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Death Stranding 2: On the Beach

GameBy KOJIMA PRODUCTIONS

10 documents in the library are about Death Stranding 2: On the Beach, from writers such as Alinea Analytics, Deconstructor of Fun and Game Developers Conference. Each has a summary and key insights with the page they come from.

Documents
10
newest 1 Oct 2026
Steam revenue
$44.5M
estimate, to date
Sold on Steam
808K
units

Connections

The documents about Death Stranding 2: On the Beach on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue to date
$44.5M
Units sold
808K
Last 12 months
$43.8M
793K units
Price
$69.99
Positive reviews
95%
of 28K reviews
Followers
80K
Average playtime
54 h

On Steam since Mar 19, 2026 · Developer KOJIMA PRODUCTIONS, Nixxes · Publisher KOJIMA PRODUCTIONS, PlayStation Publishing LLCSteam store page

Documents about Death Stranding 2: On the Beach

Cover of TWIG #403: The Market Only Grew 2%, Friendslop Hits the PC Charts and China Drafts Off GTA VI
68 min
Deconstructor of Fun68 min

TWIG #403: The Market Only Grew 2%, Friendslop Hits the PC Charts and China Drafts Off GTA VI

The global gaming industry is currently experiencing a period of significant stagnation, with real-term market growth hovering at approximately 2% annually when adjusted for inflation.

  • The global gaming industry is stagnating with only 2% annual real-term growth, driven by rising user acquisition costs and a lack of expansion beyond mature Western and Chinese markets.
  • Console spending is highly consolidated, with 93% of revenue directed toward established intellectual property, creating significant barriers for new entrants.
  • The PC market is a winner-take-all environment where only 1.5% of annual game releases generate more than $1 million in revenue.
Deconstructor of FunOct 2026
Cover of Wolverine Sales Analysis
Article

Wolverine Sales Analysis

Wolverine has achieved significant commercial success in its initial three-day launch window, generating $130 million in revenue from 1.9 million copies sold.

  • Wolverine generated $130 million in revenue from 1.9 million units sold within its first three days of release.
  • Physical sales accounted for 22.9% of the game's total launch revenue.
  • Despite a 77 Metacritic score and significant social media backlash, the game outperformed several recent titles, including Resident Evil Requiem (24.7% higher revenue) and Crimson Desert (54.8% higher revenue) in their respective three-day launch windows.
Alinea AnalyticsSep 2026
Cover of Tag Team
Article

Tag Team

The gaming industry is currently undergoing a period of profound instability, characterized by a shift toward extreme risk aversion among major platform holders.

  • Sony has cancelled its publishing deal for Hideo Kojima’s upcoming stealth-action game, Physint, leading Microsoft to pick up the project as an Xbox exclusive.
  • Sony’s decision to drop the project follows the modest performance of Death Stranding 2, which reached 2 million copies sold by June 2026, compared to the original game's 5 million sales in its first 18 months.
  • Microsoft attempted to implement monthly playtime caps on cloud-streamed games via Game Pass, but was forced to walk back the policy for existing subscribers in certain regions due to local legislation.
Hit PointsSep 2026
Cover of Why PlayStation Ditched Hideo Kojima's Physint
18 min
Jason Schreier18 min

Why PlayStation Ditched Hideo Kojima's Physint

PlayStation has officially terminated its partnership with Hideo Kojima for the development of his upcoming espionage action title, Physint.

  • PlayStation cancelled its partnership with Hideo Kojima on the espionage game 'Physint' (renamed 'Fizzant') due to the project consistently missing development milestones, exceeding budget expectations, and failing to meet internal revenue targets.
  • Kojima Productions has moved the 'Physint' project to Xbox, which views the investment as a strategic play to expand its presence in Asian markets and secure film and television rights for both 'Physint' and 'OD'.
  • PlayStation is currently undergoing a strategic shift toward maximizing revenue per user and implementing more rigorous development milestones, following a period where previous Kojima titles like 'Death Stranding' failed to meet the company's high commercial expectations.
Jason SchreierSep 2026
Cover of Alinea Analytics: PlayStation Studios Performance Review 2026
Article

Alinea Analytics: PlayStation Studios Performance Review 2026

This performance review evaluates the commercial success of six PlayStation Studios titles released between mid-2025 and early 2026.

