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Cover of Xbox To Cut 3,200 Jobs, Get Rid Of Five Studios
19 min
Jason Schreier19 min

Xbox To Cut 3,200 Jobs, Get Rid Of Five Studios

Microsoft has initiated a major restructuring of its Xbox division, characterized by the elimination of 3,200 positions and the divestiture of five studios.

  • Microsoft is cutting 3,200 jobs at Xbox, representing approximately 20% of its 16,000-person workforce, with 1,600 layoffs occurring immediately and the remainder scheduled over the next several months.
  • Xbox is divesting from five studios: Ninja Theory and Undead Labs are being sold, while Double Fine and Compulsion Games will spin off into independent, management-owned entities with rights to their own IP.
  • Arkane is entering a consultation process regarding its future due to French labor laws, as part of a broader strategy to move away from the 'limited integration' model of studio management.
Jason SchreierJul 2026
Cover of Epic Settles Lawsuit Against Alleged Fortnite Leaker
Article

Epic Settles Lawsuit Against Alleged Fortnite Leaker

Epic Games has reached a settlement with former contractor Hayden Cohen following allegations that he leaked confidential Fortnite partnership information, including collaborations with Minecraft, Peak, and South Park.

  • Epic Games settled a lawsuit with former contractor Hayden Cohen, who was accused of leaking confidential Fortnite collaborations with brands like Minecraft, Peak, and South Park.
  • The settlement includes a judgment against Cohen and an injunction preventing him from disclosing Epic's confidential information, but it does not specify monetary damages.
  • Sony announced it will cease producing physical discs for new PlayStation games starting January 2028, a decision that has been met with public dissatisfaction.
Game FileJul 2026
Cover of MAD//Fest 2026: Giffgaff, Gaming & A Guide to Being Radically Disruptive
Article

MAD//Fest 2026: Giffgaff, Gaming & A Guide to Being Radically Disruptive

The presentation at MAD//Fest 2026, held in London, explores the intersection of product innovation and disruptive media strategy within the gaming industry.

  • Overwolf reaches over 113 million monthly gamers and has committed a $300 million investment toward supporting in-game creators.
  • Major global brands including Netflix, KFC, and Amazon are utilizing unified media buys to reach audiences across diverse gaming titles such as Fortnite, Minecraft, and Roblox.
  • Giffgaff is prioritizing market disruption through a focus on refurbished hardware, price-stable broadband, and out-of-home advertising campaigns that prioritize organic engagement over paid reach.
OverwolfJun 2026
Cover of Nevermind, Xbox Says, the Focus Is Back on Consoles
Article

Nevermind, Xbox Says, the Focus Is Back on Consoles

The article examines the resurgence of live gaming events in 2026, noting that attendance and media presence have returned to pre-pandemic levels.

  • Xbox is reversing its cross-platform strategy to focus on console exclusives, specifically announcing 'Gears of War' and 'Clockwork Revolution' as platform-locked titles.
  • Microsoft’s pivot to exclusives aims to recover consumer trust following a 2025 price hike that resulted in the loss of millions of Game Pass subscribers.
  • Live gaming events have fully recovered to pre-pandemic levels, with the June 2026 Summer Game Fest drawing nearly four million concurrent viewers during peak livestreams.
Shannon LiaoJun 2026
Cover of Two Upcoming Xbox Games Will Never Come to PlayStation 5
Article

Two Upcoming Xbox Games Will Never Come to PlayStation 5

Microsoft’s Xbox division announced that two forthcoming titles—Gears of War E-Day (scheduled for October 6, 2026) and Clockwork Revolution (planned for 2027)—will be released exclusively on Xbox consoles, while remaining available on PC platforms such as Steam.

  • Microsoft has confirmed that 'Gears of War: E-Day' (October 6, 2026) and 'Clockwork Revolution' (2027) will be permanent Xbox and PC exclusives, with no plans for a PlayStation 5 release.
  • The company is adopting a selective multi-platform strategy, maintaining PlayStation support for flagship titles like 'Call of Duty' and 'Minecraft' for the next decade.
  • Microsoft’s new leadership is utilizing permanent exclusivity for specific titles to drive platform differentiation while continuing to support broad distribution on PC platforms like Steam.
Game FileJun 2026
Cover of May's Top PlayStation Games by Copies Sold
Article

May's Top PlayStation Games by Copies Sold

This analysis examines the top-performing PlayStation titles by copies sold during May 2026, highlighting a market landscape defined by successful new intellectual property, enduring evergreen titles, and strategic platform-wide engagement initiatives.

  • 007 First Light was May's top-selling PS5 game, moving 1 million copies, with over 80% being digital sales. To date, it has sold 2.2 million copies across all platforms (55.1% PS5, 33.1% Steam, 11.8% Xbox) and generated $150 million in gross revenue.
  • FC 26 sold 411,000 copies on PlayStation in May, a significant drop from April's 700,000, largely due to its inclusion as a PlayStation Plus monthly game since May 6th. This strategy aims to boost the player base ahead of the FIFA World Cup, with 4.4 million new players accessing the game via PS Plus, leading to a record 24 million monthly active users (MAUs) on PlayStation in May.
  • Lego Batman: Legacy of the Dark Knight sold 757,000 copies on PS5 in May, bringing its lifetime total on the platform to over 800,000. PlayStation accounts for over half of the game's 1.5 million total copies sold across all platforms.
Alinea AnalyticsJun 2026
Cover of May Recap: Full-Screen OOPO Rendering, Subnautica 2, and Award-Winning Brand Wins
Article

May Recap: Full-Screen OOPO Rendering, Subnautica 2, and Award-Winning Brand Wins

The May 2026 Overwolf developer update outlines significant technical advancements and strategic growth within the platform’s ecosystem.

