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Hypercasual

15 documents·10 publishers

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Page 1
Report28 pages

Mobile Gaming by Genre: Hypercasual

The hypercasual segment continues to dominate mobile gaming revenue, with the top 100 titles achieving 5.48 billion downloads and $345 million in in‑app purchase (IAP) revenue during the first half of 2025—double the figures from 2024 and the highest ever recorded for this genre. Leading publishers such as AZUR GAMES, Supersonic Studios, and Voodoo have secured billions of lifetime downloads and are increasingly adopting hybrid monetization models that blend advertising with growing IAP streams. This shift signals a clear trend toward revenue diversification while maintaining the ultra‑light, rapid‑development ethos that characterizes hypercasual games.

Projected revenue for 2025 is expected to reach $690 million across the top 100 titles, a doubling of the H1 figure and an increase from $403 million in 2024. The analysis attributes this surge to the genre’s evolution toward hybrid‑casual, where light meta‑progression and deeper monetization extend player engagement beyond the typical 30–60 second sessions. Key performance indicators remain ultra‑low cost per install (CPI), high Day‑1 retention around 40 %, and creative‑driven user acquisition. Hybrid titles aim to lift Day‑7 retention into the teens, thereby boosting lifetime value (LTV).

Case studies of Mob Control, Color Block Jam, and Pizza Ready illustrate successful pivots to hybrid‑casual models. Each title combined strong user experience design, staged monetization (ads plus IAPs), and data‑driven acquisition strategies. Tactics such as adaptive market positioning, psychological ad hooks like the Zeigarnik effect, and seamless ad integration into gameplay produced multi‑million installs, daily revenues exceeding $250 k, and sustained top‑chart performance. These examples underscore that balancing simplicity with depth, timing releases to genre trends, and iterating creatives regionally are critical for scaling hybrid‑casual titles.

  • Hypercasual revenue for the top 100 titles is projected to reach $690 million in 2025, a significant increase from $403 million in 2024.
  • H1 2025 performance for the top 100 hypercasual titles hit record highs of 5.48 billion downloads and $345 million in IAP revenue, doubling the figures from the same period in 2024.
  • Leading publishers like AZUR GAMES, Supersonic Studios, and Voodoo are shifting toward hybrid-casual models that blend traditional advertising with deeper IAP monetization to extend player engagement.
  • Hybrid-casual titles aim to improve Day-7 retention into the teens and increase lifetime value by incorporating light meta-progression into the standard 30–60 second hypercasual session.
  • Successful titles like Mob Control, Color Block Jam, and Pizza Ready have demonstrated that hybrid-casual models can generate daily revenues exceeding $250,000.
+5
Gamesforum
Page 1
Report10 pages

Hyper-Casual Games – Industry Snapshot 2020

The snapshot presents a quantitative overview of the hyper‑casual mobile game sector for 2020, drawing on data from over 140 000 titles and more than 2 billion monthly sessions. The analysis disaggregates key performance indicators—day‑one and day‑seven retention, average playtime, ARPPU, ARPDAU, and conversion rates—across four dominant sub‑genres: timing, traversal, physics, and shooting. Timing games achieve the highest day‑one retention (≈44 %) but lower playtime, while traversal titles show slightly higher day‑seven retention (≈41 %). Average revenue per paying user ranges from $18 for physics games to $42 for timing titles, with conversion rates consistently below 1 % across all sub‑genres.

Geographically, France and Germany dominate early retention metrics (≈49 % day‑one), whereas Japan leads in average daily playtime (63 minutes). The United States, China, and South Korea exhibit moderate retention but lower playtime. In 2020, the most successful titles—such as “High Heels!” (traversal) and “Slap Kings” (timing)—combined high download volumes with strong engagement scores, reflecting the importance of low production effort and rapid iteration.

