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Warhammer 40,000: Space Marine

Game

41 documents in the library are about Warhammer 40,000: Space Marine, from writers such as Pullup Entertainment, Game World Observer and The Game Business. Each has a summary and key insights with the page they come from.

Documents
41
newest 20 Sep 2026
Steam revenue
$349.9M
estimate, 6 games
Sold on Steam
10.2M
units

Connections

The documents about Warhammer 40,000: Space Marine on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

Key figures from the reports

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Games on Steam
6
with sales
Revenue to date
$349.9M
all of them
Units sold
10.2M
GameReleasedShare of the best sellerRevenueUnits
Warhammer 40,000: Space Marine 22024$251.3M6.7M
Warhammer 40,000: Space Marine - Anniversary Edition2011$96.6M3.4M
Warhammer 40,000: Regicide2015$1.1M122K
Warhammer 40,000: Space Marine - Master Crafted Edition2025$498K23K
Warhammer 40,000: Battle Sister2022$268K19K
Aeronautica Imperialis: Flight Command2020$91K5,970

Documents about Warhammer 40,000: Space Marine

Cover of The Real Value of Licensed IP
Article

The Real Value of Licensed IP

The value of licensed intellectual property (IP) in the video game industry is often overstated as a guarantee of success.

  • External IP is significantly more effective at amplifying success than preventing failure, as the bottom 25% of licensed games still underperform compared to the median original IP.
  • External IP provides the greatest commercial uplift for games rated 'Very Positive' (4.51x median revenue) rather than 'Overwhelmingly Positive' (2.06x), suggesting the license is most effective for good—but not exceptional—titles.
  • Accounting for typical royalty rates of 9–26% significantly erodes the revenue advantage of licensed IP, reducing the median performance uplift from a range of 1.52x–2.62x down to 1.22x–2.10x.
NaavikSep 2026
Cover of Saber Interactive: We Can Just Do AAA Games Smarter
Article

Saber Interactive: We Can Just Do AAA Games Smarter

Saber Interactive maintains a competitive edge in the global video game industry by challenging the traditional, high-expenditure model of AAA development.

  • Saber Interactive, with 3,500 employees, claims to have more licensed products in development than any other developer globally, including titles like Hellraiser, Hitman, Jurassic Park, John Wick, Avatar, and Warhammer 40,000: Space Marine 3.
  • Saber Interactive attributes its ability to develop AAA games "smarter" to efficient cost management and a focus on quality, citing Space Marine 2 as an example of a huge AAA game developed more cost-effectively than others.
  • The success of Warhammer 40,000: Space Marine 2 significantly boosted Saber Interactive's reputation, leading to increased interest from major license holders and enabling the company to be selective about projects, turning down more than it accepts.
The Game BusinessJul 2026
Cover of Space Marine 2 developer: “We can just do AAA games smarter”
20 min
The Game Business20 min

Space Marine 2 developer: “We can just do AAA games smarter”

Saber Interactive, led by Chief Creative Officer Tim Willits, has established a successful business model centered on delivering high-quality, AAA-style experiences through disciplined scoping and operational efficiency.

  • Saber Interactive maintains a workforce of 3,500 employees and achieves AAA-quality output by strictly avoiding over-scoping and prioritizing operational efficiency.
  • The studio focuses on core gameplay loops, such as the swarm mechanics in World War Z, which helped the title reach over 30 million players.
  • Saber utilizes a flexible, non-siloed internal culture that allows talent to move dynamically between projects to optimize resource allocation.
The Game BusinessJul 2026
Cover of Pullup Entertainment 2025/26 Full-Year Earnings
Financial report8 pages

Pullup Entertainment 2025/26 Full-Year Earnings

Pullup Entertainment’s full-year earnings for the 2025/26 fiscal year, ending March 31, 2026, reflect a period of strategic transition and financial recalibration.

  • Pullup Entertainment reported annual revenue of €281.4 million for the 2025/26 fiscal year, representing a 27.8% decrease compared to the previous year.
  • The company achieved an adjusted EBIT of €12.6 million while recording a net loss of €12.9 million for the period ending March 31, 2026.
  • Back catalogue sales reached a record €189 million, accounting for 67% of total annual revenue as the company shifts toward recurring income streams.
Pullup EntertainmentJun 2026
Article

Weekly Gaming Reports Recap: April 20 - April 24, 2026

This summary synthesizes key industry data from the week of April 20–24, 2026, focusing on the German gaming market, global sales performance, and the emerging "friendslop" genre.

  • The German gaming market grew 4% to €9.382 billion in 2025, fueled by a 26% surge in console revenue following the Nintendo Switch 2 launch and a 12% increase in total hardware sales.
  • In-game purchases remain the primary revenue driver in Germany, accounting for 84% of total market earnings, while subscription and cloud services surpassed the €1 billion revenue milestone for the first time.
  • Recent major title launches show strong commercial momentum, with Crimson Desert selling 5 million copies in 27 days and Pragmata reaching 1 million sales in just two days.
GameDev ReportsApr 2026
Cover of Games and Numbers: April 7 - April 21, 2026
Article

Games and Numbers: April 7 - April 21, 2026

This bi-weekly industry update provides a comprehensive overview of performance milestones for PC, console, and mobile titles between April 7 and April 21, 2026.

