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Cover of Did Coin Master Just Copy (back) Monopoly Go?
16 min
Deconstructor of Fun16 min

Did Coin Master Just Copy (back) Monopoly Go?

The mobile gaming industry is currently witnessing a high-stakes competitive cycle characterized by iterative cloning and aggressive user acquisition strategies.

  • The 'coin looter' subgenre is currently defined by a competitive cycle of iterative cloning between industry giants Moon Active and Scopely, with Moon Active’s latest title mirroring the mechanics of Scopely’s Monopoly Go.
  • Market success in this sector is increasingly driven by 'UA arbitrage,' where firms prioritize outspending competitors on user acquisition over product innovation or unique feature sets.
  • The industry has evolved into a 'red ocean' where large, well-capitalized firms prioritize long-term market dominance and aggressive user acquisition over immediate profitability.
Deconstructor of FunJul 2025
Cover of How to 10x Your Revenue in a Tough Market by Paul West
21 min
Two & a Half Gamers21 min

How to 10x Your Revenue in a Tough Market by Paul West

Fumb Games achieved a tenfold revenue increase in 2024, reaching $10 million in annual revenue despite a challenging industry climate characterized by layoffs and economic instability.

  • Fumb Games achieved a 10x revenue increase in 2024 by pivoting focus to proven niches, specifically rebranding a casual project into 'Idle Mine,' which generated $1 million in revenue within 60 days of launch.
  • The studio shifted its monetization strategy to prioritize subscriptions, which now account for 80% of purchase revenue in their new titles, providing higher value than one-time in-app purchases.
  • To scale UA, the studio moved away from a strict three-day payback window, opting for longer, more sophisticated payback periods while consolidating their ad network spend to the four most effective platforms.
Two & a Half GamersJul 2025
Cover of 🔥 The Art of Scaling Applovin UA & Admon: A Deep dive
60 min
Two & a Half Gamers60 min

🔥 The Art of Scaling Applovin UA & Admon: A Deep dive

AppLovin’s Axon 2 algorithm represents a fundamental shift in user acquisition, moving away from manual optimization toward a sophisticated, data-driven black box model.

  • AppLovin’s Axon 2 algorithm functions as a black box that requires stable data inputs; changing ROAS goals every 2–3 days prevents the system from calibrating, as it forces the algorithm to constantly re-target different user segments.
  • For IAP-based games, D28 ROAS campaigns are recommended over shorter windows because they yield higher-quality, higher-retention users, even if initial D0 metrics appear significantly lower.
  • Campaigns require a minimum of 10–14 days to calibrate on a specific ROAS goal before any adjustments should be made to the target.
Two & a Half GamersMay 2025
Cover of Scaling 100+ Mobile Games: PSV Game Studio Shows How They Use Tenjin
7 min
Tenjin7 min

Scaling 100+ Mobile Games: PSV Game Studio Shows How They Use Tenjin

PSV Game Studio, a Cyprus-based mobile gaming firm established in 2014, manages a portfolio of over 250 titles and provides publishing, marketing, and monetization services for 20 external gaming studios.

  • PSV Game Studio manages a portfolio of over 250 titles and provides publishing services for 20 external studios, utilizing Tenjin as its centralized data infrastructure to scale operations.
  • The studio tracks day-zero return on ad spend (ROAS) as its primary benchmark to evaluate the success of user acquisition campaigns across more than 100 active applications.
  • Analytical strategies include granular performance breakdowns by channel, campaign, and geographic region to identify high-performing segments for scaling and underperforming assets for adjustment.
TenjinMay 2025
Cover of 📊 Is 24-Month Payback the New Normal? Real ROAS Benchmarks Revealed!
44 min
Two & a Half Gamers44 min

📊 Is 24-Month Payback the New Normal? Real ROAS Benchmarks Revealed!

The mobile gaming industry is currently navigating a period of significant financial strain characterized by a widening gap between user acquisition costs and monetization growth.

  • Payback windows for mobile games are extending significantly, with many titles now requiring 12 to 24 months to achieve full return on ad spend (ROAS).
  • M1 ROAS serves as the primary predictor for long-term success, where a 40% M1 ROAS typically correlates to a 6-month payback, while under 25% indicates a payback period exceeding 12 months.
  • Hybrid monetization is becoming the industry standard, with traditionally IAP-heavy genres like 4X and strategy games increasingly incorporating rewarded ads, and ad-heavy games adopting IAP-focused VIP tiers.
Two & a Half GamersMay 2025
Cover of How Indie Mobile Devs Can Get Noticed: PR Approach That Work
36 min
Tenjin36 min

How Indie Mobile Devs Can Get Noticed: PR Approach That Work

Indie mobile studios can achieve significant market visibility by shifting away from generic marketing tactics toward a strategy rooted in authentic narrative building and consistent brand identity.

  • Indie studios should prioritize human-centric communication over AI-generated content to build the trust and credibility necessary to stand out in a saturated market.
  • Sharing verifiable revenue figures and user metrics provides the objective data required to attract investment and secure attention from media outlets.
  • Studios should diversify media outreach by targeting tech, business, and niche vertical publications rather than relying solely on traditional gaming press.
TenjinMay 2025
Cover of Steel Hunters vs. War Robots: When UE5 Makes You Feel… Generic?
13 min
Deconstructor of Fun13 min

Steel Hunters vs. War Robots: When UE5 Makes You Feel… Generic?

