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Monster Hunter Wilds

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Documents about Monster Hunter Wilds

Cover of TWIG #321 AppLovin’s SHOCK Acquirer, Monster’s Gone WILD, and Guitar Hero’s $1B CORPSE
48 min
Deconstructor of Fun48 min

TWIG #321 AppLovin’s SHOCK Acquirer, Monster’s Gone WILD, and Guitar Hero’s $1B CORPSE

The global gaming industry is currently navigating a period of intense structural realignment, characterized by strategic consolidation and a pivot toward high-stakes intellectual property.

  • Savvy Games Group’s $3.5 billion acquisition of Scopely signals a shift toward long-term institutional investment from Saudi Arabia, prioritizing permanent industry influence over short-term vanity projects.
  • Tripledot acquired AppLovin’s game division for $900 million, reflecting a broader trend of unexpected market consolidation as companies seek to scale operations.
  • Supercell is shuttering Space Ape to centralize operations in London, signaling a strategic pivot away from niche puzzle games toward ambitious, real-time action titles.
Deconstructor of FunMar 2025
Cover of Monster Hunter Wilds & The Monster Hunter Series on Live Streaming
Article

Monster Hunter Wilds & The Monster Hunter Series on Live Streaming

The release of Monster Hunter Wilds represents a significant milestone for the franchise, demonstrating the series' enduring appeal and its capacity to generate massive engagement within the live-streaming ecosystem.

  • Monster Hunter Wilds achieved 46.5 million hours watched and a peak viewership of 769,000 during its debut week, supported by 1.4 million peak concurrent players on Steam.
  • The game recorded the highest first-week viewership of any Capcom title, significantly outperforming previous entries like Resident Evil Village (39.5M hours) and Monster Hunter Rise (12.8M hours).
  • In its first 24 hours of release, Monster Hunter Wilds reached the 4th highest peak viewership for a game launch since 2023, surpassing major AAA titles such as Call of Duty: Black Ops 6 and Hogwarts Legacy.
Stream HatchetMar 2025
Cover of Top 10 New Releases on Steam: February 2025
Article

Top 10 New Releases on Steam: February 2025

February 2025 represented a high-performing period for the Steam platform, characterized by the launch of several major franchise titles that generated significant gross revenue.

  • Monster Hunter Wilds dominated February 2025 Steam releases, generating $93.2 million in revenue despite launching on the final day of the month.
  • Kingdom Come: Deliverance II grossed $67.5 million on Steam in February and has reached approximately 2.5 million total copies sold across all platforms.
  • Sid Meier’s Civilization VII generated $43.5 million on Steam during its launch month, despite experiencing mixed player reception.
Alinea AnalyticsMar 2025
Cover of Top-Grossing New Games on Steam: February 2025
Article

Top-Grossing New Games on Steam: February 2025

The gaming industry experienced a significant surge in revenue on Steam during February 2025, driven by several high-profile releases.

  • Kingdom Come: Deliverance II was the top-grossing new game on Steam in February 2025, generating an estimated $118.9 million in revenue and selling over 2 million copies on the platform.
  • Monster Hunter Wilds grossed $69.1 million on Steam within its first 24 hours of release on February 28, with total Steam revenue exceeding $150 million by March 2.
  • Monster Hunter Wilds achieved a peak of over 1.38 million concurrent players on Steam, ranking as the 5th biggest release in the platform's history by that metric.
Game World ObserverMar 2025
Article

Monster Hunter Wilds: Size and Performance Analysis

This analysis examines current trends in game discovery, platform updates, and developer strategies within the global video game industry as of early 2025.

  • Valve has expanded Steam’s Daily Deal infrastructure to six slots per day, with 87% of 2024 deals featuring titles that had never received prior promotion.
  • Organic influencer content drives approximately 86% of total views for major game titles, significantly outpacing the reach of paid sponsorships.
  • Handheld PC gaming has reached a total of 6 million units shipped between 2022 and 2024, with the Steam Deck serving as the primary market leader.
GameDiscoverCoFeb 2025
Cover of Capcom Consolidated Financial Results: 9 Months Fiscal Year Ending March 31, 2025
Financial report14 pages

Capcom Consolidated Financial Results: 9 Months Fiscal Year Ending March 31, 2025

Capcom’s consolidated financial results for the nine-month period ending December 31, 2024, reflect a strategic transition period characterized by a decline in year-over-year performance as the company prepares for major upcoming releases.

