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Shonen Jump's One Piece

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12 documents in the library are about Shonen Jump's One Piece, from writers such as Bandai Namco, GameDiscoverCo and Gamota. Each has a summary and key insights with the page they come from.

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Documents about Shonen Jump's One Piece

Cover of Live from Comic-Con NY 2026
Article

Live from Comic-Con NY 2026

The gaming industry is increasingly pivoting toward physical, real-world engagement, a trend highlighted by recent developments at Comic-Con NY 2026.

  • Xbox has launched a new division called Xbox XP, which focuses on expanding the brand into physical spaces, live events, partnerships, and products beyond traditional screen-based gaming.
  • The shift toward 'analog reality' in gaming is driven by the decline of traditional specialty retailers like GameStop, creating a need for new physical community hubs for players.
  • Asmodee reported a 43% growth in its partner-published trading card games, specifically highlighting the performance of Pokémon, Magic: The Gathering, and One Piece.
SuperJoostOct 2026
Cover of Bandai Namco Group FY2027.3 First Quarter Result Presentation
Financial report14 pages

Bandai Namco Group FY2027.3 First Quarter Result Presentation

Bandai Namco Group achieved record-high financial results for the first quarter of the fiscal year ending March 2027.

  • Bandai Namco Group achieved record-high Q1 results for FY2027.3, with net sales reaching 328.4 billion yen and operating profit rising to 69.2 billion yen, a year-on-year increase of 17.3 billion yen.
  • The Toys and Hobby segment was the primary growth driver, reporting 192.7 billion yen in sales and 53.9 billion yen in profit, nearly doubling its segment profit compared to the previous year.
  • The Digital segment experienced a decline, with sales dropping to 90.9 billion yen and profit falling to 15.0 billion yen, largely due to a less favorable home console title lineup compared to the prior year.
Bandai NamcoAug 2026
Cover of Bandai Namco Holdings Financial Highlights for the First Quarter: FY2027.3
Financial report3 pages

Bandai Namco Holdings Financial Highlights for the First Quarter: FY2027.3

Bandai Namco Holdings reported strong financial performance for the first quarter of the fiscal year ending March 31, 2027.

  • Bandai Namco Holdings reported a strong first quarter for FY2027.3, with net sales reaching 328.5 billion yen (up 9.3% YoY) and operating profit rising significantly to 69.2 billion yen (up 33.3% YoY).
  • The Toys and Hobby segment was the primary growth driver, with sales surging 31.2% YoY to 192.8 billion yen and operating profit jumping 88.8% to 53.9 billion yen.
  • The Digital Business segment experienced a decline in performance, with sales dropping 15.7% YoY to 90.9 billion yen and operating profit falling 30.8% to 15.0 billion yen.
Bandai NamcoAug 2026
Cover of Weekly Industry Brief: Summer Game Fest and Market Updates
Article

Weekly Industry Brief: Summer Game Fest and Market Updates

This weekly industry brief provides a comprehensive overview of the mobile gaming landscape as of June 12, 2026, highlighting significant shifts in corporate strategy, market trends, and viral success stories.

  • A viral football drafting game, '38-0-0', developed overnight by an amateur using Claude AI, has become the number one iOS game in the UK, surpassing Fortnite.
  • Supercell has ceased development on one of its US-based game projects, and staff departures suggest the other US-based project is also inactive.
  • Supercell is in the process of fully acquiring Metacore, the maker of 'Merge Mansion', as part of a restructure that will result in 159 job cuts in Finland and the closure of Metacore's German and Swedish offices.
Mobilegamer.bizJun 2026
Cover of Vietnam Game Industry Monthly Report: April 2026
Report23 pages

Vietnam Game Industry Monthly Report: April 2026

The Vietnam Game Industry Monthly Report for April 2026 provides a comprehensive analysis of the mobile gaming landscape, focusing on market performance, emerging trends, and regulatory shifts.

  • Vietnam's mobile gaming revenue remained stable at $22 million in April 2026, despite a 5.29% decline in total downloads compared to March.
  • The Team Battle subgenre experienced a significant surge in popularity, recording a nearly 60% increase in downloads driven by anime-themed intellectual properties.
  • Market entry success in Vietnam is increasingly dependent on genre hybridization, such as the approach used by 'Haunted Room' and 'Total Football VNG' to combine established mechanics with global brand recognition.
GamotaJun 2026
Cover of Bandai Namco Holdings: Consolidated Financial Results for the Fiscal Year Ended March 31, 2026
Financial report3 pages

Bandai Namco Holdings: Consolidated Financial Results for the Fiscal Year Ended March 31, 2026

Bandai Namco Holdings’ consolidated financial results for the fiscal year ended March 31, 2026, demonstrate sustained growth across its diversified portfolio of entertainment businesses.

  • Bandai Namco Holdings achieved consolidated net sales of 1.348 trillion yen for the fiscal year ended March 31, 2026, representing an 8.6% increase over the previous year.
  • Operating profit rose to 189.5 billion yen, a 5.2% year-over-year increase, with the Toys and Hobby segment serving as the primary driver by contributing 126.9 billion yen in operating profit.
  • The Toys and Hobby segment led revenue growth with 673.9 billion yen in sales, a 12.9% increase, while the Digital segment generated 476.5 billion yen, a 4.6% increase.
Bandai NamcoMay 2026
Cover of Is 'Marketing Before You Build' a Good Discovery Idea in 2026?
Article

Is 'Marketing Before You Build' a Good Discovery Idea in 2026?

