Market (Overall)·Updated Mar 17, 2026 by Dentsu Gaming
Report · January 1, 2022
Published by Dentsu Gaming
The global gaming industry is undergoing a transformative shift into a primary mass medium, projected to reach 3.5 billion players and $225 billion in revenue by 2025. This evolution is characterized by gaming’s role as a central pillar of culture and social connection, with over a third of players utilizing the medium specifically for socialization. Analysis across 21 global markets reveals that gamers are highly engaged "super-consumers" who spend nearly 60 hours a week across television and internet platforms, making them a critical demographic for brand attention. To effectively reach this audience, the industry must move beyond traditional demographic stereotypes and adopt a motivation-based segmentation. This approach identifies six distinct player types, allowing for more authentic engagement. However, a significant gap remains between the diverse player base and the industry’s internal demographics, which remain predominantly male and white. Prioritizing equity, inclusion, and accessibility is essential for future growth, as evidenced by the commercial success of titles that prioritize inclusive design and representation. Successful brand integration requires a departure from standard advertising in favor of intrinsic in-game experiences and value-driven partnerships. Strategies such as gamified commerce, immersive virtual events, and the utilization of original intellectual property yield higher attention and recall rates than traditional social media formats. By fostering mutually beneficial relationships and respecting established gaming codes, brands can leverage the medium not just for visibility, but as a sophisticated tool for long-term community building and commercial innovation.
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For The Game22 Data F usion S heds A N ew L ight O n P layers The Ascent of Gaming, a Unique Opportunity for Brands EXECUTIVE SUMMARY For many of us, whether new, veterans, casual or enthusiasts, gaming has become an extension of our world, a virtual destination where we express ourselves, socialise within communities, and chase our passions. Therefore, it should not come as a surprise that gaming has turned into a mass medium commanding large audiences and driving colossal revenues: 3.5b people are predicted to be gamers by 2025, generating more than US$225b in revenue.1 For brands, gaming is a massive opportunity that can no longer be ignored. As the definition of gamers moves away from stereotypes and gaming goes mainstream, brands must genuinely understand their audiences’ gaming habits today if they are to thrive in and beyond the gaming arena tomorrow. Dentsu has worked with innovative brands and developers since the gaming industry’s infancy. Today, we continue our 35+ year gaming legacy started in Japan with significant investments in global research to know gamers better than anyone else and help brands capture gaming’s explosive audience growth. After conducting unprecedented research on in-game audience attention earlier this year, we now unveil the fusion of consumer panel data from dentsu Consumer Connection System (CCS) with gaming data from GWI across 21 markets. This data fusion provides invaluable information to brands seeking to connect more authentically with gamers, and sheds light on critical facets such as attitudes and behaviours, media consumption, purchases, and participation in esports. In this new report, For the Game, we build upon these troves of data to explore the gaming culture and how brands can develop a presence that truly resonates with gaming audiences and communities. Using a new-to-market approach, we show that motivation-based segmentation is the most relevant and effective way for brands to really understand gamers and gain powerful creative and media planning insights. We demonstrate through tangible measurement that gaming is a prime environment for brands looking to drive audience attention. We also examine the importance of taking incremental steps to build a consistent brand presence in the gaming world – both over time and across environments – through a constant focus on added value, authenticity, and proximity with gamers. Whether your brand is at the beginning of its gaming journey, has already met some success, or is now well versed and wants to go above and beyond, the actionable insights, inspiring examples, and practical recommendations curated by gaming experts across dentsu will help you thrive in the gaming space. Let’s play! Peter Huijboom Global CEO Media & Global Clients, dentsu international
