantly during this period, rising 18% for mobile games and 64% for non-gaming applications. In response to these economic headwinds and privacy-related tracking limitations, advertisers have increasingly pivoted toward the Android ecosystem, which now hosts approximately 70% of mobile game creatives. Simultaneously, growth is being sought in emerging Tier-2 and Tier-3 markets to offset the saturation and high costs found in traditional Western strongholds.
To maintain performance, publishers are diversifying their acquisition channels, moving beyond traditional social media giants to include incentive-based traffic sources and search-driven discovery. App Store Optimization and Apple Search Ads have become critical components of visibility strategies, while the adoption of predictive analytics and first-party data collection allows developers to navigate the loss of IDFA-based targeting. By prioritizing user-generated content styles and optimizing opt-in prompts, which have reached success rates as high as 51% in certain hyper-casual segments, the industry is successfully recalibrating its approach to sustain long-term growth despite a challenging macroeconomic climate.
The global esports and live streaming industry is undergoing a period of robust expansion, with total esports revenue projected to reach $1.38 billion in 2022 and an audience base of 532 million people. This growth trajectory is expected to continue, with market valuations potentially hitting $1.86 billion by 2025. While sponsorship remains the dominant revenue stream, accounting for nearly 60 percent of total earnings, the industry is actively diversifying its financial models. Organizations are increasingly pivoting toward direct-to-fan strategies, including digital merchandise, loyalty programs, and educational initiatives, to mitigate risk and transition toward sustainable, lifestyle-oriented business models.
The live streaming sector serves as a critical pillar of this ecosystem, with its audience projected to grow to 1.41 billion by 2025. Market dominance is currently split between major platforms like Twitch, YouTube Gaming, and Facebook Gaming, each leveraging distinct regional strengths. Twitch maintains a stronghold in Western PC and console markets, whereas YouTube and Facebook are capitalizing on the rapid proliferation of mobile gaming in emerging economies. These platforms are further evolving by integrating non-gaming content and interactive features to enhance user retention and broaden monetization opportunities.
Despite the positive outlook, the industry must navigate potential volatility stemming from shifting media consumption habits, evolving publisher investment strategies, and the lingering economic effects of the pandemic. Nevertheless, the sector remains highly attractive to stakeholders due to its core demographic of young, high-income professionals. As the market matures, the integration of co-streaming and the expansion into emerging regions—supported by localized platforms—will be essential for maintaining long-term growth and fostering deeper engagement with a global, digitally native audience.
The Consumer Insights: Games and Esports 2022 report provides a comprehensive analysis of global gaming behaviors, motivations, and market engagement. The primary purpose of the research is to equip game developers, publishers, and industry stakeholders with actionable data to benchmark titles, understand player demographics, and identify growth opportunities across 36 diverse international markets. By examining over 100 key performance indicators, the analysis offers a granular view of how players interact with PC, console, and mobile platforms.
The research is underpinned by a robust methodology, drawing on survey data from over 75,000 consumers worldwide. The findings highlight distinct engagement patterns, such as the prevalence of specific gaming personas—notably Time Fillers and Mainstream Gamers—and the interplay between playing and viewing habits. For instance, data from the German market indicates that while playing remains the dominant activity, a significant portion of the population also engages with gaming video content and esports. Furthermore, the report identifies key drivers for consumer spending, noting that price sensitivity, the desire for exclusive content, and social connectivity are primary motivators for financial investment in games.
Covering a broad geographic scope that includes North America, Europe, Latin America, the Middle East, and the Asia-Pacific region, the report serves as a strategic tool for navigating the complex global gaming landscape. By synthesizing metrics such as monthly active users, daily active users, and lifetime player value, the analysis facilitates a deeper understanding of the motivations driving player behavior. Ultimately, the findings emphasize that a nuanced approach to audience segmentation and platform-specific engagement is essential for companies seeking to reach and retain diverse gaming populations in an increasingly competitive entertainment market.