Methodologically, the report aggregates network data from GameIntel’s Explorer platform, employing a cross‑title average approach to benchmark performance. The findings underscore that hyper‑casual games thrive on brevity, simplicity, and forgiving mechanics; developers are advised to monitor day‑one retention thresholds (≈40 %) early in development and prioritize high‑impact, low‑effort optimizations to maximize user acquisition and monetization.

  • Hyper-casual developers should target a day-one retention threshold of approximately 40% early in the development cycle to ensure viability.
  • Timing games lead the sector in day-one retention at roughly 44%, while traversal titles demonstrate superior long-term engagement with day-seven retention near 41%.
  • Monetization performance varies significantly by sub-genre, with ARPPU ranging from $18 for physics-based games to $42 for timing titles, despite conversion rates remaining consistently below 1%.
  • Geographic performance metrics show France and Germany leading in day-one retention at 49%, while Japan records the highest average daily playtime at 63 minutes.
  • Successful 2020 titles like 'High Heels!' and 'Slap Kings' validate a development strategy centered on low production effort, rapid iteration, and simple, forgiving mechanics.
+2
GameIntelJan 2025
Page 1
Report28 pages

Mobile Game Genre Report: Comparing and Contrasting Eastern and Western Markets

This analysis explores the hypercasual mobile gaming landscape, comparing market dynamics between Western regions, such as the United States and United Kingdom, and Eastern markets, specifically Japan and South Korea. Utilizing 2021 download data and consumer insights from Newzoo and Pangle, the findings reveal that hypercasual games accounted for 36 of the top 100 most-downloaded mobile games globally. While the genre dominates Western charts—representing nearly half of the top 100 downloads in the U.S. and U.K.—it maintains a smaller footprint in Japan and South Korea, where it comprises approximately 20% of top downloads.

The sector is characterized by rapid evolution and high competition, with only eight of the top 36 hypercasual titles from 2020 remaining in the 2021 rankings. A significant shift in subgenre popularity occurred during this period, as runner and racing mechanics overtook simulation and ASMR themes. Demographically, hypercasual players across all four key markets skew male and are younger than the general mobile gaming population, with an average age below 30. These players often engage with midcore and hardcore genres, such as RPGs and strategy games, making them a valuable audience for cross-genre user acquisition.

To combat historically low retention rates—often falling below 10% by day seven—developers are increasingly adopting "hybrid-casual" strategies. This involves integrating lite meta features, progressive difficulty, and live operations to deepen engagement. Monetization remains heavily reliant on in-game advertising, with interstitial videos being the most prevalent format. However, the rise of hybrid models has introduced new revenue streams, including "remove ad" IAPs and battle passes. Success in Eastern markets specifically requires deep localization, including busier user interfaces and culturally specific live events, to effectively scale and improve lifetime value.

  • Hypercasual games represent 36% of the top 100 global mobile downloads, though they command nearly 50% of top charts in the U.S. and U.K. compared to only 20% in Japan and South Korea.
  • The hypercasual sector suffers from high volatility, with only eight of the top 36 titles from 2020 maintaining their positions in the 2021 rankings.
  • Developers are shifting toward 'hybrid-casual' models—incorporating lite meta features and live operations—to address retention rates that typically drop below 10% by day seven.
  • Runner and racing mechanics have overtaken simulation and ASMR themes as the dominant subgenres in the hypercasual market.
  • Hypercasual players skew male and under 30 years old, frequently engaging with midcore and hardcore titles like RPGs and strategy games.
+3
PangleJan 2025
Page 1
Report28 pages

Newzoo Hypercasual Mobile Game Genre Report: Eastern vs Western Markets

Hypercasual mobile games represent a significant and evolving segment of the global gaming industry, accounting for 36 of the top 100 downloaded mobile games in 2021. While the genre is characterized by simple mechanics and high accessibility, it has faced increasing competition, leading to a shift toward hybrid-casual models. These newer titles incorporate meta-features and live operations to improve player retention, which typically falls below 10% by the seventh day for standard hypercasual titles.

