Rogue
GameBy Epyx, Inc.
Documents about Rogue
Full Year 2024/25 Results
NACON’s financial results for the fiscal year ending March 31, 2025, reflect a period of transition characterized by stable revenue and strategic postponements.
- NACON reported a net loss of €1.3 million for the 2024/25 fiscal year, with operating income dropping significantly to €1.1 million from €20.9 million the previous year.
- Total annual revenue remained stable at €167.9 million, comprised of €97.1 million from the Gaming division and €65.2 million from Accessories.
- The sharp decline in operating income was primarily driven by an €8.5 million increase in depreciation and amortization costs following the release of Test Drive Unlimited.
Sales for the 2024/25 Financial Year
NACON reports consolidated sales of €167.9 million for the 2024/25 financial year ending March 31, 2025, representing a marginal increase of 0.1% compared to the previous year.
- NACON reported consolidated sales of €167.9 million for the 2024/25 fiscal year, representing a marginal 0.1% increase over the previous year.
- Back-catalogue sales grew by 31.2% to reach €58.6 million, offsetting a 3.8% decline in gaming revenue caused by a limited release schedule.
- The company expects lower operating income for the 2024/25 period due to the strategic postponement of key games and hardware into the 2025/26 fiscal year.
Annual Report and Consolidated Financial Statements for the Year Ended 31 December 2024
The 2024 fiscal year represented a strategic pivot for tinyBuild, characterized by a transition toward organic growth and a "1,000-hour game" philosophy.
- tinyBuild narrowed its net loss significantly in 2024 compared to the previous year's $62.9 million, despite a 22% revenue decline to $34.7 million and an operating loss of $20.4 million.
- The company has shifted its strategy to focus on 'Own-IP,' which now generates 77% of total revenue, supported by a back catalogue that accounts for 87% of sales.
- The Group maintains a debt-free balance sheet with $3.1 million in net cash, bolstered by an $11.4 million capital raise and a reduction in impairment charges from $48.1 million to $13.7 million.
Third Quarter 2024/25 Sales: €52.9 Million
NACON reported consolidated sales of €52.9 million for the third quarter of the 2024/25 financial year, representing a 10.3% decrease compared to the same period last year.
- NACON reported Q3 2024/25 sales of €52.9 million, a 10.3% year-over-year decline, though total nine-month sales remain up 2.5% at €129.9 million.
- Gaming revenue fell 23.7% to €25.4 million due to the absence of major new releases comparable to the previous year's RoboCop: Rogue City, though back-catalogue sales rose 24.5% to €15.6 million.
- The accessories division grew 5.3% to €25.2 million, bolstered by strong demand for RIG headsets and Revolution 5 Pro controllers in the U.S. and Australia.
Strong Sales Growth in the Second Quarter of 2024/25
Nacon achieved significant financial momentum during the second quarter of the 2024/25 fiscal year, reporting consolidated sales of €44.7 million.
- Nacon reported consolidated sales of €44.7 million for Q2 2024/25, a 38.5% increase year-over-year, bringing total first-half sales to €77.0 million.
- The gaming division was the primary growth driver, achieving a 65.4% increase in quarterly revenue fueled by new releases and a 38.8% rise in back catalogue sales.
- Test Drive Unlimited: Solar Crown became a top-five best-selling game in its territories, while the PC release of Ravenswatch reached over 600,000 active players.
Fourth Quarter 2023/24 Sales
NACON reported a significant increase in financial performance for the 2023/24 fiscal year, ending March 31, 2024. Annual non-IFRS sales reached €170.7 million, representing a 9.5% increase over the previous year.
- NACON achieved €170.7 million in annual non-IFRS sales for the 2023/24 fiscal year, marking a 9.5% increase over the previous year.
- The gaming division drove overall growth with a 14.9% annual revenue increase to €104.0 million, supported by the release of 19 titles including Robocop: Rogue City and Cricket 24.
