Updated Mar 21, 2026 by Square Enix
Report
Published by Square Enix
To spread happiness the globe by providing unforgettableexpe Corporate across tS eriences This Philosophy s mission and the for ve stand. ebeliefs whichW To spread happiness across the globe by providing unforgettable experiences This philosophy represents our company’s mission and the beliefs for which we stand.
To spread happiness the globe by providing unforgettableexpe Corporate across tS eriences This Philosophy s mission and the for ve stand. ebeliefs whichW To spread happiness across the globe by providing unforgettable experiences This philosophy represents our company’s mission and the beliefs for which we stand. TheSquare oup provides high-quality content, services, and products to help those customers create their EnixGroup own wonderful, unforgettable expeperiences, thereby allowing them to discover a happiness all their own. Each of our customers has his or her own definition of happiness. The Square Enix Group provides high-quality content, services, and products to help those customers create their own wonderful, unforgettable experiences, thereby allowing them to discover a happiness all their own. Management Guididelines Management Guidelines valuefor Theseguidelinesreflect principles upon which our corporate thefound of philosophy stands, and serve as a standard of undation These guidelines reflect the foundation of principles upon which our corporate philosophy stands, and serve as a standard of value for the Group and its members. We shall strive to achieve our corporate goals while closely considering the following: 1. Professionalism continued 1. Professionalism of professionalism, ensuring optimum results in the workplace. We shall display initiative, make We degree of forge a We shall exhibit a high degree of professionalism, ensuring optimum results in the workplace.
hile closely considering the following: 1. Professionalism continued 1. Professionalism of professionalism, ensuring optimum results in the workplace. We shall display initiative, make We degree of forge a We shall exhibit a high degree of professionalism, ensuring optimum results in the workplace. We shall display initiative, make continued efforts efforts to further develop our expertise, and remain sincere and steadfast in the pursuit of our goals, while ultimately aspiring to forge a corporate corporate culture disciplined by the pride we hold in our work. 2.Creativity and Innovation To2. Creativity and Innovation andards of value, there are questions we must a and maintain sk ourselves: Is this creative? Is this innovative? To attain and maintain new standards of value, there are questions we must ask ourselves: Is this creative? Is this innovative? Mediocre dedication can only result in mediocre achievements. Simply being content with the status quo can only lead to a collapse into oblivion. To prevent this from occurring and to avoid complacency, we must continue asking ourselves the aforementioned questions. 3. Harmony Everything in the world interacts to form a massive system. Nothing can stand alone. Everything functions with an inevitable accord to reason. It is vital to gain a proper understanding of the constantly changing tides, and to take advantage of these variations instead of struggling against them. We shall continue to work towards harmony and serve as an integral part of this ever-fluctuating system. serve as an integral part of this ever-fluctu ctuating system.
oper understanding of the constantly changing tides, and to take advantage of these variations instead of struggling against them. We shall continue to work towards harmony and serve as an integral part of this ever-fluctuating system. serve as an integral part of this ever-fluctu ctuating system. In order to achieve ideal performance levels, we as individuals, shall aim for a mutual respect amongst our coworkers, remain conscious of the duties assigned us, and place an emphasis on teamwork. mutual respect amongst our coworkers, remain conscious As a corporate organization, we shall work diligently to maintain an optimal balance culminating in the ultimate satisfaction of all our of all our stakeholders, including customers, shareholders, counterparties, and balance culminating in the ultimate satisfaction employees. As a business entity, we shall contemplate what functions we are to perform within the realm of industry, while acting in a manner that ensures the mutual harmony and benefit of all parties within it. n within the realm of industry, while acting in a m nanner Finally, as a member of society, we shall comply with laws and regulations while fulfilling our civic obligations, including community involvement and environmental conservation. while fulfilling our civic obligations, including com nmunity involvement and environmental cal conservation.
m nanner Finally, as a member of society, we shall comply with laws and regulations while fulfilling our civic obligations, including community involvement and environmental conservation. while fulfilling our civic obligations, including com nmunity involvement and environmental cal conservation. CONTENTS Disclaimer Regarding Forward-Looking Statements Statements in this annual report with respect to the current plans, estimates, strategy, 01 Financial Highlights and beliefs of SQUARE ENIX HOLDINGS CO., LTD., and consolidated subsidiaries [collectively ”SQUARE ENIX HOLDINGS”] include both historical facts and forward- 02 A Message to Our Shareholders looking statements concerning the future performance of SQUARE ENIX HOLDINGS. 01 FinancialHighlights and beliefs Such information is based on management’s assumptions and beliefs in light 11 Directors and Audit & Supervisory Board Members of the information currently available and, therefore, involve risks and uncertainties. 02 AMessagetoOurShareholders Actual results may differ materially from those anticipated in these statements due to 12 Review of Operations the influence of a number of important factors. d beliefs in light 11 DirectorsandAudit& Supervisory ry Board Members Such factors include but are not limited to: [1] general economic conditions in 16 Special Feature: Japan and foreign countries, in particular levels of consumer spending; [2] fluctuations 12 ReviewofOperations in exchange rates, in particular the exchange rate of the Japanese yen in relation to Delivering Unforgettable Experiences the U.S.
