Updated Mar 17, 2026 by CyberAgent
Presentation · January 26, 2022
Published by CyberAgent
CyberAgent demonstrated significant financial growth during the first quarter of fiscal year 2022, with consolidated sales reaching 171 billion yen and operating profit increasing nearly threefold to 19.8 billion yen. This performance was primarily catalyzed by the Game business, where sales nearly doubled to 58.3 billion yen. The massive success of Uma Musume Pretty Derby, which surpassed 12 million downloads, drove a 15.1-fold year-over-year increase in operating profit for the segment. Despite this momentum, the inherent volatility of the gaming market led to a cautious approach regarding full-year forecasts. The Media segment, led by the streaming platform ABEMA, achieved 24.9 billion yen in sales but reported an operating loss of 3.8 billion yen. This deficit reflects aggressive reinvestment into the online betting platform WINTICKET and content expansion, including the acquisition of Babel Label and integration with the Nintendo Switch. ABEMA continues to scale its reach, recording over 76 million downloads and 18 million weekly active users. Meanwhile, the Internet Advertisement business achieved record sales, supported by the launch of three new subsidiaries focused on digital transformation. The long-term strategic framework involves utilizing high-margin profits from the Advertising and Game segments to fund the evolution of Media into a primary growth pillar and essential social infrastructure. This vision is underpinned by a corporate purpose focused on overcoming economic stagnation through digital innovation and global expansion. Future growth in the gaming sector is anticipated through a robust pipeline of high-profile intellectual properties, including titles based on Final Fantasy VII and Jujutsu Kaisen, while broader corporate sustainability is managed through integrated ESG initiatives.
[Forward‐looking statement] The future information, such as earnings forecast, written in this document is based on our expectations and assumptions as of the date the forecast was made. Our actual results could differ materially from those described in this forecast because of various risks and uncertainties.
1. Quarterly Results <sub>(October </sub> - December 2021) 2. Forecast 3. Internet Advertisement Business 4. Game Business 5. Media Business 6. Medium to long-term strategy 7. References - Purpose
FY2022 Sales and OP were off to a strong start. Q1 Sales: 171.0 <sub>billion yen </sub> up 30.6<sub>% YoY</sub> OP: 19.8 <sub>billion yen</sub> up 2.8<sub>X YoY</sub> Media Revenue from ABEMA and related businesses increased. Sales: 24.9 <sub>billion yen</sub> up 22.4<sub>% YoY</sub> OP: -3.8 <sub>billion yen </sub> +80 million yen YoY Sales reached a new record driven by operation and Ad technical capability. Sales: 87.8 billion yen up 14.7<sub>% YoY</sub> OP: 5.7 billion yen up 0.7<sub>% YoY</sub> Game Sales and OP grew driven by “Uma Musume Pretty Derby*.” Sales: 58.3 <sub>billion yen</sub> up 94.7<sub>% YoY</sub> OP: 17.1 <sub>billion yen</sub> up 15.1<sub>X YoY</sub>
