Skip to main content

Voodoo

Company82 documents

Documents about Voodoo

Cover of Voodoo's Secret to Reaching Repeat Hits: A Unique Game Ideation Process
21 min
PocketGamer.biz21 min

Voodoo's Secret to Reaching Repeat Hits: A Unique Game Ideation Process

Voodoo maintains a leading position in the hypercasual gaming market by prioritizing a methodical, collaborative approach to game ideation and studio partnerships.

  • Voodoo prioritizes repeatable hits by focusing on core game mechanics rather than meta-progression or secondary systems to navigate the volatility of the mobile gaming market.
  • The company has scaled its infrastructure to support over six billion total downloads across its portfolio.
  • Voodoo is actively diversifying its portfolio beyond hypercasual titles into hybrid, multiplayer, casual, and play-to-earn gaming segments.
PocketGamer.bizMar 2022
Cover of The 'Flappy Bird' That Laid the Golden Egg: Success in Hyper-Casual
28 min
Game Developers Conference28 min

The 'Flappy Bird' That Laid the Golden Egg: Success in Hyper-Casual

The hyper-casual game industry has evolved into a high-volume, data-driven market that prioritizes rapid prototyping and aggressive user acquisition over traditional game design depth.

  • Hyper-casual games now account for over 50% of all mobile game downloads, driven by a business model centered on the arbitrage of rewarded video ads.
  • Publishers like Voodoo utilize a 'swarm' strategy, testing hundreds of prototypes simultaneously to identify hits based on day-one retention and cost-per-install metrics.
  • Success in the sector is dictated by mathematical efficiency and rapid prototyping rather than creative innovation, mirroring the pop music industry's focus on a singular, addictive hook.
Game Developers ConferenceMar 2022
Cover of State of Mobile 2022 India
Report62 pages

State of Mobile 2022 India

The Indian mobile ecosystem is undergoing rapid transformation, driven by a convergence of gaming, financial services, and entertainment applications.

  • The Indian mobile market is defined by high-growth sectors in gaming, fintech, and retail, with 4X march-battle strategy games generating approximately $10 billion in global consumer spend during 2021.
  • Finance application usage in India grew by 28% year-over-year in 2021, resulting in over 1.2 billion total installations.
  • Hyper-casual action-puzzle games have achieved significant scale, surpassing five billion downloads worldwide.
data.aiJan 2022
Cover of How Voodoo hit Five Billion Downloads
30 min
PocketGamer.biz30 min

How Voodoo hit Five Billion Downloads

Voodoo, a prominent publisher in the hyper-casual gaming sector, attributes its milestone of five billion global downloads to a systematic, data-driven approach to game publishing.

  • Voodoo achieved five billion global downloads by treating hyper-casual game development as an industrialized, data-driven process rather than a game of chance.
  • The company utilizes a structured funnel that mandates rigorous testing and rapid prototyping to ensure only high-potential projects reach full production.
  • Publishing operations are centralized to handle user acquisition, creative development, and monetization, allowing partner studios to focus exclusively on core gameplay mechanics.
PocketGamer.bizJul 2021
Article

Nearly 50,000 Mobile Games Purged From China’s App Store: December 2020

In December 2020, Apple removed approximately 48,000 mobile games from its App Store in China, marking a significant enforcement action regarding the country’s strict digital content regulations.

  • Apple removed approximately 48,000 mobile games from its China App Store in December 2020 to comply with strict government licensing regulations, with over 40,000 titles pulled on December 31 alone.
  • The purge targeted unlicensed games that included in-app purchases or premium pricing, effectively closing a long-standing loophole that allowed developers to bypass the National Press and Publication Administration's licensing requirements.
  • Games removed throughout 2020 had generated nearly $3 billion in lifetime revenue and accounted for 4.8 billion total downloads in China since 2012.
Sensor TowerJan 2021
Cover of Q1 2021: Store Intelligence Data Digest
Report73 pages

Q1 2021: Store Intelligence Data Digest

Global mobile app downloads reached 36.6 billion in the first quarter of 2021, representing an 8.7% year-over-year increase.

  • Global mobile app downloads rose 8.7% year-over-year to 36.6 billion in Q1 2021, driven by a 15.3% surge on Google Play that offset an 8.6% decline on the App Store.
  • Hypercasual games dominated the U.S. market, accounting for 80% of the top 20 titles, with Join Clash 3D ranking as the most downloaded game globally.
  • Finance category downloads in the U.S. and Europe grew by 34%, fueled by retail investing and cryptocurrency platforms like Robinhood, Coinbase, and Binance.
Sensor TowerJan 2021
Article

Top Mobile Games Worldwide for August 2020: Downloads

The mobile gaming landscape in August 2020 was characterized by high-volume installs led by hyper-casual titles.

