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Guild Wars cover

Guild Wars

GameBy ArenaNet · Released Apr 26, 2005

In a world torn by conflict, where human kingdoms are all but destroyed and guilds sacrifice all for a chance to control the Hall of Heroes, a champion must rise from the ruins of a once-proud land to lead refugees from the ashes and fulfill an ancient prophecy. Will that hero be you?

Documents
16
newest 12 Jun 2026

Connections

Each row is a game or company named alongside Guild Wars, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

About the game

Released
Apr 26, 2005
Developer
ArenaNet
Publishers
NCSOFT, The9
Genres
Role-playing (RPG), Strategy, Adventure
Platforms
PC (Microsoft Windows)

Game data from IGDB.com

Guild Wars sales and key figures

  • 'Guild Wars 3' secured the second spot with 435K new wishlists, and its reveal was strategically timed with a 20% discount on 'Guild Wars 2' DLC, generating over $110K in Steam sales for the older titles.

    Alinea Analytics, 2026 · Summer Game Fest: Steam Wishlist Winners

  • Royalty revenue grew 9% quarter-over-quarter, supported by record-high quarterly sales for Guild Wars 2 in the Chinese market.

    NCSoft, 2024 · NCSOFT Q1 2023 Earnings Release, p. 6

Documents about Guild Wars

Cover of What Were the Top Games & Showcases During Summer Game Fest?
Article

What Were the Top Games & Showcases During Summer Game Fest?

The article examines the impact of Summer Game Fest 2026 on game discovery, focusing on livestream viewership, wishlist activity, and platform coverage.

  • Summer Game Fest 2026 viewership reached 62 million, a 23% year-over-year increase, with co-streaming driving nearly two-thirds of the total audience.
  • Resident Evil: Veronica led all titles with 803,000 new Steam wishlists, followed by Guild Wars 3 (496,000) and Assassin’s Creed 1666: Amsterdam (494,000).
  • The main Summer Game Fest showcase generated the highest median wishlist growth per title at 72,000, outperforming PlayStation State of Play (52,000) and Xbox Games Showcase (46,000).
GameDiscoverCoJun 2026
Cover of Summer Game Fest: Steam Wishlist Winners
Article

Summer Game Fest: Steam Wishlist Winners

The analysis evaluates the impact of the 2026 Summer Game Fest (SGF) on consumer interest by tracking new Steam wishlist additions between June 2 and June 8, 2026.

  • Summer Game Fest 2026 was highly successful, generating a significant number of Steam wishlists for announced games between June 2nd and 8th.
  • Capcom's 'Resident Evil Veronica' led the new wishlists with 522K, demonstrating strong interest from existing Resident Evil players (55% played RE2 Remake, 53% played RE4 Remake).
  • Known quantities such as remakes, sequels, licensed IP, and revived franchises dominated the top wishlist spots, indicating a preference for established brands among players.
Alinea AnalyticsJun 2026
Article

Inside That Scopely-Niantic Deal, Xbox's Odd 'North Star', Subway Surfers, Emulation, More

This industry digest provides a comprehensive overview of the mobile gaming landscape as of May 2026, focusing on high-profile acquisitions, platform policy shifts, and strategic corporate realignments.

  • Scopely and Niantic completed a $3.5 billion acquisition, a significant deal in the mobile gaming industry.
  • Emulation on the App Store has seen 60 million downloads since its arrival two years ago, with developers like Provenance covering costs through in-app purchases.
  • Subway Surfers, the most downloaded game of all time, is still being considered for a movie adaptation, and new spin-off games are in development, including 'Subway Surfers City' and another in soft launch.
Mobilegamer.bizMay 2026
Cover of NCSOFT Q4 2025 Earnings Release
Financial report12 pages

NCSOFT Q4 2025 Earnings Release

NCSOFT’s financial results for the fourth quarter of 2025 demonstrate a return to operating profitability, with quarterly revenue reaching KRW 404.2 billion.

  • NCSOFT returned to operating profitability in Q4 2025 with an operating income of KRW 3.2 billion, following losses in the previous period.
  • Full-year 2025 net income surged 269% to KRW 347.4 billion, primarily due to a one-time gain from a real estate sale.
  • Quarterly revenue reached KRW 404.2 billion, a 12% increase quarter-over-quarter, driven by a 92% spike in PC online game revenue to KRW 168.2 billion following the launch of Aion 2.
NCSoftFeb 2026
Cover of The Archetype Trap | Design Club
100 min
Extra Credits100 min

The Archetype Trap | Design Club

The traditional Holy Trinity of tank, healer, and damage dealer (DPS) serves as a pervasive, yet increasingly contentious, framework in modern game design.

  • The 'Holy Trinity' of Tank, Healer, and DPS is a design shorthand used to simplify party management and matchmaking in large-scale games like Final Fantasy 14 and Warhammer Online, rather than a fundamental requirement of game design.
  • Strict adherence to archetypes can lead to poor gameplay if developers prioritize these roles over the actual needs and mechanics of the game they are building.
  • Game archetypes are often fluid; for example, modern tanking roles frequently incorporate crowd control to manage player-controlled opponents, whereas traditional aggro tables are primarily designed for NPCs.
Extra CreditsOct 2025
Cover of Why is NCSoft entering the hyper competitive live service shooter market?
35 min
The Game Business35 min

Why is NCSoft entering the hyper competitive live service shooter market?