The market demonstrates distinct regional variations, with hypercasual games enjoying significantly higher popularity in Western markets like the United States and United Kingdom compared to Japan and South Korea. In 2021, runner and racing subgenres overtook simulation and puzzle titles as the most downloaded categories. Demographically, hypercasual players across key markets skew male, are often full-time employees with mid-to-high incomes, and are younger than the average mobile gamer.

Monetization remains primarily driven by in-game advertising, with interstitial video identified as the most adopted format, followed by rewarded videos and banner ads. However, hybrid monetization is rising, with developers increasingly offering in-app purchases for ad removal or exclusive content. Data from 2021 indicates that the hypercasual sector is highly dynamic; only eight of the top 36 hypercasual titles from 2020 remained in the top rankings the following year. To maintain growth, publishers are leveraging broad targeting strategies that are less affected by privacy changes like IDFA and are utilizing sophisticated retention optimization tools to acquire loyal users.

  • Hypercasual games accounted for 36 of the top 100 most downloaded mobile games in 2021, though the sector is highly volatile with only eight of the top 36 titles from 2020 remaining in the top rankings the following year.
  • Standard hypercasual titles struggle with retention, typically seeing less than 10% of players return by the seventh day, which is driving a strategic shift toward hybrid-casual models that incorporate meta-features and live operations.
  • Runner and racing games became the most downloaded subgenres in 2021, surpassing the previously dominant simulation and puzzle categories.
  • Hypercasual games are significantly more popular in Western markets like the U.S. and U.K. compared to the Japanese and South Korean markets.
  • Monetization is shifting from a reliance on interstitial, rewarded, and banner ads toward hybrid models that integrate in-app purchases for content or ad removal.
+1
NewzooJan 2025
Page 1
Report32 pages

Hybridcasual Games Playbook (2023)

Hybridcasual gaming represents a strategic evolution in the mobile industry, bridging the gap between the accessibility of hypercasual titles and the sophisticated progression systems of casual games. The primary thesis of this analysis is that by blending simple, intuitive mechanics with deeper metagame layers—such as narrative progression, resource management, and social features—developers can significantly increase user retention, session length, and lifetime value (LTV). This shift addresses the declining interest in traditional hypercasual games, which saw a 15% decrease in downloads between 2021 and 2022, while hybridcasual titles experienced continued growth, reaching 5 billion downloads in 2022.

Key performance data highlights the superiority of the hybridcasual model in maintaining player interest. Top-tier hybridcasual games demonstrate average session lengths of 372 seconds, exceeding hypercasual benchmarks by 160 seconds. Furthermore, retention rates are substantially higher, with hybridcasual titles achieving 54% Day 1 retention and 9% Day 60 retention, compared to significantly lower figures for hypercasual counterparts. Revenue models have also matured; while advertisements remain a core component, they are increasingly optional and rewarded, allowing in-app purchases (IAPs) to account for a growing share of total revenue. Successful implementation of IAP strategies, such as secondary currencies and exclusive content packs, has been shown to increase IAP revenue by as much as 35% in specific case studies.

The industry scope covers global mobile gaming, with a focus on subgenres including arcade idle, tower defense, and simulation. Methodologically, the findings rely on comparative performance metrics from 2022, internal product strategy analysis, and specific case studies of titles like Zombie Defense and Aquarium Land. The analysis concludes that long-term success in this segment requires a rigorous, data-driven approach to post-launch optimization, including A/B testing of game economies, audience segmentation, and the continuous integration of new content to sustain player engagement.