  • Voodoo’s Scribble Rider was the most downloaded mobile game worldwide in August 2020, reaching 44.6 million installs.
  • Brain Wash by SayGames secured the second position with approximately 30 million downloads during the same period.
  • Among Us experienced a significant surge in popularity, with downloads increasing 661% month-over-month to reach 18.4 million, ranking it ninth globally.
Sensor TowerSep 2020
Cover of Store Intelligence Data Digest: Q3 2020
Report62 pages

Store Intelligence Data Digest: Q3 2020

Global mobile app performance in the third quarter of 2020 reflected a landscape profoundly shaped by the COVID-19 pandemic, with total downloads reaching 36.4 billion.

  • Global mobile app downloads reached 36.4 billion in Q3 2020, a 22.8% year-over-year increase driven primarily by a 30.3% surge in Google Play installs.
  • Among Us achieved a historic milestone as the first title since 2018 to exceed 100 million global downloads in a single quarter, with 24 million of those installs occurring in the United States.
  • United States consumer spending reached a record $5.8 billion in Q3 2020, with Simulation and Casino genres serving as the primary growth drivers at 59% and 51% increases, respectively.
Sensor TowerSep 2020
Cover of Best Mobile Games of July 2020 by Installs
Article

Best Mobile Games of July 2020 by Installs

The mobile gaming industry experienced a significant rebound in July 2020, following a post-lockdown decline in the previous month.

  • Mobile game installs reached 5.5 billion across the App Store and Google Play in July 2020, representing a 15% increase compared to the previous month.
  • My Talking Tom was the most downloaded mobile game of July 2020, recording over 60 million installs across 35 countries.
  • Tencent's Honor of Kings generated over $165 million in revenue during July 2020, ranking as the highest-earning mobile game on both major app stores.
AppticaAug 2020
Cover of Top Games by Downloads and Revenue: April 2020
Article

Top Games by Downloads and Revenue: April 2020

This analysis examines the mobile gaming landscape for April 2020, utilizing data from AppMagic to identify trends in global downloads and revenue.

  • Lion Studios' hyper-casual title 'Save the Girl' dominated April 2020 downloads, securing 41.8 million total installs and ranking 1st on both Google Play (32 million) and iOS (9.8 million).
  • The mobile download charts saw a significant reshuffle with multiple newcomers, while Voodoo—previously responsible for a third of the top ten—failed to place any new projects in the top ten for April.
  • Rollic Games' 'Go Knots 3D' showed strong momentum, reaching 19 million total downloads and securing the 2nd spot on iOS with 9.4 million installs.
Game World ObserverMay 2020
Article

Top Mobile Games Worldwide for March 2020 by Downloads

This analysis identifies the top-performing mobile games globally by download volume during March 2020.

  • Global mobile game downloads reached an all-time high in March 2020, surging 51% year-over-year to exceed 3.3 billion installs due to COVID-19 lockdowns.
  • Slap Kings by Lion Studios was the most downloaded mobile game worldwide in March 2020, recording 35.6 million installs.
  • Draw Climber by Voodoo secured the second position with 31.7 million downloads, contributing to a strong month for the publisher, which placed three titles in the top 10.
Sensor TowerApr 2020
Cover of How Has the Coronavirus Impacted the App Economy?
Article

How Has the Coronavirus Impacted the App Economy?

The onset of the COVID-19 pandemic in early 2020 created a bifurcated economic environment for the mobile app industry, characterized by an initial quarantine phase followed by the anticipation of a broader recession.

  • While the gaming industry is traditionally considered recession-resistant, data from early 2020 shows that major mobile game publishers like King, Supercell, and Scopely experienced declining download rankings rather than widespread growth during the initial COVID-19 quarantine period.
  • App categories directly tied to social interaction and mobility, such as dating (Tinder, Bumble) and travel (Airbnb, Uber, Lyft), saw significant and immediate declines in US iOS chart rankings.
  • Growth during the early quarantine phase was heavily concentrated in utility-based apps, specifically in communications (Zoom, Houseparty, Skype), remote work/education (Google Slides), and home delivery (Instacart, Sam's Club).
Mobile Dev MemoMar 2020

Writers

Related topics