The practice of marketing video games before full development—often referred to as "marketing before you build"—has emerged as a strategic approach for indie studios to validate market interest and mitigate financial risk.

  • Marketing before full development is becoming a standard risk-mitigation strategy for indie studios to validate market interest and secure funding before committing significant capital.
  • Early validation through short-form viral content and cinematic trailers can drive massive initial interest, as evidenced by 'Cartel Pilots Wanted' securing over 200,000 Steam wishlists in one week.
  • The primary risk of this approach is a disconnect between initial 'vibes' and final gameplay, which can lead to poor reception if the finished product fails to meet the expectations set by early promotional material.
GameDiscoverCoApr 2026
Cover of The Collectible Super-Cycle: Why Pop Mart, Pokémon, and One Piece are 2026’s Big Bets
Article

The Collectible Super-Cycle: Why Pop Mart, Pokémon, and One Piece are 2026’s Big Bets

The collectible market is experiencing a significant global resurgence in 2026, driven by a shift toward physical goods that serve as markers of identity, status, and emotional connection.

  • The 'kidult' demographic now accounts for 25% of all toy sales, driving a global collectible market that has reached a near 50/50 gender split.
  • Pop Mart’s strategy of rapid IP rotation has proven effective, with the Skullpanda line driving a 132% surge in sales volume in early 2026.
  • One Piece trading cards have seen significant market appreciation, with early booster boxes yielding returns of approximately 500% compared to previous stabilization levels.
GFR FundMar 2026
Cover of Bandai Namco Group: Third Quarter Results Presentation FY2026
Financial report17 pages

Bandai Namco Group: Third Quarter Results Presentation FY2026

Bandai Namco Group reported record-high net sales of ¥1,002.2 billion for the first nine months of FY2026, up 4.9% from ¥955.6 billion in the same period of FY2025, driven primarily by robust performance in the Toys and Hobby segment.

  • Bandai Namco Group achieved record-high net sales of ¥1,002.2 billion for the first nine months of FY2026, representing a 4.9% increase year-over-year.
  • Full-year forecasts were revised upward, with net sales now projected at ¥1,300.0 billion and operating profit at ¥181.0 billion, reflecting growth of 4.0% and 9.7% respectively over previous estimates.
  • Despite record sales, operating profit for the first nine months fell 12.2% to ¥157.3 billion, primarily due to a less favorable home-console game lineup compared to the prior year.
Bandai NamcoFeb 2026
Cover of Bandai Namco Holdings Financial Highlights: Third Quarter Fiscal Year 2026
Financial report3 pages

Bandai Namco Holdings Financial Highlights: Third Quarter Fiscal Year 2026

Bandai Namco Holdings’ financial results for the third quarter of the fiscal year ending March 31, 2026, demonstrate steady growth, with net sales reaching 1,002.2 billion yen, a 4.9% increase compared to the same nine-month period in the previous fiscal year.

  • Bandai Namco Holdings reported net sales of 1,002.2 billion yen for the first nine months of fiscal year 2026, a 4.9% increase compared to the same period in the previous year.
  • The Toys and Hobby segment remains the primary revenue driver, generating 503.7 billion yen in sales—an 8.5% year-over-year increase—and contributing 103.6 billion yen in operating profit.
  • Mobile Suit Gundam is the company's top-performing IP by a significant margin, with nine-month sales reaching 188.1 billion yen and a full-year forecast of 240 billion yen.
Bandai NamcoFeb 2026
Cover of Bandai Namco Holdings Consolidated Financial Report: Third Quarter Fiscal Year Ending March 31, 2026
Financial report23 pages

Bandai Namco Holdings Consolidated Financial Report: Third Quarter Fiscal Year Ending March 31, 2026

Bandai Namco Holdings demonstrates a resilient financial trajectory for the first nine months of the fiscal year ending March 31, 2026, characterized by a 4.9 percent increase in net sales to 1,002.2 billion yen.

  • The Toys and Hobby Business achieved net sales of 503,658 million yen, a 8.5% year-on-year increase, driven by strong performance in mature-fan products like Gundam model kits, collectible figures, and trading card games.
  • Total assets reached 1,169,415 million yen as of December 31, 2025, reflecting a 66,778 million yen increase from the end of the previous fiscal year, primarily due to growth in trade receivables and contract assets.
  • The company maintains a strong financial position with an equity ratio of 73.1%, up from 71.9% at the end of the previous fiscal year, and total net assets of 855,136 million yen.
Bandai NamcoFeb 2026
Cover of Bandai Namco Group Fiscal Year Ending March 2026: 1st Half Result Presentation
Financial report16 pages

Bandai Namco Group Fiscal Year Ending March 2026: 1st Half Result Presentation

Bandai Namco Group’s fiscal year 2026 first-half results demonstrate strong financial performance, with net sales reaching 643.8 billion yen, exceeding both initial and revised forecasts.

  • Bandai Namco Group reported strong first-half fiscal 2026 results with 643.8 billion yen in net sales and 105.4 billion yen in operating profit, both exceeding initial forecasts.
  • The company has raised its full-year outlook to 1,250 billion yen in net sales and 165 billion yen in operating profit based on strong performance and updated projections.
  • The Toys and Hobby segment achieved record-high results, driven by strong demand for model kits, card games, and the global popularity of Tamagotchi.
Bandai NamcoNov 2025