Skip to main content

Rogue

GameBy Epyx, Inc.

54 documents in the library are about Rogue, from writers such as Nacon, GameDiscoverCo and The Esports Advocate. Each has a summary and key insights with the page they come from.

Documents
54
newest 25 Sep 2026
Steam revenue
$34K
estimate, to date

Connections

The documents about Rogue on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

Key figures from the reports

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue to date
$34K
Units sold
15K
Last 12 months
$4K
1,560 units
Price
$2.99
Positive reviews
95%
of 513 reviews
Peak players
15
at the same time
Followers
2,500
Average playtime
1 h
Revenue by year
YearShare of the best yearRevenueUnits
2020$13K6,030
2021$4K2,130
2022$3K1,470
2023$3K1,170
2024$4K1,920
2025$3K1,500
2026 so far$3K1,200

On Steam since Oct 22, 2020 · Developer Epyx, Inc. · Publisher Pixel Games UKSteam store page

Documents about Rogue

Cover of What Are Steam Deck’s Biggest 2026 Hits and Top Genres
Article

What Are Steam Deck’s Biggest 2026 Hits and Top Genres

The analysis examines the evolving landscape of the Steam Deck as of September 2026, focusing on user engagement patterns and genre preferences for the handheld device.

  • The Steam Deck has an estimated install base of 6 to 8 million units as of September 2026, showing growth from the 5 to 7 million range reported in 2025.
  • Games that see a high percentage of 'majority Steam Deck' reviews—where players spend over 50% of their time on the handheld—consistently perform well on the Nintendo Switch, often achieving similar unit sales on both platforms.
  • UFO 50 remains the most 'Steam Deck-ish' game, with 19.2% of its reviews coming from users who played primarily on the device.
Game Discovery NowSep 2026
Cover of What 1 Million (Immediate!) Wishlists for Dear Passengers Says About Discovery
Article

What 1 Million (Immediate!) Wishlists for Dear Passengers Says About Discovery

The rapid accumulation of one million wishlists for the upcoming title Dear Passengers serves as a case study for the current market viability of "friendslop" games—multiplayer, social-focused titles characterized by chaotic, shared-world gameplay.

  • The rapid accumulation of one million wishlists for Dear Passengers demonstrates a strong market demand for 'friendslop' games, which prioritize chaotic, social, and shared-world gameplay.
  • High-volume viral hits like Dear Passengers exhibit a 35x follower-to-wishlist multiplier, indicating a significantly more casual audience compared to the 11.8x multiplier seen in niche titles like Rogue Carrier.
  • Success in the 'friendslop' genre relies on marketing hooks specifically engineered for virality, including clippable gameplay moments, avatar-based humor, and internet-native meme references.
GameDiscoverCoJul 2026
Cover of A Primer on AI in the 2026 Games Industry
Article

A Primer on AI in the 2026 Games Industry

Artificial intelligence in the video game industry has transitioned from rule-based, theatrical systems designed to simulate character behavior to sophisticated machine learning frameworks that underpin modern development pipelines.

  • AI has been used in games since the early 1980s, initially for 'Game AI' in non-player characters (NPCs) and procedural content generation, as seen in games like Pac-Man (1980) and Rogue (1980).
  • The impact of deep learning since the early 2010s has led to significant, often unnoticed, AI applications in game development, such as Xbox Live's TrueSkill matchmaking (Halo 2, 2004) and machine learning bots for bug finding and game balance in titles like Ubisoft's For Honor and Rainbow Six Siege.
  • Generative AI is already part of game development, particularly in non-creative fields like business admin, finance, production, and marketing, with around 50% of studios using it in these areas.
AI and GamesJul 2026
Cover of Games and Numbers (June 17 - June 30, 2026)
Article

Games and Numbers (June 17 - June 30, 2026)

The bi-weekly “Games and Numbers” update tracks milestone achievements for PC, console, and mobile titles released between June 17 and June 30, 2026.

  • Epic Games has paid content creators over $1 billion through Unreal Editor for Fortnite since its March 2023 launch. By May 2026, creator-built islands accounted for 47% of Fortnite's total playtime, an increase from 35% a year prior.
  • Black Myth: Wukong by Game Science has sold over 30 million copies, with nearly half of these sales originating from China.
  • Meccha Chameleon by lemorion_1224 sold over 10 million copies within 16 days of release, reaching a peak concurrent user count of 209.7k on Steam, placing it among the top 100 most popular titles in Steam's history.
GameDev ReportsJun 2026
Cover of Multi-Surface Pathfinding in Alien: Rogue Incursion
Article

Multi-Surface Pathfinding in Alien: Rogue Incursion

The development of Alien: Rogue Incursion, a virtual reality title released between 2024 and 2025, presented significant technical challenges regarding non-player character navigation.

  • Alien: Rogue Incursion, a VR game released in December 2024 (Steam/PSVR2) and February 2025 (Meta Quest 3), features xenomorphs that pathfind across multiple surfaces (walls, ceilings, vents) and jump between geometry.
  • The game initially attempted to adapt Recast navigation meshes for multi-surface pathfinding, but this approach was abandoned after six months due to limitations with complex level geometry and surface transitions.
  • A custom graph-based navigation system was developed for multi-surface pathfinding, working alongside traditional floor nav-meshes. This system required significant input from level designers to define crawl paths and custom waypoint types for interactions.
AI and GamesMay 2026
Cover of TJ Sports Issues Lifetime Ban to TES Player Yang “Naiyou” Zijian
Article

TJ Sports Issues Lifetime Ban to TES Player Yang “Naiyou” Zijian

TJ Sports has imposed a lifetime ban on League of Legends player Yang “Naiyou” Zijian following confirmed instances of match-fixing.