  • Hybridcasual games reached 5 billion downloads in 2022, contrasting with a 15% decline in traditional hypercasual downloads between 2021 and 2022.
  • Hybridcasual titles achieve a 54% Day 1 retention rate and a 9% Day 60 retention rate, significantly outperforming traditional hypercasual benchmarks.
  • Average session lengths for top-tier hybridcasual games reach 372 seconds, which is 160 seconds longer than hypercasual industry benchmarks.
  • Integrating in-app purchase strategies like secondary currencies and exclusive content packs can increase IAP revenue by up to 35%.
  • The hybridcasual model shifts revenue dependency away from mandatory advertisements toward optional, rewarded ad formats and increased in-app purchases.
+4
Sensor TowerJan 2023
Page 1
Report11 pages

From Hyper to Hybrid: 2023 Follow-up

The mobile gaming landscape experienced a notable shift in monetization and user acquisition patterns between 2022 and the first half of 2023. In-app purchase (IAP) activity demonstrated robust growth across both major mobile operating systems, with Android and Apple platforms recording increases of 23% and 24%, respectively. This upward trend in monetization suggests a resilient consumer base despite broader economic fluctuations within the mobile app ecosystem.

Geographic distribution of installs remained relatively stable on Android, with India, Brazil, and the United States maintaining their positions as the top three markets. Conversely, the iOS landscape underwent more significant regional changes, as the United Kingdom, Canada, and Germany gained prominence, displacing China and Saudi Arabia from the top five rankings. These shifts highlight the evolving importance of Western markets for iOS-based mobile game developers.

Ad network performance also saw a realignment in competitive dominance. On Android, Google Ads ascended to the top position for total installs in the first half of 2023, while Meta entered the top five. On iOS, AppLovin reclaimed the leading position, and Meta secured a top-five spot, reflecting a dynamic advertising environment where major platforms continue to vie for market share.

This analysis relies on anonymized data aggregated by Tenjin from January 1, 2022, through June 30, 2023. The findings are restricted to ad networks and countries that achieved a minimum threshold of 25 million installs, ensuring that the reported trends represent significant market activity. By tracking these metrics, the data provides a clear view of the shifting priorities and regional focus areas for mobile publishers navigating the transition toward hybrid monetization models.

  • In-app purchase (IAP) activity grew significantly between 2022 and H1 2023, with revenue increasing by 23% on Android and 24% on Apple platforms.
  • On iOS, the United Kingdom, Canada, and Germany have displaced China and Saudi Arabia in the top five markets for installs, signaling a pivot toward Western regions.
  • Google Ads became the top-performing network for Android installs in H1 2023, while AppLovin reclaimed the leading position for iOS installs.
  • Meta has successfully re-entered the top five ad networks for both Android and iOS, reflecting increased competition for market share among major advertising platforms.
  • Android install distribution remained stable, with India, Brazil, and the United States continuing to hold the top three positions throughout the reporting period.
+4
TenjinJan 2023
Page 1
Report27 pages

From Hyper to Hybrid in 2023 (2023)

The report examines the evolving landscape of mobile gaming in 2023, focusing on the decline of pure hyper‑casual profitability and the rise of hybrid models that blend ad revenue with in‑app purchases. It attributes the downturn to factors such as iOS App Tracking Transparency, post‑COVID user behavior shifts, and stricter publisher gatekeeping that now demands “absolute hit” metrics. Consequently, developers increasingly self‑publish and diversify monetization strategies, incorporating IAPs and meta gameplay elements.

Key findings highlight that India leads in ad impressions and IAP volume, while the United States dominates eCPM earnings across both Android and iOS platforms. Apple Search Ads remains the top iOS ad network, securing three of the highest positions, whereas Applovin dominates Android advertising. In monetization channels, ironSource and Meta networks top the rankings for revenue generation on both operating systems. The data set spans global markets, covering major regions such as North America and Asia, and includes both Android and iOS ecosystems.

The methodology relies on Tenjin’s comprehensive data warehouse, aggregating millions of installs and ad impressions to produce rankings and predictive insights. The analysis integrates LTV prediction models, attribution visualization, and advanced metrics to provide actionable guidance for publishers transitioning from hyper‑casual to hybrid monetization strategies.