  • Overwolf implemented full-screen exclusive rendering for its Out-of-Process Overlay (OOPO) framework, enabling overlay functionality in competitive games without disrupting user inputs.
  • The platform officially added support for Subnautica 2, a top-10 title on both Overwolf and Steam, creating new development opportunities for companion apps and trackers.
  • Overwolf expanded its ecosystem by adding 24 new supported games during May 2026, increasing the potential reach for third-party application developers.
OverwolfMay 2026
Cover of Combatting Antisemitism in Games
Article

Combatting Antisemitism in Games

The article examines the rise of antisemitic hate within global video-game ecosystems and introduces a new assessment tool developed by the Anti-Defamation League (ADL).

  • The ADL identified 1.8 million instances of hateful content on Steam in 2024, including extremist groups and Nazi-themed avatars, highlighting significant moderation gaps on the platform.
  • The ADL’s new Online Gaming Leaderboard evaluates ten major multiplayer titles based on eight criteria, including hate-free codes of conduct and technical tools like username filtering.
  • Fortnite, Call of Duty, Minecraft, and GTA Online received 'green' ratings for advanced protections, while Counter-Strike 2 and PUBG were ranked 'red' for limited safeguards.
Video Games Industry MemoMay 2026
Cover of Generative Design in Minecraft: 2026
Article

Generative Design in Minecraft: 2026

The Generative Design in Minecraft (GDMC) competition, now entering its ninth year, serves as a long-standing academic and community platform for exploring procedural content generation (PCG) within the Minecraft ecosystem.

  • The Generative Design in Minecraft Competition (GDMC), an annual event challenging participants to create procedural generation systems for Minecraft cities, is still active in 2026, marking its 9th year.
  • While traditional procedural generation techniques still dominate the GDMC, generative AI, specifically Large Language Models (LLMs), has shown impact in the 'Chronicle Challenge' for generating narrative and backstory based on biome and geometric features, as demonstrated by 2025 winner Shadow Wizard Monkey Gang.
  • The tools used in the GDMC have evolved from MCEdit to more malleable options, aiding in the competition's longevity and allowing for more complex and improved settlement designs since 2019.
AI and GamesMay 2026
Financial report1 page

Super League Enterprise Form 10-Q: Q1 2026

Super League Enterprise, a global gaming advertising and content services provider, is aggressively restructuring its capital base and expanding its portfolio of immersive gaming assets.

  • Super League Enterprise completed the acquisition of Misfits on May 1, 2026, for $1.5 million in cash, 26,768 common shares, and warrants for over 1 million additional shares, with a $300,000 deferred cash payment due in one year.
  • Total revenue for Q1 2026 reached $3.0 million, representing a 10% increase compared to the $2.7 million reported in the same quarter of 2025.
  • The company is facing a lawsuit filed on February 12, 2026, alleging breach of contract related to 2025 financing transactions, though management deems the likelihood of material loss to be remote.
Super League EnterpriseMay 2026
Article

Mobilegamer.biz Weekly Newsletter: April 2026

The May 2026 edition of the mobilegamer.biz newsletter provides a comprehensive overview of significant corporate developments, market performance, and industry trends within the global mobile gaming sector.

  • Supercell is set to fully acquire Metacore, the maker of Merge Mansion, as part of a restructuring that puts 160 jobs at risk and will integrate Merge Mansion into Supercell’s live portfolio after Metacore failed to launch new sustainable games.
  • Second Dinner, the studio behind Marvel Snap, has implemented layoffs affecting 16 staff, though work on their second game is continuing.
  • Unity reported a 17% year-on-year revenue increase, with CEO Bromberg noting that 90% of game developers are already using AI in their workflows.
Mobilegamer.bizMay 2026
Cover of Supercell buys Metacore amid brutal layoffs, Second Dinner cuts, inside Scopely x Niantic, more
20 min
Mobilegamer.biz20 min

Supercell buys Metacore amid brutal layoffs, Second Dinner cuts, inside Scopely x Niantic, more

The mobile games industry is currently navigating a period of significant restructuring and strategic consolidation.

  • Supercell has acquired Metacore in a deal involving a €180 million investment, resulting in the layoff of 160 staff members—over half the company—as the studio pivots to focus exclusively on Merge Mansion.
  • Marvel Snap developer Second Dinner has laid off 16 employees, though the company confirmed that development on its current roadmap and an unannounced second game remain unaffected.
  • Scopely and Niantic executives revealed that their partnership, which has significantly improved revenue performance for titles like Pikmin Bloom, involved intense integration efforts and complex technical collaboration.
Mobilegamer.bizMay 2026

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