The global gaming industry is currently undergoing a structural transformation characterized by the integration of emerging technologies and a pivot toward cross-platform accessibility. Central to this evolution is the expansion of cloud gaming, which serves as a critical bridge to overcome hardware constraints, allowing publishers to reach broader audiences on mobile devices and legacy consoles. Simultaneously, the metaverse is maturing into a robust commercial ecosystem, fueled by significant venture capital investment, the proliferation of virtual real estate, and the integration of digital fashion. These developments signal a broader industry shift toward enhanced creator-viewer interactivity and the adoption of Web3.0 business models.
Monetization strategies are diversifying as companies experiment with blockchain-based player trading and fan engagement tools, despite notable consumer resistance toward non-fungible tokens. This period is also defined by a surge in high-quality cross-media intellectual property adaptations and a crowded release calendar, which intensifies competition for consumer attention. Furthermore, regulatory and consumer pressures are forcing a transition toward more open app store ecosystems, challenging traditional distribution gatekeepers.
Within the esports sector, organizations are actively diversifying revenue streams by prioritizing mobile-first titles and leveraging co-streaming to maximize viewership reach. These trends, observed throughout 2022, reflect a strategic effort to sustain growth across global markets. By synthesizing market intelligence and tracking key performance metrics, the industry continues to navigate the complexities of digital transformation, balancing the pursuit of innovative monetization with the necessity of maintaining user trust in an increasingly interconnected virtual landscape.
The 2022 global mobile gaming landscape underwent a significant transition toward quality and strategic refinement, characterized by a 2% decline in total advertisers and a 27.83% reduction in ad creatives during the first half of the year. This contraction in mature markets was offset by robust growth in emerging regions such as the Middle East, South America, and South Asia, where increasing smartphone penetration and young demographics present substantial expansion opportunities. The industry’s primary thesis centers on the necessity of localized, narrative-driven content and creative optimization to navigate a post-IDFA privacy environment that has increased advertising costs and shifted focus toward Android platforms.
While casual, puzzle, and simulation genres dominate download volumes, RPGs and strategy titles remain the primary revenue drivers, commanding the highest advertising costs with average CPMs reaching $21.58. Video remains the dominant creative format, accounting for over 86% of all advertisements, as marketers increasingly leverage dramatic storytelling and influencer-led content to boost engagement. Despite the industry’s fascination with emerging technologies, consumer sentiment remains grounded; only 16% of players express interest in NFT-based gaming, whereas up to 39% show interest in metaverse-integrated experiences. Most users continue to prioritize mobile games as accessible tools for relaxation and time-killing.
To sustain growth, publishers are pivoting toward programmatic channels, OEM integrations, and culturally relevant marketing strategies. Success in this competitive landscape requires a dual approach: maintaining high-frequency engagement through playable and video-based ads while simultaneously adapting to regional preferences, such as the demand for vernacular content in India or MOBA-focused titles in Southeast Asia. Ultimately, the market is moving away from broad-spectrum advertising toward highly targeted, immersive, and quality-focused campaigns that align with the core motivations of diverse global player bases.
Mobile gaming maintains its position as the primary driver of industry expansion, fueled by widespread smartphone adoption and consistent engagement across both emerging and established markets. Between 2022 and 2024, the sector has demonstrated a clear trend where revenue growth consistently outpaces download volume on both iOS and Android platforms. This financial trajectory is increasingly supported by a strategic shift toward in-game advertising, which is currently outpacing traditional in-app purchases as a primary revenue stream.
Global market dynamics remain anchored by the United States, China, and Japan, which continue to serve as the most significant revenue generators. However, emerging markets are playing an increasingly critical role in the industry’s growth, particularly in regions like Brazil, where smartphone gaming penetration has surpassed 90% across all demographics. In these regions, player behavior is heavily influenced by free-to-play accessibility, narrative depth, and social recommendations. Furthermore, data from the U.S. and U.K. confirms that younger demographics prioritize smartphones over consoles and PCs, solidifying the mobile device as the central hub for modern gaming.