The current landscape of the mech-shooter genre is defined by intense competition and a struggle for market share, as evidenced by the simultaneous emergence of titles like Steel Hunters and War Robots Frontiers.

  • The mech-shooter market is stagnant, meaning new titles like Steel Hunters and War Robots Frontiers must cannibalize existing player bases rather than expand the total audience.
  • PC remains the dominant platform for the mech-shooter genre, requiring developers to prioritize PC-first optimization to achieve market success.
  • Widespread adoption of Unreal Engine 5 is contributing to a 'generic' aesthetic and standardized ballistics, making it increasingly difficult for new games to establish a distinct visual or mechanical identity.
Deconstructor of FunApr 2025
Cover of TWIG #326 Supercell Goes VC while Minecraft Kills at the Box Office
67 min
Deconstructor of Fun67 min

TWIG #326 Supercell Goes VC while Minecraft Kills at the Box Office

The global gaming industry is currently defined by a stark dichotomy between the massive success of transmedia adaptations and the structural challenges facing traditional game development.

  • The Minecraft film's $313 million global opening establishes a new benchmark for video game adaptations, proving the high commercial value of Gen Z-focused franchises in transmedia.
  • Corporate venture arms, such as Supercell’s investment division, are facing criticism for a lack of strategic cohesion and insufficient mentorship compared to traditional VC firms like Andreessen Horowitz.
  • Investors are shifting toward a more selective strategy, prioritizing studios with established intellectual property and clear paths to profitability amid mobile market stagnation.
Deconstructor of FunApr 2025
Cover of Steal This Strategy — The One Top Studios Use to Save Millions
53 min
PocketGamer.biz53 min

Steal This Strategy — The One Top Studios Use to Save Millions

Top-performing mobile game studios have shifted away from high-budget user acquisition strategies, moving instead toward a model defined by rigorous, multi-stage playtesting.

  • Top-performing mobile studios treat playtesting as a continuous, iterative process throughout the entire production cycle—from MVP to hard launch—rather than a one-time event.
  • Early-stage playtesting of the First Time User Experience (FTUE) can prevent costly development pivots, potentially saving studios six figures by identifying friction points months before a full launch.
  • Successful developers now test their games for extended durations, ranging from two-hour sessions to a full week of content, to ensure long-term engagement and meta-game viability.
PocketGamer.bizApr 2025
Cover of Inside the Mobile Finance Collective
22 min
PocketGamer.biz22 min

Inside the Mobile Finance Collective

The Mobile Finance Collective (MFC) serves as a specialized community and support network for finance professionals—including CFOs, VPs of Finance, and COOs—operating within the mobile gaming and app industry.

  • The Mobile Finance Collective (MFC) provides a vetted peer-support network for mobile gaming finance executives, including CFOs and COOs, to mitigate the professional isolation common in the sector.
  • The collective focuses on standardizing industry-wide financial metrics, specifically addressing inconsistencies in attribution windows and install definitions across different organizations.
  • Members collaborate on complex operational challenges such as resolving cross-departmental data discrepancies, managing remote HR structures, and navigating international regulatory compliance.
PocketGamer.bizMar 2025
Cover of Are Publishers Right to Flee Grand Theft Auto 6? - THE GAME BUSINESS SHOW Episode 1
53 min
The Game Business53 min

Are Publishers Right to Flee Grand Theft Auto 6? - THE GAME BUSINESS SHOW Episode 1

The global gaming industry is currently undergoing a period of profound transition, characterized by a widening gap between thriving studios and those struggling with funding shortages and labor instability.

  • The impending release of Grand Theft Auto 6 is forcing major publishers to aggressively shift their release schedules to avoid being eclipsed by its market dominance, following historical data where its predecessor captured two-thirds of UK game sales in its first three weeks.
  • The gaming industry is becoming increasingly fragmented as companies abandon traditional trade shows like GDC in favor of proprietary events, threatening long-term professional networking and collective industry cohesion.
  • A widening gap exists between thriving studios and those facing severe labor instability and funding shortages, creating a landscape defined by distinct winners and losers.
The Game BusinessMar 2025
Cover of How This Small Game Studio 10x Their Revenue in an Industry Downturn
17 min
PocketGamer.biz17 min

How This Small Game Studio 10x Their Revenue in an Industry Downturn

Fumb Games achieved a tenfold increase in revenue during a challenging 2024 industry downturn by focusing on a strategy of iterative testing, transparent monetization, and operational efficiency.

  • Fumb Games achieved a 10x revenue increase in 2024 by focusing on iterative testing and operational efficiency rather than relying on a single breakthrough.
  • The studio’s revenue model is anchored by a hybrid approach, with approximately 70% of total income generated through advertising.
  • Fumb Games tested roughly 100 game concepts over a two-year period to identify high-performing mechanics and scale successful titles like Bitcoin Miner and Idol Miner.
PocketGamer.bizMar 2025