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Boom Beach

GameBy Supercell · Released Mar 26, 2014

Documents about Boom Beach

Cover of Cross-promotion in Candy Crush Soda Saga
Article

Cross-promotion in Candy Crush Soda Saga

King Limited's global launch of Candy Crush Soda Saga on November 11, 2014 shows the company pursuing more than a brand extension.

  • King is using the high-traffic Candy Crush Soda Saga (CCSS) to aggressively cross-promote its less successful titles, such as Diamond Digger Saga and Papa Pear Saga, to non-paying users.
  • Cross-promotional ads in CCSS appear as early as level 12, which can be reached within 30 to 45 minutes of gameplay, indicating a strategy to leverage the franchise's gravitational pull to boost other games' user bases.
  • The cross-promotion strategy is specifically targeted at non-payers; testing showed that players who made an in-app purchase early in the game were not presented with these promotional ads.
Mobile Dev MemoDec 2014
Cover of 24 monetization tips in 15 minutes
19 min
PocketGamer.biz19 min

24 monetization tips in 15 minutes

This analysis outlines a framework for optimizing monetization in free-to-play mobile games, drawing on industry observations from 2015.

  • Developers should shift away from generic monetization mechanics toward sophisticated retailing strategies that leverage psychological triggers like reciprocity, social incentives, and permanence.
  • Implement specific gating mechanics, such as third-builder slots, to drive initial player purchases and establish a spending habit early in the user lifecycle.
  • Utilize VIP status tiers to reward long-term engagement and integrate gacha or wheel-spin mechanics to leverage the psychological appeal of randomness.
PocketGamer.bizAug 2014
Cover of 3 Reasons Why Kim Kardashian: Hollywood Has Exploded
Article

3 Reasons Why Kim Kardashian: Hollywood Has Exploded

Glu Mobile's Kim Kardashian: Hollywood, released on the App Store and Google Play on June 25, 2014, rapidly became a commercial hit, and this July 2014 analysis argues its success rests on three factors rather than the celebrity license alone.

  • Kim Kardashian: Hollywood achieved a Top 10 grossing position on the US App Store within days of its June 25, 2014, release, outperforming established titles like Hay Day and Farm Heroes Saga.
  • Analysts at Cowen & Co. project the game could generate $200 million in annual revenue, a figure not captured in Glu Mobile's initial 2014 guidance of $161.5 million.
  • Glu Mobile's stock price rose more than 58% following the game's launch, reaching a 52-week high of $6 per share on July 11, 2014.
Mobile Dev MemoJul 2014
Cover of Moneti$er: Comparing the load times of F2P mobile games
12 min
PocketGamer.biz12 min

Moneti$er: Comparing the load times of F2P mobile games

This analysis examines the impact of boot times on user engagement within the free-to-play (F2P) mobile gaming market.

  • Rapid boot times are directly correlated with higher session frequency in F2P mobile games, particularly for casual and resource-management titles.
  • Minimizing the time between app launch and gameplay is a critical factor for user retention, as short-burst players are sensitive to entry barriers.
  • Boom Beach and Royal Revolt 2 serve as industry benchmarks for high-performance, near-instant access, whereas Dungeon Keeper and FarmVille 2 exhibit poor user experience due to prolonged loading.
PocketGamer.bizMay 2014
Cover of What Is Supercell’s Strategy with Boom Beach?
Article

What Is Supercell’s Strategy with Boom Beach?

Supercell's decision to release Boom Beach, a near-clone of its blockbuster Clash of Clans, reflects a deliberate strategy of preserving its most valuable users rather than building a broad portfolio of diverse games.

  • Supercell is prioritizing the retention of its existing high-value user base over portfolio diversification by releasing Boom Beach as an improved, structurally similar alternative to Clash of Clans.
  • The strategy aims to mitigate the rising costs of re-acquiring churned players by keeping them within the Supercell ecosystem through familiar but refined gameplay mechanics.
  • Boom Beach introduces several mechanical shifts from Clash of Clans to improve long-term retention, including automated resource harvesting, non-consumable troops, and a more complex four-currency economy.
Mobile Dev MemoJan 2014