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Rogue

GameBy Epyx, Inc.

Documents about Rogue

Cover of NAVI in Advanced Negotiations to Acquire Rogue’s LEC Slot
Article

NAVI in Advanced Negotiations to Acquire Rogue’s LEC Slot

Natus Vincere (NAVI), a Ukraine-based esports organization, is currently in advanced negotiations to acquire the League of Legends EMEA Championship (LEC) slot held by Rogue.

  • Natus Vincere (NAVI) is in advanced negotiations to acquire the League of Legends EMEA Championship (LEC) slot currently held by Rogue.
  • Infinite Reality, the parent company of Rogue’s operator ReKTGlobal, has confirmed that discussions regarding the slot sale are underway.
  • The proposed transaction is a cash deal for an undisclosed sum and remains subject to final approval from Riot Games.
The Esports AdvocateMar 2025
Article

Is This the Future of Indie Game Publishing?

The current landscape of indie game publishing is shifting away from the traditional model of building a catalog of mid-to-high-budget titles, which proved successful between 2015 and 2021.

  • The indie publishing model is shifting from mid-to-high-budget catalogs toward agile, low-cost strategies that prioritize rapid iteration and gameplay-led concepts.
  • Rogue Duck Interactive generated $1.75 million in gross revenue and 300,000 units sold since March 2024 by focusing on strategy games priced between $6 and $12.
  • High-velocity development cycles and social media-driven virality can lead to significant post-launch scaling, with successful titles seeing 30-day earnings reach ten times their day-one revenue.
GameDiscoverCoFeb 2025
Cover of Third Quarter 2024/25 Sales: €52.9 Million
Financial report2 pages

Third Quarter 2024/25 Sales: €52.9 Million

NACON reported consolidated sales of €52.9 million for the third quarter of the 2024/25 financial year, representing a 10.3% decrease compared to the same period last year.

  • NACON reported Q3 2024/25 sales of €52.9 million, a 10.3% year-over-year decline, though total nine-month sales remain up 2.5% at €129.9 million.
  • Gaming revenue fell 23.7% to €25.4 million due to the absence of major new releases comparable to the previous year's RoboCop: Rogue City, though back-catalogue sales rose 24.5% to €15.6 million.
  • The accessories division grew 5.3% to €25.2 million, bolstered by strong demand for RIG headsets and Revolution 5 Pro controllers in the U.S. and Australia.
NaconJan 2025
Article

tinyBuild: Two Big Releases on a Tiny Market Cap

The investment thesis for tinyBuild centers on a significant valuation disconnect between the publisher’s $30 million market capitalization and the high commercial potential of its upcoming game releases.

  • tinyBuild is positioned with a $30 million market capitalization, creating a potential valuation disconnect relative to the revenue upside of its upcoming release pipeline.
  • The company’s growth thesis relies on the performance of two highly anticipated titles, Kingmakers and Streets of Rogue 2, which have the potential to generate revenue exceeding the firm's total market value.
  • Kingmakers is currently ranked among the top 20 most-wishlisted games on Steam, indicating significant viral potential and strong interest from the streaming community.
Dungeon InvestingJan 2025
Cover of Strong Sales Growth in the Second Quarter of 2024/25
Financial report2 pages

Strong Sales Growth in the Second Quarter of 2024/25

Nacon achieved significant financial momentum during the second quarter of the 2024/25 fiscal year, reporting consolidated sales of €44.7 million.

  • Nacon reported consolidated sales of €44.7 million for Q2 2024/25, a 38.5% increase year-over-year, bringing total first-half sales to €77.0 million.
  • The gaming division was the primary growth driver, achieving a 65.4% increase in quarterly revenue fueled by new releases and a 38.8% rise in back catalogue sales.
  • Test Drive Unlimited: Solar Crown became a top-five best-selling game in its territories, while the PC release of Ravenswatch reached over 600,000 active players.
NaconOct 2024
Cover of Infinite Reality Partners With Global Esports Federation
Article

Infinite Reality Partners With Global Esports Federation

Infinite Reality, the parent company of Rogue and the Carolina Royal Ravens, has entered into a five-year strategic partnership with the Global Esports Federation (GEF).

  • Infinite Reality has entered a five-year strategic partnership with the Global Esports Federation (GEF) to develop multilingual, interactive digital twins of GEF’s worldwide events.
  • The partnership will provide fans with remote access to GEF events via iOS, Android, and web platforms, allowing for real-time interaction.
  • Infinite Reality will support the GEF’s Global Social Impact Initiative, which utilizes gaming to promote the United Nations Sustainable Development Goals.
The Esports AdvocateJul 2024
Cover of Project RISE review: Supercells *NEW* Rogue-lite Game is in pre-alpha!
61 min
Two & a Half Gamers61 min

Project RISE review: Supercells *NEW* Rogue-lite Game is in pre-alpha!