- New catalogue sales in the gaming segment rose by 21.2% for the full year, while the back-catalogue demonstrated resilience with a 7.4% increase.
Sales Up 43.3% to €59.0 Million in the Third Quarter of 2023/24
Nacon experienced significant financial expansion during the third quarter of the 2023/24 fiscal year, with consolidated sales rising 43.3% to reach €59.0 million.
- Nacon reported a 43.3% increase in Q3 2023/24 consolidated sales, reaching €59.0 million and bringing the nine-month total to €126.7 million.
- The gaming division drove quarterly growth with a 74.3% revenue surge to €33.3 million, bolstered by the releases of Robocop: Rogue City and Cricket 24.
- Back-catalogue sales for the gaming division grew by 42.1%, supported by increased console ownership and strategic contracts.
First Half 2023/24 Results
Nacon’s financial results for the first half of the 2023/24 fiscal year, covering the period from April 1 to September 30, 2023, reflect a transitional phase characterized by a back-weighted release schedule.
- Nacon reported H1 2023/24 sales of €67.8 million, a decline from €77.5 million in the prior year, primarily due to a 9% drop in new game sales caused by a sparse release schedule.
- Despite lower revenue, EBITDA rose 20.1% to €29.3 million, with the EBITDA margin expanding significantly from 31.4% to 43.2%.
- Operating income fell 62.7% to €3.7 million, driven by a sharp rise in depreciation and amortization charges to €25.6 million.
First Half 2023/24 Interim Financial Report: Six Months Ended 30 September 2023
NACON experienced a transitional first half for the 2023/24 fiscal year, characterized by a strategic shift toward higher-margin digital sales despite a contraction in top-line results.
- NACON reported a 8.7% year-on-year decline in non-IFRS revenue to €70.8 million for the six months ended September 30, 2023, driven by a 12.7% drop in accessory sales and a 9.0% decrease in new software releases.
- Despite lower top-line revenue, EBITDA increased by 20.1% to €29.3 million, supported by a strategic expansion of the gross margin to 64.2%.
- Net income fell to €3.2 million from €8.4 million in the prior year, primarily due to higher depreciation and financing costs resulting from an intensive investment cycle.
First-Quarter 2023/24 Sales: Confirmation of 2023/24 Guidance
NACON reported consolidated sales of €38.5 million for the first quarter of the 2023/24 financial year, representing a 9.3% decrease compared to the same period in the previous year.
- NACON reported Q1 2023/24 consolidated sales of €38.5 million, a 9.3% year-over-year decrease.
- The company confirmed its full-year 2023/24 guidance, projecting growth in both sales and operating income driven by an aggressive schedule of approximately 20 new title releases.
- Gaming software revenue remained stable at €27.4 million, with a 4.5% increase in new release revenue led by titles like Ravenswatch, Tour de France, and TT Isle of Man Ride on Edge 3.
Annual Sales for FY 2022-23
Nacon reported consolidated sales of 156.4 million euros for the 2022-2023 financial year, representing a marginal increase of 0.3% compared to the previous period.
- Nacon reported total consolidated sales of 156.4 million euros for the 2022-2023 fiscal year, a marginal year-over-year increase of 0.3%.
- The video games division grew by 67.0% to 90.9 million euros, fueled by new releases like Blood Bowl 3 and a 44.9% increase in back catalogue performance.
- The accessories division declined by 36.6% to 61.2 million euros, primarily due to global hardware shortages affecting new-generation console availability.
First Half 2023/24 Sales
Nacon reported consolidated sales of €70.8 million for the first half of the 2023/24 financial year, covering the period from April 1 to September 30, 2023.
- Nacon reported consolidated sales of €70.8 million for the first half of the 2023/24 fiscal year, an 8.7% decline compared to the previous year.
- Gaming sales fell 5.7% to €44.3 million, while the accessories segment experienced a 12.7% decrease to €24.9 million.
- Management attributes the first-half revenue dip to a light release schedule, with only two titles launching at the end of the second quarter.