Market (Mobile)·Updated Mar 17, 2026 by GameRefinery
Report · October 1, 2021
Published by GameRefinery
The strategy genre remains a cornerstone of the mobile gaming market, currently ranking as the third-largest genre in the United States on iOS with a 17% revenue market share. The landscape is heavily dominated by the 4X strategy subgenre, which accounts for 20 of the top 25 grossing strategy titles. While the market is crowded with aging titles, recent growth is driven by genre-blending, where developers integrate mechanics from other categories—such as merge, match-3, or RPG elements—to broaden player appeal. Market analysis reveals that 4X strategy games rely on three primary pillars: long-term power progression through permanent boosts and deep economies, complex live operations featuring recurring events, and robust social frameworks centered on competition and collaboration. High-performing examples include State of Survival, which reached the top of the 4X subgenre through massive IP collaborations, and Top War, which successfully scaled using merge mechanics. Conversely, the MOBA subgenre continues to face challenges in the U.S. market; despite a strong launch, League of Legends: Wild Rift struggled to maintain its top-grossing position, leaving the subgenre's future performance to newer entries like Pokémon UNITE. Player motivation data, derived from a survey of over 7,000 respondents across English-speaking Western territories, indicates that strategy players are primarily driven by strategic planning, resource optimization, and social competition. Successful titles capitalize on these drivers by offering deep technology trees, competitive guild mechanics, and diverse PvP modes. While Supercell remains the only major player finding significant success outside the 4X subgenre with titles like Clash of Clans, the broader trend suggests that sustained revenue in this space requires a sophisticated mix of deep monetization loops and constant feature innovation.
# GameRefinery uses a three-layered approach to categorize games - Using a Category $\Rightarrow$ Genre $\Rightarrow$ Subgenre hierarchy we are able to differentiate games in a meaningful way and offer accurate insights for all individual game types currently found in the market - Our taxonomy is created together with industry experts and is based on thorough testing and data-analysis of the market - In this report we are focusing on the Strategy genre under Mid-core # Casual # Puzzle - Action Puzzle - Board Games - Bubble Shooter - Match 3 Puzzle - Merge Games - Other Puzzle - Word Games - Trivia Games - Coloring Games - Hidden Objects - Solitaire/Mahjong # Lifestyle Customisation Interactive Story Music/Band # AR / Location # Based AR / Location Based # Arcade - Platformer - Shoot/Beat 'em Up - Other Arcade - Tower Defense # Hyper Casual - HC - Puzzle - HC - Tap - HC - Steer - HC - Swipe/Drag - HC - .io - HC - Other # Simulation - Adventures - Breeding - Tycoon/Crafting - Sandbox - Time Management - Idler # RPG # Sports & Driving # Sports Arcade Sports Realistic Sports # Driving Realistic Driving # Casino # Casino Bingo Casual Casino Other Casino Poker/Cards Slots
# Short Strategy Genre Overview # Erno Kiiski The Strategy genre has always been one of the cornerstones of modern midcore/hardcore mobile gaming. For example, it is the third biggest genre in the US, with about 17% of the market share. Games like Clash of Clans and Game of War – Fire Age were among the super hits in the early days of smartphone gaming, and the genre hasn’t stopped there. If we look at the current statistics for the genre, it is VERY MUCH driven by 4X strategy. For example, from the current top-grossing 200 strategy games in US iOS, 20 out of 25 falls under the 4X strategy subgenre. Interestingly 3/5 of these games that are NOT 4X strategy games are Supercell’s games. But even though the 4X strategy has dominated the genre, the trend of implementing elements from other genres into 4X continued among the top games. For example, Top War (merge) has been scaling a lot, and Puzzles & Survival (match3) entered the top charts as a new game. MOBA is a historically tough subgenre for the US mobile market, with only Mobile Legends: Bang Bang + Brawl Stars able to sustain among top-grossing 200 games. The past 12 months saw launches of League of Legends: Wild Rift and Pokémon UNITE (only a few days ago when writing the report). LoL had a strong launch, and the game is super solid, but ever since the launch, it has struggled with its monetization and has already dropped outside top-grossing 200 games in the US. Will LoL turn their boat around, or can Pokémon UNITE sustain its position to get more MOBA action for the US top charts in the long run? That remains to be seen.
