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Cover of A Single Source of Truth for Measurement
27 min
PocketGamer.biz27 min

A Single Source of Truth for Measurement

The mobile marketing landscape underwent a fundamental shift following the introduction of iOS 14 and Apple’s App Tracking Transparency (ATT) framework.

  • The shift to Apple’s App Tracking Transparency (ATT) framework and the loss of IDFA has created a fragmented measurement environment that requires reconciling anonymous SKAdNetwork data with traditional MMP reporting.
  • Implementing a conversion studio allows advertisers to automate the encoding and decoding of conversion values, enabling the measurement of revenue, engagement, and funnel events without frequent code updates.
  • Advertisers can extend post-install measurement windows up to 72 hours to capture more granular user behavior data within the constraints of privacy-centric design.
PocketGamer.bizOct 2021
Cover of Panel: UA & Retention: How to Pick the Ideal Tactic for Your Target Demographic
53 min
PocketGamer.biz53 min

Panel: UA & Retention: How to Pick the Ideal Tactic for Your Target Demographic

Effective user acquisition and retention in the mobile gaming sector require a strategic alignment between monetization models and specific payback windows.

  • Developers must align monetization models with specific payback windows, prioritizing rapid returns for hyper-casual titles and long-term lifetime value for midcore games.
  • Success in user acquisition relies on a formalized, iterative approach to creative testing to identify and scale concepts that resonate with target demographics.
  • Machine learning and AI are essential for automating bidding and hitting return on ad spend targets, though they require human oversight to manage channel volatility and performance tracking.
PocketGamer.bizOct 2021
Cover of Curated Panel: IDFA Effect' on UA Performance & New Changes for ASO
46 min
PocketGamer.biz46 min

Curated Panel: IDFA Effect' on UA Performance & New Changes for ASO

The mobile gaming industry is undergoing a fundamental transition from granular, device-level user acquisition to an aggregated, privacy-centric model following the implementation of Apple’s App Tracking Transparency framework.

  • The implementation of Apple's App Tracking Transparency (ATT) and IDFA deprecation forced a shift toward probabilistic attribution and the use of Apple's SKAdNetwork (SKAN) to maintain user acquisition measurement.
  • To address limited data visibility, advertisers are utilizing Conversion Studio tools to measure flexible activity ranges (e.g., levels 1-3) and sequences of events rather than relying on a single 24-hour window.
  • Game developers are increasingly shifting UA budgets toward Android and exploring alternative acquisition methods, such as web-to-app flows using landing pages and smart banners to bypass iOS tracking limitations.
PocketGamer.bizOct 2021
Cover of Superstar Session: Key to Success in Post-iOS 14 Advertisements: SKAdNetwork Data Reconciliation
31 min
PocketGamer.biz31 min

Superstar Session: Key to Success in Post-iOS 14 Advertisements: SKAdNetwork Data Reconciliation

The implementation of Apple’s App Tracking Transparency policy has fundamentally restructured the mobile user acquisition landscape by restricting access to the Identifier for Advertisers.

  • The mobile user acquisition landscape has shifted from deterministic tracking to the privacy-centric SKAdNetwork framework following Apple’s App Tracking Transparency policy, which saw opt-in rates reach only 24 percent by mid-2021.
  • Developers must pivot to aggregate analysis and channel-level monitoring because SKAdNetwork introduces reporting latencies of 24 to 48 hours and masks granular data through privacy thresholds.
  • Long-term user value prediction now relies on the strategic use of conversion values as a proxy within the restricted tracking windows provided by SKAdNetwork.
PocketGamer.bizJul 2021
Cover of Superstar Session: Seize the Moment-Seasonal Changes in the Asian Market -The Best Times to Monetise
31 min
PocketGamer.biz31 min

Superstar Session: Seize the Moment-Seasonal Changes in the Asian Market -The Best Times to Monetise

The Asian mobile gaming market operates on a distinct seasonal rhythm, where revenue and user acquisition are heavily influenced by cultural festivals, regional shopping events, and academic calendars.

  • Align live-ops and advertising spend with peak regional windows, specifically Chinese New Year, Japan’s Golden Week, Korea’s monthly pay cycles, Ramadan, and Songkran.
  • Avoid launching new titles during intensive academic periods, as these times consistently correlate with reduced player engagement.
  • During high-traffic e-commerce periods when advertising inventory costs spike, shift focus from user acquisition bidding wars to retention and in-game content to capture spillover traffic.
PocketGamer.bizMay 2021
Cover of Easy Modes Aren't Easy - Designing Dynamic Difficulty - Extra Credits
9 min
Extra Credits9 min

Easy Modes Aren't Easy - Designing Dynamic Difficulty - Extra Credits

The design of difficulty settings in AAA action-adventure games is evolving from simple health and damage adjustments toward nuanced, accessible, and customizable experiences.