Despite the proliferation of available titles, the global player base exhibits a preference for focused engagement, with many users choosing to dedicate their time to a single game rather than managing multiple titles simultaneously. While market concentration among top-tier publishers remains stable, the rapid expansion of the advertising sector suggests a fundamental change in how developers monetize their audiences. Ultimately, the industry is transitioning toward a model that prioritizes long-term retention and diversified revenue streams over simple volume-based growth, ensuring that mobile gaming remains the most influential segment of the broader interactive entertainment landscape.
The global game development landscape in 2022 reflects a period of significant structural and cultural transition. PC remains the primary development platform, while the PlayStation 5 maintains its position as the leading console choice. Conversely, mobile development has experienced a decade-long decline in developer interest. Emerging hardware like the Steam Deck and PlayStation VR2 continues to capture attention, yet the industry remains deeply skeptical of speculative technologies such as the metaverse, cryptocurrency, and NFTs. These concerns are rooted in anxieties regarding environmental sustainability, ethical business practices, and the long-term viability of blockchain-based models.
Workplace culture and labor dynamics have emerged as central themes, marked by a measurable improvement in work-life balance as 60 percent of developers now maintain a 40-hour work week or less. Despite this progress, the industry struggles with systemic issues, as a majority of studios have failed to adequately address internal reports of misconduct and toxicity. This environment has fueled a growing movement toward collective bargaining, with 55 percent of developers supporting unionization and nearly one-quarter of workplaces engaging in active discussions regarding labor organization.
The industry continues to prioritize accessibility, with a record 39 percent of developers integrating inclusive design features into their projects. However, broader efforts toward diversity and social activism remain inconsistent across various studios. Furthermore, the workforce remains predominantly male and early-career, highlighting a demographic imbalance that persists alongside ongoing tensions between developers and major platform holders. As evidenced by the 34 percent of developers who support Epic Games in its legal conflict with Apple, there is a clear desire for greater autonomy and a shift in the power dynamics that currently govern the digital distribution ecosystem.
The global gaming industry is undergoing a fundamental transformation characterized by the convergence of traditional media, high-fidelity content, and emerging Web3 technologies. The primary thesis posits that the sector is shifting toward an interconnected, cross-platform ecosystem where revenue diversification and creator-driven engagement models are essential for growth. While consumer skepticism persists regarding blockchain-based assets and NFTs, publishers are successfully navigating this transition by prioritizing mobile esports, co-streaming strategies, and efforts to circumvent restrictive app store ecosystems to foster deeper fan loyalty.
Technological infrastructure is evolving to support this expansion, with cloud-based solutions and Platform-as-a-Service models playing a critical role in mitigating hardware limitations. By integrating gaming experiences into smart TVs and leveraging cloud technology, companies are effectively broadening their reach to new demographics. Simultaneously, the metaverse has emerged as a significant focal point for venture capital and brand investment, as corporations increasingly utilize digital fashion and virtual real estate to capture the attention of younger, digitally native audiences.
Geographically, the market remains dominated by the Asia-Pacific region, which generates $88.2 billion in annual revenue, representing over half of the global total. North America follows with $42.6 billion, maintaining a strong position in the industry landscape. However, the long-term trajectory of the market is increasingly influenced by emerging territories in Latin America, the Middle East, and Africa. These regions are currently expanding at rates exceeding the global average, signaling a gradual decentralization of revenue and a more diverse, globalized future for the interactive entertainment sector.
The global gaming industry reached a record-breaking $113.6 billion in total deal value during the first half of 2022. This surge in valuation, driven primarily by a select group of high-profile mega-deals, occurred despite a broader contraction in the total volume of transactions. While public markets experienced a significant downturn resulting from macroeconomic instability and post-pandemic corrections, private investment remained resilient, contributing $4.6 billion to the sector. This activity underscores a strategic shift toward mobile-focused acquisitions and a maturation of the blockchain gaming space, which is currently pivoting away from speculative models toward more sustainable, content-driven development.
