Skip to main content

Kojima Productions

CompanyJapan

12 documents in the library are about Kojima Productions, from writers such as Alinea Analytics, Game Developers Conference and Game World Observer. Each has a summary and key insights with the page they come from.

Documents
12
newest 22 Sep 2026
Steam revenue
$187.8M
estimate, its games

Connections

The documents about Kojima Productions on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue as publisher
$44.4M
1 games
Revenue as developer
$187.8M
3 games
Units sold
5.3M
as publisher or developer
Headquarters
Japan

Kojima Productions’s best-selling games on Steam

GameReleasedShare of the best sellerRevenueUnits
DEATH STRANDINGDeveloper2020$91.6M2.4M
DEATH STRANDING DIRECTOR'S CUTDeveloper2022$51.8M2.1M
DEATH STRANDING 2: ON THE BEACHDeveloper and Publisher2026$44.4M806K

Documents about Kojima Productions

Cover of Halo to Activision: Xbox Merges Studios and Cuts 268 Jobs
Article

Halo to Activision: Xbox Merges Studios and Cuts 268 Jobs

Xbox has initiated a significant organizational restructuring, resulting in 268 job cuts across its internal studios and central operations.

  • Xbox is cutting 268 jobs across Halo Studios, the Xbox Game Studios central organization, and other first-party teams as part of an ongoing restructuring process.
  • Halo development is being transferred to Activision, which will lead both existing projects and the creation of a new, purpose-built team for the next title in the franchise.
  • Rare and World’s Edge have been moved to report under Activision, while Obsidian will now report directly to Bethesda.
The Game BusinessSep 2026
Cover of Can Hideo Kojima Make Xbox Cool: Here’s The Dring
Article

Can Hideo Kojima Make Xbox Cool: Here’s The Dring

The primary focus of this analysis is the strategic shift in the partnership between renowned game creator Hideo Kojima and major industry publishers.

  • Sony cancelled its publishing partnership for Hideo Kojima’s upcoming Metal Gear Solid successor, titled Physint, in mid-June 2026.
  • Following the cancellation by Sony, Microsoft has secured the publishing rights for Physint and will collaborate with Kojima Productions on associated film and television projects.
  • Xbox is now the primary partner for multiple Kojima Productions titles, as it was already signed to publish the horror game OD.
The Game BusinessSep 2026
Cover of Sony Fumbles Kojima, Zelda’s Ocarina of Load Times & Skyrim LOVES Ikea | Games For Breakfast
95 min
Extra Credits95 min

Sony Fumbles Kojima, Zelda’s Ocarina of Load Times & Skyrim LOVES Ikea | Games For Breakfast

The gaming industry is currently navigating a period of significant strategic volatility, characterized by shifting publisher priorities and evolving consumer expectations.

  • IKEA has released a playable Skyrim mod featuring actor Matt Barry as part of a marketing campaign to promote a new shelving system.
  • Sony and Kojima Productions have experienced a public disconnect regarding the developer's departure from the PlayStation ecosystem, with Xbox actively courting the studio.
  • Nintendo has confirmed it will not provide refunds to customers for costs associated with past illegal tariffs, instead opting to host a customer appreciation sale to discount products.
Extra CreditsSep 2026
Cover of Why PlayStation Ditched Hideo Kojima's Physint
18 min
Jason Schreier18 min

Why PlayStation Ditched Hideo Kojima's Physint

PlayStation has officially terminated its partnership with Hideo Kojima for the development of his upcoming espionage action title, Physint.

  • PlayStation cancelled its partnership with Hideo Kojima on the espionage game 'Physint' (renamed 'Fizzant') due to the project consistently missing development milestones, exceeding budget expectations, and failing to meet internal revenue targets.
  • Kojima Productions has moved the 'Physint' project to Xbox, which views the investment as a strategic play to expand its presence in Asian markets and secure film and television rights for both 'Physint' and 'OD'.
  • PlayStation is currently undergoing a strategic shift toward maximizing revenue per user and implementing more rigorous development milestones, following a period where previous Kojima titles like 'Death Stranding' failed to meet the company's high commercial expectations.
Jason SchreierSep 2026
Cover of Sony Divorces Kojima, While Nintendo (Re)unites Fans with Ocarina of Time
Article

Sony Divorces Kojima, While Nintendo (Re)unites Fans with Ocarina of Time

This analysis examines recent shifts in the gaming industry, specifically focusing on Sony’s strategic divestment from high-profile partnerships and Nintendo’s reliance on legacy intellectual property.

  • Sony has cancelled its partnership with Hideo Kojima Productions for the espionage game 'Physint', leading Kojima to move the project to Xbox.
  • Death Stranding 2 has sold 2.5 million copies globally since its June 2025 launch, generating $170 million in revenue, with 1.8 million units sold on PlayStation and 700,000 on Steam.
  • Sony's recent financial performance has been impacted by high-profile failures like 'Concord', which cost over $300 million, leading to a more cautious approach to project development.
Alinea AnalyticsSep 2026
Cover of Alinea Analytics: PlayStation Studios Performance Review 2026
Article

Alinea Analytics: PlayStation Studios Performance Review 2026

This performance review evaluates the commercial success of six PlayStation Studios titles released between mid-2025 and early 2026.

