Death Stranding 2: On the Beach
GameBy KOJIMA PRODUCTIONS
- How has Death Stranding 2: On the Beach sold on Steam since launch?
- How many players does Death Stranding 2: On the Beach have, and how is that changing?
- What do industry reports say about Death Stranding 2: On the Beach's performance?
- Which games compete with Death Stranding 2: On the Beach, and how do they compare?
Documents about Death Stranding 2: On the Beach
Wolverine Sales Analysis
Wolverine has achieved significant commercial success in its initial three-day launch window, generating $130 million in revenue from 1.9 million copies sold.
- Wolverine generated $130 million in revenue from 1.9 million units sold within its first three days of release.
- Physical sales accounted for 22.9% of the game's total launch revenue.
- Despite a 77 Metacritic score and significant social media backlash, the game outperformed several recent titles, including Resident Evil Requiem (24.7% higher revenue) and Crimson Desert (54.8% higher revenue) in their respective three-day launch windows.
Tag Team
The gaming industry is currently undergoing a period of profound instability, characterized by a shift toward extreme risk aversion among major platform holders.
- Sony has cancelled its publishing deal for Hideo Kojima’s upcoming stealth-action game, Physint, leading Microsoft to pick up the project as an Xbox exclusive.
- Sony’s decision to drop the project follows the modest performance of Death Stranding 2, which reached 2 million copies sold by June 2026, compared to the original game's 5 million sales in its first 18 months.
- Microsoft attempted to implement monthly playtime caps on cloud-streamed games via Game Pass, but was forced to walk back the policy for existing subscribers in certain regions due to local legislation.
Alinea Analytics: PlayStation Studios Performance Review 2026
This performance review evaluates the commercial success of six PlayStation Studios titles released between mid-2025 and early 2026.
- Ghost of Yotei, launched October 2, 2025, has been a significant success for PlayStation, selling 4.8 million copies and generating almost $350 million in revenue on PS5 alone.
- Death Stranding 2: On the Beach, a second-party title, sold 1.7 million copies on PS5 ($116M revenue) and an additional 600,000 copies ($35M revenue) after its PC port on March 19, 2026, bringing its total to 2.3 million copies and $150 million.
- The release of PC ports for games like Death Stranding 2 and Stellar Blade has shown a positive spillover effect, boosting sales on PS5, even without discounts in some cases, by increasing cross-platform marketing visibility.
Summer Game Fest & Game Showcases on Live Streaming
The rise of digital game showcases has transformed the mid-year gaming calendar, with Summer Game Fest (SGF) emerging as a primary industry touchstone.
- Summer Game Fest (SGF) has become the industry's primary mid-year showcase, reaching a record 2.7 million peak concurrent viewers and 5.1 million hours watched in 2025, a 60% increase in peak viewership since 2021.
- Live-streaming engagement metrics, specifically real-time chat volume and post-event VOD performance, serve as reliable predictors for commercial success, as seen with titles like 'Dying Light: The Beast' which sold 1.5 million copies in its first week after strong VOD traction.
- YouTube Gaming is the dominant platform for showcase viewership, with SGF 2025 official channels drawing a 5:1 ratio of hours watched on YouTube compared to Twitch.
Saros: Sales Performance and Industry Estimates
The release of the PlayStation 5 exclusive Saros, developed by Housemarque, has yielded a lukewarm commercial performance in its initial two-week window.
- Saros, Sony's first big 2026 exclusive from Housemarque, sold over 300,000 copies and generated over $22 million in revenue in its first two weeks since launching on April 30th on PS5.
- Despite a PS5 install base of 93 million, Saros sold slower than Returnal did at its launch when the PS5 install base was only 8 million, indicating a lukewarm start for the niche title.
- The PlayStation hardcore audience is driving Saros' sales, with 56% of players having previously played Ghost of Yotei (Oct 2025), 37% Death Stranding 2 (June 2025), 11% God of War: Ghost of Sparta (Feb 2026), and 8% Marathon (early March 2026).
Launch Success on Steam: Are There Correlating Metrics?
The primary objective is to evaluate whether specific, measurable metrics can reliably predict the commercial success of video game launches on Steam.
- The 'follower to wishlist' multiplier on Steam correlates with launch success; a higher multiplier (meaning more wishlists per follower) generally indicates lower conversion rates for games.
- Wishlist conversion on Steam is highly variable, with a 10-20x range in performance between 'wishlists at launch' and 'sales at the end of Week 1', making it an unreliable standalone metric.
- Poor reviews significantly impact sales, with data suggesting a 2-5x drop in sales over time for games receiving mixed or negative feedback.
Games and Numbers: March 25 - April 6, 2026
This bi-weekly industry update provides a snapshot of commercial milestones achieved by various PC, console, and virtual reality titles between March 25 and April 6, 2026.
- Crimson Desert achieved 4 million copies sold within 13 days of its launch.
- Death Stranding 2: On the Beach surpassed 2 million units sold, generating over $150 million in revenue.
- Sandbox VR reached $300 million in cumulative lifetime revenue across 80 global locations, maintaining 150,000 monthly active users.
Clair Obscur: Expedition 33 Wins 5 Awards, Including Game of the Year, at GDCA 2026
The 26th annual Game Developers Choice Awards (GDCA) concluded with a significant victory for the dark fantasy role-playing game Clair Obscur: Expedition 33.
- Sandfall Interactive's 'Clair Obscur: Expedition 33' won five awards at the 26th annual Game Developers Choice Awards, including Game of the Year, Best Debut, Visual Art, Narrative, and Audio.
- Don Daglow received the Lifetime Achievement Award, recognizing a 55-year career that spanned pioneering work in baseball simulations, real-time strategy, and early MMORPGs.
- The late Rebecca Ann Heineman was posthumously honored with the Ambassador Award for her legacy as a trailblazing developer and early professional tournament champion.
Companies behind it
As the documents state it.

