Skip to main content

Voodoo

Company82 documents

Documents about Voodoo

Cover of The Hunt for hybrid casual, Captain Hook of Creatives, Google Apocalypse (#92)
55 min
Two & a Half Gamers55 min

The Hunt for hybrid casual, Captain Hook of Creatives, Google Apocalypse (#92)

The mobile gaming industry is undergoing a structural transformation as hyper-casual publishers pivot toward hybrid-casual models to secure long-term stability.

  • Google recently implemented a major, industry-wide change to ad monetization that effectively eliminated a common publisher 'hack' used to increase ad revenue by 25% to 50%, with the policy change being applied retroactively.
  • The 'hybrid casual' genre is the dominant industry trend, with Habby, Voodoo, Crazy Labs, and SayGames leading the market by blending hyper-casual accessibility with long-term engagement mechanics.
  • Habby remains a significant outlier in the hybrid casual space, with Survivor.io serving as a primary template that many other developers are attempting to replicate.
Two & a Half GamersJan 2024
Cover of Voodoo Block Jam 3D Hybrid casual story: Is Voodoo a Rising Phoenix? (#89)
63 min
Two & a Half Gamers63 min

Voodoo Block Jam 3D Hybrid casual story: Is Voodoo a Rising Phoenix? (#89)

Voodoo is successfully executing a strategic pivot from its hyper-casual origins toward a hybrid-casual model, a transition that now accounts for 75 percent of the company’s total revenue.

  • Voodoo’s 'Block Jam 3D' demonstrates a shift toward hybrid-casual, where in-app purchase (IAP) revenue shows a hockey-stick growth curve while download volume remains flat or declining.
  • Interstitial ads drive the majority of the game's revenue, accounting for approximately 50% to 66% of total ad income, with an average of 8–9 impressions per session.
  • The game utilizes a 'VIP experience' branding for its no-ads option rather than a standard 'no-ads' label, a strategy that reportedly increased purchase conversion rates by 1,000%.
Two & a Half GamersDec 2023
Cover of The Future of Hybridcasual
59 min
Naavik59 min

The Future of Hybridcasual

The hybridcasual genre has emerged as a critical strategic evolution for developers navigating the decline of the hypercasual market, which experienced a 15 percent drop in downloads by 2022.

  • Hybridcasual has become a critical strategic pivot as the hypercasual market share dropped from 50 percent in 2021 to 30 percent by early 2023.
  • The hybridcasual segment reached 5 billion downloads in 2022 by bridging hypercasual accessibility with the deeper progression systems of midcore gaming.
  • Long-term retention is being addressed by integrating robust power progression, live operations, and hybrid monetization models that combine advertising with in-app purchases.
NaavikOct 2023
Cover of The Hybridcasual Gamble
Article

The Hybridcasual Gamble

The mobile gaming industry is currently undergoing a significant structural shift as the hypercasual model faces decline in the wake of Apple’s IDFA deprecation.

  • The mobile gaming industry is shifting from hypercasual to hybridcasual models to combat rising user acquisition costs and a 30% drop in eCPMs observed in early 2023.
  • Hybridcasual games aim to extend player lifespans from days to months by combining simple core gameplay with deeper progression systems and a mix of in-app purchases and ad revenue.
  • Major hypercasual publishers including Voodoo, SayGames, and Homa are actively restructuring their portfolios to prioritize hybrid titles in response to Apple’s IDFA deprecation.
Deconstructor of FunApr 2023
Cover of Alvaro Duarte: Voodoo’s Ongoing Evolution
53 min
Naavik53 min

Alvaro Duarte: Voodoo’s Ongoing Evolution

Voodoo is undergoing a fundamental strategic transition from the hyper-casual gaming model to a hybrid-casual framework.

  • Voodoo is shifting its core business model from hyper-casual to hybrid-casual gaming to counter declining profitability caused by industry-wide privacy changes like Apple’s IDFA updates.
  • The company now mandates strict performance benchmarks for project viability, requiring a 150% return on ad spend (ROAS) by Day 120 and a minimum 10% Day 30 retention rate.
  • Internal operations have been restructured into an entrepreneurial studio model where game leads operate with autonomy over budgets and strategy, functioning as independent business owners.
NaavikMar 2023
Cover of Market Wire: January 23, 2023
Article

Market Wire: January 23, 2023

This market analysis provides a comprehensive overview of the mobile gaming industry as of January 2023, focusing on high-profile corporate conflicts, merger and acquisition (M&A) trends, and regulatory challenges.

