
League of Legends
GameBy Riot Games · Released Oct 27, 2009
Documents about League of Legends
Former Epic, Riot Exec Mike Seavers Joins Yuga Labs
Yuga Labs, a prominent Web3 and NFT company, has appointed Mike Seavers as its new chief technology officer, effective May 22, 2023.
- Mike Seavers, former EVP of Development at Epic Games and former CTO at Riot Games, has been appointed as the new Chief Technology Officer of Yuga Labs, effective May 22, 2023.
- Seavers replaces outgoing CTO Kerem Atalay, who will transition into a role as a strategic advisor for the company.
- Yuga Labs is a prominent web3 and NFT company known for properties including Bored Ape Yacht Club, Otherside, CryptoPunks, 10KTF, and Meebits.
Cloud9 Strengthens Partnership Team With New Hires
The Los Angeles-based esports organization Cloud9 has expanded its internal partnerships department with the appointment of two new managers, Meghan Anderson Luo and Brian Tran.
- Cloud9 has expanded its partnerships department by hiring Meghan Anderson Luo as a partnerships manager and Brian Tran as a partnerships account manager.
- Meghan Anderson Luo joins Cloud9 from King and Country, bringing prior experience from Immortals, where she served as a partnerships activations manager and partnership coordinator.
- Brian Tran joins the organization after previously holding a similar role at Gen.G Esports for over a year.
OverActive Media Reports $27.1M Net Loss for 2022
OverActive Media reported a net loss of $27.1 million for the 2022 fiscal year, a significant increase from the $14.23 million loss recorded in 2021.
- OverActive Media reported a $27.1 million net loss for 2022, largely driven by $25.11 million in impairment charges related to its Overwatch League and Call of Duty League assets.
- The company reduced the book value of its Overwatch League assets to $4.44 million and its Call of Duty League assets to $1.8 million, citing macroeconomic conditions and Activision Blizzard’s failure to generate sufficient league revenue.
- Total revenue remained stagnant at $10.42 million in 2022 compared to $10.39 million in 2021, despite a 23% year-over-year revenue increase in the business operations segment to $5.98 million.
Plus: Jedi Survivor Lightsabers Its Way to Big Hype!
This analysis evaluates the commercial performance and market anticipation of PC and console titles for the late April 2023 period.
- Star Wars Jedi: Survivor is the primary market driver for late April 2023, supported by nearly 70,000 Steam followers and the 26-million-player reach of its predecessor.
- Volcano Princess emerged as a viral outlier, achieving 11,000 concurrent users (CCU) on Steam at launch.
- The Mageseeker: A League of Legends Story saw a strong debut with 6,300 CCU and positive player sentiment, while Minecraft Legends reached 5,300 CCU despite criticism regarding its monetization.
DreamHack San Diego Economic Impact Report: USA
The DreamHack San Diego gaming and esports festival, held from April 7–9, 2023, at the San Diego Convention Center, generated an estimated $4.7 million in economic impact for the local San Diego economy.
- DreamHack San Diego generated an estimated $4.7 million in economic impact for the local economy during its three-day run from April 7–9, 2023.
- The event attracted over 41,000 total attendees, marking it as the largest DreamHack festival held in the United States to date.
- The festival, hosted at the San Diego Convention Center and owned by ESL FACEIT Group, featured various gaming lifestyle activities including exhibitor booths, musical performances, and retro arcades.
SK Gaming Partners With CHERRY XTRFY
The German esports organization SK Gaming has entered into a strategic partnership with gaming peripherals manufacturer CHERRY XTRFY.
- German esports organization SK Gaming has entered into a partnership agreement with gaming peripherals manufacturer CHERRY XTRFY.
- CHERRY XTRFY will supply gaming peripherals to all SK Gaming players, content creators, and staff, while also equipping the organization's facilities in Berlin and Cologne.
- The partnership includes collaborative marketing initiatives, community engagement activities, and joint launch events.
FURIA Hires Two New Executives to Shore up DEI, Content Creation Efforts
The Brazilian esports organization FURIA has expanded its executive leadership team by appointing Patricia Lima as diversity and inclusion specialist and Thales Moura as head of talent.
- Brazilian esports organization FURIA has hired Patricia Lima as diversity and inclusion specialist and Thales Moura as head of talent to strengthen its internal operations.
- Patricia Lima joins FURIA after serving as the lead of DEI at Coração da Selva and holding a similar role at software developer Plurie BR.
- Thales Moura brings over 10 years of experience in content creator partnerships, having previously worked with major brands including ESPN, Twitter, Spotify, and LinkedIn.
Building the Future of Sport at Riot Games: Economics
Riot Games is shifting its esports business strategy away from traditional sports models toward a sustainable, long-term economic framework.
- Riot Games is shifting its esports business model away from traditional sports structures to prioritize long-term financial sustainability for the developer and its partner teams.
- To address the financial instability of pro teams, Riot has implemented revenue-sharing guarantees, accelerated payments, and deferred cash obligations for its League of Legends franchised leagues.
- The Valorant Champions Tour (VCT) operates without franchise fees, instead requiring teams to invest in marketing, content production, and fan activation in exchange for annual stipends and digital sales revenue.
Beyond LCS Spring Split’s Record Low Viewership
The 2023 League of Legends Championship Series (LCS) Spring Split faced significant scrutiny following record-low viewership, with the title decider failing to surpass 300,000 peak concurrent viewers.
- Despite record-low peak viewership of under 300,000 for the 2023 LCS Spring Split finals, the event generated over $22 million in total media value for partners.
- Naming sponsor Grubhub accounted for 25% of the total media value generated during the broadcast, nearly doubling the average value generated by other individual sponsors.
- The LCS audience is highly global, with 59.22% of viewers based outside of the United States, including 40.78% from North America and 27.53% from Europe.
Riot Taps Piece of Magic Entertainment to Bring LEC to Theaters
Riot Games has entered into a partnership with the cinema chain Piece of Magic Entertainment to broadcast League of Legends EMEA Championship (LEC) events in theaters.
- Riot Games has partnered with theater chain Piece of Magic Entertainment to broadcast League of Legends EMEA Championship (LEC) events in cinemas across the EMEA region.
- The partnership covers the Spring, Summer, and Season Finals, with the initial broadcast beginning on April 23, 2023.
- The initiative aims to host esports watch parties in up to 70 territories throughout the EMEA region.
Version1 Open to Merger or Other Options
Version1, the parent organization of the Minnesota RØKKR, is actively exploring strategic alternatives for its future, including potential mergers or acquisitions.
- Version1, the parent company of the Minnesota RØKKR, has officially begun exploring strategic options including a potential merger or acquisition.
- COO Brett Diamond stated that the organization is prioritizing a merger with another esports entity that aligns with their ownership group's vision.
- Despite the search for a partner, Version1 claims to be in good financial health, noting that it has met its financial projections every year.
Most Watched Esports Teams: March 2023
The landscape of esports viewership in March 2023 was defined by a strategic divide between organizations prioritizing content creator influence and those focused on competitive tournament performance.
- TSM was the most-watched esports organization in March 2023 with 14.6 million hours watched, driven by 13.5 million hours from content creation and 1.1 million from competitive play.
- Seven of the top 10 esports organizations generated more than 60% of their total watch time through content creators rather than competitive esports events.
- TSM, NRG, KOI, and Cloud9 each generated over 10 million hours of watch time specifically through their content creator networks.
Companies behind it
Riot Gamesdeveloper, publisher, owner318
Overwolfowner25
Tencent Holdingspublisher700- RIRiotowner320
- NANAVERowner2
As the documents state it.