  • Capcom reported a decline in performance for the nine months ended December 31, 2024, with net sales falling 16.3% to 88,853 million yen and operating income dropping 35.0% to 31,020 million yen compared to the same period in the previous year.
  • The Digital Contents segment, Capcom's primary revenue driver, saw net sales decrease 28.1% to 58,534 million yen and operating income fall 38.2% to 29,247 million yen, largely due to the absence of a major new release comparable to the previous year's Street Fighter 6 launch.
  • Despite the overall segment decline, catalog title sales increased year-on-year, and the company successfully sold 28.61 million units of software across 246 titles in 225 countries and regions.
CapcomJan 2025
Cover of Capcom Financial Results: Six-Month Period Ended September 30, 2024
Article

Capcom Financial Results: Six-Month Period Ended September 30, 2024

Capcom’s financial results for the six-month period ending September 30, 2024, reveal a significant contraction in key performance metrics compared to the previous year.

  • Capcom reported a significant decline in H1 FY24/25 performance, with net sales falling 24.7% to ¥56.4 billion and net profit dropping 39.6% to ¥15.2 billion.
  • Operating income decreased by 38.7% year-over-year to ¥20.7 billion, a decline attributed to the lack of major new releases compared to the previous fiscal year.
  • Back catalog titles drove the company's performance, accounting for 94.6% of all game sales during the first half of the fiscal year.
Game World ObserverOct 2024
Cover of Factorio and its DLC Break Into Top 5 Highest-Grossing Games on Steam
Article

Factorio and its DLC Break Into Top 5 Highest-Grossing Games on Steam

The gaming industry landscape on Steam for the week of October 22–29, 2024, was defined by the strong performance of major new releases and the resurgence of established titles.

  • Call of Duty: Black Ops 6 was the top-grossing product on Steam for the week of October 22–29, 2024, dethroning Counter-Strike 2.
  • Factorio and its new Space Age DLC secured the second and third spots respectively among premium titles, with the DLC selling over 400,000 copies in its first four days.
  • The success of the Space Age expansion helped the base game, Factorio, reach a peak of over 118,000 concurrent players.
Game World ObserverOct 2024
Cover of Tokyo Game Show 2024 on Live Streaming
Article

Tokyo Game Show 2024 on Live Streaming

Tokyo Game Show 2024 served as a pivotal indicator of the Japanese gaming industry’s strategic pivot toward PC platforms and global live-streaming engagement.

  • Tokyo Game Show 2024 generated 430,000 hours watched across official live streams with a peak viewership of 105,000, while physical attendance grew 12.9% year-over-year to 275,000.
  • Japanese publishers are increasingly prioritizing PC gaming, with major titles now launching simultaneously on PC and console or receiving ports to meet growing consumer demand.
  • Capcom dominated official TGS 2024 streaming coverage, with its top stream generating 118,500 hours watched, largely driven by interest in the upcoming multiplayer-focused title Monster Hunter Wilds.
Stream HatchetOct 2024
Cover of Capcom Q1 2024 Financial Report
Article

Capcom Q1 2024 Financial Report

Capcom’s financial results for the first quarter of the fiscal year ending June 30, 2024, reflect a significant year-over-year decline in all primary business metrics.

  • Capcom’s Q1 revenue fell 32.5% year-over-year to $192.6 million, with operating income dropping 46.4% to $84 million.
  • The company’s reliance on its back catalog is extreme, with 97.1% of its 9.53 million total game sales in Q1 coming from older titles rather than new releases.
  • The sharp decline in performance is attributed to a lack of major new releases in the current quarter, compared to the same period in 2023 which saw the launch of Street Fighter 6.
Game World ObserverJul 2024
Article

Which New Games Made the Biggest Splash at The Game Awards?

This analysis evaluates the impact of major game reveals from The Game Awards (TGA) 2023 and the performance of new first-party expansions within the Fortnite ecosystem.

  • LEGO Fortnite achieved a peak of 1.2 million concurrent users in December 2023, signaling Epic Games' successful transition of the title into a multi-game platform.
  • Black Myth: Wukong led all titles in new Steam follower growth following The Game Awards 2023, driven primarily by strong performance in Asian markets.
  • Consumer sentiment toward sequels has improved, with 'sequel fatigue' dropping from 39% in 2016 to 27% in 2023, reflecting a market increasingly driven by established franchises.
GameDiscoverCoMar 2024

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