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Team Cherry

CompanyAustralia · Founded 2014

Documents about Team Cherry

Cover of What's the Point of Hard Games, Anyway?
Article

What's the Point of Hard Games, Anyway?

The design of game difficulty serves as a critical tool for shaping player experience, balancing the desire for challenge with the risk of player alienation.

  • High difficulty is a strategic tool used to heighten player satisfaction, reinforce narrative themes of struggle, and enforce intentional, non-repetitive playstyles.
  • Effective difficulty design relies on fair mechanics that allow players to clearly identify mistakes and measure their personal improvement.
  • Difficulty becomes counterproductive and drives player attrition when it relies on unfair mechanics like unpredictable enemy patterns, excessive backtracking, or tedious resource farming.
Game Maker's ToolkitSep 2025
Article

5 Things You Didn't Know About Hollow Knight: Silksong

Hollow Knight: Silksong's launch is the focus of this September 2025 GameDiscoverCo newsletter issue, which uses Steam and console data to explain why the sequel's performance is exceptional but hard to compare with typical releases.

  • Hollow Knight: Silksong has reached an estimated 6 million players, driven by 3.2 million Steam sales, 1 million combined units on PlayStation and Nintendo Switch, and 1.5 million Xbox Game Pass downloads.
  • The sequel maintains a 79% player base overlap with the original Hollow Knight, with 22% of the original Steam owners purchasing the new title.
  • The United States and China remain the primary markets, while Brazil and Argentina show significant traction in console and subscription-based demographics.
GameDiscoverCoSep 2025
Cover of What Does it Mean to be Indie in 2025? | Design Club
83 min
Extra Credits83 min

What Does it Mean to be Indie in 2025? | Design Club

The definition of an independent game in 2025 has shifted from a rigid classification based on financial independence or team size to a fluid descriptor of creative philosophy and operational culture.

  • The term 'indie' lacks a singular definition, but is most accurately described as a developer-led studio that operates independently of a publisher's authority.
  • Budget and team size are unreliable metrics for defining indie status, as small teams often rely on extensive external support from contractors, localization teams, and platform representatives to ship their games.
  • The 'indie' label has evolved into a genre or aesthetic tag, leading to confusion where high-budget games with specific visual styles are misidentified as indie, while some small-team projects with massive funding or corporate backing occupy a gray area.
Extra CreditsSep 2025
Cover of Hollow Knight: Silksong & Metroidvanias on Live Streaming
Article

Hollow Knight: Silksong & Metroidvanias on Live Streaming

The release of Hollow Knight: Silksong serves as a pivotal case study for the Metroidvania genre’s performance on live-streaming platforms.

  • Hollow Knight: Silksong achieved 19 million hours watched and 512,000 peak concurrent viewers in its debut week, making it the most successful Metroidvania launch on live-streaming platforms to date.
  • The game's launch performance was driven by a broad, global base of streamers, with 842,000 hours of total airtime and top 10 streamers representing five different languages.
  • Metroidvania viewership is highly cyclical and dependent on new releases or sequels, typically trailing live-service genres like Survival Games by a factor of 10 in sustained engagement.
Stream HatchetSep 2025
Cover of Silksong: 5 Million Players in Three Days
Article

Silksong: 5 Million Players in Three Days

Hollow Knight: Silksong passed 5 million players across all platforms within three days of its September 4, 2025 launch, including more than one million through Game Pass on console.

  • Team Cherry’s Silksong reached 5 million players within three days of its release.
  • The game generated $50 million in revenue from over 3 million copies sold on Steam alone during its first three days.
  • Silksong entered the market with 5.2 million Steam wishlists, the highest total for any game in 2025.
Alinea AnalyticsSep 2025
Cover of Let's Play (And Recreate) Hollow Knight: Silksong
145 min
Thomas Brush145 min

Let's Play (And Recreate) Hollow Knight: Silksong

The design philosophy behind the Hollow Knight series centers on the meticulous integration of responsive movement physics and highly intentional visual composition.

  • Hollow Knight's character movement is designed for immediate responsiveness, utilizing specific animation transitions at the peak of an arc to convey a sense of weight and physical presence.
  • The game uses a deliberate color palette—often incorporating subtle, desaturated tints like creamy grays—to ensure the player character remains visually distinct from the background environment.
  • Post-processing effects are likely used in conjunction with base artwork to achieve the game's final aesthetic, rather than relying solely on manual painting in software like Photoshop.
Thomas BrushSep 2025
Cover of Let's Review Your Games — Ep. 025
81 min
Thomas Brush81 min

Let's Review Your Games — Ep. 025

Effective game design hinges on the delicate balance between technical polish and the establishment of a clear, compelling player objective.

