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Cover of CD PROJEKT Group Earnings Chat: 20 March 2026
Financial report6 pages

CD PROJEKT Group Earnings Chat: 20 March 2026

The CD PROJEKT Group earnings chat held on March 20, 2026, served as a platform for management to address investor inquiries following the release of the company’s 2025 financial results.

  • CD PROJEKT holds 1.3 billion PLN in cash and deposits with a 60% profit margin, while needing 527 million PLN in net earnings over the next four quarters to meet incentive program targets.
  • The development pipeline includes eight capitalized projects: The Witcher 4, Cyberpunk 2, Sirius, Cyberpunk: Edgerunners 2, three unannounced games, and one unannounced non-gaming project.
  • The 'Hadar' project is being developed as the company's third major intellectual property, with internal team size projected to reach 40–50 personnel by the end of 2026.
CD ProjektMar 2026
Cover of How's PC Game Engine Usage Changing?
Article

How's PC Game Engine Usage Changing?

This analysis examines shifting trends in PC game engine adoption by leveraging file structure scanning across more than 33,000 Steam titles.

  • Unity maintains a 50% market share of released PC games, holding its position as the industry's most widely used engine.
  • Unreal Engine has grown its market share from 15% in 2020 to 20% in 2025, with its top 50 titles generating $1.8 billion compared to $930 million for Unity's top 50.
  • Godot has emerged as a significant challenger, increasing its market share from 0.9% in 2017 to 7.1% by 2025.
GameDiscoverCoMar 2026
Cover of Who 'won' February 2026's Steam Next Fest?
Article

Who 'won' February 2026's Steam Next Fest?

The February 2026 Steam Next Fest analysis evaluates the performance of over 3,500 game demos, highlighting a significant increase in event volume—up 19% from October 2025 and 51% from the previous February.

  • The February 2026 Steam Next Fest saw a 51% increase in demo volume compared to the previous February, with over 3,500 titles leading to a significant concentration of attention among top-tier games.
  • The top 5% of participating games secured approximately 350 Steam followers, while the median entrant gained only 11, highlighting a sharp decline in visibility for the average project.
  • Performance data indicates a trend of diminishing returns for median participants, as the saturation of titles makes it increasingly difficult for games without pre-existing audience momentum to achieve breakout success.
GameDiscoverCoMar 2026
Cover of GameBot's COTA Demo Showcases FPS Bots Powered by LLMs
Article

GameBot's COTA Demo Showcases FPS Bots Powered by LLMs

The COTA technical demo, released in February 2026 by GameBot, serves as a proof-of-concept for an artificial intelligence architecture driven by large language models (LLMs) within a first-person shooter environment.

  • GameBot released COTA, an LLM-driven AI architecture for FPS games that enables real-time team coordination and strategic decision-making with a response time of less than 100ms.
  • The COTA architecture utilizes an 8 billion parameter model (16.5GB) that functions via a two-tiered system: a 'commander' layer for macro-level strategy and an 'operator' layer for individual tactical execution.
  • Unlike previous projects that relied on professional player data, COTA uses a synthetic data pipeline for supervised fine-tuning, followed by GRPO-based reinforcement learning and human feedback alignment.
AI and GamesFeb 2026
Cover of How come Fuse Games gets to make a Star Wars racing game?
28 min
The Game Business28 min

How come Fuse Games gets to make a Star Wars racing game?

Fuse Games, a UK-based independent studio founded three years ago by former leaders from EA’s Criterion Games, is currently developing Star Wars: Galactic Racer.

  • Fuse Games, a 75-person independent studio founded by former Criterion Games leaders, is developing 'Star Wars: Galactic Racer' using Unreal Engine.
  • The studio employs a distributed development model, partnering with other UK studios to scale capacity and avoid the industry's traditional cycle of project-based hiring and layoffs.
  • The game aims to revitalize the racing genre by blending 4K 60fps visuals with 'racing adventure' elements that allow players to inhabit canonical Star Wars characters.
The Game BusinessFeb 2026
Cover of Weekly Gaming Reports Recap: February 16 - February 20 (2026)
Article

Weekly Gaming Reports Recap: February 16 - February 20 (2026)

The global gaming industry in early 2026 is defined by a period of profound structural instability and technological transition.

  • Over 50% of gaming industry professionals report layoffs at their organizations as of February 2026, marking widespread structural instability.
  • Development efforts are primarily concentrated on PC, with Unreal Engine remaining the dominant tool for large-scale projects.
  • Developer interest is increasingly shifting toward portable hardware, specifically the Steam Deck and the anticipated Nintendo Switch 2.
GameDev ReportsFeb 2026
Cover of The Gaming Industry Isn't in a Downturn: It's Losing Its Moat
Article

The Gaming Industry Isn't in a Downturn: It's Losing Its Moat

The gaming industry is currently undergoing a fundamental structural transformation rather than a temporary cyclical downturn.