# Key points # Erno Kiiski - Currently, Strategy is the third biggest genre in the US iOS market, contributing about $1 7 \%$ of the market’s revenues. - 4X strategy success found with “genre-blending” continues ( $\stackrel { \cdot } { = }$ bunch of elements outside of traditional 4X strategy mechanics implemented on top of 4X Strategy features to appeal to a wider audience). - Top War (merge elements) scaled heavily this year - New game Puzzles & Survival (match3 elements) entered the top of the charts - State of Survival (RPG/line-defense elements) took the top spot of 4X strategy subgenre - Supercell (dominating player in Strategy outside 4X strategy subgenre) is back on a positive track after a period of decline - Long term power progression, strong event loops, and social elements are the cornerstones of most modern mobile 4X Strategy games - Strategic resource optimization with a very competitive social landscape motivate most Strategy players
# Top games and their current market share within the Strategy genre in the US on iOS Key takeaway: 1) Only one brand new game within the top 10 grossing strategy games during the past year, Puzzles & Survival. 2) Supercell is the only company with other types of Strategy games in the top 10 other than 4X Strategy. 3) All Supercell’s games have turned the tide back to a positive trend after a longer period of decline. 4) Top War scaled heavily with a massive revenue increase compared to the situation last year.
# Top games and challengers in the Strategygenre (US iOS) Key takeaway: The strategy market in the US is very crowded, and most of the top-grossing games are getting quite old. Most noteworthy new additions during the past year: Puzzles & Survival, Warpath. Pokémon UNITE $^ +$ The Lord of the Rings: War are JUST released games when this report was written, it remains to be seen how they sustain in the long run. Another interesting factor is that League of Legends: Wild Rift was released last year, but currently, it cannot sustain in the top-grossing 200 charts. MOBAs have had a tough time in the US mobile market, with only Mobile Legends / Brawl Stars maintaining their position in the top for an extended period. Will LoL turn their boat around, or can Pokémon UNITE sustain its position? That remains to be seen.
# Top features with the biggest importance within the 4X Strategy subgenre | Number of different permanent boosts: 51+ | | | --- | --- | | Live events - Recurring | | | Special rewards from live events | | | Number of different permanent buildings: 21+ | | | Promotional collaboration events | | | Live events - Non-recurring | | | Battle Pass plan | | | Number of different permanent boosts to purchase: 51+ | | | Special live event currency/materials | | | Number of different PvP-modes: 5+ | | | Number of different currencies: 5+ | | | Guild mechanics | | | Number of different PvP-modes: 3-4 | | | Special PvE modes/levels | | | Competitive co-op - Guild wars/competitions | | # Erno Kiiski 4X Strategy is the dominating subgenre in the Strategy genre. There are a couple of things that make these games tick that become quite clear when looking at the data. - 1) Long term progression loops with different kinds of permanent boosts/perks (such as technology trees), training/upgrading troops, constructing/upgrading buildings etc. often combined with a very rich/deep economy of several currencies. The possibility of constantly becoming more and more powerful is the main principle of most the Strategy games both in terms of engagement and monetization. (especially in 4X games which form the majority of the genre). - 2) Complex live ops structures. Most strategy games have quite complex event calendars running several different types of recurring/non-recurring events to keep players engaged - 3) Social is the key. If we look at top Strategy games, pretty much all of them are built on top of the idea of competition and social collaboration with other players. Of course these are just a handful of features, check the GameRefinery service for more data on over 250 features.
The Q1 2021 market snapshot delivers a data‑driven overview of the global mobile‑gaming landscape, focusing on iOS performance in the United States, Japan and China and comparing it with the preceding quarter. By applying GameRefinery’s three‑layered genre taxonomy to the top‑grossing 200 titles, the analysis quantifies shifts in genre share, publisher dominance and emerging feature trends, while also profiling player archetypes and their motivations. Across the three regions the overall market shape remained stable, yet distinct regional dynamics emerged. In the United States simulation games continued to grow and Roblox solidified its position as the leading grossing title, surpassing Playrix and King. Japan saw a measurable decline in RPG share accompanied by a sharp rise in sports, highlighted by Cygames’ Uma Musume Pretty Derby capturing a sizable slice of the charts. China experienced a double‑digit drop in RPG and strategy share, while shooters gained traction. Revenue‑share changes are illustrated by puzzle maintaining a 22.9 % share in the US (+0.1 pp), RPG falling to 45.4 % in China (‑2.7 pp) and sports expanding to 12.3 % in Japan (+27 pp). Monetisation patterns diverged by market: collectibles albums appear in over 70 % of the US top‑100 grossing games, battle‑pass systems are present in more than a quarter of Japan’s top‑100, and special‑gacha mechanics doubled YoY to exceed 30 % of Chinese leaders. Feature analysis shows guild mechanics, co‑op modes and PvP as critical for puzzle, RPG and strategy titles, while social‑collectible systems drive retention in casual segments. Player‑archetype profiling reveals that fast‑paced, competitive “King of the Hill” and “Thrill‑Seeker” types continue to dominate the US top‑200, with a rising “Skill‑Master” segment indicating growing demand for reflex‑based competition. Demographically, puzzle games attract primarily female players aged 25‑44, whereas strategy and RPG titles skew male in the same age bracket. Soft‑launch monitoring flags titles such as Clash Quest, Tom and Jerry: Chase and Pokémon Unite as promising entrants that could