  • The industry is shifting from binary difficulty tiers to granular, customizable gameplay settings that allow a broader audience—including casual players and those with disabilities—to engage with AAA action-adventure titles.
  • The Last of Us Part II serves as the current industry benchmark by offering a comprehensive suite of accessibility features, including combat modifiers, motor-skill assistance, and puzzle-bypass options.
  • Modern design strategies prioritize adjusting mechanics like enemy aggressiveness and reaction windows rather than relying solely on traditional health and damage scaling.
Extra CreditsApr 2021
Cover of Superstar Session: Hypercasual in 2021: West & East
33 min
PocketGamer.biz33 min

Superstar Session: Hypercasual in 2021: West & East

The hypercasual gaming sector is undergoing a structural transformation as it moves away from simple, rapid-fire releases toward a model defined by higher production values and long-term engagement strategies.

  • Hypercasual gaming is shifting from simple, rapid-fire releases to a model emphasizing high-fidelity 3D visuals and meta-game elements to combat market saturation and improve long-term retention.
  • Rising user acquisition costs and Apple’s IDFA privacy changes are forcing publishers to pivot toward creative-led targeting and tournament structures to maximize player lifetime value.
  • The industry is undergoing consolidation, with publishers prioritizing long-term partnerships and the acquisition of superstar studios to secure a consistent content pipeline.
PocketGamer.bizFeb 2021
Cover of Panel: Lessons Learnt in Game Monetisation
54 min
PocketGamer.biz54 min

Panel: Lessons Learnt in Game Monetisation

Modern game monetization is defined by a strategic shift toward hybrid models that integrate in-app purchases, subscriptions, and advertisements to accommodate diverse player behaviors and genre-specific requirements.

  • Modern monetization relies on hybrid models that integrate in-app purchases, subscriptions, and advertisements to cater to diverse player behaviors rather than relying on universal industry benchmarks.
  • Developers should prioritize iterative testing and data-driven insights to balance complex in-game economies and maintain long-term player retention.
  • Machine learning and automated bidding systems have replaced manual waterfall management to improve the precision of user acquisition and targeted offer delivery.
PocketGamer.bizFeb 2021
Cover of Jumpstarting Your Creativity: From Hobbyist to Professional
28 min
Game Developers Conference28 min

Jumpstarting Your Creativity: From Hobbyist to Professional

The transition from hobbyist to professional game developer is often hindered by a cycle of starting ambitious projects, encountering technical hurdles, and losing motivation before reaching completion.

  • Prioritizing the completion of small-scale projects over ambitious, complex ideas is the most effective way to break the cycle of unfinished work and stalled professional growth.
  • Finishing projects is the critical metric for development, as evidenced by a shift from zero output to the release of eight projects over a two-year period through disciplined completion.
  • Developers should implement strict time constraints, such as two-day or two-month windows, to force the completion of projects and prevent scope creep.
Game Developers ConferenceSep 2020
Cover of Mobile Marketing for Card Games | Growing WildCard Games Ultimate Cribbage (UA Coffee)
52 min
GameMakers52 min

Mobile Marketing for Card Games | Growing WildCard Games Ultimate Cribbage (UA Coffee)

Scaling a niche mobile title like Ultimate Cribbage requires a disciplined approach to user acquisition that balances aggressive automated bidding with rigorous creative testing.

  • Scale niche titles by using a tiered geographic strategy, starting in low-cost markets like India before expanding to higher-value regions like Canada and the United States.
  • Target specific D90–D120 payback windows to ensure long-term profitability rather than focusing solely on short-term acquisition metrics.
  • Diversify marketing channels beyond Facebook’s automated bidding to avoid unpredictable costs and fragmented data that obscure true player lifetime value.
GameMakersJul 2020
Cover of User Acquisition Under Crisis | UA Coffee Talk
39 min
GameMakers39 min

User Acquisition Under Crisis | UA Coffee Talk

Effective user acquisition during periods of economic volatility and environmental crisis requires a fundamental shift from long-term historical modeling toward a conservative, short-term focus on immediate performance metrics.

  • Shift user acquisition strategy from long-term historical modeling to a conservative, short-term focus on immediate performance metrics like day-three or day-seven return on ad spend (ROAS).
  • Avoid reactive, across-the-board budget cuts by segmenting performance data by geography, platform, and specific game design to identify pockets of sustainable growth.
  • Maintain a proactive, competitive spending mentality during economic volatility to capture market share while competitors retreat, rather than defaulting to purely defensive budget reductions.
GameMakersMay 2020
Cover of Last of Us Part 2 Delayed Indefinitely | Games ReCAP
10 min
Game Dev Unchained10 min

Last of Us Part 2 Delayed Indefinitely | Games ReCAP

The indefinite delay of The Last of Us Part 2, originally scheduled for a May 2020 release on PlayStation 4, serves as a primary case study for the logistical challenges facing the video game industry during the COVID-19 pandemic.

  • Sony Interactive Entertainment indefinitely delayed the May 2020 release of The Last of Us Part 2 due to the logistical inability to guarantee a synchronized global launch.
  • The decision to delay was primarily driven by disruptions in physical distribution chains and concerns that global internet infrastructure could not support a purely digital-only rollout.
  • Naughty Dog confirmed the game was in its final stages of development, focusing on bug fixes, when the pandemic-related constraints forced the postponement.
Game Dev UnchainedApr 2020