For The Game33 Data F usion S heds A N ew L ight O n P layers Table of Contents The Ascent of Gaming, a Unique Opportunity for Brands 2 Building Actionable Intelligence for Today’s Gaming World 4 PART 1 – THE RISE OF THE GAMING CULTURE 6 1.1. Everybody Plays – On Their Own Terms 7 1.2. The Boom of Gaming Fandom 10 Spotlight: The Journey Towards Equity and Inclusion 12 1.3. More Than Just About Gaming 13 1.4. Gaming Permeates Global Culture 15 PART 2 – THE PLACE OF BRANDS IN THE GAMING ECONOMY 17 2.1. The Value Imperative 18 2.2. Engaging Gamers Across Environments 20 Spotlight: The Highway to the Metaverse 27 Fostering Mutually Beneficial Relationships 28 References 29 Credits and Methodology 30 About 31 P1 P2
4 Introduction F or The G ame When Pong, often quoted as the first commercially successful video game, was released in 1972, it would have been difficult to imagine the technical revolution it would open for the entertainment industry. Fifty years later, the one-pixel ball has turned into hyperrealistic worlds, the up-and-down controller has morphed into virtual reality headsets, and cloud gaming has replaced the bulky arcade console. Looking ahead, gaming arguably offers the best glimpse into the immersive experiences the metaverse promises, and with it, the future of connectivity. Fueled by an ever-growing community of virtual reality (VR) developers and the wider availability of 5G, popular intellectual properties (IPs) will pave the way for mainstream adoption of virtual experiences, both within and beyond gameplay. Most importantly, gaming has significantly shaped global culture. Characters such as Mario, Sonic, and Pikachu are now transgenerational, universal icons. Entire fandoms have emerged around games with their own sets of codes, vernacular, and star influencers. Today, the gaming imprint in global culture is so prevalent that gaming franchises have become some of the hottest properties for video streaming platforms looking to attract their huge audiences. Gaming has also given rise to a colossal industry that constantly reinvents its commercial model. The industry has opened to lucrative subscriptions and has embraced free-to-play models that amass huge profits through micro-transactions. This fertile ground is leading to a growing wave of concentration and diversification dynamics that will undoubtedly have a massive impact on both the gaming experience and business opportunities in the next few years. In the first months of 2022 alone, roughly US$80b deals were announced, including Microsoft’s purchase of Activision-Blizzard,2 Sony’s acquisition of Bungie,3 and Take-Two’s merger with Zynga.4 The evolution of gaming Building Actionable Intelligence for Today’s Gaming World INTRODUCTION
5 Introduction F or The G ame The gaming opportunity is not limited to endemic brands such as game publishers. As more people play, gaming environments become new prized advertising spaces. The in-game advertising market (i.e., ads inserted directly within games) is expected to grow at a compound annual growth rate of 16% between 2021 and 2025.5 But advertising is only the tip of the iceberg. Commerce, esports sponsorship, partnership with influencers, real-life and virtual merchandising, in-platform branded experience… the possibilities are limitless. In that context, developing an authentic presence is the sine qua non condition of success for non-endemic brands. As they flock to gaming, they must fully understand what makes it unique and carefully focus on the value they can add to the experience to be accepted and resonate with audiences. A brand’s first step is to look past the clichés and develop a genuine understanding of gamers. It is not about simply looking at what people play at a given time and adding a line on a marketing plan. It is about thoroughly understanding their motivations, their communities, their lifestyles, the media they consume, and their expectations of brands. A massive opportunity for brands Building Actionable Intelligence for Today’s Gaming World INTRODUCTION