The mobile gaming market in the second quarter of 2021 experienced notable shifts in genre performance and publisher dominance across the United States, China, and Japan. The primary objective is to provide a comparative analysis of these regional markets, highlighting evolving trends in genre market share, publisher success, and the increasing importance of live-service feature updates. The analysis utilizes a proprietary taxonomy and motivation framework, supported by a survey of over 7,000 mobile gamers in English-speaking western countries, to categorize games and identify player archetypes. Key findings indicate that the United States saw a decline in the Puzzle genre’s market share, while the Strategy genre experienced significant growth. In Japan, the Sports genre continued to gain momentum, largely driven by the success of titles like Umamusume Pretty Derby, while RPGs faced a decline. China exhibited a trend reversal from the previous quarter, with RPG and Strategy genres regaining market share at the expense of Shooters. Publisher performance was marked by strong results from Supercell in the US and Cygames in Japan, while Leiting Games nearly doubled its market share in China. A critical trend identified is the 37% year-over-year increase in feature updates, with Strategy games leading this surge at 208%. Developers are increasingly prioritizing engagement through non-recurring live events and limited in-app purchase offers, which saw frequency increases of 143% and 122%, respectively. These features are becoming essential for retention and monetization across major genres. Furthermore, player motivation data reveals that games appealing to fast-paced action and competitive play continue to dominate the top-grossing charts in the US, with specific archetypes like King of the Hill and Skill Master remaining highly relevant.
The global mobile gaming market entered a period of mature recovery in 2024, characterized by a strategic pivot toward live services and high-value player retention. While total downloads declined by 6.6%, global in-app purchase revenue grew by 4% to reach $82 billion. This growth was primarily driven by North America and the Middle East, offsetting spending declines in Asia. The industry has transitioned into a "live operations" era, where 84% of all revenue is generated by games utilizing continuous updates and seasonal events. This shift is further evidenced by a 50% decrease in new game releases since 2020, as publishers prioritize high-quality core titles over volume. Genre performance highlights a market dominated by Strategy and RPG titles, which collectively generated over $34 billion in 2024. Action games emerged as the fastest-growing category with a 46% revenue increase, fueled by breakout hits like Last War: Survival. Despite the dominance of established franchises, a record 11 games surpassed $1 billion in annual consumer spend, including MONOPOLY GO!, which secured the top global position. The market is also seeing a demographic shift, particularly in the United States, where the 18-24 age group now represents 18% of the player base, up from 13% in 2022. Marketing strategies have evolved to combat rising user acquisition costs, with a significant move toward high-intent creative content and short-form video platforms. TikTok experienced a 67% year-over-year growth in social ad share, while mid-core developers nearly doubled their impression share on social networks. To maintain profitability, publishers are increasingly leveraging external web stores, celebrity partnerships, and localized cultural influencers, such as virtual YouTubers in the Japanese market. These trends underscore a broader industry movement toward sophisticated monetization models and IP-driven growth in an increasingly concentrated competitive landscape.
The mobile gaming landscape in the United States is defined by a complex interplay between player demographics and a diverse set of motivational drivers. Analysis of the top 200 grossing titles as of early 2022 reveals that while certain motivations like excitement and thrill are universal, their execution is highly demographic-specific. Younger male audiences gravitate toward high-sensomotoric challenges such as Battle Royales, whereas players aged 45 and older seek similar thrills through low-sensomotoric experiences like Slots. A significant shift in the casual market is also evident, as every top-grossing casual game released between 2020 and 2022 has integrated renovation and customization elements to broaden appeal and foster player expression. Gender and age remain primary indicators of genre preference and monetization behavior. Thinking and solving motivations, prevalent in Match3 and Hidden Object games, attract a 63% female audience that frequently monetizes through level retries. Conversely, strategic planning and mastery drivers are dominated by male players, who make up 76% to 84% of the audience in 4X strategy and synchronous PvP titles. However, these gender lines blur in specific sub-genres; for instance, while men dominate resource optimization in strategy games, women represent 61% of the audience for similar mechanics within the Tycoon and Crafting categories. The integration of secondary motivational drivers has become a standard industry practice to enhance retention and engagement. Collection mechanics have permeated nearly all genres, with Slots and character-driven RPGs leading the trend. Social drivers are increasingly facilitated through non-competitive co-op and guild systems, particularly among men aged 25 to 44, while exploration is driven by live events and sandbox elements. Ultimately, the most successful mobile titles are those that layer multiple drivers—such as milestone completion, skill improvement, and social interaction—to appeal to the nuanced psychological profiles of their target demographics.