NCSoft is undergoing a fundamental strategic pivot, transitioning from its three-decade legacy as a dedicated massively multiplayer online game developer toward the hyper-competitive global shooter market.

  • NCSoft is executing a strategic pivot away from its 30-year focus on MMOs to enter the global live service shooter market with titles such as Cinder City and Time Takers.
  • The company is diversifying its portfolio through seven new projects, utilizing a mix of internal development and external studio partnerships to mitigate risk.
  • NCSoft aims to differentiate its shooters by combining its expertise in open-world architecture and server infrastructure with distinct Korean aesthetics and narrative-driven gameplay.
The Game BusinessAug 2025
Cover of The State of Publishing and Live Ops
74 min
Naavik74 min

The State of Publishing and Live Ops

The video game industry has undergone a fundamental transformation over the past two decades, shifting from the production of static, boxed products to the maintenance of persistent, social virtual worlds.

  • Effective live operations require high-level flexibility, such as the ability to deploy events via web-based tools rather than relying on pre-baked code updates that require months of lead time.
  • The industry has shifted from the short-term mobile strategy of aggressively monetizing high-spenders and churning the rest, toward a model focused on long-term player retention and sustainable community relationships.
  • Publishing is primarily a function of capital allocation, where publishers act as financiers for developers who cannot self-fund, necessitating a strategic alignment between the developer's growth goals and the publisher's investment thesis.
NaavikApr 2025
Cover of NCSOFT Q1 2023 Earnings Release
Financial report9 pages

NCSOFT Q1 2023 Earnings Release

The first quarter of 2023 for NCSOFT reflects a period of significant contraction in top-line revenue alongside a strategic reduction in operating expenditures.

  • NCSOFT Q1 2023 revenue fell to KRW 478.8 billion, representing a 13% quarter-over-quarter and 39% year-over-year decline.
  • Operating profit reached KRW 81.6 billion, a 72% increase from the previous quarter, despite being 67% lower than Q1 2022.
  • Total operating expenses decreased by 21% quarter-over-quarter to KRW 397.1 billion, driven primarily by a 90% reduction in marketing spend.
NCSoftNov 2024
Cover of NCSoft Q2 2024 Financial Results
Article

NCSoft Q2 2024 Financial Results

NCSoft’s financial results for the second quarter of 2024, ending June 30, reveal a period of mixed performance characterized by a significant decline in top-line revenue alongside a substantial surge in net profitability.

  • The Lineage franchise remains the core of NCSoft's business, accounting for 70% of the company's total revenue in Q2 2024.
  • NCSoft reported a 133% year-over-year increase in net income to ₩71.1 billion ($52.1 million), despite a 16% decline in total revenue to ₩368.8 billion ($270.3 million).
  • Operating profit for the second quarter fell 75% year-over-year to ₩8.8 billion ($6.5 million).
Game World ObserverAug 2024
Cover of Plus: Super-Dynamic Steam Charts
Article

Plus: Super-Dynamic Steam Charts

This analysis provides a comprehensive overview of the global video game market during late August 2022, focusing on sales performance, player engagement, and upcoming release trends across Steam, consoles, and mobile platforms.

  • Destiny 2’s premium expansion packs maintained revenue dominance during late August 2022, while Hogwarts Legacy and F1 Manager 2022 generated significant pre-order momentum.
  • SD Gundam Battle Alliance achieved a successful $60 debut on Steam, reaching a peak concurrent user (CCU) count of 21.9k.
  • Madden NFL 23 and the Saints Row reboot served as the primary volume drivers for the PlayStation and Xbox platforms during August.
GameDiscoverCoAug 2022
Cover of TWIG #180 Ex-Blizzard / Riot executives as founders. Opportunity or threat?
11 min
Deconstructor of Fun11 min

TWIG #180 Ex-Blizzard / Riot executives as founders. Opportunity or threat?

The studio One More Game (OMG) recently secured $22 million in funding to develop its debut title, Spellcraft, a PC-focused competitive strategy game.

  • One More Game (OMG) secured $22 million in funding from Lightspeed Venture Partners and Griffin Gaming Partners to develop its debut PC strategy title, Spellcraft.
  • OMG founders Pat Wyatt and James Windsor are viewed as credible exceptions to industry skepticism because they previously co-founded ArenaNet and successfully launched the Guild Wars franchise.
  • The industry is seeing a trend of venture capital firms aggressively backing startups led by veterans from major studios like Blizzard and Riot Games, despite many of these ventures having yet to ship a commercial product.
Deconstructor of FunMay 2022
Cover of Beyond Games as a Service with Live Ops
51 min
Game Developers Conference51 min

Beyond Games as a Service with Live Ops

The transition from viewing video games as discrete, one-time products to the Games as a Service model has fundamentally altered industry priorities, often at the expense of player experience.

  • LiveOps should be viewed as an additive, iterative process rather than a sequential development phase, requiring game architecture that supports frequent, small-scale updates rather than just large, pre-planned DLC.
  • Designers must identify and support the game's intrinsic motivators—such as social relatedness—rather than focusing solely on optimizing easily measurable KPIs like combat loops or microtransaction funnels.
  • LiveOps maturity progresses through three stages: basic iterative updates based on player feedback, optimization through A/B testing and personalization, and finally mastering engagement by extending the game experience beyond the client.
Game Developers ConferenceApr 2020