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Naavik
The advantage of external IP increases to approximately 4x at the 75th–90th percentiles.
The value of licensed intellectual property (IP) in the video game industry is often overstated as a guarantee of success. While conventional wisdom suggests that established brands provide a built-in audience and necessary visibility in a crowded market, analysis of Steam performance data from 2015 to 2025 reveals that licensed IP functions more as a performance amplifier than a safety net. By comparing 436 external IP titles against a vast dataset of original IP games, the findings indicate that while licensed games generally outperform original titles, they do not prevent failure.
The commercial advantage of external IP is most pronounced in games that are already high-quality, specifically those achieving a "Very Positive" review rating. Licensed IP provides the greatest uplift to games that are good but not necessarily exceptional, effectively shifting the distribution of outcomes upward. However, this advantage diminishes at the blockbuster scale, where strong demand is already present, and at the lowest performance tiers, where licensed games fail at rates comparable to original IP. Furthermore, original IP games face a significantly higher quality threshold to reach median sales performance, whereas licensed titles can achieve similar results with lower review scores.
Ultimately, licensed IP acts as a strategic lever rather than a form of risk insurance. When accounting for the high costs of licensing fees—which can range from 9% to 26% of revenue—the financial benefits of external IP are significantly moderated. Because the industry remains hit-driven, studios must carefully weigh whether the potential revenue uplift justifies the added creative constraints, royalty obligations, and higher production expectations. The most sustainable path for studios remains the development of original IP, which allows for greater long-term control and ownership of brand equity.