
League of Legends
GameBy Riot Games · Released Oct 27, 2009
Documents about League of Legends
Esports Viewership Results 2021
The global esports landscape in 2021 was defined by the overwhelming dominance of League of Legends, which solidified its position as the industry’s premier title.
- League of Legends remained the industry’s premier title in 2021, with its World Championship serving as the year's definitive viewership milestone.
- Mobile esports, led by titles such as Mobile Legends: Bang Bang and PUBG Mobile, emerged as primary drivers of audience expansion and began to rival the reach of legacy PC titles.
- Professional organizations including Team Liquid, DWG KIA, NAVI, and Team Spirit acted as the central conduits for audience retention and fan engagement during high-stakes tournaments.
Teamfight Tactics Is Making a Killing in China: How
The success of Teamfight Tactics in China, released locally as Battle of the Golden Spatula, serves as a case study in effective market localization and strategic publishing.
- Tencent successfully launched the Teamfight Tactics IP in China as 'Battle of the Golden Spatula,' immediately securing a top-3 position on the iOS top-grossing charts, a tier typically reserved for titles like Honor of Kings and PUBG Mobile.
- By branding the game as a domestic product rather than a foreign import, Tencent bypassed the multi-year licensing queue required for international titles, allowing for a significantly faster market entry.
- The game’s success is driven by a robust LiveOps strategy, including two concurrent Battle Passes and a high variety of permanent and limited-time game modes like 'Quick Mode,' 'Duo Mode,' and PVE boss challenges.
Video Game Streaming Trends: 2022 Second Quarter Report
The second quarter of 2022 marked a period of stabilization for the live streaming industry as the rapid growth spurred by pandemic lockdowns began to cool.
- Total hours watched across live streaming platforms fell 15% year-over-year to 8.1 billion in Q2 2022, signaling a post-pandemic market stabilization.
- Twitch maintains a dominant 68% market share of total hours watched, while YouTube holds 14% and Facebook Gaming experienced a 50% decline in viewership.
- The esports segment grew by 8% during the quarter, bolstered by major events like the League of Legends Mid-Season Invitational and the PGL Major Antwerp.
Key Insights into Brazilian Gamers
Brazil represents a significant force in the global gaming industry, ranking as the 10th largest market worldwide by revenue and 5th by total player count as of 2022.
- Brazil is the 10th largest gaming market globally by revenue and 5th by total player count as of 2022.
- Engagement is high, with 80% of the online population identified as game enthusiasts and 60% of players also consuming gaming video content.
- Mobile is the dominant platform, used by 60% of the gaming population, followed by consoles at 31% and PC at 30%.
Key Insights Into South Korean Gamers
South Korea represents the fourth largest gaming market globally by revenue, valued at $8.3 billion, with a highly engaged population of 33 million gamers.
- South Korea is the world's fourth-largest gaming market, generating $8.3 billion in annual revenue from a highly engaged base of 33 million gamers.
- Gaming is a deeply integrated social activity, with 76% of the online population participating, 48% both playing and watching content, and 22% specifically following esports.
- Mobile is the primary platform for 59% of the online population, though PC gamers demonstrate higher engagement with an average of five hours of play per week.
Mobile Game Market Review: November 2021
The global mobile gaming landscape in November 2021 was characterized by a strategic convergence of high-profile intellectual property collaborations, seasonal event cycles, and a deepening focus on social-driven engagement mechanics.
- Brawl Stars experienced a significant spike in downloads in November 2021, driven by a strategic sponsorship of MrBeast’s real-life recreation of the Netflix series 'Squid Game', which garnered 42 million views in a single day.
- Netflix’s 'Arcane' series served as a major driver for cross-promotional content in November, influencing events in 'League of Legends: Wild Rift' and 'Battle of the Golden Spatula', the latter of which featured a new Arcane-themed battle pass and hero badge collection system.
- PUBG: New State launched in November 2021 with a futuristic setting and improved traversal mechanics, reaching a peak rank of 62 in the top-grossing charts before settling closer to the top 200 position.
AppMagic: Most Downloaded and Highest-Grossing Mobile Games of October 2021
This analysis provides an overview of the global mobile gaming landscape for October 2021, focusing on download volume and revenue generation.
