The article examines the impact of Summer Game Fest 2026 on game discovery, focusing on livestream viewership, wishlist activity, and platform coverage. It aggregates data from over 20 showcases—including the main SGF event, PlayStation State of Play, Xbox Games Showcase, PC Gaming Show, and Day of the Devs—tracking 800+ titles. SGF’s livestream drew 62 million viewers, a 23 % year‑over‑year increase, with co‑streaming accounting for nearly two‑thirds of viewership. Steam wishlist data reveal that Resident Evil: Veronica tops the list with 803 k new wishlists, followed by Guild Wars 3 (496 k), Assassin’s Creed 1666: Amsterdam (494 k), Lords of the Fallen II (227 k), and Crossfire (222 k). Nine of the top ten titles were SGF‑showcased, underscoring the festival’s influence on consumer interest. Steam follower gains mirror wishlist trends but favor core strategy titles such as Guild Wars 3, Stronghold 4, and Persona 4. Platform analysis shows Steam listed 96 % of titles, PlayStation 27 %, and Xbox 26 %. Switch 2 appears in 13 % of SKUs, while mobile representation fell from ~5.5 % to ~2.5 %. The median wishlist increase per showcase ranks SGF (+72 k) highest, followed by PlayStation State of Play (+52 k), Xbox Games Showcase (+46 k), PC Gaming Show (+21 k), and Day of the Devs (+20 k). Engine usage among the most wishlisted games shows Unreal at 52 %, Unity 14 %, with custom engines and Godot lower. The piece contextualizes these metrics within broader industry trends, noting heightened interest in gritty AAA action, historical or post‑apocalyptic themes, and franchise continuity.