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Kingdom Come: Deliverance

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Documents about Kingdom Come: Deliverance

Cover of Kingdom Come: Deliverance 2 – Medieval Games on Live Streaming
Article

Kingdom Come: Deliverance 2 – Medieval Games on Live Streaming

The debut of Kingdom Come: Deliverance 2 on live streaming platforms highlights a significant resurgence in audience interest for realistic, medieval-themed role-playing games.

  • Kingdom Come: Deliverance 2 achieved 25.1 million hours watched and 636,000 peak viewers during its debut week, marking the strongest launch in publisher Deep Silver’s catalog.
  • The game reached 256,000 concurrent players on Steam within its first 24 hours, selling over 1 million copies in that same timeframe.
  • The title ranks second in both all-time peak concurrent players (256K) and peak live-streaming viewership (636K) among medieval-themed games, trailing only The Elder Scrolls 5: Skyrim.
Stream HatchetFeb 2025
Cover of Kingdom Come: Deliverance II Hits Big on Steam
Article

Kingdom Come: Deliverance II Hits Big on Steam

The recent release of the open-world medieval action RPG Kingdom Come: Deliverance II has achieved significant commercial and critical success on Steam.

  • Kingdom Come: Deliverance II launched on Steam with a 91% positive review rating, driven by high technical stability and a 73% conversion rate from owners of the original title.
  • Player engagement patterns are shifting toward long-term loyalty, with users typically focusing on only four to five core titles annually despite high total monthly play hours.
  • Meta is pivoting its Quest store strategy toward supporting free-to-play business models to drive platform growth.
GameDiscoverCoFeb 2025
Cover of Embracer Group Q2 2024 Financial Report Analysis
Article

Embracer Group Q2 2024 Financial Report Analysis

Embracer Group’s financial results for the second quarter of the 2024 fiscal year, ending September 30, 2024, reflect a period of significant structural transition characterized by asset divestment and declining revenues across its core gaming segments.

  • Embracer Group is divesting its mobile developer Easybrain to Miniclip for $1.2 billion, a deal expected to close in early 2025 that will reduce the company's net debt from SEK 13.2 billion to approximately SEK 500 million.
  • PC and Console revenue plummeted 46% year-over-year to SEK 2.1 billion, driven by an 81% decline in new game sales due to a lack of major releases compared to the previous year.
  • Total net sales for Q2 2024 reached SEK 8.5 billion, representing a 21% year-over-year decrease across the company.
Game World ObserverNov 2024
Cover of Embracer Group Interim Report: Q1 2024/25
Financial report27 pages

Embracer Group Interim Report: Q1 2024/25

The Embracer Group Interim Report for the first quarter of the 2024/25 fiscal year outlines the company’s financial performance and strategic progress during the period of April to June 2024.

  • Embracer Group is executing a corporate split into independent entities, prioritizing the spin-off of Asmodee with a Capital Market Day scheduled for the third quarter of the 2024/25 fiscal year.
  • Net sales for Q1 2024/25 fell 24% year-over-year to SEK 7,933 million, while adjusted EBIT declined 51% to SEK 828 million.
  • Free cash flow improved significantly to SEK 47 million, reversing the negative SEK 599 million reported in the same quarter of the previous year.
Embracer GroupOct 2024
Cover of Embracer Group Q1 2024 Financial Results
Article

Embracer Group Q1 2024 Financial Results

Embracer Group’s financial results for the first quarter of the 2024 fiscal year, ending June 30, 2024, reveal a period of significant revenue contraction alongside a strategic pivot toward long-term profitability.

  • Embracer Group reported a 91% year-over-year decline in new PC and console game revenue, totaling SEK 146 million ($13.9 million) for the quarter ending June 30, 2024.
  • Total net revenue for the company fell 24% year-over-year to SEK 7.9 billion ($755.7 million), though net losses narrowed to SEK 2.19 billion ($209.3 million) from SEK 4.44 billion in the prior year.
  • The company is shifting its strategy to prioritize owned and controlled intellectual property to improve unit economics and profitability, including active prototyping of new Lord of the Rings game concepts.
Embracer GroupAug 2024
Cover of THQ Nordic AB Acquires Warhorse Studios: Investor Presentation
Presentation8 pages

THQ Nordic AB Acquires Warhorse Studios: Investor Presentation

THQ Nordic AB finalized the acquisition of Warhorse Studios on February 13, 2019, to integrate the developer’s award-winning intellectual property and creative talent into its global portfolio.

  • THQ Nordic AB acquired Warhorse Studios on February 13, 2019, for a total purchase price of EUR 42.8 million, consisting of EUR 40.4 million in cash and EUR 2.4 million in shares.
  • Warhorse Studios reported strong 2018 financial performance with EUR 42.0 million in net revenue and an adjusted EBIT of EUR 27.8 million, reflecting a 61 percent EBIT margin.
  • The acquisition was driven by the commercial success of Kingdom Come: Deliverance, which sold over 2 million units across PC, PlayStation 4, and Xbox One within its first year.
THQ NordicFeb 2019
Cover of Q3 Interim Report: FY 2025/26
Financial report21 pages

Q3 Interim Report: FY 2025/26

Embracer Group’s Q3 FY 2025/26 interim report highlights a period of strategic restructuring and operational refinement, characterized by a shift toward core intellectual property and the divestment of non-strategic assets.

  • Embracer Group reported Q3 FY 2025/26 net sales of SEK 5,176 million, a 26% year-over-year decline driven by a lighter release schedule and the divestment of the Easybrain mobile unit.
  • The company achieved an adjusted EBIT of SEK 528 million and maintains a robust net cash position of SEK 2,866 million as of December 31, 2025.
  • Management is shifting its capital expenditure strategy to prioritize high-return core IPs, with a long-term goal of increasing allocation from 20% to 80%.
Embracer Group
Cover of Embracer Group Interim Report: Q1 FY 2026/27
Financial report24 pages

Embracer Group Interim Report: Q1 FY 2026/27

The Embracer Group’s interim report for the first quarter of the 2026/27 fiscal year outlines a period of operational stabilization and growth, characterized by a 24% year-over-year increase in net sales to SEK 3,943 million.

  • Embracer Group reported a 24% year-over-year increase in net sales to SEK 3,943 million for Q1 FY 2026/27, maintaining a full-year Cash EBIT guidance of at least SEK 1.0 billion.
  • The Embracer segment achieved 63% organic growth with SEK 3,134 million in net sales, driven by the release of Gothic 1 Remake and strong performance in the Entertainment & Services division.
  • The company reached a positive free cash flow of SEK 3 million for the quarter, marking a significant turnaround from the negative cash flow reported in the same period last year.
Embracer Group
Cover of Interim Report: Q3 FY 2024/25
Financial report26 pages

Interim Report: Q3 FY 2024/25

The interim report for Embracer Group’s third quarter of FY 2024/25 presents a snapshot of the company’s financial performance, operational highlights, and strategic developments over the October-December 2024 period.

  • Embracer Group achieved net sales of SEK 7,364 million in Q3 FY 2024/25, a 7% year-over-year increase driven by organic growth and improved margins in the PC/Console segment.
  • Adjusted EBIT declined 11% to SEK 1,175 million due to higher operating costs and the impact of recent divestments.
  • Free cash flow turned positive to SEK 907 million, supported by the divestment of Easybrain and a focus on unlocking value from existing assets.
Embracer Group

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