6 Introduction F or The G ame At dentsu, we place consumer intelligence at the heart of everything we do. We invest in gaming-specific research with a focus on building truly actionable insights, bringing the best data sources together through tool integration. We have fused dentsu CCS panel data with GWI gaming data across 21 markets. This means brands can now access high-fidelity portraits of gamers that encompass lifestyle and media attitudes and behaviours (e.g., shopping routines, passions and hobbies, TV consumption) as well as granular gaming habits (e.g., specific genres and games played, in-game purchases, gaming sessions lengths, motivations). This fusion opens a new depth of insights directly available for strategy, planning, and activation to connect more effectively with gamers. We have also included gaming in our Attention Economy programme, one of the largest studies dedicated to proving the value of attention as a media effectiveness metric, which led to the definition of CPMs based on an effective attentive second, and to the creation of an algorithm capable of optimising toward high attention display or video inventory in real time. Additionally, we continually develop ad hoc topical and regional research on gaming, such as deep dives on sponsorship and gamification. Building actionable gaming intelligence Building Actionable Intelligence for Today’s Gaming World INTRODUCTION Dentsu Attention Economy Since 2018, the Attention Economy programme focuses on attention as an actionable media metric. Resesarch partners include endemic gaming platforms such as Frameplay and Twitch, and other major platforms popular among gamers such as Snap. Dentsu Contextual deep-dives Dentsu and its brands frequuently publish ad hoc resesarch on gaming, from Decoding the Global Fan exploring sponsorship to Gamifide Commerce looking into gamification, regional gamers’ sentiment studies across the globe. Dentsu CCS Data Started 25 years ago, dentsu proprietary survey covers 70 markets with a global sample of 420k+ respondents. Data is updated annually across 10 sections covering 10,500 attributes such as hobbies, media consumption, demographics, and 180+ psychographic statements. GWI Gaming data In-depth gaming data collected bi-annually from 28,500 respondents across 16 markets. Surveys use 40 questions covering 2,700 attributes on gaming behaviours, motivations, esports activities, and data on 100+ franchises and games. Dentsu Gaming Intelligence Platform
Gaming has evolved into a horizontal cultural layer encompassing 3.4 billion global players who utilize interactive platforms to build identity and community. Despite this massive reach, the sector currently receives less than 5% of global media investment, representing a significant disconnect between consumer attention and advertising spend. The industry is increasingly defined by transmedia expansion and social connectivity, particularly among Gen Z audiences who prioritize platforms like Roblox and Discord for brand discovery and social interaction. Success in this landscape requires a strategic shift from isolated sponsorships toward full-funnel integrations that align with specific player motivations, including relaxation, achievement, and immersion. The shift toward non-intrusive brand integration utilizes high-impact formats such as rewarded video and custom in-game partnerships to secure superior video completion rates and brand recall. Immersive strategies drive substantial consumer consideration, with 55% of players expressing interest in branded virtual items. Furthermore, custom experiences within gaming environments can yield up to 100x higher attention levels than traditional social media. Case studies involving major titles like Genshin Impact demonstrate that blending digital fandom with real-world value can result in triple-digit sales growth and heightened community engagement. As a full-funnel engine, gaming integrations now produce measurable lifts in awareness and consideration through interactive campaigns. Data indicates that gamified loyalty programs can increase purchase rates by 12% and guest spend by 64%, while in-game commerce on platforms like Roblox generates significant revenue for developers. Looking ahead, the industry trajectory is shaped by the expansion of cloud gaming and highly anticipated hardware and software launches, such as the Nintendo Switch 2 and Grand Theft Auto VI. These developments reinforce gaming's role as a primary driver of modern media consumption and commercial conversion.