- In October 2021, the mobile gaming market saw a significant trend of games based on the 'Squid Game' series, with five out of eight new top downloaded titles leveraging the show's brand.
- Free Fire MAX by Garena was the most downloaded game overall and on Android in October, accumulating 41.5 million downloads, with 39.7 million on Android.
- The Chinese version of League of Legends: Wild Rift (英雄联盟手游) by Tencent was the most downloaded iOS game in October, with 6.8 million downloads, and also entered the top-grossing charts, earning $43.5 million.
Plus: Steam Post-Release Analysis Gets Hype'd
This analysis introduces a suite of proprietary data tools designed to track and predict the commercial performance of premium PC and console games, with a primary focus on the Steam platform.
- The 'Hype to Reality' (HTR) ratio, calculated by comparing pre-release engagement metrics against first-week review totals, provides a benchmark for identifying overperforming and underperforming titles.
- While the median HTR for major Steam releases is 0.16, breakout titles like Inscryption can significantly outperform market expectations with a ratio of 2.34.
- High-profile releases can experience a disconnect between scale and sentiment, as seen with Battlefield 2042, which maintained 100,000 concurrent players despite a 22% positive review score.
Strategy Genre Snapshot 2021
The strategy genre remains a cornerstone of the mobile gaming market, currently ranking as the third-largest genre in the United States on iOS with a 17% revenue market share.
- The 4X subgenre dominates the U.S. mobile strategy market, accounting for 20 of the top 25 grossing titles within a genre that holds a 17% total iOS revenue share.
- Successful strategy titles are increasingly driven by genre-blending, integrating mechanics like merge, match-3, or RPG elements to expand their player base beyond traditional core audiences.
- High-performing 4X games rely on three core pillars: long-term power progression through deep economies, complex live operations with recurring events, and social frameworks built on competition and collaboration.
Twitch Kills Game Sales... but not equally! - Extra Credits
The impact of video game streaming on industry sales is a complex, multifaceted issue that presents both significant opportunities and distinct risks for developers.
- Streaming acts as both a discovery tool and a consumption substitute, with 40% of U.S. consumers purchasing a game after watching it, while 39% forgo a purchase because watching the stream provided sufficient satisfaction.
- Narrative-heavy, linear games are at the highest risk of lost sales, as viewers often feel they have experienced the core content without needing to play the game themselves.
- Competitive, puzzle, and creative-building games benefit from streaming, as these genres foster long-term community engagement and increased player spending, as evidenced by data from titles like League of Legends and Dota 2.
Why Pokémon Unite Must Succeed, Degraded Blockchains, and Fortnite Impostor Mode
This analysis examines the strategic outlook for the mobile game Pokémon Unite, the broader implications of industry trends, and the ethical debates surrounding game design replication.
- Tencent is positioned to ensure the success of Pokémon Unite as a strategic move to align with Chinese government mandates for family-friendly, non-violent gaming content.
- Pokémon Unite is expected to leverage Nintendo’s globally recognized IP to secure a strong market position, following a historical trend where Tencent uses major IP to drive global success.
- Honor of Kings, Tencent’s flagship mobile MOBA, remains the world's top-grossing game, with China accounting for approximately 96% of its $2.19 billion in net revenue over the past year.
TWIG 144: Riot makes $100M on mobile. Micenuts?
Riot Games has generated over $100 million in global mobile player spending across its portfolio, a figure that, while significant in isolation, represents a modest contribution relative to the publisher’s annual PC revenue of $1.5 billion to $2 billion.
- Riot Games has generated over $100 million in total mobile player spending, led by League of Legends: Wild Rift ($65 million), Teamfight Tactics ($28 million), and Legends of Runeterra ($16 million).
- Despite the $100 million mobile milestone, these earnings remain a modest fraction of Riot’s annual PC revenue, which typically ranges between $1.5 billion and $2 billion.
- Mobile adoption remains limited, with Wild Rift reaching 50 million installs, while Teamfight Tactics and Legends of Runeterra have only achieved 6 million and 3 million installs, respectively.
Companies behind it
Riot Gamesdeveloper, publisher, owner327
Tencent Holdingsowner, publisher715
Overwolfowner28- NANAVERowner2
- RIRiotowner323
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