The scope of this analysis encompasses global closed and announced transactions across the gaming industry, excluding pure gambling and non-gaming blockchain entities. Within this landscape, the data reveals a persistent structural challenge regarding corporate governance and inclusivity, as 88% of company founders are identified as men. This lack of gender diversity remains a notable trend within the leadership ranks of the organizations securing capital.
Ultimately, the industry is navigating a period of transition characterized by a flight to quality and a focus on long-term project viability. Although the frequency of deals has declined compared to previous periods, the concentration of capital into large-scale acquisitions and strategic private investments suggests that institutional confidence in gaming remains high. The sector is effectively recalibrating, moving past the rapid expansion of the pandemic era toward a more disciplined investment environment that prioritizes established mobile platforms and robust, sustainable gaming ecosystems.
The hyper-casual mobile gaming sector experienced a notable escalation in acquisition costs during the latter half of 2022, characterized by rising median cost-per-install (CPI) rates across both Android and iOS platforms. By the fourth quarter of 2022, median CPI reached all-time highs of $0.20 on Android and $0.42 on iOS. This upward trend in acquisition spending was global, as no major market tracked by ad spend experienced a decrease in median CPI on Android, while iOS markets saw varied fluctuations, including a significant decrease in the United States and notable increases in France and Germany.
Retention metrics reveal a consistent performance advantage for iOS over Android across all tiers of game quality. For the top 2% of hyper-casual titles, iOS achieved a 45% Day 1 retention rate compared to 38% on Android, with Day 7 retention figures similarly favoring iOS at 19% versus 14%. This performance gap persists among the top 25% of games and the median cohort, where iOS maintains a higher percentage of returning players. These findings underscore a widening disparity between high-performing titles and average games, emphasizing the critical importance of engagement optimization in a landscape of increasing user acquisition costs.
The analysis draws upon data from over 100,000 games and one-third of the global mobile player base to establish these benchmarks. By segmenting performance by platform and geographic region, the data highlights the shifting economic landscape for developers and publishers. The findings suggest that while market saturation and rising costs present significant challenges, the ability to maintain player retention remains the primary differentiator between top-tier hyper-casual games and the broader market.
The analysis demonstrates that the global mobile‑gaming market entered a contraction phase in early 2022, with revenue falling 6 % year‑over‑year and the first decline since 2019. The United States and Japan, historically dominant markets, experienced double‑digit drops in consumer spending—particularly a 22 % decline on Google Play in the U.S.—while emerging APAC regions such as India, Brazil, and Vietnam captured growing market share. Download volumes remained steady at roughly 14 billion worldwide; India retained the largest install base but is losing ground to Brazil, which is poised to overtake it.
Regional dynamics reveal divergent trends. Europe’s spending rose 18 % to $8.6 B, driven largely by hyper‑casual titles and rapid growth in Turkey (6 % YoY) and Poland (8 % YoY). In contrast, Asia’s revenue fell 7 % to $11.2 B, with China and Japan maintaining top positions but India’s spending accelerating despite lower monetisation rates. Genre‑level data shows a decline across the five largest categories, yet strategy games remain the strongest, generating over $4 B quarterly since late 2020. Hyper‑casual installs surged to 3.5 billion, accounting for 32.5 % of all downloads, while puzzle and arcade titles saw double‑digit revenue drops.
Monetisation strategies continue to evolve. Gacha mechanics dominate the mid‑core segment, often combined with season passes, subscriptions, or live‑ops to boost spend. Season passes have proven effective beyond shooters, doubling weekly revenue for titles such as Lords Mobile and revitalising legacy games like Hay Day. The data underscores the necessity of flexible, hybrid monetisation models—particularly in markets where overall genre revenues are contracting—to sustain profitability across diverse player bases.
