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Schedule I

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Documents about Schedule I

Cover of AppMagic: Friendslop Games in 2025 and Their Retention
Article

AppMagic: Friendslop Games in 2025 and Their Retention

The 2025 landscape for "friendslop" games—a genre characterized by cooperative, social-focused gameplay—reveals a market defined by high initial sales volume but notably low long-term player retention.

  • The 'friendslop' genre is characterized by high initial sales volume, with four of the top ten best-selling Steam games in 2025 falling into this category, including R.E.P.O. (18.5 million units) and Peak (15.4 million units).
  • Long-term player retention for the genre is notably low, with an average 30-day (D30) retention rate of approximately 3%.
  • Friendslop retention rates significantly trail established multiplayer titles, such as Dead by Daylight at 11.3% D30 retention and Phasmophobia at 5.3%.
AppMagicApr 2026
Cover of Newzoo's Inflection Point Report: Three Things Worth Arguing About
Article

Newzoo's Inflection Point Report: Three Things Worth Arguing About

The 2026 PC and Console market analysis identifies a critical inflection point characterized by a "winner-take-more" dynamic within a stagnant engagement environment.

  • The PC and console market is experiencing a 'winner-take-more' dynamic where total revenue growth is increasingly concentrated within the top 20 franchises while aggregate playtime remains stagnant or in decline.
  • Roblox has emerged as the leading franchise on PC and console, effectively capturing younger audiences who show no inclination to migrate toward traditional premium, narrative-driven AAA titles.
  • The industry's long-held assumption that younger players will eventually transition from sandbox titles to mid-core or AAA gaming is unsupported by current engagement data.
Deconstructor of FunApr 2026
Article

Weekly Gaming Reports Recap: February 23 - February 27 (2026)

The global gaming industry is experiencing a period of measured growth and structural transition as it enters 2026.

  • The U.S. gaming market is projected to reach $62.8 billion in 2026, a 3% year-over-year increase driven primarily by a 16% surge in hardware revenue following the Nintendo Switch 2 launch.
  • The UK gaming sector contributed £5.37 billion to the nation's record £13.26 billion entertainment industry in 2025, marking a 7.4% growth rate.
  • Epic Games Store achieved a record $1.16 billion in player spending during 2025, demonstrating strong financial performance despite a concurrent decline in total hours played.
GameDev ReportsFeb 2026
Cover of The Gaming Industry Isn't in a Downturn: It's Losing Its Moat
Article

The Gaming Industry Isn't in a Downturn: It's Losing Its Moat

The gaming industry is currently undergoing a fundamental structural transformation rather than a temporary cyclical downturn.

  • The gaming industry's traditional 'moats' (capital, talent, technology) are collapsing, indicating a fundamental restructuring rather than a temporary downturn.
  • Funding for game development has shifted dramatically: 35% of developers now self-fund, while traditional sources like publishers, VCs, and platform deals collectively account for less than half of funding.
  • The 'people moat' is eroding as layoffs increase (19% in the past year, with 48% still unemployed), and the need for large teams diminishes due to technological advancements.
GameMakersFeb 2026
Cover of Indie Projects Generated a Quarter of Total Game Revenue on Steam
Article

Indie Projects Generated a Quarter of Total Game Revenue on Steam

The gaming industry experienced a significant shift in market dynamics throughout 2025, as independent projects secured a substantial portion of total platform earnings.

  • Indie games generated approximately $4.4 billion in revenue on Steam in 2025, accounting for 25% of the platform's total $17.7 billion in game revenue.
  • The top five highest-grossing indie releases of 2025 were Schedule I ($151 million), R.E.P.O. ($147 million), PEAK ($87 million), Hollow Knight: Silksong ($75 million), and Escape from Duckov ($53 million).
  • Five individual indie releases collectively accounted for 3% of all game revenue generated on Steam throughout 2025.
Game World ObserverDec 2025
Cover of Games with Co-op: Steam Market Analysis
Article

Games with Co-op: Steam Market Analysis

Cooperative gameplay has emerged as a dominant force within the Steam ecosystem, serving as a primary driver of both revenue and new release performance.