  • The mobile gaming market is shifting away from pure hyper-casual models toward hybrid strategies that combine ad revenue with in-app purchases (IAP) to counter declining profitability.
  • Profitability in the hyper-casual sector has been negatively impacted by iOS App Tracking Transparency, post-COVID user behavior shifts, and higher publisher thresholds for hit metrics.
  • The United States leads global eCPM earnings across both Android and iOS, while India holds the top position for total ad impressions and IAP volume.
  • Apple Search Ads is the dominant ad network on iOS, occupying three of the top-ranked positions, whereas Applovin leads the Android advertising landscape.
  • IronSource and Meta are the top-performing networks for revenue generation across both Android and iOS operating systems.
+3
TenjinJan 2023
Page 1
Report25 pages

The State of Mobile Gaming in India: 2023

India’s mobile‑gaming ecosystem is experiencing rapid expansion, with a projected market value of $8.6 billion by 2027 and more than 600 million active users. Growth is fueled by affordable smartphones, low data costs, and a pandemic‑accelerated surge in casual, hyper‑casual, and real‑money titles. Install rates spiked up to 90 % during lockdowns, while in‑app purchase revenue is expected to reach $284 billion by 2026. To sustain this momentum, brands must deploy comprehensive customer‑engagement platforms that provide real‑time analytics, segmentation, and personalized push campaigns to enhance retention and monetization.

Push notifications and in‑app messaging prove critical for user engagement. Data shows a 3.34 % click‑through rate and up to 91 % delivery success for push alerts, while in‑app campaigns achieve 15–44 % conversion rates and a 38 % average on one million impressions. Segmentation techniques such as RFM, affinity profiling, and predictive AI models (e.g., Sherpa) enable targeted, omnichannel flows that reduce churn and lower acquisition costs—new customers cost five times more than retaining existing ones. App Store Optimization tools like AppTweak further amplify visibility; for instance, RummyCircle’s keyword strategy increased visibility by 14.2 % and drove a 200,000‑download spike after A/B testing.

Despite the market’s growth, brands face declining installs, stickiness, and revenue. The solution lies in data‑driven engagement: hyper‑personalized messaging powered by AI unlocks deeper customer insights, improves retention, and provides a competitive advantage. Platforms such as MoEngage, already trusted by Fortune 500 and internet‑first brands worldwide, offer the scalability required for publishers to thrive in India’s dynamic mobile‑gaming landscape.

  • India’s mobile gaming market is projected to reach a value of $8.6 billion by 2027, supported by a user base of over 600 million active players.
  • In-app purchase revenue in the Indian mobile gaming sector is forecasted to reach $284 billion by 2026.
  • Retention is critical for profitability, as acquiring new customers is five times more expensive than retaining existing ones.
  • Data-driven engagement tools are highly effective, with in-app campaigns achieving conversion rates between 15% and 44% and push notifications maintaining a 3.34% click-through rate.
  • Advanced segmentation techniques, including RFM analysis and predictive AI models like Sherpa, are necessary to reduce churn and lower acquisition costs.
+5
AppsFlyerJan 2023
Page 1
Report27 pages

Hyper to Hybrid: Mobile Gaming Market Trends 2023

The mobile gaming landscape is undergoing a fundamental shift as developers transition from hyper-casual to hybrid-casual business models. This evolution is driven by a significant downward trend in ad revenue profitability, influenced by Apple’s App Tracking Transparency framework, shifting post-pandemic user behaviors, and increased selectivity from major publishers. To maintain sustainability, developers are increasingly adopting self-publishing strategies and integrating sophisticated meta-gameplay components alongside in-app purchases to diversify revenue streams beyond traditional advertising.

Data from the 2022 calendar year reveals a cooling market for ad-centric models, characterized by declining ad impressions and effective cost per mille (eCPM) across both Android and iOS platforms. Conversely, the volume of in-app purchases grew on both operating systems, signaling a successful pivot toward hybrid monetization. Geographically, India emerged as the leader for Android installs, while the United States maintained its position as the primary market for both ad revenue and in-app purchase value across all devices.