Global mobile‑app consumer spending is projected to reach $233 billion by 2026, reflecting a rise of more than $100 billion from 2021. The App Store will drive a 14 % CAGR ($161 billion), while Google Play will grow at 9 % ($72 billion). Worldwide downloads are expected to exceed 180 billion, with Google Play contributing 143 billion (5.2 % CAGR) and the App Store about 38 billion (3 % CAGR). The United States remains the largest market, expanding at a 16.5 % CAGR; non‑game spending is set to rebound and equal game revenue by 2026.
In Europe, mature markets show limited upside. The United Kingdom’s growth is projected at only 1 %, and Germany and France are expected to decline slightly. The bulk of regional growth—about 5 %—will come from eastern European countries such as Ukraine, Romania, Poland and Russia. No other top European market is expected to exceed 10 % growth by 2026, underscoring saturation in Western Europe.
Across Asia and the Americas, the United States will continue to outpace China on both App Store spending and downloads. India remains the leader in Google Play adoption. Mobile‑game revenue is projected to decline on both platforms, with non‑game apps surpassing games in consumer spending by 2024. Overall app revenue growth will outpace game growth (CAGR 23% vs. 6%). The pandemic’s legacy is evident, with business‑app installs doubling and travel apps still lagging behind pre‑COVID levels.
The forecast emphasizes the importance of data‑driven decisions for organic growth, strategic benchmarking and financial analysis. Sensor Tower’s suite of tools—Top Charts, App Intelligence, Store Intelligence, Ad Intelligence and Usage Intelligence—provides competitive insights into app performance, store optimization, ad spend, SDK usage and user demographics. Daily market intelligence is available through the Sensor Tower blog, with demos offered for deeper engagement with its analytics platform.
The report examines live video‑game streaming activity in Q1 2022, focusing on audience growth, platform market share, and creator performance across Twitch, YouTube Gaming, Facebook Gaming, and emerging competitors such as Trovo, AfreecaTV, and Naver TV. Total hours watched across all platforms rose 140 % from Q1 2019, yet the growth rate slowed to a 6 % decline versus Q1 2021, reflecting creator fatigue and pandemic‑induced saturation. Twitch maintained dominance with 75 % of total hours, adding 286 million hours (5 % growth), while Trovo and AfreecaTV experienced double‑digit gains of 188 % and 15 %, respectively. Esports viewership remained resilient, increasing by 61 % from pre‑pandemic levels and contributing 80 % of esports hours on Twitch.
Creator analytics reveal that xQcOW led all platforms with 62.8 million hours, while Spanish‑speaking channels dominated the top 30 % of viewership. Female creators such as Ironmouse and Valkyrae achieved significant growth, largely driven by VTuber content. Core viewers—those watching 5 hours daily—constitute only 7.8 % of the audience but generate two‑thirds of total hours and are 24 times more likely to engage with repeated advertising. Mobile game streaming remains largely casual, yet core audiences drive 78 % of mobile stream hours.
Methodologically, the study aggregates live and VOD metrics from third‑party APIs across 14 platforms, applying manual labeling and automated filtering to produce hourly, concurrent, and retention statistics. The findings underscore a maturing streaming ecosystem where platform diversification, creator niche specialization, and core audience targeting are pivotal for marketers and publishers.
The report outlines the global esports and live‑streaming landscape for 2022, emphasizing key tournaments, viewership metrics, and emerging strategic shifts by major publishers. Counter‑Strike: Global Offensive dominated with the PGL Major Antwerp drawing 10.5 million hours watched and an average concurrent unique viewer (ACU) of 96.7 k, followed by Dota 2 and League of Legends events that collectively attracted over 20 million hours. Valorant’s regional tours and the upcoming Champions Tour in Japan added nearly 3 million hours, while Wild Rift’s global championship moved to Singapore with a $2 million prize pool and 24 teams. PUBG Mobile’s Nations Cup returned to Bangkok with a $500 k prize pool, and the IEM Rio Major was re‑announced after pandemic cancellations, selling out tickets in Brazil’s Jeunesse Arena.