> **[Chart page]** This page contains visual data — view in PDF for the best experience. [Consolidated Sales]171.0 billion yen (up 30.6% YoY) The advertising business and the media business performed well while the game business has been volatile. 192.2 179.7 171.0 163.4 129.1 131.0 Billion Yen 101.8 97.9 109.5 104.4 107.5 110.8 117.3 113.6 111.7 115.6 112.8 120.8 86.5 93.3 89.5 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q
> **[Chart page]** This page contains visual data — view in PDF for the best experience. [Consolidated OP] 19.8 billion yen (up 2.8x YoY) 44.5 26.8 25.8 19.8 Billion Yen 12.4 11.4 9.8 9.4 6.3 7.9 6.5 8.2 6.8 8.6 7.4 7.7 8.2 7.0 5.3 5.3 3.6 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q FY2017 FY2018 FY2019 FY2020 FY2021 FY2022
[SG&A Expenses] 34.6 billion yen Special incentives Marketing expenses of the game business and Other* "WINTICKET“ has increased. 37.1 Research and development expenses 1.434.6 Office costs Personnel 30.6 30.8 Advertisement cost 28.9 29.7 28.9 9.4 8.1 Billion Yen 24.9 24.6 24.5 27.3 7.9 25.0 23.4 25.0 26.3 26.9 23.7 1.4 7.7 8.0 8.4 1.6 1.6 23.0 22.6 21.6 6.3 23.1 7.1 7.3 7.5 0.8 7.3 7.2 7.7 7.9 6.7 7.8 1.4 1.3 1.5 2.2 2.2 5.9 5.8 5.8 0.7 6.8 0.9 2.1 7.4 0.8 1.3 2.2 2.2 2.2 0.3 0.5 1.7 0.7 0.7 2.0 0.8 1.0 1.3 2.1 1.1 2.1 10.7 9.0 1.5 1.5 0.6 0.6 1.8 2.0 2.1 0.8 2.2 2.2 1.6 1.8 8.0 2.1 2.1 7.3 9.4 8.6 6.1 6.8 6.6 7.9 6.8 7.7 7.6 8.5 8.5 7.6 8.6 7.1 8.4 7.2 8.7 9.1 7.9 6.7 8.1 7.0 7.1 6.8 8.1 9.9 6.1 5.3 5.8 7.8 7.3 6.4 8.2 10.1 9.5 10.0 11.5 13.4 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q FY2017 FY2018 FY2019 FY2020 FY2021 FY2022
CyberAgent achieved record-breaking financial performance in fiscal year 2021, characterized by consolidated sales of 666.4 billion yen and a more than threefold increase in operating profit to 104.3 billion yen. This surge was primarily catalyzed by the Game business, which experienced 68.6% year-over-year growth following the massive commercial success of Uma Musume Pretty Derby. While the Game segment provided the most significant profit contribution, the Internet Advertisement business maintained steady double-digit growth, and the Media segment narrowed its operating losses through the expansion of ABEMA and the WINTICKET betting platform. The strategic focus for the period centered on leveraging high-performing assets to fund long-term growth initiatives. WINTICKET emerged as a critical driver within the Media segment, capturing 25% of the Keirin online betting market and tripling its transaction volume. Simultaneously, the company utilized profits from its established advertising and gaming pillars to invest in ABEMA’s digital transformation and content offerings, including pay-per-view services. This diversification strategy aims to stabilize the inherent volatility of the gaming industry, which led to the omission of specific earnings forecasts for the upcoming fiscal year. Future growth is predicated on a robust pipeline of high-profile intellectual properties and strategic partnerships with industry leaders such as Nintendo, SEGA, and Bandai Namco. Upcoming releases, including titles based on the Final Fantasy VII and Jujutsu Kaisen franchises, are expected to sustain the momentum established in 2021. By aligning its corporate purpose with digital innovation and cross-media expansion, the organization seeks to transition from a gaming-heavy profit structure toward a more balanced ecosystem where media and advertising provide consistent, long-term value.
