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Apex Legends

GameBy Respawn Entertainment · Released Feb 4, 2019

Documents about Apex Legends

Cover of Japan Market Report 2025
Report37 pages

Japan Market Report 2025

The Japanese games market represents a unique and highly lucrative landscape, accounting for 9.1% of global games revenue despite containing only 2.2% of the global player base.

  • Japan generates 9.1% of global games revenue from only 2.2% of the global player base, with an average revenue per user of $223 compared to $145 in the UK.
  • International stakeholders have a $2.5 to $3.0 billion market opportunity when excluding mobile and Nintendo platforms, which currently command 70% of console hardware dominance.
  • Japanese gamers prioritize narrative depth, character design, and solo play, contrasting with Western preferences for open worlds, high-end graphics, and competitive multiplayer.
UKIE – UK Interactive EntertainmentJan 2025
Cover of Peak Play: Trends in East Asian Videogame Streaming H1 2023
Report23 pages

Peak Play: Trends in East Asian Videogame Streaming H1 2023

The East Asian videogame livestreaming market is a mature and culturally distinct ecosystem where competitive esports serve as the primary engine for audience engagement.

  • Competitive esports, specifically MOBA and Battle Royale titles, drive over 50% of total viewership in the East Asian streaming market.
  • Honor of Kings remains the dominant force in China with 5.67 billion views, while VALORANT and Apex Legends lead in Japan and Korea with over 100 million hours watched each.
  • Key Opinion Leaders and VTubers are significant market drivers, contributing up to 15% of total viewership for major titles and successfully revitalizing older games.
Niko PartnersJan 2023
Cover of The Rise of Midcore Mobile Games Snapshot Report July 2022
Report25 pages

The Rise of Midcore Mobile Games Snapshot Report July 2022

The midcore mobile gaming sector is experiencing a significant shift as AAA developers and high-fidelity titles increasingly challenge the historical dominance of casual and hyper-casual games.

  • Midcore mobile games were the only category to achieve revenue growth in the US iOS market between Q1 2021 and Q1 2022, now capturing 36.73% of total mobile gaming revenue.
  • New midcore titles are outperforming casual games in long-term retention, with nine midcore releases from the past year remaining in the top 200 grossing chart compared to only three casual titles.
  • Top-performing midcore titles like Diablo Immortal, Genshin Impact, and Apex Legends Mobile prioritize console-like manual controls over autoplay mechanics to drive engagement.
GameRefineryJul 2022
Cover of The Rise of Midcore Mobile Games
Report25 pages

The Rise of Midcore Mobile Games

This analysis explores the significant growth and evolving landscape of midcore mobile games, particularly in the United States market as of mid-2022.

  • Midcore mobile games accounted for 37% of US iOS mobile game revenue in Q1 2022 and were the only category to experience year-over-year growth.
  • Top-tier midcore titles demonstrate superior retention, with nine midcore games maintaining top-200 grossing positions over a 365-day period compared to only three casual titles.
  • Monetization in top-grossing midcore titles is heavily standardized, with 75% of games utilizing Battle Passes and over 65% incorporating five or more distinct gacha mechanics.
GameRefineryJul 2022
Cover of Newzoo’s Global Gamer Study 2022
Report21 pages

Newzoo’s Global Gamer Study 2022

Gaming has evolved into a multi-dimensional entertainment ecosystem that extends far beyond traditional play, encompassing viewing, socializing, and content creation.

  • Gaming has become a primary entertainment ecosystem for 79% of the global online population, with Gen Alpha prioritizing gaming over social media and streaming.
  • The gaming sector reached a projected consumer spend exceeding $200 billion in 2023, with approximately 50% of Millennials, Gen Z, and Gen Alpha actively spending money on games.
  • Gaming is increasingly used as a social platform, as 75% of players engage in game worlds for social interaction rather than playing the primary game mechanics.
NewzooJan 2022
Cover of Store Intelligence Data Digest: Q2 2022
Report75 pages

Store Intelligence Data Digest: Q2 2022

The global mobile application market experienced a pivotal transition in the second quarter of 2022, characterized by a 2.5% year-over-year decline in total downloads to 35 billion.

  • In a historic shift for the U.S. App Store, consumer spending on non-gaming applications surpassed gaming revenue for the first time, driven by a 129% increase in non-game subscription revenue compared to 2019 levels.
  • The global mobile market saw a 2.5% year-over-year decline in total downloads to 35 billion in Q2 2022, though Google Play retained the largest share with 27.2 billion installs.
  • Meta solidified its market dominance by owning four of the top five most-installed apps globally, contributing to an 11% year-over-year increase in the company's total downloads.
Sensor TowerJan 2022
Cover of Consumer Insights: Games & Esports 2022
Report18 pages

Consumer Insights: Games & Esports 2022

Gaming has evolved into a multi-dimensional entertainment ecosystem where traditional play is no longer the sole driver of engagement.

  • Gaming has become a primary entertainment ecosystem for 79% of the global online population, with Gen Alpha prioritizing gaming over social media and streaming video.
  • Consumer spending in the gaming sector is projected to exceed $200 billion in 2023, driven by a payer base that includes approximately 50% of Gen Alpha, Gen Z, and Millennial gamers.
  • Game worlds are increasingly used for social interaction rather than gameplay, with 75% of players and 44% of non-players utilizing these environments for non-gaming social engagement.
NewzooJan 2022
Cover of Shooter Genre Snapshot: September 2021
Report22 pages

Shooter Genre Snapshot: September 2021

The mobile shooter genre in the United States iOS market currently occupies the sixth-largest position by revenue, accounting for approximately 6% of total market earnings.

  • The shooter genre on US iOS is highly concentrated, with the 'Big Three'—Garena Free Fire, Call of Duty: Mobile, and PUBG Mobile—collectively generating over 84% of total genre revenue.
  • Garena Free Fire experienced significant growth in 2021, doubling its iOS revenue and capturing approximately 30% of the market share to rival Call of Duty: Mobile for the top position as of Q2 2021.
  • The shooter genre accounts for roughly 6% of total US iOS revenue, currently ranking as the platform's 6th largest mobile genre.
GameRefinerySep 2021
Cover of Video Game Streaming Trends Report: 2021 Yearly Report
Report28 pages

Video Game Streaming Trends Report: 2021 Yearly Report

The report establishes that video-game streaming has solidified its position as a core element of global pop culture, with 21% year-over-year growth in watch time during 2021—an increase that, while lower than the 81% surge seen in 2020, still reflects a substantial expansion of audiences worldwide.

  • Video game streaming grew 21% in 2021, with Twitch leading the market at 6 billion hours watched and a 31.4% year-over-year increase.
  • Facebook Gaming experienced significant momentum with a 59% year-over-year rise, while YouTube Gaming saw a 15% decline in live-stream hours despite growth in its VOD ecosystem.
  • Mobile titles including Garena Free Fire, PUBG Mobile, and Valorant accounted for 32% of total viewership, totaling over 5.6 billion hours watched.
Stream HatchetJan 2021