  • Co-op games generated $4.1 billion in revenue on Steam during the first half of 2025, marking an 11% increase over H1 2024 and the highest six-month total ever recorded for the genre.
  • The top five best-selling new releases on Steam in 2025 are all co-op based, demonstrating that the genre currently dominates new release charts.
  • Monster Hunter Wilds was the top-grossing new Steam game, generating over $380 million in revenue from 6.3 million copies sold.
Alinea AnalyticsJul 2025
Cover of Schedule I’s Success: Live Streaming in Q1 2025
Article

Schedule I’s Success: Live Streaming in Q1 2025

The live-streaming performance of the indie game Schedule I in Q1 2025 serves as a case study for how independent titles can achieve significant market penetration through influencer-led growth.

  • The indie game 'Schedule I' achieved a peak of 2.4 million hours watched on its eighth day of release, maintaining over 500,000 daily hours watched for nearly a full month.
  • Top 100 streamers were critical to the game's launch, generating 65.7% of its total hours watched on the first day despite the title having no pre-existing IP.
  • During its first three weeks, 20 of the Top 100 streamers from Q1 2025 played 'Schedule I', including prominent creators like Caseoh, xQc, Caedrel, and KaiCenat.
Stream HatchetApr 2025
Article

Nintendo Switch 2: What Did We Discover About Discovery?

This analysis examines the evolving landscape of video game discovery, with a primary focus on the implications of the Nintendo Switch 2 launch and recent performance trends on the Steam platform.

  • The Nintendo Switch 2 is expected to be an evolutionary market addition rather than a transformative industry shift, with backwards compatibility likely tempering the typical early-adopter sales surge.
  • Nintendo is addressing eShop discoverability with a new 'Game Finds for You' feature that utilizes trailer-focused recommendations to improve OS navigation.
  • First-party Nintendo Switch 2 titles are shifting to higher price points, ranging from $70 to $80, while the hardware faces a notable reduction in battery life compared to previous models.
GameDiscoverCoApr 2025
Cover of March's Top 10 Games on Steam and PlayStation
Article

March's Top 10 Games on Steam and PlayStation

The March 2025 analysis of game unit sales provides a comparative overview of performance across Steam and PlayStation platforms, highlighting the significant impact of co-op mechanics, aggressive discounting, and seasonal fiscal strategies.

  • The extraction shooter R.E.P.O. led Steam sales in March with 8.7 million copies sold, significantly outperforming the second-place Monster Hunter Wilds, which sold 3.2 million copies on the platform.
  • Ubisoft utilized aggressive end-of-fiscal-year discounting, with titles like Anno 1800 and Ghost Recon Breakpoint dropping to $6, though these fire sales pushed Assassin’s Creed Shadows out of the Steam top 10.
  • Monster Hunter Wilds reached a total of 7.5 million units sold across Steam and PlayStation, with 2.6 million of those copies sold on PlayStation alone by the end of March.
Alinea AnalyticsApr 2025
Cover of Top 10 New Releases on Steam: March 2025
Article

Top 10 New Releases on Steam: March 2025

The March 2025 performance analysis of the Steam platform highlights a robust period for new software releases, characterized by significant revenue generation and strong international market penetration.

  • Hazelight’s 'Split Fiction' dominated the March 2025 Steam market, generating $77.7 million in revenue with over 40% of its player base located in China.
  • The title 'Schedule I' secured the second-highest grossing spot with $33.7 million in revenue, driven by a viral demo that achieved a high conversion rate despite a low $17.99 price point.
  • Krafton’s life simulation title 'InZOI' launched in Early Access to generate $22.8 million, establishing itself as a direct competitor to 'The Sims' without causing a measurable decline in 'The Sims 4' engagement.
Alinea AnalyticsApr 2025
Cover of Schedule I's Solo Smash Hit & the Rise of the 'Crewlike'
Article

Schedule I's Solo Smash Hit & the Rise of the 'Crewlike'

The recent success of the solo-developed title Schedule I highlights a shifting landscape in the indie game market, characterized by the emergence of the "crewlike" genre.

  • The indie game market is shifting toward 'crewlike' titles, exemplified by the solo-developed game Schedule I, which reached a peak of 190,000 concurrent users on Steam.
  • The 'crewlike' genre succeeds by combining accessible resource-management loops with high-engagement, voice-chat-driven social collaboration.
  • Commercial success for independent developers is increasingly driven by 'watchability' on social video platforms, which fuels influencer participation and organic discovery over traditional media coverage.
GameDiscoverCoMar 2025