The analysis highlights a shift toward franchising models that reduce entry barriers, notably Riot’s new Valorant structure that foregoes franchise fees in favor of long‑term partnerships and financial stipends, contrasting with the high costs seen in League of Legends. Third‑party organizers are encouraged to host off‑season events, expanding grassroots participation and diversifying content. The report also notes the growing importance of women’s tournaments, such as Riot’s Game Changers initiative, to broaden audience engagement.
Data were sourced from Newzoo’s platform aggregating Twitch, YouTube, and Facebook Gaming streams, covering global viewership across 2022. The scope spans North America, Europe, Asia-Pacific, and Latin America, focusing on major esports titles and live‑streaming platforms. The methodology involved compiling broadcast hours, ACU figures, and prize pool totals to assess market size, growth drivers, and investment trends within the esports ecosystem.
India’s mobile ecosystem in 2021 experienced a surge of activity, with total app downloads reaching 26.7 billion—a 41 % increase from the previous year—and Android users spending an average of 4.7 hours per day on apps, up 27 % from 2019. Consumer spend hit $417 million, positioning India as a dominant force in global downloads (10 % of worldwide figures) and driving significant growth in finance (+27 %) and medical (+38 %) categories. The country’s high usage time and spend levels make it a key growth engine for advertisers and developers.
Gaming shifted sharply toward hyper‑casual titles, which now dominate worldwide downloads. In 2021, hyper‑casual action and puzzle games generated over $5 billion in consumer spend, while strategy‑based “4× March‑battle” games captured nearly $10 billion in revenue. These trends highlight a pivot toward low‑friction, highly engaging experiences that accelerate user acquisition and monetization.
Food & drink apps saw explosive growth, with user sessions rising 33 % YoY to 12.1 billion in Q4 2021 after a pandemic dip. Rapid‑delivery services such as Zepto, Getir, Gorillas and Flink experienced double‑digit download surges, driven by international expansion and hyper‑fast grocery models. Brand‑centric searches dominate India’s market, while generic terms (“food”, “delivery”, “coffee”) rise in emerging regions, indicating a blend of branded and discovery‑driven usage.
Travel and rideshare apps rebounded strongly in H2 2021. India alone accounted for 259.5 million travel‑app downloads, up 15 million from H2 2020, while global downloads approached pre‑pandemic levels at 1.95 billion versus 2.08 billion in H2 2019. Rideshare demand recovered sharply, with rider sessions outnumbering driver sessions by roughly 3:1 in key markets such as the US, UK, and India. Travel apps and on‑demand transport services are regaining traction, with India playing a pivotal role in the global rebound.
In 2021, the most downloaded and highest‑spending apps in India included Google Pay, Instagram, Flipkart, Jio MyJio and Hotstar. In gaming, Free Fire (Tencent), Call of Duty: Mobile (Activision Blizzard) and Gardenscapes – New Acres (Playrix) led downloads, with Free Fire and Call of Duty: Mobile also topping spend charts. These figures underscore India’s status as a leading mobile market across diverse verticals and user segments.
Indonesia’s mobile ecosystem expanded rapidly in 2021, with users downloading 7.31 billion apps and spending 532 million hours gaming—a 33 % rise in downloads and a 38 % jump in playtime over two years. Daily mobile usage climbed to 5.4 hours per user, while gaming apps alone accounted for 325 million downloads and generated $1,000 per minute of waking‑hour engagement. The overall market grew 20 % YoY, driven largely by hyper‑casual titles and a surge in app‑store consumer spend.
Gaming remained the dominant category, with hyper‑casual action and puzzle games surpassing 5 B downloads worldwide in 2021. The most lucrative genre, 4×‑march‑battle strategy games, produced $10 B in consumer spend. Finance apps also experienced explosive growth; Indonesia’s finance‑app downloads rose 82 % YoY to 400 M, and neobanks such as Jenius saw a 12 % increase in monthly active users, indicating deeper penetration into underbanked populations.
