
Apex Legends
GameBy Respawn Entertainment · Released Feb 4, 2019
Documents about Apex Legends
TSM Hitting Pause on Some Esports Efforts
The Los Angeles-based esports organization TSM is scaling back its competitive operations across multiple titles.
- TSM is scaling back its esports operations across multiple titles and is considering the sale of its League of Legends Championship Series (LCS) franchise.
- The organization's financial instability is largely attributed to the collapse of its 10-year, $210 million partnership with the bankrupt cryptocurrency exchange FTX.
- Despite the reduction in competitive esports efforts, TSM intends to continue the development and operation of its Blitz gaming application.
Walter Wang Leaving COO Role at TSM
Walter Wang, the Chief Operating Officer of the esports organization TSM, announced his departure from the company in March 2023.
- Walter Wang has stepped down as Chief Operating Officer of TSM after a six-year tenure with the organization.
- Wang originally joined TSM in 2017 as an advisor before ascending to senior roles including senior director of operations and vice president of operations.
- He was appointed to the position of Chief Operating Officer in November 2021.
The Path: Rafi Huezo and the Origin of OMIT
The profile examines the career trajectory of Rafi Huezo, a former marketing executive who transitioned from corporate roles at Procter & Gamble and Ciroc Vodka to founding OMIT, an esports organization built on the principles of diversity and inclusion.
- Rafi Huezo, a former marketing executive for Ciroc and Procter & Gamble, founded the esports organization OMIT with a core mission to prioritize diversity and inclusion for underrepresented talent.
- OMIT originated from Huezo’s personal experience as a content creator during the COVID-19 pandemic, where he grew a streaming channel to over 10,000 followers and 3,000 subscribers before transitioning into an organization.
- The organization supports its players by providing salaries, equipment, legal services, travel funding, and content production resources to help talent who were previously overlooked or excluded from the industry.
Esports Illustrated Officially Launches
Esports Illustrated officially launched in March 2023 as a collaborative media venture between GaudHammer Gaming Group, Sports Illustrated, and The Arena Group.
- Esports Illustrated officially launched as a joint venture between GaudHammer Gaming Group, Sports Illustrated, and The Arena Group.
- The publication focuses on 'snackable' content for Gen-Z and Millennial audiences, covering core titles such as Call of Duty, Valorant, Apex Legends, and League of Legends.
- A three-year partnership has been established with the National Association of Collegiate Esports (NACE) to prioritize and expand coverage of the collegiate esports scene.
Fnatic Exits Dota Pro Circuit
In February 2023, the esports organization Fnatic announced its decision to withdraw from the Dota Pro Circuit, effectively ending an eight-year tenure in the Southeast Asian professional Dota 2 scene.
- Fnatic is exiting the Dota 2 professional circuit after more than eight years of competition in the Southeast Asian region.
- The organization cited concerns regarding the long-term sustainability and future of the Dota 2 title as the primary reason for its withdrawal.
- Fnatic will release its current Dota 2 roster following the conclusion of the BTS Pro Series.
Torrent Releases Rosters, Says Goodbye
Minnesota-based esports organization Torrent officially ceased all operations in February 2023.
- Minnesota-based esports organization Torrent ceased all operations effective February 8, 2023.
- The organization released its competitive rosters and staff as part of the shutdown.
- Torrent previously competed in the Rocket League Championship Series (RLCS) and Apex Legends Global Series (ALGS) throughout 2022.
Market Wire: February 6, 2023
The February 6, 2023, industry update provides a critical analysis of the current state of the video game market, focusing on the challenges facing AAA development, the characteristics of high-revenue mobile titles, and the strategic rationale behind recent mobile game shutdowns.
- AAA game development faces a profitability crisis as titles require massive player bases to succeed while competing for limited attention, leading to a significant decline in market value for companies like Ubisoft, whose stock fell from 82.40€ in January 2021 to 18.59€ by January 2023.
- Industry experts suggest a shift toward 'AA' tier games or the 'Rockstar model' of hyper-successful, long-term engagement titles as potential solutions to the current AAA development challenges.
- EA CEO Andrew Wilson attributed the shutdown of Apex Legends Mobile to a failure to translate complex, team-based gameplay to mobile and an inability to retain casual users, rather than a lack of cross-platform connectivity.
What Really Happened with Apex Legends Mobile
The cancellation of Apex Legends Mobile and Battlefield Mobile represents a significant strategic pivot for Electronic Arts, signaling the end of its recent mobile shooter ambitions.
- Electronic Arts cancelled Apex Legends Mobile despite the title achieving a $100 million annual run rate and winning critical industry awards.
- The decision to shutter the game was driven by a failure to meet internal financial expectations and a strategic pivot away from mobile shooter ambitions.
- Apex Legends Mobile struggled to gain traction due to market saturation from entrenched competitors like PUBG Mobile, Garena Free Fire, and Call of Duty Mobile.
Market Wire: February 2, 2023
The February 2, 2023, market analysis examines the strategic failures leading to the cancellation of Electronic Arts’ mobile titles, specifically Apex Legends Mobile and Battlefield Mobile, alongside the closure of the Industrial Toys studio.
- Electronic Arts has canceled both Apex Legends Mobile and Battlefield Mobile, resulting in the closure of the Industrial Toys studio.
- Apex Legends Mobile, despite winning Apple’s and Google Play’s Game of the Year awards for 2022, failed to sustain revenue growth and will shut down within 90 days of the February 2023 announcement.
- Data indicates that Apex Legends Mobile suffered from poor monetization, with revenue per download significantly trailing top-grossing titles like Call of Duty Mobile.
EA’s Respawn to Shut Down Apex Legends Mobile in May
Electronic Arts and Respawn Entertainment announced the discontinuation of Apex Legends Mobile, effective May 1, 2023. The decision to sunset the title came just one year after its global launch on May 17, 2022.
- Electronic Arts and Respawn Entertainment will shut down Apex Legends Mobile on May 1, 2023, at 4 p.m. PDT.
- Respawn cited a failure to maintain the necessary standards for content quality, quantity, and update cadence as the primary reason for the game's closure.
- The mobile title, which was co-developed with Tencent’s Lightspeed Studios, operated for only one year following its launch on May 17, 2022.
How Hollywood Cinematography Is Employed to Support Games' Cinematic Visualization
The integration of Hollywood visualization techniques into game development serves as a critical bridge between narrative ambition and technical execution.
- The primary goal of pre-visualization (previz) is to create a one-to-one match between early drafts and final cinematic assets, which streamlines production and significantly reduces costs by resolving creative and technical issues early.
- Previz serves as a direct communication bridge between visualization supervisors and key stakeholders, including directors, producers, and cinematographers, allowing for rapid iteration of complex sequences.
- Effective previz acts as a foundational blueprint for final animation, preventing the need for costly, last-minute adjustments during the final rendering phase.
Peak Play: Trends in East Asian Videogame Streaming H1 2023
The East Asian videogame livestreaming market is a mature and culturally distinct ecosystem where competitive esports serve as the primary engine for audience engagement.
- Competitive esports, specifically MOBA and Battle Royale titles, drive over 50% of total viewership in the East Asian streaming market.
- Honor of Kings remains the dominant force in China with 5.67 billion views, while VALORANT and Apex Legends lead in Japan and Korea with over 100 million hours watched each.
- Key Opinion Leaders and VTubers are significant market drivers, contributing up to 15% of total viewership for major titles and successfully revitalizing older games.
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