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Respawn Entertainment

CompanyUnited States

10 documents in the library are about Respawn Entertainment, from writers such as NEXON Co., Game Dev Unchained and Game File. Each has a summary and key insights with the page they come from.

Documents
10
newest 2 Oct 2026
Steam revenue
$407.0M
estimate, its games

Connections

The documents about Respawn Entertainment on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue as developer
$407.0M
6 games
Units sold
46.8M
as publisher or developer
Headquarters
United States

Respawn Entertainment’s best-selling games on Steam

GameReleasedShare of the best sellerRevenueUnits
STAR WARS Jedi: Fallen Order™Developer2019$158.2M5.3M
Titanfall® 2Developer2020$127.1M8.6M
STAR WARS Jedi: Survivor™Developer2023$119.0M2.6M
Medal of Honor™: Above and BeyondDeveloper2020$2.1M56K
Titanfall™Developer2020$590K58K
Apex LegendsDeveloper2020—30.2M

Documents about Respawn Entertainment

Cover of Why Video Game Studios By Big-Name Developers Fail So Often
21 min
Jason Schreier21 min

Why Video Game Studios By Big-Name Developers Fail So Often

The frequent failure of independent game studios founded by veterans from major AAA companies stems from a disconnect between the resources of large organizations and the realities of smaller, independent operations.

  • New studios founded by AAA veterans often fail because they lack the specialized infrastructure—such as dedicated marketing, cinematic teams, and administrative support—that large companies like Blizzard or Rockstar provide by default.
  • Founders frequently struggle to adapt to modern market realities, such as the necessity of Early Access, community building via Discord, and iterative beta testing, instead relying on outdated 'surprise launch' strategies that are no longer effective.
  • Excessive venture capital funding, common during the 2021–2022 zero-interest-rate period, often leads to 'scope creep,' where studios artificially inflate project size and headcount to match their inflated budgets, resulting in complacency and unmanageable complexity.
Jason SchreierOct 2026
Article

Vince Was the Real Deal: Gaming Leaders Mourn Vince Zampella in Las Vegas

The 2026 DICE Summit in Las Vegas served as a formal venue for the video game industry to honor the legacy of developer and executive Vince Zampella, who passed away in a car accident on December 21, 2025.

  • Vince Zampella, a foundational industry leader who co-founded Infinity Ward and Respawn Entertainment, passed away in a car accident on December 21, 2025.
  • Zampella’s career was defined by his work on major franchises including Medal of Honor: Allied Assault, Call of Duty, Titanfall, Apex Legends, the Star Wars Jedi series, and the Battlefield franchise.
  • Industry leaders including EA’s Laura Miele, Microsoft’s Phil Spencer, and Bethesda’s Todd Howard honored Zampella at the 2026 DICE Summit for his ability to prioritize creative excellence and team culture over corporate bureaucracy.
Game FileFeb 2026
Cover of Call of Duty Co-Creator, Respawn Founder and Battlefield Boss Vince Zampella Has Died
Article

Call of Duty Co-Creator, Respawn Founder and Battlefield Boss Vince Zampella Has Died

Vince Zampella, a prominent figure in the global video game industry, passed away at the age of 55 following a car accident in Los Angeles.

  • Vince Zampella, the co-creator of Call of Duty and founder of Respawn Entertainment, has died at age 55 following a car crash in Los Angeles.
  • Zampella rose to prominence as the development director for 2002's Medal of Honor: Allied Assault before co-founding Infinity Ward, where he helped launch the Call of Duty franchise in 2003.
  • After being fired from Activision in 2010 due to a contract and royalty dispute, Zampella co-founded Respawn Entertainment, which created the Titanfall series and Apex Legends.
The Game BusinessDec 2025
Cover of Bomb Disposal
Article

Bomb Disposal

The gaming industry experienced a significant decline in media diversity and stability in early May 2025, marked by the acquisition of Polygon by Valnet and substantial layoffs at Giant Bomb.

  • Vox Media has sold the gaming outlet Polygon to Valnet, a company known for managing a network of websites focused on search-optimized content.
  • Giant Bomb is undergoing significant layoffs and a strategic shift toward game guides, moving away from its established focus on personality-driven livestreams and podcasts due to new brand safety guidelines.
  • Rockstar Games has delayed the release of Grand Theft Auto VI to May 26, 2026, a move expected to negatively impact traffic and stability across the broader games media industry.
Hit PointsMay 2025
Cover of EA’s Respawn to Shut Down Apex Legends Mobile in May
Article

EA’s Respawn to Shut Down Apex Legends Mobile in May

Electronic Arts and Respawn Entertainment announced the discontinuation of Apex Legends Mobile, effective May 1, 2023. The decision to sunset the title came just one year after its global launch on May 17, 2022.