: [1] general economic conditions in 16 Special Feature: Japan and foreign countries, in particular levels of consumer spending; [2] fluctuations 12 ReviewofOperations in exchange rates, in particular the exchange rate of the Japanese yen in relation to Delivering Unforgettable Experiences the U.S. dollar, the euro and others, which SQUARE ENIX HOLDINGS uses extensively 1622 Corporate Governance in its overseas business; [3] the continuous introduction of new products and rapid technical innovation in the digital entertainment industry as well as SQUARE ENIX HOLDINGS’s ability to continue developing products and services accepted by 28 Financial Section consumers in the intensely competitive market, which is heavily influenced by subjective and quickly changing consumer preferences. ducts and rapid 70 Corporate Data technical innovation in the digital entertainment industry as well as S SQUARE ENIX HOLDINGS's ability to continue developing products and services a 2871 Investor Information accepted by consumers in the intensely competitive market, which is heavily influen and quickly changing consumer preferences. nced by subjective 70Corporate Data
SQUAREENIXHOLDINGSCO.,LTD. a D. and Consolidated Subsidiaries Financial Highlights Years SQUARE ENIX HOLDINGS CO.‚ LTD. and Consolidated Subsidiaries Years ended March 31 Thousands of Millions of Yen U.S. Dollars 2011 2012 2013 2014 2015 2015 Thousands of For the Year Millions of Yen U.S. Dollars For the Year 2011 2012 2013 2014 2015 2015 $1,397,114 For the Year ¥ 125,271 127,896 47,981 ¥155,023 ¥167,891 136,697 Net sales ¥ 125,271 ¥ 127,896 ¥ 147,981 ¥ 155,023 ¥ 167,891 $1,397,114 Operating income (loss) 7,325 10,713 (6,081) 10,543 16,426 141,339 136,697 Recurring income (loss) 5,390 10,297 (4,378) 12,534 16,984 81,810 Net income (loss) 9,831 141,339 Net income (loss) (12,043) 6,060 (13,714) 6,598 9,831 81,810 At Year-end $1,763,654 At Year-end ¥ 206,336 ¥211,938 Total assets ¥ 213,981 2 Total assets ¥ 206,336 ¥ 213,981 202,509 ¥ 216,617 137,297 ¥ 202,509 ¥ 216,617 ¥ 211,938 $1,763,654 Total net assets 135,143 |21,636 127,676 155,314 Total net assets 135,143 137,297 121,636 127,676 155,314 1,292,459 Yen U.S. Dollars U.S. Dollars Per Share of Common Stock Net income (loss) ¥ (104.66) ¥ 52.66 ¥ (119.19) ¥ 57.28 ¥ 84.34 $ 0.70 Total net assets 1,160.66 1,177.87 1,043.62 1,095.78 1,267.24 10.55
The presentation outlines tinyBuild’s FY 2025 financial performance and strategic trajectory, emphasizing a shift toward an own‑IP portfolio that delivers operating leverage and cash generation. Consolidated revenues rose to $35.5 million, with 86 % derived from own‑IP titles and a 19 % year‑over‑year increase in total revenue. Adjusted EBITDA swung to $5.6 million, a turnaround from the $6.1 million loss recorded in FY 2024, driven by a favourable revenue mix and disciplined cost control. Net game revenues returned to growth in FY 2025, while software development investment fell to $11.8 million from $19.3 million in FY 2024, reflecting a more focused pipeline of 40 projects under development and a higher proportion of high‑potential titles. Cash at year‑end increased to $4.6 million, supported by improved operating cash flow and proceeds from the disposal of Red Cerberus. Geographically, the company targets global markets with a particular emphasis on China, where localisation contributed to roughly 40 % of sales. The pipeline includes seven titles in Steam’s top‑200 wishlist and a mix of genres—from physics‑based city builders to survival co‑op games—illustrating diversification. Methodologically, figures are audited for the 12 months to 31 December 2025 and exclude one‑off IPO costs, share‑based compensation, and Red Cerberus disposal. The presentation concludes that the current strategy of leveraging own‑IP, data‑driven capital allocation, and a robust development pipeline positions tinyBuild for sustained growth beyond FY 2025.
