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League of Legends

GameBy Riot Games · Released Oct 27, 2009

Documents about League of Legends

Cover of Esports Roster Moves & Transfers: Q1 2026
Article

Esports Roster Moves & Transfers: Q1 2026

The global esports landscape underwent significant structural and personnel shifts during the first quarter of 2026, characterized by a volatile mix of organizational restructuring and strategic talent acquisitions.

  • In Q1 2026, competitive success in major titles like Counter-Strike, Dota 2, League of Legends, and Valorant remained heavily dependent on leadership stability and the integration of veteran talent.
  • Strategic acquisitions of established players, such as Saksa joining Team Yandex, directly resulted in measurable improvements in tournament performance and prize earnings.
  • Individual star power continues to drive market engagement, evidenced by Demon1’s move to ENVY in Valorant, which generated viewership metrics exceeding those of higher-ranked teams.
Esports Charts
Cover of Top Esports Teams of Q1 2026: MLBB & CS2 Dominate Viewership
Article

Top Esports Teams of Q1 2026: MLBB & CS2 Dominate Viewership

The global esports landscape in the first quarter of 2026 is defined by the overwhelming viewership dominance of Mobile Legends: Bang Bang and Counter-Strike 2.

  • Mobile Legends: Bang Bang and Counter-Strike 2 dominated Q1 2026 viewership, accounting for nine of the ten most-watched professional esports organizations.
  • The M7 World Championship served as the primary catalyst for Q1 viewership, positioning mobile gaming as the industry's leading engine of growth.
  • Indonesian organizations lead the competitive hierarchy, with Alter Ego ranking first at 55.36 million hours watched and ONIC Esports following closely behind.
Esports Charts
Cover of Top Esports Games and Tournaments by Viewership: Q1 2026
Article

Top Esports Games and Tournaments by Viewership: Q1 2026

The global esports landscape in the first quarter of 2026 demonstrates a clear shift toward mobile-first engagement, underscored by the massive reach of regional tournament circuits.

  • Mobile gaming is the industry's primary viewership driver, led by the Mobile Legends: Bang Bang M7 World Championship, which hit a record 5.68 million peak concurrent viewers in Q1 2026.
  • Regional engagement in mobile-centric markets like Southeast Asia and India is the critical factor currently sustaining the global esports ecosystem.
  • While mobile titles dominate, PC-based franchises including League of Legends, Valorant, and Counter-Strike 2 remain the foundational anchors for international tournament circuits.
Esports Charts
Cover of ESL Brings 1,800 Square Meters of eSports to Wacken
Article

ESL Brings 1,800 Square Meters of eSports to Wacken

The Wacken Open Air music festival, held in Schleswig-Holstein, Germany, expanded its 2018 programming by integrating a dedicated eSports component.

  • Wacken Open Air 2018 integrated a 1,800-square-meter eSports village into its festival grounds, marking a strategic collaboration between the heavy metal music scene and competitive gaming.
  • The initiative, launched on August 1, 2018, served a festival audience of approximately 85,000 attendees to test the viability of hybrid music and digital entertainment platforms.
  • The eSports village featured a mix of free-to-play zones and organized tournaments for titles including League of Legends and PlayerUnknown's Battlegrounds.
Gamecity Hamburg
Cover of Erstes League of Legends Premier Tour-Finale wird in Hamburg ausgespielt
Article

Erstes League of Legends Premier Tour-Finale wird in Hamburg ausgespielt

The inaugural League of Legends Premier Tour final took place on July 8, 2018, at the Edel-optics Arena in Hamburg, Germany.

  • Riot Games hosted the inaugural League of Legends Premier Tour final on July 8, 2018, at the Edel-optics Arena in Hamburg to professionalize esports in the DACH region.
  • The tournament featured four top-tier teams: mousesports, SPG eSports, EURONICS Gaming, and BIG.
  • The event offered a total prize pool of 25,000 euros, with 10,000 euros awarded to the champion and 8,000 euros to the runner-up.
Gamecity Hamburg