The competitive landscape for ad networks and monetization channels shows distinct platform preferences. Apple Search Ads dominates iOS rankings for installs, retention, and lifetime value, while AppLovin and ironSource lead the Android market. AppLovin currently stands as the top monetization channel by total ad revenue on both platforms. These findings are based on anonymized data from the full 2022 period, utilizing a weighted average methodology for performance metrics and focusing on networks and regions that exceeded a threshold of 25 million installs. The analysis underscores a broader industry movement toward deeper player engagement and more complex economic structures in mobile gaming.

  • Mobile developers are shifting from hyper-casual to hybrid-casual models to counter declining ad revenue profitability caused by Apple’s App Tracking Transparency and post-pandemic behavioral shifts.
  • In-app purchase volume grew across both Android and iOS in 2022, signaling a successful industry-wide pivot toward diversified revenue streams beyond traditional advertising.
  • Ad-centric monetization models faced a cooling market in 2022, characterized by a downward trend in both ad impressions and effective cost per mille (eCPM) on all platforms.
  • Apple Search Ads is the top-performing channel for iOS installs, retention, and lifetime value, while AppLovin and ironSource lead the Android market.
  • AppLovin currently serves as the leading monetization channel by total ad revenue across both Android and iOS platforms.
+3
TenjinJan 2023
Page 1
Report17 pages

Hyper-Casual Games Benchmark Report: Q4 2022

The benchmark focuses on hyper‑casual mobile games during the fourth quarter of 2022, comparing performance metrics across iOS and Android and highlighting shifts from the previous quarter. Data are drawn from GameAnalytics, which tracks more than 100 000 titles and reaches roughly one‑third of the global mobile player base, providing a broad, cross‑regional view of the segment.

Cost‑per‑install (CPI) reached an all‑time high of $0.20 median on both platforms, with the overall median CPI rising to $0.42. Android’s median CPI grew by $0.05 while iOS saw a larger increase of $0.17. Among the top ten ad‑spending countries, the United States posted the highest iOS median CPI at $0.80, overtaking France and Germany, while Brazil dropped out of the ranking. South Korea and Canada recorded the steepest CPI hikes on Android, each climbing $0.06 from Q3 2022. The report covers major markets in North America, Europe, Asia‑Pacific and Latin America, reflecting a worldwide scope.

Retention benchmarks reveal a consistent advantage for iOS. In the top‑2 % of games, Day 1 retention was 45 % on iOS versus 38 % on Android, and Day 7 retention stood at 19 % versus 14 %. For the top‑25 % tier, Day 1 rates were 33 % (iOS) and 28 % (Android), with Day 7 at 10 % and 6 % respectively. Across all titles, median Day 1 retention was 24 % on iOS and 23 % on Android, while median Day 7 retention was 7 % versus 4 %. The gap between elite, good and average games is pronounced, underscoring the importance of early‑stage player engagement.

Overall, Q4 2022 saw rising acquisition costs and modest but platform‑dependent retention

  • Hyper-casual median CPI reached an all-time high of $0.42 in Q4 2022, with iOS experiencing a significant $0.17 increase compared to the previous quarter.
  • iOS consistently outperformed Android in retention, with top-tier (top 2%) games achieving 45% Day 1 retention on iOS compared to 38% on Android.
  • The United States recorded the highest iOS median CPI among top ad-spending countries at $0.80, while Brazil fell out of the top ten ranking.
  • Android median CPI grew by $0.05 in Q4 2022, with South Korea and Canada seeing the steepest regional increases at $0.06 each.
  • Day 7 retention for the top 25% of games reached 10% on iOS versus 6% on Android, highlighting a widening performance gap between platforms.
+3
TenjinDec 2022
Page 1
Report19 pages

Hyper-Casual Benchmark Report Q3 2022

The hyper-casual gaming landscape continues to evolve as developers navigate shifting attribution models and monetization strategies. Analysis of the sector reveals that advertising remains the primary revenue driver, with a heavy reliance on high-volume user acquisition and optimized ad mediation. Data from 2021 and 2022 indicates that the top-performing ad networks for hyper-casual titles are those capable of delivering massive scale at low costs per install, while simultaneously providing robust monetization tools to capture value from short-lived player lifecycles.

