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Boom Beach

GameBy Supercell · Released Mar 26, 2014

Documents about Boom Beach

Cover of 19 Mobile Games Crossed $1 Billion in Revenue in 2023
Article

19 Mobile Games Crossed $1 Billion in Revenue in 2023

Nineteen mobile games achieved over $1 billion in lifetime revenue in 2023, according to a data.ai report.

  • In 2023, 19 mobile games reached the $1 billion lifetime revenue milestone, accounting for the majority of the 26 total mobile apps that achieved this threshold during the year.
  • Asian companies dominate the top-performing mobile sector, with 11 of the 19 billion-dollar titles developed or published by firms including Tencent, Bandai Namco, and Konami.
  • The list of billion-dollar earners spans diverse genres, including MOBA, strategy, match-3, and sports simulations, featuring titles such as League of Legends: Wild Rift, Royal Match, and EA Sports FC.
Game World ObserverDec 2023
Cover of The Rise of Hybridization in Mobile Games: How Developers are Genre Mashing Their Way to Success
Article

The Rise of Hybridization in Mobile Games: How Developers are Genre Mashing Their Way to Success

The mobile gaming industry is experiencing a significant trend towards "hybridization," where developers merge two or more genres to create novel gameplay experiences.

  • Mobile game hybridization has expanded beyond the hybrid-casual genre, with mid-core and premium titles now integrating diverse mechanics like TCG, base-building, and shooter elements to increase player engagement.
  • Developers are using viral trends, such as the 'Save The Doge' hyper-casual mechanic in X-Hero, as a user acquisition strategy to drive downloads and subsequently convert players into the game's core loop.
  • Hybridization serves as a low-risk testing ground for new features; developers often introduce experimental mechanics through limited-time LiveOps events to gauge player reception before committing to a permanent implementation.
GameRefineryMay 2023
Cover of 8 Tips of Game Ad Creative
Article

8 Tips of Game Ad Creative

The document outlines eight successful strategies for game ad creative designed to help advertisers stand out in a crowded market.

  • Leverage influencer-driven live commentary from popular YouTubers or user-generated content to tap into existing fan bases and maximize ad visibility.
  • Incorporate culturally specific visual themes, such as beauty-focused imagery in the UAE or cinematic elements from recognizable franchises like Harry Potter, to trigger emotional engagement.
  • Integrate core gameplay mechanics directly into the ad narrative to clearly demonstrate the user experience, particularly for puzzle and casual game titles.
SocialPetaFeb 2023
Cover of Boom Beach: Frontlines Soft-Launch — The Good and Bad
Article

Boom Beach: Frontlines Soft-Launch — The Good and Bad

This analysis evaluates the soft-launch performance of Boom Beach: Frontlines (BBF), a twin-stick online shooter developed by Space Ape Games using Supercell's Boom Beach IP.

  • Boom Beach: Frontlines (BBF) is currently underperforming in monetization, with a Revenue Per Download (RPD) of $0.99 compared to the $2.24 RPD achieved by the now-cancelled Supercell title Clash Quest.
  • The game suffers from weak metagame systems and progression structures that fail to drive player retention or incentivize spending, despite having an approachable and well-executed core shooter gameplay.
  • Progression in BBF is too passive, as experience points are earned simply by playing rather than through competitive excellence or economic investment, which diminishes the urgency to spend.
NaavikNov 2022
Cover of Market Snapshot: Q2 2021 US, China & Japan
Report20 pages

Market Snapshot: Q2 2021 US, China & Japan

GameRefinery's Q2 2021 snapshot of the mobile games market covers iOS performance in the US, Japan and China, comparing Q2 against Q1 2021.

  • Live-service feature updates increased by 37% year-over-year, with Strategy games leading the surge at 208% growth.
  • Engagement tactics are shifting toward non-recurring live events and limited-time in-app purchase offers, which saw frequency increases of 143% and 122% respectively.
  • In the US, the Strategy genre grew while the Puzzle genre declined, with Supercell emerging as a top-performing publisher.
GameRefineryJan 2021
Article

Clash Royale Crosses $3 Billion in Lifetime Player Spending

Supercell's Clash Royale has passed $3 billion in lifetime player spending just over four years after its March 2016 global launch, according to Sensor Tower Store Intelligence estimates published in July 2020.