Project RISE represents a strategic pivot for Supercell, marking a departure from the studio’s traditional focus on competitive player-versus-player experiences toward a cooperative, rogue-lite PVE model.

  • Supercell is pivoting from its traditional competitive PvP focus to a cooperative, rogue-lite PvE model set within the Clash universe.
  • Project RISE features a floor-based progression system with extraction-style mechanics that allow players to retain upgrades between sessions.
  • The current pre-alpha build suffers from technical instability, including performance lag and a lack of essential UI elements like mini-maps.
Two & a Half GamersJul 2024
Article

Plus: Soulmask, MultiVersus Relaunch Lead This Week's Debuts

This analysis examines the performance of recent video game launches and upcoming releases across PC and console platforms for the final week of May 2024.

  • The relaunch of MultiVersus reached 114,000 concurrent users on Steam, though the title faced significant player backlash regarding its new monetization model.
  • The survival craft game Soulmask demonstrated strong commercial viability with a successful launch peaking at over 16,000 concurrent users on Steam.
  • The Rogue Prince of Persia significantly underperformed market expectations, recording only 850 concurrent users at launch.
GameDiscoverCoMay 2024
Article

Plus: Hellblade II – More Niche on Steam Than We Thought?

Analysis of recent market performance reveals that Senua’s Saga: Hellblade II has seen a more niche reception on Steam than initial projections suggested.

  • Senua’s Saga: Hellblade II underperformed on Steam with a peak of only 3,900 concurrent users, leading to estimated first-week sales of 100,000 units and under one million Game Pass downloads.
  • The limited commercial reach of Hellblade II is attributed to its linear, arthouse design, which failed to capture the mainstream audience expected of a major first-party Xbox title.
  • Steam wishlists are proving to be an unreliable predictor of success, as evidenced by titles like Crown Wars: The Black Prince and Synergy failing to convert high follower counts into active player bases.
GameDiscoverCoMay 2024
Cover of Fourth Quarter 2023/24 Sales
Financial report2 pages

Fourth Quarter 2023/24 Sales

NACON reported a significant increase in financial performance for the 2023/24 fiscal year, ending March 31, 2024. Annual non-IFRS sales reached €170.7 million, representing a 9.5% increase over the previous year.

  • NACON achieved €170.7 million in annual non-IFRS sales for the 2023/24 fiscal year, marking a 9.5% increase over the previous year.
  • The gaming division drove overall growth with a 14.9% annual revenue increase to €104.0 million, supported by the release of 19 titles including Robocop: Rogue City and Cricket 24.
  • New catalogue sales in the gaming segment rose by 21.2% for the full year, while the back-catalogue demonstrated resilience with a 7.4% increase.
NaconApr 2024
Cover of Warhammer 40,000: Rogue Trader Grossed Over $12.5 Million on Steam
Article

Warhammer 40,000: Rogue Trader Grossed Over $12.5 Million on Steam

Warhammer 40,000: Rogue Trader, developed by Owlcat Games, established itself as a significant commercial success during its December 2023 launch window.

  • Owlcat Games' Warhammer 40,000: Rogue Trader generated an estimated $12.6 million in gross revenue on Steam during its December 2023 launch window.
  • The title outperformed other major December releases, such as House Flipper 2, which grossed approximately $9 million on Steam.
  • Rogue Trader reached a peak concurrent player count of 45,405 on Steam, securing its place among the platform's top ten most popular CRPGs.
Game World ObserverJan 2024
Cover of Sales Up 43.3% to €59.0 Million in the Third Quarter of 2023/24
Financial report2 pages

Sales Up 43.3% to €59.0 Million in the Third Quarter of 2023/24

Nacon experienced significant financial expansion during the third quarter of the 2023/24 fiscal year, with consolidated sales rising 43.3% to reach €59.0 million.

  • Nacon reported a 43.3% increase in Q3 2023/24 consolidated sales, reaching €59.0 million and bringing the nine-month total to €126.7 million.
  • The gaming division drove quarterly growth with a 74.3% revenue surge to €33.3 million, bolstered by the releases of Robocop: Rogue City and Cricket 24.
  • Back-catalogue sales for the gaming division grew by 42.1%, supported by increased console ownership and strategic contracts.
NaconJan 2024