This financial report details Capcom’s consolidated performance for the third quarter of the fiscal year ending March 31, 2026. The findings indicate significant year-on-year growth in both revenue and profit across all business segments, driven primarily by the sustained performance of catalog titles and strong results in the amusement equipment division. Net sales reached 115.3 billion yen, a 30% increase over the previous year, while operating profit rose 75% to 54.3 billion yen. These results place the company on a favorable trajectory to meet its full-year targets of 190 billion yen in net sales and 730 billion yen in operating profit. The Digital Contents segment remains the primary driver of growth, with unit sales reaching a record 9-month high of 34.6 million units. Catalog titles accounted for 96.4% of these sales, underscoring the long-term value of core franchises such as Resident Evil, Monster Hunter, and Street Fighter. Notably, Monster Hunter Wilds surpassed 11 million cumulative units, while Resident Evil 4 and Street Fighter 6 continued to show steady growth. Digital sales now represent 94.1% of total units, with PC platforms alone accounting for over 55% of the volume. Geographically, overseas markets dominate the business, representing nearly 90% of total unit sales. Beyond software, the Arcade Operations and Amusement Equipments segments reported double-digit growth. Arcade sales rose 12% following the opening of new stores and the expansion of specialty formats, while Amusement Equipments saw a 74% surge in net sales due to the strong performance of smart slot titles like Shin Onimusha 3. The company’s strategic outlook remains focused on leveraging its leading brands through upcoming releases such as Resident Evil Requiem and Monster Hunter Stories 3, alongside cross-media expansions including a new Devil May Cry anime and a live-action Street Fighter film.
The Second Amended and Restated Bylaws of tinyBuild, Inc., effective as of February 2021 and updated through June 2025, establish a comprehensive governance framework for the corporation’s operations, stockholder relations, and board conduct. The primary objective is to define the procedural requirements for corporate decision-making, including the election of directors and the management of stockholder meetings. A quorum for such meetings generally requires a majority of issued shares, though this may be reduced to one-third under specific board-approved conditions. Stockholders are prohibited from taking action by written consent and must adhere to strict notice periods—typically 75 to 105 days—to nominate directors or propose business. The Board of Directors maintains significant authority over corporate strategy and internal administration, including the power to fill vacancies, determine director compensation, and establish committees. Governance protocols permit the board to act via remote communication or unanimous written consent, modernizing the corporation's operational flexibility. Furthermore, the bylaws mandate the indemnification of directors and officers for legal expenses and judgments, provided their actions were taken in good faith. This protection is balanced by exclusions for breaches of loyalty or intentional misconduct, ensuring a standard of fiduciary responsibility. Financial and legal protections are further reinforced through specific provisions regarding stock transfers and litigation. The corporation reserves the right to refuse stock registrations that violate the Securities Act of 1933 and recognizes only registered owners for voting and dividend purposes. Legal disputes are strictly regulated, with the Delaware Court of Chancery designated as the exclusive forum for internal corporate litigation and federal courts identified for Securities Act claims. These provisions, alongside 2025 amendments regarding electronic notices and voting list requirements, ensure the corporation remains compliant with evolving legal standards while centralizing authority within the board.
The 2024 fiscal year represented a strategic pivot for tinyBuild, characterized by a transition toward organic growth and a "1,000-hour game" philosophy. Despite a 22% revenue decline to $34.7 million and an operating loss of $20.4 million, the Group significantly narrowed its net loss from the previous year’s $62.9 million. This financial stabilization was supported by an $11.4 million capital raise and a reduction in impairment charges from $48.1 million to $13.7 million. The Group maintains a debt-free position with a net cash balance of $3.1 million, bolstered by the disposal of non-core assets and a streamlined operational footprint. The core of the current strategy is a shift toward "Own-IP," which now accounts for 77% of revenue, and a robust back catalogue that drives 87% of total sales. By focusing on high-potential franchises like Hello Neighbor and Deadside, the Group aims to mitigate risk through portfolio diversification, ensuring no single project exceeds 10% of the development budget. This data-centric approach is complemented by a multimedia expansion strategy and a vast influencer network that has generated over 5 billion YouTube views, providing a cost-effective alternative to traditional marketing. Operational risks remain centered on high revenue concentration, with the top five titles accounting for 42% of sales, and ongoing geopolitical instability in Ukraine and Russia. The Group has addressed these challenges through staff relocations, "anti-crunch" labor policies, and a more cautious M&A stance that prioritizes "acquihires." Looking toward 2025, the Group is positioned as a going concern with a high-potential pipeline including Kingmakers and Streets of Rogue 2. Governance remains tightly held, with CEO Alex Nichiporchik maintaining a 57.9% stake following a $10 million personal investment, ensuring strong alignment between leadership and long-term shareholder value.