  • Clash Royale surpassed $3 billion in lifetime player spending just over four years after its March 2016 global launch.
  • The United States is the top revenue-generating market for the game, contributing $925.4 million or 30.8% of total lifetime spending.
  • The App Store accounts for 52.4% of total revenue ($1.6 billion), while Google Play accounts for 47.6% ($1.4 billion).
Sensor TowerJul 2020
Cover of Supercell's Rush Wars | Soft Launch Review
55 min
GameMakers55 min

Supercell's Rush Wars | Soft Launch Review

Supercell’s Rush Wars represents a strategic attempt to bridge the gap between mid-core mobile titles and hyper-casual accessibility.

  • Rush Wars struggles with long-term retention due to a lack of strategic depth, leading industry analysts to assign the title a modest score of 5 to 7 out of 10.
  • The game’s monetization model is underperforming, characterized by an ineffective pre-roll gacha system and a notable lack of robust gold sinks.
  • Soft launch performance metrics show lower install volumes and weaker revenue per download for Rush Wars compared to previous Supercell titles like Brawl Stars.
GameMakersSep 2019
Cover of 2019 Predictions: There Is a Billion to be Made in the Wake of Machine Zone
Article

2019 Predictions: There Is a Billion to be Made in the Wake of Machine Zone

Strategy games are the largest revenue category within Mid-core mobile and the second largest across all mobile games after Puzzle, and this February 2019 analysis forecasts where the three main subcategories (4X, Build & Battle, and Synchronous Battlers) are headed.

  • The 4X strategy subcategory represents a high-value opportunity, with IGG’s Lords Mobile generating over €350M in 2018 and demonstrating that integrating RPG mechanics into 4X gameplay can successfully expand the genre's audience.
  • Machine Zone lost its dominant market position following the launch of Final Fantasy, allowing competitors like FunPlus and IGG to capture significant market share through superior live operations and portfolio-based strategies.
  • FunPlus achieved growth by building a 4X platform that utilizes reskins of its hit title King of Avalon, proving that theme and art style are the primary differentiators for user acquisition and marketability in a genre where core features are often similar.
Deconstructor of FunFeb 2019
Article

Brawl Stars Surpassed $63 Million Grossed in Its First Month

Supercell's Brawl Stars grossed more than $63.4 million worldwide in its first month after its global launch on December 12, 2018, according to Sensor Tower Store Intelligence estimates.

  • Supercell's Brawl Stars grossed over $63.4 million globally in its first month following its December 12, 2018, worldwide launch.
  • The game generated an average of nearly $2 million in daily player spending during its first 30 days of global availability.
  • The United States was the top-performing market, contributing approximately $16.5 million, or 26% of the total first-month revenue.
Sensor TowerJan 2019
Article

Supercell Revenue Topped $1.4 Billion in 2018

Supercell generated nearly $1.4 billion in gross mobile revenue worldwide during 2018, according to Sensor Tower Store Intelligence estimates, marking another billion-plus year for the publisher.

  • Supercell generated approximately $1.4 billion in gross revenue during 2018 across its portfolio of five active mobile games.
  • The newly launched title Brawl Stars grossed $46 million between its global release on December 12 and the end of 2018, putting it on track to exceed $60 million in its first 30 days.
  • Clash Royale remained the company's top-earning title in 2018, accounting for approximately $597 million or 42% of total annual revenue.
Sensor TowerJan 2019
Cover of Design in Depth at Supercell: Why Great Ideas Aren't Enough
62 min
Game Developers Conference62 min

Design in Depth at Supercell: Why Great Ideas Aren't Enough

Game development functions as an iterative navigation of complex systems where initial concepts serve only as starting points rather than blueprints for success.

  • Game development success relies on iterative navigation of complex systems rather than rigid adherence to initial conceptual blueprints.
  • Economic stability is best achieved by anchoring in-game goods to production time, creating scalable frameworks that allow for adjustments as player behavior evolves.
  • To sustain engagement in competitive titles, developers should decouple personal progression from character-specific performance to encourage experimentation with new content.
Game Developers ConferenceAug 2018
Cover of Predictions for 2018: Mid-Core Games
Article

Predictions for 2018: Mid-Core Games

Midcore games dominated mobile in 2017, taking 14 of the top 15 grossing slots, up from 11 of 15 in 2016, as design drifted toward harder-edged conventions such as virtual D-pads, landscape orientation, and sessions longer than five minutes.

  • Midcore games dominate mobile revenue, accounting for 11 of the top 15 highest-grossing games globally in 2016.
  • Machine Zone experienced a significant revenue decline in 2017, with Game of War dropping 39% to $387M and Mobile Strike falling 34% to $363M.
  • The 4X strategy genre faces challenges as top ten publisher revenues dropped 30% year-on-year, driven by rising user acquisition costs and intense competition.
Deconstructor of FunFeb 2018