  • Ghost of Yotei, launched October 2, 2025, has been a significant success for PlayStation, selling 4.8 million copies and generating almost $350 million in revenue on PS5 alone.
  • Death Stranding 2: On the Beach, a second-party title, sold 1.7 million copies on PS5 ($116M revenue) and an additional 600,000 copies ($35M revenue) after its PC port on March 19, 2026, bringing its total to 2.3 million copies and $150 million.
  • The release of PC ports for games like Death Stranding 2 and Stellar Blade has shown a positive spillover effect, boosting sales on PS5, even without discounts in some cases, by increasing cross-platform marketing visibility.
Alinea AnalyticsJun 2026
Cover of Hideo Kojima to Give Keynote Address at 2026 GDC Festival of Gaming
Article

Hideo Kojima to Give Keynote Address at 2026 GDC Festival of Gaming

Hideo Kojima, the founder of Kojima Productions and a foundational figure in the stealth-action genre, is scheduled to deliver the keynote address at the 2026 GDC Festival of Gaming.

  • Hideo Kojima will deliver the keynote address at the 2026 GDC Festival of Gaming.
  • This event marks the first formal keynote presentation at the GDC Festival of Gaming since 2021.
  • The keynote is intended to revitalize the conference's prestige and focus on visionary leadership within the global development community.
Game Developers ConferenceDec 2025
Cover of Microsoft Stops Development on Contraband
Article

Microsoft Stops Development on Contraband

Microsoft has officially halted active development on the open-world co-op game Contraband, a project that had been in production for five years.

  • Microsoft has halted active development on 'Contraband,' an open-world co-op game from Avalanche Studios that had been in production for five years.
  • Avalanche Studios confirmed the project is on hold while they evaluate its future, following the removal of the game's official trailer from Xbox's YouTube channel.
  • This decision follows broader workforce reductions at Microsoft, which included cutting 4% of its total employees—approximately 9,000 jobs—and the cancellation of previously announced titles like 'Everwild' and 'Perfect Dark'.
Game FileAug 2025
Cover of Odd Numbers
Article

Odd Numbers

The game industry faces a complex trade-off between the financial stability offered by subscription services and the potential for commercial success through traditional sales.

  • Lorne Lanning, head of Oddworld Inhabitants, stated that including 'Oddworld: Soulstorm' in PlayStation Plus was 'devastating' for sales, as the game was downloaded nearly four million times for free.
  • The deal was originally signed under the assumption that low PS5 hardware availability would limit sales, but subsequent release delays meant the game launched into a much larger installed base.
  • Subscription services like PlayStation Plus and Game Pass provide a stable financial floor for developers but can significantly limit a game's revenue ceiling by cannibalizing potential full-price sales.
Hit PointsApr 2022
Cover of Hideo Kojima in Talks With Microsoft to Publish His Next Game
Article

Hideo Kojima in Talks With Microsoft to Publish His Next Game

This report examines industry speculation regarding a potential publishing partnership between Hideo Kojima and Microsoft.

  • Hideo Kojima is reportedly in talks with Microsoft to have the company publish his next game.
  • The speculation regarding a Microsoft partnership was fueled by the appearance of a Ludens figurine on Phil Spencer’s shelf during a video stream.
  • Neither Microsoft nor Kojima Productions has officially confirmed or commented on the potential publishing deal.
Game World ObserverApr 2021
Cover of Google Stadia Denies Reports About Turning Down Pitch for Hideo Kojima’s Episodic Horror Game
Article

Google Stadia Denies Reports About Turning Down Pitch for Hideo Kojima’s Episodic Horror Game

This report examines the controversy surrounding Google Stadia’s alleged cancellation of high-profile game projects, specifically addressing claims that the platform rejected a pitch for an episodic horror game from Hideo Kojima.

  • Google officially denied reports that it rejected a pitch from Hideo Kojima for an episodic horror game, stating it has no announced projects with Kojima or Yu Suzuki.
  • A VGC report previously alleged that Google Stadia canceled numerous projects, including a Kojima Productions horror game, following the closure of its internal game studios.
  • Google characterized the claims as inaccurate hearsay, noting that while they speak to industry partners regularly, these conversations do not always result in formal proposals or projects.
Game World ObserverMar 2021
Cover of Photorealism Through the Eyes of a FOX: The Core of Metal Gear Solid Ground Zeroes (Sponsored)
84 min
Game Developers Conference84 min

Photorealism Through the Eyes of a FOX: The Core of Metal Gear Solid Ground Zeroes (Sponsored)

Kojima Productions developed the proprietary Fox Engine to establish a new standard for photorealism in the Metal Gear Solid franchise, specifically targeting the transition to physically based rendering (PBR).

  • Kojima Productions developed the proprietary Fox Engine to transition the Metal Gear Solid franchise to a physically based rendering (PBR) pipeline using a linear space workflow.
  • The engine achieves photorealism by integrating raw photographic data and 3D scanning of physical sculptures and environmental objects to create accurate models.
  • The deferred rendering pipeline utilizes a G-buffer to manage complex material properties, including subsurface scattering, anisotropic specular highlights, and view-dependent roughness.
Game Developers ConferenceMay 2018