CyberAgent’s financial performance for the third quarter of fiscal year 2022 reflects a strategic transition period characterized by a 10.4% year-over-year decline in consolidated sales to 172.1 billion yen. This contraction was primarily driven by a 50% revenue drop in the Game business, which faced difficult comparisons against the previous year’s peak performance of major titles. Consequently, quarterly operating profit fell 76.7% to 10.3 billion yen. Despite these headwinds, the company maintained its full-year sales forecast of 700 billion yen and increased its dividend projection to 14 yen, signaling confidence in its diversified business model and long-term growth trajectory. The Internet Advertisement and Media segments emerged as significant growth drivers during this period. The Advertisement business achieved record quarterly sales of 99.5 billion yen, while the Media segment grew by 48.2%, bolstered by the expansion of ABEMA. The media platform reached 81 million downloads and generated record-breaking pay-per-view revenue from high-profile events such as THE MATCH 2022. Additionally, the related WINTICKET business saw transaction volumes surge to 200.7 billion yen. In the Game segment, while revenue normalized, Uma Musume Pretty Derby surpassed 15 million downloads and successfully expanded into the Korean and Chinese markets, demonstrating the enduring value of core intellectual properties. The overarching corporate strategy focuses on utilizing stable profits from the Game and Advertisement sectors to fund the evolution of ABEMA into a primary long-term profit pillar. This approach is complemented by an aggressive expansion into the Digital Transformation sector through strategic partnerships with major financial and telecommunications firms. By prioritizing technological innovation and market share expansion, the company aims to overcome temporary stagnation and establish a sustainable ecosystem across the digital entertainment and advertising landscapes.
CyberAgent achieved record-high consolidated sales of 131 billion yen during the first quarter of fiscal year 2021, representing a 13.3% year-over-year increase. This growth was primarily propelled by the Media and Advertising segments, offsetting a temporary downturn in the Game business. While the Game segment saw revenue decline 15% to 29.9 billion yen and operating profit drop 77.8% due to seasonal factors and elevated marketing expenditures, the company maintained a strong financial foundation with 252 billion yen in total assets. This performance establishes a solid trajectory toward meeting full-year targets despite the mixed results across different business units. The Media segment emerged as a significant growth engine, with ABEMA driving a 67% surge in revenue to 20.4 billion yen. This expansion was supported by a premium subscriber base exceeding 921,000 users and an elevenfold increase in transaction volume for the WINTICKET platform. To capitalize on this momentum, the company restructured ABEMA into distinct Free and Premium business units. Simultaneously, the Game business prepared for a recovery through the high-profile launches of titles such as Uma Musume Pretty Derby and NieR Re[in]carnation, signaling a strategic focus on high-quality content to stabilize future earnings. Corporate strategy remains centered on governance and technological adaptation within the Japanese market. The organizational structure utilizes a clear distinction between supervision and execution, supported by a board of eight directors that includes significant outside representation. By emphasizing environmental data disclosure and the integration of artificial intelligence within advertising and media functionality, the company aims to align with modern ESG standards. These initiatives, framed within the context of the New Normal, reflect a commitment to long-term sustainability and operational agility in a rapidly evolving digital landscape.
CyberAgent experienced exceptional financial growth during the third quarter of fiscal year 2021, covering the period from April to June. Consolidated sales reached 192.2 billion yen, representing a 70.3% year-over-year increase, while operating profit surged more than fivefold to 44.5 billion yen. This performance was primarily catalyzed by the Game business, specifically the massive commercial success of Uma Musume Pretty Derby. The title surpassed nine million downloads within five months of its launch, driving segment sales up by 151.7% and operating profit by over 480%. The success of this intellectual property has further expanded into a multi-media franchise encompassing anime, music, and live events, prompting an upward revision of full-year forecasts to 650 billion yen in sales and 100 billion yen in operating profit. The media segment, led by the streaming platform ABEMA, also demonstrated significant momentum with quarterly sales more than doubling to 10.5 billion yen. Weekly Active Users reached a peak of 14.9 million, supported by high-profile sports broadcasting and original content. A critical component of this segment's monetization strategy is the WINTICKET online betting service, which saw transaction volumes grow 5.5 times year-over-year to 39.3 billion yen through strategic integration with ABEMA’s programming. Beyond current hits, the strategic focus remains on technological innovation and pipeline development. The advertising business reported high adoption rates for AI-driven creative tools, while the gaming division is preparing for future growth with high-profile upcoming titles based on the Final Fantasy VII and Jujutsu Kaisen franchises. These results indicate a robust diversification strategy where high-performing gaming assets and integrated media services drive record-breaking financial outcomes across the Japanese market.