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Kingdom Come: Deliverance

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Documents about Kingdom Come: Deliverance

Cover of Football Manager 2026: European Chart History Analysis
Article

Football Manager 2026: European Chart History Analysis

Football Manager 2026 achieved the strongest launch in the series' European chart history for the week ending November 9, 2025.

  • Football Manager 2026 achieved the biggest first-week launch in the series' European chart history since records began in 2017.
  • Despite its commercial success, the title currently holds a 'Mostly Negative' rating on Steam following its transition to a new engine.
  • Hyrule Warriors: Age of Imprisonment for the Nintendo Switch 2 debuted at No. 5 in unit sales, with launch performance estimated to be 75% lower than its 2020 predecessor, Age of Calamity.
The Game BusinessNov 2025
Cover of What Mid-Tier Game Success Says About Today’s Market
Article

What Mid-Tier Game Success Says About Today’s Market

The article examines how recent mid-tier releases—particularly Clair Obscur: Expedition 33 and Atomfall—have reshaped perceptions of the “AA” segment in 2025.

  • Mid-tier games are challenging the AAA development model, evidenced by 'Clair Obscur: Expedition 33' reaching 3.3 million units and 145,000 concurrent Steam players, alongside 'Atomfall' attracting over 2 million players via Game Pass.
  • Subscription platforms and PC distribution are increasingly dictating market success, highlighted by Capcom’s 31% year-over-year rise in PC sales and a 52% digital share in FY2024.
  • Market success is shifting toward originality and strategic platform placement rather than sheer development scale, as mid-tier titles leverage creative autonomy to achieve both critical and commercial viability.
SparkersJun 2025
Cover of Embracer Group Year-End Report: FY 2024/25
Financial report23 pages

Embracer Group Year-End Report: FY 2024/25

The Embracer Group fiscal year 2024/25 report outlines a period of significant structural transformation, characterized by divestments, debt reduction, and a strategic pivot toward a more resilient, streamlined business model.

  • Embracer Group underwent a major structural transformation, resulting in annual net sales of SEK 19,261 million (a 10% YoY decline) and an adjusted EBIT of SEK 2,360 million (a 40% YoY decline).
  • The company significantly improved its financial health by generating SEK 12.6 billion in net proceeds from divestments, which was used to facilitate substantial debt reduction.
  • Free cash flow improved to SEK 956 million in Q4, a sharp turnaround from the negative SEK 272 million reported in the same quarter of the previous year.
Embracer GroupMay 2025
Cover of Clair Obscur: Finding the RPG Audience on Live Streaming
Article

Clair Obscur: Finding the RPG Audience on Live Streaming

The analysis examines the successful launch of the role-playing game Clair Obscur: Expedition 33 on live-streaming platforms, focusing on how its hybrid design—blending Western RPG aesthetics with Japanese RPG (JRPG) combat mechanics—attracted a broad audience.

  • Clair Obscur: Expedition 33 achieved 13.6 million hours watched and 191,000 peak concurrent viewers during its debut week, alongside 1 million copies sold in its first three days.
  • The game successfully bridged audience segments by utilizing a Western RPG aesthetic to attract players, while incorporating JRPG-style turn-based combat with active, timing-based mechanics.
  • Audience overlap data reveals that the game attracted a 58% overlap with viewers of Kingdom Come: Deliverance 2, while maintaining a low 14% or less overlap with traditional JRPG titles.
Stream HatchetMay 2025
Cover of The $80 Game Era: 2025 Is Reshaping Gaming Economics
Article

The $80 Game Era: 2025 Is Reshaping Gaming Economics

The article argues that 2025 marks a decisive shift toward higher game prices, declining live-service models, and a move away from traditional physical ownership.

  • The AAA game price benchmark has increased by 14% to $80 for Nintendo Switch 2 launch titles, signaling a shift away from the previous $70 industry standard.
  • Publishers are pivoting away from live-service models following high-profile failures like Suicide Squad and Babylon’s Fall, refocusing instead on single-player narrative titles such as GTA VI and Assassin’s Creed Shadows.
  • Nintendo is introducing 'Game-Key Card' physical media, which contains digital download codes rather than game data, raising concerns regarding long-term ownership and collector value.
SparkersApr 2025
Cover of Kingdom Come: Deliverance 2 director hopes “AI revolution” will allow him to make games faster
27 min
The Game Business27 min

Kingdom Come: Deliverance 2 director hopes “AI revolution” will allow him to make games faster

The creative director and co-founder of Warhorse Studios, Daniel Vávra, discusses the successful launch of Kingdom Come: Deliverance 2, which achieved 2 million units sold within its first two weeks.