  • The gaming industry's traditional 'moats' (capital, talent, technology) are collapsing, indicating a fundamental restructuring rather than a temporary downturn.
  • Funding for game development has shifted dramatically: 35% of developers now self-fund, while traditional sources like publishers, VCs, and platform deals collectively account for less than half of funding.
  • The 'people moat' is eroding as layoffs increase (19% in the past year, with 48% still unemployed), and the need for large teams diminishes due to technological advancements.
GameMakersFeb 2026
Cover of Session:Using High-Quality Cinematics To Nail Your Pitch Without Breaking The Bank - Robert Craig.
19 min
PocketGamer.biz19 min

Session:Using High-Quality Cinematics To Nail Your Pitch Without Breaking The Bank - Robert Craig.

The presentation outlines a methodology for creating high-quality, cinematic game pitches and trailers using Unreal Engine 5, emphasizing efficiency and cost-effectiveness.

  • Unreal Engine 5 tools like Nanite and Lumen allow developers to bypass traditional, time-consuming workflows such as retopology, enabling high-quality cinematics to be produced with minimal budgets and small teams.
  • The Metahuman framework, combined with digital casting via 3D scan libraries, allows for efficient creation of realistic characters by ingesting raw scans into the Metahuman rig for shading and animation.
  • A physically based lighting and camera workflow—matching real-world lux values for specific times of day to engine directional lights and HDRI—creates consistent, cinematic results that are easily adjustable shot-to-shot.
PocketGamer.bizFeb 2026
Cover of FY2025 & 4Q25 Earnings Results
Financial report26 pages

FY2025 & 4Q25 Earnings Results

Krafton’s fiscal year 2025 performance reflects a strategic pivot toward aggressive portfolio diversification and technological expansion, underpinned by the enduring strength of the PUBG franchise.

  • Krafton achieved KRW 3.3 trillion in annual revenue for FY2025, a 23% year-over-year increase driven by the PUBG 2.0 transition and the successful early access launches of inZOI and MIMESIS.
  • Annual operating profit fell 11% to KRW 1.1 trillion, with a sharp fourth-quarter contraction to KRW 2.4 billion caused by heavy investment in a 26-title development pipeline and scaling costs.
  • To offset aggressive spending, the company committed to a shareholder return policy exceeding KRW 1 trillion for the 2026–2028 period.
KraftonFeb 2026
Cover of Google's Project Genie, Take-Two, Stillfront, Ares, January's top games and more
19 min
Mobilegamer.biz19 min

Google's Project Genie, Take-Two, Stillfront, Ares, January's top games and more

The mobile gaming industry is currently navigating a period of significant financial restructuring and technological speculation.

  • Take-Two Interactive reported a 19% year-over-year increase in mobile revenue, which now accounts for 49% of the company's total net bookings.
  • Google's Project Genie generative AI technology caused a temporary market sell-off in game stocks, though industry leaders like Unity and Epic Games clarified that such models are intended to supplement, not replace, professional game engines.
  • Stillfront Group is undergoing a restructuring that includes further game closures and the sale of its narrative games division, despite achieving a 27% EBITDAC margin in Q4 2025 through cost savings and disciplined user acquisition.
Mobilegamer.bizFeb 2026
Cover of GDC State of the Industry Survey 2026
Article

GDC State of the Industry Survey 2026

The 2026 Game Developers Conference (GDC) State of the Industry survey provides a comprehensive analysis of current trends, labor conditions, and technological adoption within the global gaming sector.

  • Developer sentiment toward generative AI has turned increasingly negative, with 52% now viewing it as harmful to the industry, up from 30% a year ago and 18% two years ago.
  • Despite growing skepticism, 36% of developers report that their companies currently use generative AI, with ChatGPT (74%) and Google Gemini (37%) being the most widely adopted tools.
  • The industry has faced significant labor instability, with 28% of developers reporting job losses over the past two years and game designers experiencing the highest layoff rate (20%) in the last 12 months.
Game Developers ConferenceJan 2026
Cover of Is this make or break for GDC?
44 min
The Game Business44 min

Is this make or break for GDC?

The global game development industry is currently navigating a period of significant instability, marked by widespread workforce reductions and shifting technological priorities.

  • Over 25% of global game industry professionals have faced layoffs in the last two years, with that figure rising to 33% within the United States.
  • Unreal Engine has surpassed Unity as the primary engine for developers, while the Steam Deck has become a higher priority for development focus than the Nintendo Switch 2.
  • Despite rapid adoption for brainstorming and research, a majority of developers now view generative AI as a detrimental force within the industry.
The Game BusinessJan 2026