  • TJ Sports has issued a lifetime ban to Top Esports (TES) player Yang “Naiyou” Zijian from all Tencent, Riot Games, and TJ Sports competitions due to multiple instances of match-fixing.
  • Top Esports has terminated Zijian’s contract, withheld all outstanding salary and prize money, and reserved the right to pursue damages for breach of contract.
  • Investigations revealed that Zijian’s prior involvement in match-fixing within the League of Legends Development League (LDL) was used by bookmakers as leverage to coerce his continued cooperation.
The Esports AdvocateMar 2026
Cover of Roguelike Genre Exploration | Design Club
108 min
Extra Credits108 min

Roguelike Genre Exploration | Design Club

The roguelike genre has evolved from its rigid, turn-based origins into a versatile design framework that now permeates the broader gaming landscape.

  • The roguelike label functions more as a set of design tags than a rigid genre, encompassing diverse titles ranging from deck-builders like Slay the Spire to action games like Hades.
  • A core defining element of the roguelike experience is procedural alteration, ensuring that every individual run is unique through randomized seeds and encounters.
  • Player loadouts—the tools, decks, or characters available at the start of a run—are essential to the roguelike structure, often allowing for strategic variety without necessarily increasing raw character power.
Extra CreditsSep 2025
Cover of Alien: Rogue Incursion | Bridging VR and Flat Screen Experience with Ross DeVito | 366
60 min
Game Dev Unchained60 min

Alien: Rogue Incursion | Bridging VR and Flat Screen Experience with Ross DeVito | 366

The development of Alien: Rogue Incursion represents a strategic effort to bridge the gap between immersive virtual reality and traditional flat-screen gaming.

  • Adapting VR titles for flat-screen platforms requires implementing subtle aim-assist trajectory modifications and recoil curves to replicate the immersive feel of VR movement while accounting for the higher precision of mouse and keyboard inputs.
  • The development team for 'Alien: Rogue Incursion' utilizes in-house 'flat screen' (FS) terminology to distinguish non-VR ports from native virtual reality experiences, focusing on optimizing gameplay for traditional console and PC hardware constraints.
  • PlayStation 5's DualSense controller features linear haptic motors that function similarly to audio speakers, allowing developers to map sound waves directly to physical vibrations for enhanced tactile feedback.
Game Dev UnchainedSep 2025
Cover of tinyBuild Value Increase Following Semi-Annual Report
Article

tinyBuild Value Increase Following Semi-Annual Report

The release of tinyBuild’s semi-annual financial report for the first half of 2025 triggered a positive market reaction, resulting in a 13% increase in the company’s share price.

  • tinyBuild shares rose 13% to 11 pence ($0.15) on September 16, 2025, marking the company's highest stock performance since late 2023.
  • The company achieved an operating profit of $3.6 million for the first half of 2025, a significant turnaround from the $6.6 million loss reported in the same period last year.
  • Gross profit surged by 236% to $10.36 million, while total revenue reached $17 million, representing a 1.2% year-over-year increase.
Game World ObserverSep 2025
Cover of Full Year 2024/25 Results
Financial report3 pages

Full Year 2024/25 Results

NACON’s financial results for the fiscal year ending March 31, 2025, reflect a period of transition characterized by stable revenue and strategic postponements.

  • NACON reported a net loss of €1.3 million for the 2024/25 fiscal year, with operating income dropping significantly to €1.1 million from €20.9 million the previous year.
  • Total annual revenue remained stable at €167.9 million, comprised of €97.1 million from the Gaming division and €65.2 million from Accessories.
  • The sharp decline in operating income was primarily driven by an €8.5 million increase in depreciation and amortization costs following the release of Test Drive Unlimited.
NaconJun 2025
Cover of Sales for the 2024/25 Financial Year
Financial report2 pages

Sales for the 2024/25 Financial Year

NACON reports consolidated sales of €167.9 million for the 2024/25 financial year ending March 31, 2025, representing a marginal increase of 0.1% compared to the previous year.

  • NACON reported consolidated sales of €167.9 million for the 2024/25 fiscal year, representing a marginal 0.1% increase over the previous year.
  • Back-catalogue sales grew by 31.2% to reach €58.6 million, offsetting a 3.8% decline in gaming revenue caused by a limited release schedule.
  • The company expects lower operating income for the 2024/25 period due to the strategic postponement of key games and hardware into the 2025/26 fiscal year.
NaconApr 2025
Cover of Annual Report and Consolidated Financial Statements for the Year Ended 31 December 2024
Financial report70 pages

Annual Report and Consolidated Financial Statements for the Year Ended 31 December 2024

The 2024 fiscal year represented a strategic pivot for tinyBuild, characterized by a transition toward organic growth and a "1,000-hour game" philosophy.

  • tinyBuild narrowed its net loss significantly in 2024 compared to the previous year's $62.9 million, despite a 22% revenue decline to $34.7 million and an operating loss of $20.4 million.
  • The company has shifted its strategy to focus on 'Own-IP,' which now generates 77% of total revenue, supported by a back catalogue that accounts for 87% of sales.
  • The Group maintains a debt-free balance sheet with $3.1 million in net cash, bolstered by an $11.4 million capital raise and a reduction in impairment charges from $48.1 million to $13.7 million.
tinyBuildApr 2025