Smartphones account for 91% of the online gaming audience. The market is rapidly expanding.
The player base skews young. 62% of non-RMG gamers are male, while RMG users are 55% male.
Young audience. 55% of Adventure and Battle Royale players fall into the 13–27 age bracket.
Monetization remains a challenge for non-RMG segments.
Casual game retention drops from 30% on day one to 3% by day thirty.
Funnel performance. Casual games show a 50% install-to-registration rate compared to 25% for card-based RMG.
Page 13 of the reportEmerging trends include Web3 play-to-earn models, esports expansion, and super-app consolidation.
Page 21 of the reportRMG centers on card games and sports-fantasy. Motivations differ: non-RMG gamers seek entertainment and challenge, while RMG players are driven by seasonal events.
The report examines the rapidly expanding Indian mobile gaming market, highlighting a projected 91 % share of online gamers playing on smartphones and an estimated revenue of US$2.2 billion in 2022, with a projected average revenue per user of US$1.5 by 2027. It distinguishes between non‑real‑money gaming (non‑RMG) and real‑money gaming (RMG), focusing on the top five non‑RMG genres—Adventure, Battle Royale, Puzzle, Arcade, and Racing—and key RMG categories such as card‑based games, sports‑fantasy, and casual RMG. Data sourced from Newzoo consumer research and MAAS campaign analytics reveal that 62 % of non‑RMG players are male, while RMG users skew slightly more balanced at 55 % male. Millennials and Gen‑Z (ages 13–41) dominate, with 55 % of adventure and battle royale players in the 13‑27 bracket. Motivations differ: non‑RMG gamers seek entertainment and challenge, whereas RMG players are driven by seasonal events like cricket tournaments or festive card‑game gatherings.
Key performance indicators for advertisers include install‑to‑registration rates of ~50 % for casual games and ~25 % for card‑based RMG, with retention dropping from 30 % on day one to 3 % by day thirty for casual titles. The analysis underscores the importance of vernacular creatives, cross‑interest programmatic targeting, and multi‑channel optimization to reduce audience overlap. It also notes emerging trends—Web3 play‑to‑earn models, esports growth, and super‑app consolidation—that signal continued market maturation. The report concludes that while monetization remains a challenge for non‑RMG segments, strategic acquisition and in‑game advertising innovations can unlock substantial growth across India’s diverse gaming ecosystem.