  • Kingdom Come: Deliverance 2 sold 2 million units within its first two weeks, meeting internal projections based on pre-order data.
  • Warhorse Studios scaled its team to 250 employees over a six-year development cycle that included navigating the COVID-19 pandemic.
  • The studio attributes its commercial success to maintaining creative autonomy under Embracer Group, avoiding the trend-focused 'corporate product' model common in modern AAA development.
The Game BusinessApr 2025
Cover of Kingdom Come: Deliverance 2: Performance and Market Success
Article

Kingdom Come: Deliverance 2: Performance and Market Success

Kingdom Come: Deliverance 2 has emerged as a significant commercial success, challenging industry narratives regarding the sustainability of AAA game development.

  • Kingdom Come: Deliverance 2 has sold approximately 2.75 million copies across all platforms, with a distribution of 68% on Steam, 21% on PS5, and 11% on Xbox.
  • The game generated over $93.4 million in gross revenue on Steam alone as of April 10, significantly exceeding its $41 million development budget.
  • China is a critical market for the title, accounting for over 21% of total Steam revenue and nearly 10% of PlayStation sales.
Alinea AnalyticsApr 2025
Cover of How Heroes of Hammerwatch II Hit 300k Sold, Fast!
Article

How Heroes of Hammerwatch II Hit 300k Sold, Fast!

The rapid commercial success of Heroes of Hammerwatch II serves as a case study for the effectiveness of accessible, co-op-focused roguelite design.

  • Heroes of Hammerwatch II sold 302,000 units and generated approximately $4 million in revenue within its first six weeks following its January 14, 2025, release.
  • Developer Crackshell achieved this commercial success by pivoting from complex CRPG mechanics to a streamlined, co-op-focused hack-and-slash roguelite formula.
  • Steam Next Fest was a primary driver of organic discovery, with the title ranking 52nd in follower growth out of over 2,700 participating games.
GameDiscoverCoMar 2025
Cover of Top 10 New Releases on Steam: February 2025
Article

Top 10 New Releases on Steam: February 2025

February 2025 represented a high-performing period for the Steam platform, characterized by the launch of several major franchise titles that generated significant gross revenue.

  • Monster Hunter Wilds dominated February 2025 Steam releases, generating $93.2 million in revenue despite launching on the final day of the month.
  • Kingdom Come: Deliverance II grossed $67.5 million on Steam in February and has reached approximately 2.5 million total copies sold across all platforms.
  • Sid Meier’s Civilization VII generated $43.5 million on Steam during its launch month, despite experiencing mixed player reception.
Alinea AnalyticsMar 2025
Cover of Top-Grossing New Games on Steam: February 2025
Article

Top-Grossing New Games on Steam: February 2025

The gaming industry experienced a significant surge in revenue on Steam during February 2025, driven by several high-profile releases.

  • Kingdom Come: Deliverance II was the top-grossing new game on Steam in February 2025, generating an estimated $118.9 million in revenue and selling over 2 million copies on the platform.
  • Monster Hunter Wilds grossed $69.1 million on Steam within its first 24 hours of release on February 28, with total Steam revenue exceeding $150 million by March 2.
  • Monster Hunter Wilds achieved a peak of over 1.38 million concurrent players on Steam, ranking as the 5th biggest release in the platform's history by that metric.
Game World ObserverMar 2025
Article

Finding the Blue Ocean in 2025's Game Market

The gaming industry in 2025 is characterized by a highly competitive, saturated market, prompting a strategic shift toward identifying "blue ocean" opportunities—untapped market spaces where demand is created rather than contested.

  • The gaming market is shifting toward 'blue ocean' strategies, focusing on novel, low-intensity experiences like 'PowerWash Simulator' to avoid the saturation of traditional, highly contested genres.
  • Market spaces can transition rapidly; for example, the 'Vampire Survivors' subgenre evolved from a unique innovation into a saturated 'red ocean' following the release of approximately 600 similar titles on Steam within three years.
  • Hardware install bases show a significant disparity, with the PlayStation 5 reaching 75 million lifetime shipments compared to an estimated 29 to 36 million units for the Xbox Series X|S.
GameDiscoverCoFeb 2025
Cover of Embracer Group Interim Report: Q3 FY 2024/25
Financial report49 pages

Embracer Group Interim Report: Q3 FY 2024/25

Embracer Group is currently navigating a significant structural transformation, pivoting from a period of aggressive acquisition-led expansion toward a leaner, more stable operational model.

  • Embracer Group has transitioned from a net debt of SEK 3.2 billion to a pro forma net cash position of approximately SEK 5.0 billion following the divestment of assets including Saber, Gearbox, and Easybrain.
  • The company achieved an EBIT of SEK 638 million and an adjusted EBIT of SEK 1,175 million in Q3 FY 2024/25, driven by strong back catalog performance and subscription agreements.
  • Net sales for the quarter reached SEK 7,364 million, representing a 3% year-over-year decline due to studio divestments, despite achieving 7% organic growth.
Embracer GroupFeb 2025

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