  • Technical polish and high-quality aesthetics are insufficient for player retention if the game lacks a clear, compelling objective or rooting interest.
  • Poorly paced or overwhelming onboarding processes act as a primary failure point, often discouraging players before they engage with the core gameplay loop.
  • Developers must ensure that UI cues, narrative hooks, and journal entries work in tandem to guide the player, as obtuse design choices lead to frustrating trial-and-error loops.
Thomas BrushSep 2025
Cover of Caught in Silksong’s Web
Article

Caught in Silksong’s Web

The surprise release of Team Cherry’s Hollow Knight: Silksong on September 4, 2025, serves as a focal point for analyzing current industry dynamics, specifically regarding development autonomy, market saturation, and the evolving relationship between developers and media.

  • The surprise September 4, 2025, launch of Hollow Knight: Silksong triggered a market reaction where at least 18 independent titles delayed their releases to avoid direct competition.
  • Team Cherry’s decision to bypass pre-release review codes for Silksong has intensified industry debates regarding the role and future viability of professional game criticism.
  • The 11-year development cycle of Silksong demonstrates that self-funded studios can successfully bypass traditional industry pressures, such as external release-date mandates and rigid project management.
Video Games Industry MemoSep 2025
Article

How Much Should We Freak Out About Silksong

This September 2025 analysis examines how worried indie developers should be about Hollow Knight: Silksong, the top wishlisted game on Steam, launching on September 4.

  • The release of a major title like Hollow Knight: Silksong does not significantly impact the sales of other indie games, as Steam's algorithm-driven visibility—such as the Discovery Queue and New & Trending lists—remains the primary driver of success.
  • Only 7 games from the observed list rescheduled their launch dates to avoid the Silksong release, while 29 games with at least 400 followers maintained their original release dates.
  • Leveraging a major industry event for marketing can be effective; developers who publicly addressed the Silksong release, such as the team behind Baby Steps, saw significant engagement, with their announcement video garnering 123,000 views.
How To Market A GameSep 2025
Cover of The Curious Case of the Missing Switch 2 Devkits
Article

The Curious Case of the Missing Switch 2 Devkits

The gaming industry is currently facing a significant bottleneck regarding the Nintendo Switch 2, characterized by a widespread scarcity of development kits.

  • Nintendo is reportedly restricting access to Switch 2 development kits, leaving many developers—including major studios—unable to optimize their titles for the new hardware.
  • Nintendo is directing developers to rely on backwards compatibility for the Switch 2, which prevents studios from leveraging the console's enhanced technical capabilities.
  • The lack of dev kits forces developers to adopt a 'ship and hope' strategy, as they cannot test how their games perform on the Switch 2's higher-resolution display or improved hardware.
Hit PointsAug 2025
Cover of The Debrief: August 2025
Article

The Debrief: August 2025

The August 2025 edition of The Debrief serves as a monthly industry digest, focusing on major developments within the global video game market.

  • Team Cherry has officially announced a September 2025 release date for Hollow Knight: Silksong.
  • The title Wuchang: Fallen Feathers is currently facing potential regulatory censorship challenges within the Chinese market.
  • Alinea Analytics has released performance insights regarding the standout titles showcased at the annual gamescom event.
Video Games Industry MemoAug 2025
Cover of Steam's Top 5 Most Wishlisted 2025 Games
Article

Steam's Top 5 Most Wishlisted 2025 Games

The analysis identifies the five most wishlisted games on Steam for 2025, highlighting the correlation between high pre-launch wishlist counts and successful commercial performance.

  • Hollow Knight: Silksong currently leads all 2025 releases on Steam with 4.8 million wishlists, driven by high community engagement despite a sparse marketing cycle.
  • ARC Raiders, developed by Embark Studios, holds the third position on the 2025 Steam wishlist chart with 2.5 million wishlists ahead of its October 30 launch.
  • Dying Light: The Beast and Borderlands 4 round out the top five most-wishlisted 2025 games with 2.3 million and 1.8 million wishlists, respectively.
Alinea AnalyticsAug 2025