Gaming has evolved into a multi-dimensional entertainment ecosystem where traditional play is no longer the sole driver of engagement. Findings indicate that 79% of the global online population are game enthusiasts, participating through playing, viewing content, or socializing in virtual worlds. This shift is most pronounced among younger generations; for Gen Alpha, gaming has surpassed social media and streaming video as the primary source of entertainment. The research highlights a significant trend toward the "metaverse," with 75% of players and 44% of non-players engaging in game worlds for social interaction without playing the core game. This high level of engagement translates into substantial economic impact, with consumer spending in the sector projected to exceed $200 billion in 2023. Approximately half of Gen Alpha, Gen Z, and Millennial gamers are already classified as payers, a figure expected to rise as younger cohorts gain independent purchasing power. Data suggests that gamers are a highly receptive audience for brands, exhibiting 36% more positive attitudes toward brand messaging compared to non-players. However, the diversity of the audience necessitates a nuanced approach. Using proprietary segmentation, the analysis shows that while older generations often act as "Time Fillers," younger audiences are more likely to be "Ultimate Gamers" or "All-Round Enthusiasts." Even within the same genre, such as Battle Royale, player demographics and motivations vary significantly between titles like Fortnite and Apex Legends, affecting their preferences for products like energy drinks or alcohol. The findings are based on a 2022 study utilizing Computer Assisted Web Interviewing (CAWI) with a representative sample of 75,930 respondents. The scope covers 36 global markets across North America, Europe, Latin America, and Asia-Pacific, targeting the online population aged 10 to 65. Additional sentiment studies on the metaverse and blockchain gaming supplement the core consumer data.
Gaming has evolved into a near-universal activity, with 86% of internet users across 15 global markets engaging in play as of 2020. While mobile gaming serves as the primary driver for accessibility and broad demographic expansion—particularly among women, families, and older adults aged 55 to 64—consoles and PCs continue to anchor the more committed segments of the audience. This expansion is characterized by a shift toward a digital-first ecosystem where subscription services and digital sales dominate the market. Revenue models have transitioned accordingly, with in-game microtransactions and downloadable content emerging as the primary financial engines, especially among high-spending male millennials and Gen Z players who prioritize social status and character customization. The landscape is increasingly defined by the convergence of gaming, social media, and live entertainment. Esports followers represent a particularly lucrative and tech-oriented demographic that displays a higher-than-average receptivity to advertising and brand sponsorships. Nearly half of these fans view sponsorships as a natural fit for the medium, and 40% actively support brands that invest in their favorite teams. Engagement is primarily driven through mobile and PC streaming, though traditional television remains a relevant secondary channel for older cohorts. India has emerged as a critical growth frontier within this space, fueled by its massive mobile-first population. To successfully navigate this environment, brands must move beyond traditional advertising and focus on community integration and exclusivity. Vocal sub-groups, such as streamers and critics, act as essential information hubs and brand ambassadors who influence the broader community. Effective engagement requires a nuanced understanding of these diverse personas, ensuring that marketing efforts provide genuine value to the gaming experience. By fostering community involvement and offering exclusive rewards, brands can convert high-engagement players into long-term advocates within the burgeoning metaverse and competitive gaming sectors.
Gaming has evolved into a multi-dimensional entertainment ecosystem that extends far beyond traditional play, encompassing viewing, socializing, and content creation. Research conducted between February and April 2022 across 36 global markets reveals that 79% of the online population are game enthusiasts. This engagement is most profound among younger generations; for Gen Alpha, gaming has surpassed social media and streaming as the primary source of entertainment. The study utilized a representative sample of 75,930 respondents aged 10 to 65 to analyze behaviors across five distinct generational cohorts. Data indicates that gaming is increasingly a platform for social connection, with 75% of players engaging in game worlds for social purposes without playing the primary game. This trend is a significant driver of the emerging metaverse. Financial engagement is also high, with approximately half of Gen Alpha, Gen Z, and Millennials spending money on games. Total consumer spending in the sector was projected to exceed $200 billion in 2023. Furthermore, the rise of blockchain gaming and play-to-earn models shows significant future potential, with 34% of players in the United States expressing interest in these technologies. The findings emphasize that gamers are a highly attractive demographic for brands, as players generally hold 36% more positive attitudes toward brands compared to non-players. However, the diversity of the audience necessitates a nuanced approach to engagement. Using a proprietary segmentation model, the research identifies various personas ranging from Ultimate Gamers to Time Fillers. For instance, while both Apex Legends and Fortnite are battle royale titles, their player bases differ significantly in age, gender, and brand preferences, illustrating that effective marketing requires deep insights into specific game communities and generational motivations.