ArenaNet
CompanySouth Korea
6 documents in the library are about ArenaNet, from writers such as Game Developers Conference, Alinea Analytics and Deconstructor of Fun. Each has a summary and key insights with the page they come from.
Connections
The documents about ArenaNet on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue as publisher
- $1.9M
- 2 games
- Revenue as developer
- $1.9M
- 2 games
- Units sold
- 1.2M
- as publisher or developer
- Headquarters
- South Korea
ArenaNet’s best-selling games on Steam
| Game | Released | Share of the best seller | Revenue | Units |
|---|---|---|---|---|
| Guild Wars® ReforgedDeveloper and Publisher | 2025 | $1.9M | 350K | |
| Guild Wars 2Developer and Publisher | 2022 | — | 897K | |
| Guild Wars 3™Developer and Publisher | — | — | — |
Documents about ArenaNet
WEBTOON's RI Games Deal and Kunlun Wanwei's Xianlai Huyu Deal
The gaming industry experienced a week of significant consolidation and strategic realignment, characterized by 15 transactions totaling $412 million.
- WEBTOON Entertainment is acquiring a 60% stake in RI Games Holdings for approximately $100 million, marking the company's first move to own, rather than license, its game development studios.
- Kunlun Wanwei is exiting its full ownership of Xianlai Huyu for $111 million, a divestment representing an 80% loss in value compared to its original acquisition cost as the subsidiary's annual net profit declined from $174 million in 2018 to $10 million by 2025.
- Epic Games has sold its ArtStation and Sketchfab platforms to KitBash for an undisclosed sum, allowing Epic to prioritize the development of Unreal Engine 6, Fortnite, and the Epic Games Store.
Summer Game Fest: Steam Wishlist Winners
The analysis evaluates the impact of the 2026 Summer Game Fest (SGF) on consumer interest by tracking new Steam wishlist additions between June 2 and June 8, 2026.
- Summer Game Fest 2026 was highly successful, generating a significant number of Steam wishlists for announced games between June 2nd and 8th.
- Capcom's 'Resident Evil Veronica' led the new wishlists with 522K, demonstrating strong interest from existing Resident Evil players (55% played RE2 Remake, 53% played RE4 Remake).
- Known quantities such as remakes, sequels, licensed IP, and revived franchises dominated the top wishlist spots, indicating a preference for established brands among players.
Their 0 Combat Game Made Them Millions
The development of non-violent, exploration-focused adventure games relies on a synthesis of immersive world-building, clear mechanical communication, and disciplined production management.
- Environment art efficiency is achieved by prioritizing unique, hand-crafted assets over modular sets to maintain a distinct visual identity and optimize performance through reduced draw calls.
- Developing for a fixed camera allows developers to treat every frame as a 'hero shot,' significantly reducing production costs by only requiring high-fidelity art where the player can actually see.
- Successful indie games on Steam are often found in the 'middle class' of sales, typically ranging between $100,000 and $1,000,000 in revenue, rather than just the extreme outliers or mega-hits.
TWIG #180 Ex-Blizzard / Riot executives as founders. Opportunity or threat?
The studio One More Game (OMG) recently secured $22 million in funding to develop its debut title, Spellcraft, a PC-focused competitive strategy game.
- One More Game (OMG) secured $22 million in funding from Lightspeed Venture Partners and Griffin Gaming Partners to develop its debut PC strategy title, Spellcraft.
- OMG founders Pat Wyatt and James Windsor are viewed as credible exceptions to industry skepticism because they previously co-founded ArenaNet and successfully launched the Guild Wars franchise.
- The industry is seeing a trend of venture capital firms aggressively backing startups led by veterans from major studios like Blizzard and Riot Games, despite many of these ventures having yet to ship a commercial product.
Investing in the Future: Narrative Mentorship
The narrative mentorship program at ArenaNet serves as a strategic intervention to address systemic barriers in the game industry, specifically targeting the lack of diversity in applicant pools and the tendency for qualified candidates to self-select out of rigid hiring processes.
- ArenaNet’s six-month narrative mentorship program addresses systemic hiring barriers and talent pipeline gaps by providing structured training in screenwriting, narrative design, and career development.
- The curriculum utilizes weekly game analysis, collaborative design exercises, and portfolio reviews to simulate real-world studio workflows and bridge specific skill gaps.
- Participants are trained to prioritize concise industry-standard formats, such as teleplays, over long-form prose to demonstrate mastery of storytelling mechanics and pacing.
Three Steps to Becoming a Better Artist Immediately
In this 2018 GDC presentation, ArenaNet Studio Art Director Horia Dociu outlines three fundamental, actionable steps designed to improve artistic output immediately.
- Artistic success in game development relies on three foundational habits: professional collaboration, intentional planning, and the disciplined use of reference materials.
- Artists must define a 'design spec' by identifying the who, what, where, and why of a project before beginning execution to ensure visual communication is purposeful rather than generic.
- Professional conduct is as critical as technical skill, as the collaborative nature of game development requires artists to be receptive to feedback and maintain a positive working environment.
