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Shonen Jump's One Piece

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Documents about Shonen Jump's One Piece

Cover of Live from Comic-Con NY 2026
Article

Live from Comic-Con NY 2026

The gaming industry is increasingly pivoting toward physical, real-world engagement, a trend highlighted by recent developments at Comic-Con NY 2026.

  • Xbox has launched a new division called Xbox XP, which focuses on expanding the brand into physical spaces, live events, partnerships, and products beyond traditional screen-based gaming.
  • The shift toward 'analog reality' in gaming is driven by the decline of traditional specialty retailers like GameStop, creating a need for new physical community hubs for players.
  • Asmodee reported a 43% growth in its partner-published trading card games, specifically highlighting the performance of Pokémon, Magic: The Gathering, and One Piece.
SuperJoostOct 2026
Cover of Weekly Industry Brief: Summer Game Fest and Market Updates
Article

Weekly Industry Brief: Summer Game Fest and Market Updates

This weekly industry brief provides a comprehensive overview of the mobile gaming landscape as of June 12, 2026, highlighting significant shifts in corporate strategy, market trends, and viral success stories.

  • A viral football drafting game, '38-0-0', developed overnight by an amateur using Claude AI, has become the number one iOS game in the UK, surpassing Fortnite.
  • Supercell has ceased development on one of its US-based game projects, and staff departures suggest the other US-based project is also inactive.
  • Supercell is in the process of fully acquiring Metacore, the maker of 'Merge Mansion', as part of a restructure that will result in 159 job cuts in Finland and the closure of Metacore's German and Swedish offices.
Mobilegamer.bizJun 2026
Cover of Is 'Marketing Before You Build' a Good Discovery Idea in 2026?
Article

Is 'Marketing Before You Build' a Good Discovery Idea in 2026?

The practice of marketing video games before full development—often referred to as "marketing before you build"—has emerged as a strategic approach for indie studios to validate market interest and mitigate financial risk.

  • Marketing before full development is becoming a standard risk-mitigation strategy for indie studios to validate market interest and secure funding before committing significant capital.
  • Early validation through short-form viral content and cinematic trailers can drive massive initial interest, as evidenced by 'Cartel Pilots Wanted' securing over 200,000 Steam wishlists in one week.
  • The primary risk of this approach is a disconnect between initial 'vibes' and final gameplay, which can lead to poor reception if the finished product fails to meet the expectations set by early promotional material.
GameDiscoverCoApr 2026
Cover of The Collectible Super-Cycle: Why Pop Mart, Pokémon, and One Piece are 2026’s Big Bets
Article

The Collectible Super-Cycle: Why Pop Mart, Pokémon, and One Piece are 2026’s Big Bets

The collectible market is experiencing a significant global resurgence in 2026, driven by a shift toward physical goods that serve as markers of identity, status, and emotional connection.

  • The 'kidult' demographic now accounts for 25% of all toy sales, driving a global collectible market that has reached a near 50/50 gender split.
  • Pop Mart’s strategy of rapid IP rotation has proven effective, with the Skullpanda line driving a 132% surge in sales volume in early 2026.
  • One Piece trading cards have seen significant market appreciation, with early booster boxes yielding returns of approximately 500% compared to previous stabilization levels.
GFR FundMar 2026