  • Ghost of Yotei, launched October 2, 2025, has been a significant success for PlayStation, selling 4.8 million copies and generating almost $350 million in revenue on PS5 alone.
  • Death Stranding 2: On the Beach, a second-party title, sold 1.7 million copies on PS5 ($116M revenue) and an additional 600,000 copies ($35M revenue) after its PC port on March 19, 2026, bringing its total to 2.3 million copies and $150 million.
  • The release of PC ports for games like Death Stranding 2 and Stellar Blade has shown a positive spillover effect, boosting sales on PS5, even without discounts in some cases, by increasing cross-platform marketing visibility.
Alinea AnalyticsJun 2026
Cover of Summer Game Fest & Game Showcases on Live Streaming
Article

Summer Game Fest & Game Showcases on Live Streaming

The rise of digital game showcases has transformed the mid-year gaming calendar, with Summer Game Fest (SGF) emerging as a primary industry touchstone.

  • Summer Game Fest (SGF) has become the industry's primary mid-year showcase, reaching a record 2.7 million peak concurrent viewers and 5.1 million hours watched in 2025, a 60% increase in peak viewership since 2021.
  • Live-streaming engagement metrics, specifically real-time chat volume and post-event VOD performance, serve as reliable predictors for commercial success, as seen with titles like 'Dying Light: The Beast' which sold 1.5 million copies in its first week after strong VOD traction.
  • YouTube Gaming is the dominant platform for showcase viewership, with SGF 2025 official channels drawing a 5:1 ratio of hours watched on YouTube compared to Twitch.
Stream HatchetJun 2026
Cover of Saros: Sales Performance and Industry Estimates
Article

Saros: Sales Performance and Industry Estimates

The release of the PlayStation 5 exclusive Saros, developed by Housemarque, has yielded a lukewarm commercial performance in its initial two-week window.

  • Saros, Sony's first big 2026 exclusive from Housemarque, sold over 300,000 copies and generated over $22 million in revenue in its first two weeks since launching on April 30th on PS5.
  • Despite a PS5 install base of 93 million, Saros sold slower than Returnal did at its launch when the PS5 install base was only 8 million, indicating a lukewarm start for the niche title.
  • The PlayStation hardcore audience is driving Saros' sales, with 56% of players having previously played Ghost of Yotei (Oct 2025), 37% Death Stranding 2 (June 2025), 11% God of War: Ghost of Sparta (Feb 2026), and 8% Marathon (early March 2026).
Alinea AnalyticsMay 2026
Cover of Launch Success on Steam: Are There Correlating Metrics?
Article

Launch Success on Steam: Are There Correlating Metrics?

The primary objective is to evaluate whether specific, measurable metrics can reliably predict the commercial success of video game launches on Steam.

  • The 'follower to wishlist' multiplier on Steam correlates with launch success; a higher multiplier (meaning more wishlists per follower) generally indicates lower conversion rates for games.
  • Wishlist conversion on Steam is highly variable, with a 10-20x range in performance between 'wishlists at launch' and 'sales at the end of Week 1', making it an unreliable standalone metric.
  • Poor reviews significantly impact sales, with data suggesting a 2-5x drop in sales over time for games receiving mixed or negative feedback.
Game Discovery NowMay 2026
Cover of Games and Numbers: March 25 - April 6, 2026
Article

Games and Numbers: March 25 - April 6, 2026

This bi-weekly industry update provides a snapshot of commercial milestones achieved by various PC, console, and virtual reality titles between March 25 and April 6, 2026.

  • Crimson Desert achieved 4 million copies sold within 13 days of its launch.
  • Death Stranding 2: On the Beach surpassed 2 million units sold, generating over $150 million in revenue.
  • Sandbox VR reached $300 million in cumulative lifetime revenue across 80 global locations, maintaining 150,000 monthly active users.
GameDev ReportsApr 2026
Cover of Clair Obscur: Expedition 33 Wins 5 Awards, Including Game of the Year, at GDCA 2026
Article

Clair Obscur: Expedition 33 Wins 5 Awards, Including Game of the Year, at GDCA 2026

The 26th annual Game Developers Choice Awards (GDCA) concluded with a significant victory for the dark fantasy role-playing game Clair Obscur: Expedition 33.

  • Sandfall Interactive's 'Clair Obscur: Expedition 33' won five awards at the 26th annual Game Developers Choice Awards, including Game of the Year, Best Debut, Visual Art, Narrative, and Audio.
  • Don Daglow received the Lifetime Achievement Award, recognizing a 55-year career that spanned pioneering work in baseball simulations, real-time strategy, and early MMORPGs.
  • The late Rebecca Ann Heineman was posthumously honored with the Ambassador Award for her legacy as a trailblazing developer and early professional tournament champion.
Game Developers ConferenceMar 2026