  • Electronic Arts and Respawn Entertainment will shut down Apex Legends Mobile on May 1, 2023, at 4 p.m. PDT.
  • Respawn cited a failure to maintain the necessary standards for content quality, quantity, and update cadence as the primary reason for the game's closure.
  • The mobile title, which was co-developed with Tencent’s Lightspeed Studios, operated for only one year following its launch on May 17, 2022.
The Esports AdvocateFeb 2023
Cover of Battlefield 2042 Reportedly Sells Over 4 Million Copies in First Week
Article

Battlefield 2042 Reportedly Sells Over 4 Million Copies in First Week

Battlefield 2042 achieved significant commercial performance during its initial launch window, despite facing widespread technical criticism and negative player sentiment.

  • Battlefield 2042 reportedly sold 4.23 million units in its first week, despite significant technical issues and negative player reception at launch.
  • The reported first-week sales figures for Battlefield 2042 outperform Battlefield 1 (3.46 million) and Battlefield 4 (2.59 million), though they remain lower than Battlefield 3 (4.68 million).
  • During the Thanksgiving period, the game recorded 1.67 million active users across all platforms, with Steam users accounting for approximately 20% of that total.
Game World ObserverDec 2021
Cover of Apex Update | Games ReCAP Episode 018
50 min
Game Dev Unchained50 min

Apex Update | Games ReCAP Episode 018

The modern gaming landscape is defined by the transition toward games-as-a-service models, where titles like Apex Legends and Fortnite utilize persistent, evolving maps to sustain long-term player engagement.

  • The transition to games-as-a-service models, exemplified by Apex Legends and Fortnite, requires persistent map updates to sustain engagement but risks employee burnout and competitive imbalance.
  • Developers can mitigate the pressures of constant content cycles by implementing multi-team rotation models and establishing satellite studios in major industry hubs to improve talent retention.
  • Marketing strategies have shifted from traditional media to influencer-led promotion, though this approach carries risks of unsustainable development and deceptive industry practices if not balanced with stable, player-focused builds.
Game Dev UnchainedJul 2019
Cover of NEXON Q4 2015 Earnings Conference Call
Financial report9 pages

NEXON Q4 2015 Earnings Conference Call

NEXON’s 2015 fourth-quarter earnings call highlights a year of significant financial growth, characterized by a 10% year-over-year increase in total revenue to ¥190.3 billion and an 88% surge in net income to ¥55.1 billion.

  • Nexon achieved significant 2015 financial growth with total revenue rising 10% year-over-year to ¥190.3 billion and net income surging 88% to ¥55.1 billion.
  • Mobile revenue grew by 23% in 2015, bolstered by the successful launches of titles such as DomiNations and HIT.
  • Q4 2015 revenue reached ¥45.8 billion, exceeding internal expectations due to strong performance from Dungeon&Fighter in China and the launch of HIT in Korea.
NEXON Co.Feb 2016
Cover of Nexon Third Quarter 2015 Financial Results
Financial report3 pages

Nexon Third Quarter 2015 Financial Results

Nexon reported strong financial performance for the third quarter of 2015, exceeding internal guidance across all primary metrics.

  • Nexon reported Q3 2015 revenue of 49.8 billion yen, a 9% year-over-year increase driven by growth in both PC online (10%) and mobile (7%) game segments.
  • Net income rose 41% year-over-year to 19.2 billion yen, bolstered by strong performance in core titles and favorable foreign exchange gains.
  • Operating income reached 18.4 billion yen, a 22% year-over-year improvement attributed to high-performing PC titles and lower-than-expected human resources costs.
NEXON Co.Nov 2015
Cover of NEXON Q3 2015 Earnings Call Transcript
Financial report14 pages

NEXON Q3 2015 Earnings Call Transcript

Nexon experienced a robust third quarter in 2015, characterized by financial performance that surpassed expectations across revenue, operating income, and net income.

  • Nexon exceeded Q3 2015 financial expectations for revenue, operating income, and net income, driven by the performance of Dungeon&Fighter in China and the launch of DomiNations in Korea.
  • The company divested its 15.08% stake in NCSOFT for ¥64 billion to increase cash reserves for future mergers and acquisitions.
  • The conclusion of Dungeon&Fighter intellectual property amortization in August 2015 is projected to increase 2016 profitability by approximately ¥5.6 billion.
NEXON Co.Nov 2015