  • The partnership between Blizzard and NetEase has collapsed, resulting in the public dismantling of a World of Warcraft statue and accusations from NetEase that Blizzard engaged in bad-faith negotiations while seeking new partners.
  • Playtika has proposed a $3.7 billion all-cash acquisition of Rovio, a move some analysts speculate may function as a 'poison pill' to deter other potential takeovers of Playtika.
  • France's data protection agency, CNIL, fined mobile publisher Voodoo €3 million for using the IDFV (IDentifier For Vendors) for advertising purposes without obtaining explicit user consent.
GameMakersJan 2023
Cover of External and Internal Forces Shaping Voodoo and Ubisoft’s Strategy - Naavik Gaming Podcast
61 min
Naavik61 min

External and Internal Forces Shaping Voodoo and Ubisoft’s Strategy - Naavik Gaming Podcast

The global gaming industry is currently navigating a period of intense structural realignment, driven by regulatory pressures, shifting consumer engagement models, and the maturation of mobile markets.

  • Ubisoft is attempting to stabilize its performance through a major cost-reduction plan and a strategic pivot toward live services, though long-term recovery may require divestitures or external investment.
  • Legacy publishers like Ubisoft are struggling with bloated workforces and stagnant open-world production models, necessitating a shift toward quality and brand focus over volume.
  • Voodoo is countering declining mobile download rates and privacy-related headwinds by transitioning to a hybrid-casual model integrated with blockchain technology.
NaavikJan 2023
Cover of Audio is the New Video - MUNIB TAHIR, AudioMob
20 min
PocketGamer.biz20 min

Audio is the New Video - MUNIB TAHIR, AudioMob

Audio advertising is emerging as a non-intrusive, user-centric alternative to traditional video interstitials in mobile gaming.

  • Audio advertising serves as a non-intrusive revenue stream that allows mobile gamers to continue playing while ads run in the background.
  • 61% of players aged 18 to 24 listen to external audio while gaming, providing a significant target demographic for this format.
  • Rewarded audio, which offers in-game benefits for listening, consistently generates the highest listen-through rates and user engagement.
PocketGamer.bizNov 2022
Cover of Two & a Half Gamers Honest Interviews: Sophie Vo
Article

Two & a Half Gamers Honest Interviews: Sophie Vo

This interview provides a professional examination of team management, leadership, and strategic decision-making within the mobile gaming industry.

  • Effective leadership in mobile gaming requires balancing quantitative KPIs with qualitative judgment when deciding whether to terminate projects during the soft launch phase.
  • Maintaining team motivation during periods of organizational change and market volatility is a primary operational challenge for leaders at major studios like Rovio and Voodoo.
  • Leaders must proactively identify early warning signs of low team morale to sustain productivity throughout the game development lifecycle.
Brutally HonestAug 2022
Cover of Keynote: Discovering the Why: Launching New Games & Features in 2022
20 min
PocketGamer.biz20 min

Keynote: Discovering the Why: Launching New Games & Features in 2022

The primary objective of this presentation is to advocate for a player-centric development strategy that prioritizes understanding the underlying motivations—the "why"—behind user behavior.

  • Development teams should shift from surface-level demographic data to a four-step framework that integrates psychological profiling and ethnographic research to identify the 'why' behind player behavior.
  • Voodoo increased day-one retention by 14% in the game Plantopia by identifying and addressing specific underlying player motivations.
  • Tilting Point successfully pivoted the design of Linguinis after research revealed that their target audience preferred collaborative gameplay over the initially planned competitive leaderboards.
PocketGamer.bizJun 2022
Cover of Surviving the Mobile Marketing Winter
Article

Surviving the Mobile Marketing Winter

The mobile marketing industry is currently facing a period of significant contraction, characterized as a "marketing winter" driven by the convergence of three primary forces: the erosion of ad targeting efficacy following Apple’s App Tracking Transparency (ATT) policy, macroeconomic instability marked by high inflation and…

  • The mobile marketing sector is facing a 'perfect storm' caused by the convergence of Apple’s App Tracking Transparency (ATT) policy, 8.3% inflation as of April 2022, and a post-COVID decline in digital engagement.
  • Performance has deteriorated significantly, evidenced by companies like Shopify reporting lower return on ad spend (ROAS) and major developers experiencing global install declines between December 2021 and May 2022, including Zynga (-21%), Voodoo (-16%), and Activision Blizzard (-11%).
  • Legacy ROAS and behavioral models are no longer reliable, necessitating a shift toward macro-level measurement tools like media mix models or incrementality testing to navigate the loss of granular tracking.
Mobile Dev MemoJun 2022
Cover of Hypercasual: Past, Present, Future
Article

Hypercasual: Past, Present, Future

The hypercasual mobile gaming sector has evolved from a niche category of simple, ad-supported titles into a dominant industry force, accounting for over one-quarter of all mobile game downloads.

  • Hypercasual games are defined by three core pillars: simple pick-up-and-play mechanics, a free-to-play model monetized via in-game ads, and the ability to achieve millions of downloads.
  • The hypercasual market experienced massive scale, reaching 1.1 billion downloads between 2014–2015 and surging to 11 billion downloads during the 2018–2019 period.
  • The industry has shifted from simple 'endless' gameplay to complex progression systems, with modern titles increasingly incorporating meta-elements like decoration and global leaderboards to improve retention.
NaavikMay 2022

Writers

Related topics