
League of Legends
GameBy Riot Games · Released Oct 27, 2009
Documents about League of Legends
Esports Roster Moves & Transfers: Q1 2026
The global esports landscape underwent significant structural and personnel shifts during the first quarter of 2026, characterized by a volatile mix of organizational restructuring and strategic talent acquisitions.
- In Q1 2026, competitive success in major titles like Counter-Strike, Dota 2, League of Legends, and Valorant remained heavily dependent on leadership stability and the integration of veteran talent.
- Strategic acquisitions of established players, such as Saksa joining Team Yandex, directly resulted in measurable improvements in tournament performance and prize earnings.
- Individual star power continues to drive market engagement, evidenced by Demon1’s move to ENVY in Valorant, which generated viewership metrics exceeding those of higher-ranked teams.
Top Esports Teams of Q1 2026: MLBB & CS2 Dominate Viewership
The global esports landscape in the first quarter of 2026 is defined by the overwhelming viewership dominance of Mobile Legends: Bang Bang and Counter-Strike 2.
- Mobile Legends: Bang Bang and Counter-Strike 2 dominated Q1 2026 viewership, accounting for nine of the ten most-watched professional esports organizations.
- The M7 World Championship served as the primary catalyst for Q1 viewership, positioning mobile gaming as the industry's leading engine of growth.
- Indonesian organizations lead the competitive hierarchy, with Alter Ego ranking first at 55.36 million hours watched and ONIC Esports following closely behind.
Top Esports Games and Tournaments by Viewership: Q1 2026
The global esports landscape in the first quarter of 2026 demonstrates a clear shift toward mobile-first engagement, underscored by the massive reach of regional tournament circuits.
- Mobile gaming is the industry's primary viewership driver, led by the Mobile Legends: Bang Bang M7 World Championship, which hit a record 5.68 million peak concurrent viewers in Q1 2026.
- Regional engagement in mobile-centric markets like Southeast Asia and India is the critical factor currently sustaining the global esports ecosystem.
- While mobile titles dominate, PC-based franchises including League of Legends, Valorant, and Counter-Strike 2 remain the foundational anchors for international tournament circuits.
ESL Brings 1,800 Square Meters of eSports to Wacken
The Wacken Open Air music festival, held in Schleswig-Holstein, Germany, expanded its 2018 programming by integrating a dedicated eSports component.
- Wacken Open Air 2018 integrated a 1,800-square-meter eSports village into its festival grounds, marking a strategic collaboration between the heavy metal music scene and competitive gaming.
- The initiative, launched on August 1, 2018, served a festival audience of approximately 85,000 attendees to test the viability of hybrid music and digital entertainment platforms.
- The eSports village featured a mix of free-to-play zones and organized tournaments for titles including League of Legends and PlayerUnknown's Battlegrounds.
Erstes League of Legends Premier Tour-Finale wird in Hamburg ausgespielt
The inaugural League of Legends Premier Tour final took place on July 8, 2018, at the Edel-optics Arena in Hamburg, Germany.
- Riot Games hosted the inaugural League of Legends Premier Tour final on July 8, 2018, at the Edel-optics Arena in Hamburg to professionalize esports in the DACH region.
- The tournament featured four top-tier teams: mousesports, SPG eSports, EURONICS Gaming, and BIG.
- The event offered a total prize pool of 25,000 euros, with 10,000 euros awarded to the champion and 8,000 euros to the runner-up.
Companies behind it
Riot Gamesdeveloper, publisher, owner327
Tencent Holdingsowner, publisher717
Overwolfowner28- NANAVERowner2
- RIRiotowner323
As the documents state it.