  • Konami’s eFootball has reached a major mobile milestone, surpassing 1 billion total downloads.
  • Hazelight Studios has achieved a cumulative sales milestone of 50 million units across its entire portfolio.
  • Bungie’s Marathon generated $55 million in its first three weeks against a reported development budget of $200 million to $250 million.
GameDev ReportsApr 2026
Cover of Pullup Entertainment: 2025/26 Fourth-Quarter Revenue
Financial report4 pages

Pullup Entertainment: 2025/26 Fourth-Quarter Revenue

Pullup Entertainment, a Paris-based video game publisher and developer, reported its financial results for the fourth quarter and full fiscal year 2025/26.

  • Pullup Entertainment reported €281.4 million in total annual revenue for fiscal year 2025/26, representing a 27.8% year-over-year decline compared to the previous period.
  • The company’s back catalogue generated €189.0 million, accounting for 67% of total annual revenue and marking a nearly threefold increase since the 2022/23 fiscal year.
  • Management updated its financial guidance to an adjusted EBIT of €10 million to €15 million for the 2025/26 fiscal year, citing a highly competitive market and mixed performance from new releases.
Pullup EntertainmentApr 2026
Cover of Annual Financial Report: 2025-2026
Financial report102 pages

Annual Financial Report: 2025-2026

PULLUP Entertainment’s 2025-2026 fiscal year was defined by a strategic transition toward a federated holding company model, characterized by significant financial restructuring and a pivot toward long-term, recurring revenue.

  • PULLUP Entertainment reported a net loss of €45.1 million for the 2025-2026 fiscal year, driven by a 28% revenue decline to €281.4 million and a €29.1 million impairment charge on Dotemu and other assets.
  • The revenue contraction was primarily attributed to the lack of a major blockbuster release comparable to the previous year's Warhammer 40,000: Space Marine 2.
  • The company achieved a record €189 million in back-catalogue performance, validating its strategic pivot toward live-service content and a diversified portfolio of AA and indie titles.
Pullup EntertainmentMar 2026
Cover of Game Pass Numbers: January Additions
Article

Game Pass Numbers: January Additions

This analysis evaluates the performance of January 2026 Game Pass additions, focusing on how high-profile third-party titles drive user acquisition across console, PC, and cloud platforms.

  • Star Wars Outlaws added nearly 600,000 new players to the Xbox ecosystem via Game Pass following its January 13, 2026, integration, effectively doubling its total reach on the platform.
  • Warhammer 40,000: Space Marine II saw 544,000 new players join via Game Pass by February 23, 2026, with daily active users (DAUs) rising from a 20,000–30,000 baseline to over 50,000.
  • Resident Evil Village added 160,000 new players via Game Pass on January 20, 2026, significantly trailing the 852,000 engagement figure achieved by the same title on PlayStation Plus Extra.
Alinea AnalyticsFeb 2026
Cover of Pullup Entertainment First-Half 2025/26 Earnings
Financial report9 pages

Pullup Entertainment First-Half 2025/26 Earnings

Pullup Entertainment reported revenue of €132.6 million for the first half of the 2025/26 fiscal year, representing the second-best first-half performance in the group’s history.

  • Pullup Entertainment reported H1 2025/26 revenue of €132.6 million, a 43% decline from the previous year due to the prior-period impact of Warhammer 40,000: Space Marine 2.
  • The company achieved an adjusted EBIT of €14.2 million while maintaining its financial targets for the current and next two fiscal years.
  • Back catalogue revenue grew by 44.4% to €93.7 million, driven by live operations and sustained engagement with proprietary brands like Train Sim World and Absolum.
Pullup EntertainmentDec 2025
Cover of Pullup Entertainment 2025/26 First-Half Revenue
Financial report4 pages

Pullup Entertainment 2025/26 First-Half Revenue

Pullup Entertainment reported revenue of €132.6 million for the first half of the 2025/26 fiscal year, marking the second-best performance in the company’s history.

  • Pullup Entertainment reported H1 2025/26 revenue of €132.6 million, a 43.4% decline from the previous year due to the absence of a major launch comparable to Warhammer 40,000: Space Marine 2.
  • Back catalogue revenue reached a record €93.7 million, representing a 44.4% year-over-year increase driven by live operations for titles like SnowRunner, Insurgency: Sandstorm, and the Train Sim World franchise.
  • The Train Sim World franchise has officially surpassed €100 million in lifetime consumer spending, underscoring the success of the company's long-term revenue recurrence strategy.
Pullup EntertainmentOct 2025
Cover of "We didn't believe Space Marine 2 could hit seven million unique players"
29 min
The Game Business29 min

"We didn't believe Space Marine 2 could hit seven million unique players"

Pullup Entertainment, a European-based federation of studios and publishers, has achieved significant financial growth by focusing on the AA and indie game segments rather than the AAA market.

  • Pullup Entertainment reported annual revenue of 390 million euros, a 100% year-over-year increase, with an EBIT of 60.3 million euros.
  • Warhammer 40,000: Space Marine 2 exceeded 7 million unique players, validating the company's strategy of scaling niche titles through high-quality execution.
  • The company manages a pipeline of 50 projects, split between 20 owned or co-owned intellectual properties and 30 licensed or third-party titles.
The Game BusinessJul 2025