Geographic trends show a significant concentration of activity in established markets, though emerging regions are increasingly contributing to the global install base. The industry segments covered include both Android and iOS platforms, with a specific focus on how privacy changes have impacted attribution and marketing efficiency. Statistics suggest that while the cost of acquiring users has fluctuated, the most successful publishers are those utilizing sophisticated data analytics to balance spend across a diverse range of ad networks.

Methodological insights derived from industry benchmarks highlight the importance of real-time data processing and cross-platform tracking. By examining the performance of the top ten ad networks, it becomes clear that market leadership is defined by the ability to integrate seamlessly with attribution partners. The findings conclude that the hyper-casual market remains resilient, provided that developers adapt to the technical requirements of modern mobile advertising and maintain a rigorous focus on retention metrics and effective ad placement strategies.

  • Hyper-casual revenue remains primarily driven by high-volume user acquisition paired with optimized ad mediation to maximize value during short player lifecycles.
  • Market leadership among ad networks is defined by the ability to deliver massive scale at low costs per install while integrating seamlessly with attribution partners.
  • Successful publishers are mitigating the impact of privacy-driven attribution changes by utilizing sophisticated data analytics to balance ad spend across diverse networks.
  • Real-time data processing and cross-platform tracking are essential technical requirements for maintaining performance in the current mobile advertising landscape.
  • While hyper-casual activity remains concentrated in established markets, emerging regions are increasingly contributing to the global install base.
+3
TenjinSept 2022
Page 1
Report17 pages

The Hyper-Casual Benchmark Report: Q3 2022

The hyper-casual mobile gaming sector experienced a notable escalation in acquisition costs during the latter half of 2022, characterized by rising median cost-per-install (CPI) rates across both Android and iOS platforms. By the fourth quarter of 2022, median CPI reached all-time highs of $0.20 on Android and $0.42 on iOS. This upward trend in acquisition spending was global, as no major market tracked by ad spend experienced a decrease in median CPI on Android, while iOS markets saw varied fluctuations, including a significant decrease in the United States and notable increases in France and Germany.

Retention metrics reveal a consistent performance advantage for iOS over Android across all tiers of game quality. For the top 2% of hyper-casual titles, iOS achieved a 45% Day 1 retention rate compared to 38% on Android, with Day 7 retention figures similarly favoring iOS at 19% versus 14%. This performance gap persists among the top 25% of games and the median cohort, where iOS maintains a higher percentage of returning players. These findings underscore a widening disparity between high-performing titles and average games, emphasizing the critical importance of engagement optimization in a landscape of increasing user acquisition costs.

The analysis draws upon data from over 100,000 games and one-third of the global mobile player base to establish these benchmarks. By segmenting performance by platform and geographic region, the data highlights the shifting economic landscape for developers and publishers. The findings suggest that while market saturation and rising costs present significant challenges, the ability to maintain player retention remains the primary differentiator between top-tier hyper-casual games and the broader market.

  • Retention is the primary differentiator for success, with top-tier hyper-casual games significantly outperforming the median cohort as acquisition costs rise.
  • Median cost-per-install (CPI) reached record highs in Q4 2022, hitting $0.20 on Android and $0.42 on iOS.
  • iOS consistently outperforms Android in retention, with top-tier titles achieving 45% Day 1 retention on iOS compared to 38% on Android.
  • Day 7 retention metrics show a persistent gap between platforms, with top-tier iOS titles retaining 19% of players versus 14% on Android.
  • Rising acquisition costs are a global trend, as no major Android market tracked in the report experienced a decrease in median CPI during the period.
+5
TenjinJan 2022

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