Mobile video‑streaming and food‑delivery apps surged, driven by exclusive content and rapid delivery models. Netflix achieved over one million local downloads in more than 60 countries, while Indonesia’s food‑delivery sessions grew 480 % YoY to roughly six billion, with a ninefold increase in app usage. Grab Eats and Gojek dominated the market, underscoring the importance of localized programming and ultra‑fast delivery for capturing highly engaged consumers.
Travel, dating, and sports apps rebounded strongly after pandemic restrictions. Travel app downloads reached 1.95 billion in H2 2021, nearly pre‑pandemic levels, with Traveloka leading the market. Global dating spend hit $5 billion, driven by growth in the US, Japan, UK, and China. Sports app engagement rose 30 % worldwide, with Indonesian time‑spend up 90 %, reflecting a broader shift toward lifestyle, social, and health‑related mobile services as consumers return to pre‑pandemic behaviors.
The market was dominated by casual and social‑gaming titles such as Higgs Domino, Free Fire, and Mobile Legends: Bang Bang, which topped downloads, spend, and MAU charts. Leading publishers were primarily Chinese (ByteDance/TikTok, Tencent) and US‑based Meta/Facebook, while local brands like Shopee and Lazada drove spend. Overall, the data highlight a strong preference for free‑to‑play games and social media apps, with significant consumer spending concentrated in a handful of high‑profile titles.
The 2022 Casual Gaming Report demonstrates that mobile gaming dominates the global market, accounting for more than sixty percent of total industry revenue. Despite this dominance, overall user spend declined in the first quarter of 2022 after reaching a pandemic‑era peak of $22.6 billion, indicating a shift in consumer behavior and heightened competition for monetization.
Key performance metrics reveal that the average cost per install (CPI) rose to $1.10, with iOS users costing $2.27 and Android users $0.75. Return on ad spend (ROAS) remained stable, with 7‑day and 30‑day figures at 7.31 % and 17.81 %, respectively; lifestyle titles delivered the highest 30‑day ROAS at 22.56 %. Regional analysis shows that Asia-Pacific and Latin America offer the most cost‑effective acquisition opportunities, each maintaining CPIs below $1 while delivering ROAS comparable to other markets. Conversely, North America remains the most expensive segment with a CPI of $3.32.
The report underscores that creative content is the pivotal factor in successful user acquisition, as it effectively communicates value and propels users through the funnel. Liftoff’s GameRefinery platform, backed by a dataset of 76.1 billion impressions, 3.4 billion clicks, and 58.5 million installs from May 2021 to May 2022, provides developers and publishers with granular insights into pre‑production and LiveOps performance drivers. These findings collectively inform strategic decisions across acquisition, creative development, and regional targeting for casual game stakeholders worldwide.
The report examines how modern mobile consumers interact with app monetization, revealing that rewarded ads and in‑app purchases (IAP) coexist without cannibalizing revenue. Surveying 30,457 participants—18,894 from gaming apps and 11,563 from non‑gaming apps on the ironSource network, plus a 500‑person control group outside MobileVoice®—the study covers North America and global markets from April to May 2022. Respondents were verified as adults and opted in for virtual rewards, ensuring engagement accuracy.
Key findings show an almost even split between IAP and ad‑supported preferences across both gaming and non‑gaming audiences. Generation X favors occasional or frequent IAP yet prefers ad support overall, while 24% of Gen Z would pay a one‑time fee to remove ads. Approximately one third of users make occasional IAPs, a significant rise from the 2‑3% noted five years earlier. Free apps with IAP dominate downloads (52% of gaming users), and 15‑17% of consumers now spend more on IAPs than five years ago.
Methodologically, the study combined custom MobileVoice® surveys with third‑party polling (Pollfish) to mitigate bias. Data were analyzed using ironSource’s Offerwall and native survey offers, with age verification and global reach.
The report concludes that diversified monetization strategies—balancing ads, IAPs, and optional removal fees—are essential to meet evolving consumer expectations. It recommends audience‑specific research, price optimization, and value bundle offerings to maximize revenue while preserving user experience.