The research tool for game industry professionals. Search 3,000+ reports and get answers backed by the original source.
Ask any question about the games market and get an answer grounded in published research. Every result links to the exact page and passage of a report, so you can verify it in seconds and cite it with confidence.
The global mobile gaming market is projected to reach $103 billion in 2025, representing 55% of total game industry revenue. Growth is driven by emerging markets in Southeast Asia and Latin America, where mobile-first audiences continue to expand...
Global Games Market Report 2025
Newzoo · Page 24
“...mobile gaming will generate $92.6B in 2025, accounting for the largest share of global game revenues...”
State of Mobile Gaming 2025
Sensor Tower · Page 11
“...Southeast Asia leads mobile growth with 23% YoY increase in consumer spend, driven by Indonesia and Vietnam...”
Snippet from Global Games Market Report 2025, p.18
“The global games market will generate $188.8 billion in 2025, with mobile accounting for the largest share at $103 billion.”
Sensor Tower’s State of Mobile report puts mobile closer to $108B when you include third-party Android stores.
Eric D. · 2h ago
Unity’s Gaming Report breaks this down by monetization model. IAP vs ads tells a very different story by region.
Michiel H. · 1h ago
6 related claims found across State of Mobile, Gaming Report, and 2 others
Stop losing insights in email threads and shared docs. Highlight a passage, flag a questionable number, or start a discussion, right on the page where the data lives.
You found a number in a report and question its accuracy? Find References automatically surfaces every other source in the library that covers the same topic.
Claim from Global Games Market Report 2025 (Newzoo), p.22
“Hybrid-casual games are the fastest-growing mobile segment, up 28% YoY in downloads.”
Sensor Tower
supportsHybrid Casual Games Playbook · p.8
"...hybrid-casual downloads surged 31% year-over-year, outpacing every other mobile subgenre..."
Liftoff & GameRefinery
supportsCasual Gaming Apps Report · p.19
"...titles blending casual mechanics with deeper meta-game loops saw 26% growth in installs..."
Appodeal Publishing
differsMobile Casual Benchmarks Report · p.14
"...pure hypercasual installs declined 12% while hybrid variants grew, though net category growth was closer to 18%..."
3 of 7 sources shown
From State of Mobile Gaming Q4 2024 · p.12
The rise of hybrid-casualhybrid-casualA game genre blending hypercasual simplicity with deeper meta-game loops (progression, collection, narrative). Typically free-to-play with ad and IAP monetization. games has shifted user acquisition strategies. Studios are increasingly relying on ROASROASReturn On Ad Spend. The revenue generated for every dollar spent on advertising. A ROAS of 1.0 means break-even. targets rather than pure CPICPICost Per Install: the price an advertiser pays for each app install generated by a campaign. benchmarks, while D7 retentionD7 retentionThe percentage of users who return to an app 7 days after their first session. A key early indicator of product-market fit. remains the key metric for predicting long-term LTVLTVLifetime Value: the total revenue a single user is expected to generate over their entire time using the product..
Hover any highlighted term to see its definition.
ROAS, D7, ARPDAU, SKAdNetwork — game industry reports assume you already know the jargon. The glossary highlights every term as you read, so you can understand any report instantly, regardless of your background.
While you are writing down your thoughts, we instantly search through 3,000+ reports, pull in references, and find citations.
Editor
The mobile gaming market continues to fragment across regions. Southeast Asia accounts for a growing share of global downloads, but monetization lags behind Western markets.
According to Sensor Tower (2024, p.12), in-app purchase revenue in SEA grew 18% YoY, compared to 6% in North America.data.ai (2024, p.34) reports similar trends, noting that ad-based monetization still dominates the region.
Source PDF
State of Mobile Gaming 2025
Sensor Tower
Page 12
Global Games Market Report 2025
InsertState of Mobile Gaming 2025
InsertAsia Pacific Games Market Analysis
InsertA sample of what you can search, cite, and cross-reference
Sensor Tower · Feb 2025
Sensor Tower · Sep 2024
Newzoo · Mar 2025
McKinsey & Company · Jan 2025
Newzoo · Jan 2025
Appsumer · Dec 2024
Newzoo · Nov 2024
DappRadar · Oct 2024
Not a news feed. Not a blog aggregator. A research tool built for professionals who need the actual numbers, from the actual reports.
Every page of every report is indexed. Find the data point you need in seconds, not hours.
Generate APA, MLA, Chicago, Harvard, or BibTeX citations for any report instantly.
Charts extracted from PDFs with structured data you can actually use. Browse visuals across reports.
Highlight passages, flag charts, and leave notes for your team — directly on the page.
2,700+ terms highlighted inline as you read. Hover for definitions — no tab-switching needed.
Turn research into deliverables. Insert citations and view source PDFs side by side as you write.
Newzoo, Sensor Tower, data.ai, IDC, Grand View Research, and hundreds more.
Automatic briefings on the latest reports. Key findings, trends, and charts — delivered as a feed.
Full access to every report, every feature. No per-seat pricing, no usage caps. One plan for your entire research workflow.
Browse and read, no card required
Everything in Free, plus
3,000+ reports from 350+ publishers. Searchable, citable, and ready for your next deck, brief, or board presentation.